The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 19 of 20
«
First
<
9
17
18
19
20
>
Showing results 451 to 475 of 500
Search took
0.03
seconds; generated 30 minute(s) ago.
Search:
Posts Made By:
Mobhack
Forum:
WinSPMBT
November 25th, 2020, 04:52 AM
Replies:
19
How much "protection does a building offer"
Views:
9,757
Posted By
Mobhack
Re: How much "protection does a building offer"
The building is a defence against fire, and when rubbled it is more effective (if you survive it collapsing on you!).
Forum:
TO&Es
November 24th, 2020, 02:44 PM
Replies:
12
Historical Design Notes Thread
Views:
7,039
Posted By
Mobhack
Re: Historical Design Notes Thread
Mark Felton article just out, Japan's National Police Reserve: https://www.youtube.com/watch?v=eZSUdVn5QvI
(The previous story was about a record transatlantic glider tow, or what happens if your...
Forum:
TO&Es
November 24th, 2020, 03:18 AM
Replies:
12
Various issues
Views:
5,442
Posted By
Mobhack
Re: Various issues
If the OP is talking about the formation lettering - the 5 key toggles that IIRC. Search the Game Manual under the "CD Extended features" section for the section titled "Show/Hide Formation ID's".
...
Forum:
WinSPMBT
November 23rd, 2020, 10:08 PM
Replies:
17
Old question Issue
Views:
8,076
Posted By
Mobhack
Re: Old question Issue
Then do as I suggested - move one hex at a time, not multiples when which hex you choose is vital. The pathfinding algorithm only applies for requested moves >1 hex.
Forum:
WinSPMBT
November 23rd, 2020, 06:13 PM
Replies:
17
Old question Issue
Views:
8,076
Posted By
Mobhack
Re: Old question Issue
Are you talking about the pathfinding algorithm here?
If so, if you give a unit a multi-hex move by clicking on a hex a lon way away, it will use the least-cost path. Roads and similar cost least...
Forum:
Campaigns, Scenarios & Maps
November 15th, 2020, 05:29 PM
Replies:
20
Scenario:
SS assault on Serb partisans.
Views:
20,229
Posted By
Mobhack
Re: SS assault on Serb partisans.
You could always add a few points to the cost of German units in the scenario editor if things are so balanced on a knife edge VP wise.
You could start with say any trucks, and double thier cost...
Forum:
WinSPWW2
November 12th, 2020, 02:02 PM
Replies:
4
Modeling the dynamics of projectile vs armor plate.
Views:
5,063
Posted By
Mobhack
Re: Modeling the dynamics of projectile vs armor plate.
There is a classic picture of a dead Pz 3 killed by lots of 25mm penetrations, the thing looks like a Swiss cheese
https://imgur.com/T3EhSc1
Forum:
TO&Es
November 8th, 2020, 11:11 PM
Replies:
6
US Army New Missiles and Robots
Views:
3,784
Posted By
Mobhack
Re: US Army New Missiles and Robots
When the Soviets went into Afghanistam they found themselves being plinked at range by old .303 rifles which only the full-fat .30 Russian Dragunovs and PKM machine guns could answer, so they issued...
Forum:
WinSPWW2
November 8th, 2020, 10:59 PM
Replies:
4
Modeling the dynamics of projectile vs armor plate.
Views:
5,063
Posted By
Mobhack
Re: Modeling the dynamics of projectile vs armor plate.
Interesting article.
Naturally when we got the code - in fact before that in the first game, which was a hacked mod - we used wargames rulesets (Wargames Research Group and Tabletop Games Firefly...
Forum:
TO&Es
November 8th, 2020, 12:24 PM
Replies:
12
Bad ammo?
Views:
4,955
Posted By
Mobhack
Re: Bad ammo?
And finally we get to the point
The bad ammo check on the Russian OOB gives
The key here being "slot 2" which is a null weapon (0, null, nada, zilch) with 8 superfluous AP ammo.
I presume...
Forum:
TO&Es
November 8th, 2020, 11:56 AM
Replies:
12
Bad ammo?
Views:
4,955
Posted By
Mobhack
Re: Bad ammo?
So did I, but yet still every time I see it I have a wee nagging doubt about it.
Therefore (if I can remember!) - I think some range time oer the winter beckons.
Forum:
TO&Es
November 8th, 2020, 10:33 AM
Replies:
12
Bad ammo?
Views:
4,955
Posted By
Mobhack
Re: Bad ammo?
I Think someone added 50 cal SLAP to several OOBS, and frankly I have no idea if that even works at all, or even gets better results than the HE.
50 cal HE pen from MG thingies has "special sauce"...
Forum:
Mods
November 8th, 2020, 02:50 AM
Replies:
30
Range doubling
Views:
27,007
Posted By
Mobhack
Re: Range doubling
Kwicki
Which part of
In the post above do you not get?
We are NOT going to do it, just because one person with a particular bee in thier bonnet wants it to happen.
Now, please stop...
Forum:
TO&Es
November 7th, 2020, 07:51 PM
Replies:
12
Bad ammo?
Views:
4,955
Posted By
Mobhack
Re: Bad ammo?
Mobhack has a help file - reading that there is a short bit on the bad ammo message.
That coule be anything - say an aircraft weapon used by a ground unit. Or a HEAT round without a 222 code...
Forum:
TO&Es
November 7th, 2020, 07:47 PM
Replies:
12
Bad ammo?
Views:
4,955
Posted By
Mobhack
Re: Bad ammo?
TO&E question so moved to the correct sub-forum
Forum:
Mods
November 3rd, 2020, 03:16 PM
Replies:
7
Range doubling OOB files
Views:
9,468
Posted By
Mobhack
Re: Range doubling OOB files
Of course one thing the end user cannot change is that the game's visibility code is hard-wired to the 50 metre hex.
Any scenario is now operating at half original visibility distance.
The...
Forum:
Mods
November 1st, 2020, 02:44 PM
Replies:
30
Range doubling
Views:
27,007
Posted By
Mobhack
Re: Range doubling
Basically, that sems to be the best policy for this particular poster since he does not seem to be interested in any other point of view other than his own.
As he has been told before, we are not...
Forum:
Mods
October 31st, 2020, 03:52 PM
Replies:
30
Range doubling
Views:
27,007
Posted By
Mobhack
Re: Range doubling
Then there is the fact that the "range doubling" has cut down the blast effects of HE rounds from arty and other stuff, since his hexes are now 25 units and not 50 - so a shell that had 1 hex splash...
Forum:
Mods
October 27th, 2020, 02:53 PM
Replies:
7
Range doubling OOB files
Views:
9,468
Posted By
Mobhack
Re: Range doubling OOB files
Try reading his thread on the subject in the main forum and see what you think: http://forum.shrapnelgames.com/showthread.php?t=52537
Forum:
Campaigns, Scenarios & Maps
October 26th, 2020, 05:16 PM
Replies:
3
Russian Mountain Troops
Views:
4,311
Posted By
Mobhack
Re: Russian Mountain Troops
Scenario question so moved to appropriate forum
The mountain infantry class makes no difference whatsoever unless your scenario terrain has impassable terrain they can cross for 1 MP less as a...
Forum:
WinSPWW2
October 21st, 2020, 11:06 AM
Replies:
9
By date list of Battle Scenarios.
Views:
4,914
Posted By
Mobhack
Re: By date list of Battle Scenarios.
Press the button marked "Sort" for a listing of the "canned" sorts.
Forum:
WinSPWW2
October 21st, 2020, 08:25 AM
Replies:
9
By date list of Battle Scenarios.
Views:
4,914
Posted By
Mobhack
Re: By date list of Battle Scenarios.
Remember to build the tables first of course per the instructions. Otherwise the search will be on a null database. And do the table build as the first thing on running Scenhack - seems there is a...
Forum:
WinSPWW2
October 17th, 2020, 02:51 PM
Replies:
8
How to set AFV facing to avoid flank shots.
Views:
4,630
Posted By
Mobhack
Re: How to set AFV facing to avoid flank shots.
No - it is up to the individual element to do its own reaction, not the player.
Forum:
WinSPWW2
October 17th, 2020, 01:40 PM
Replies:
8
How to set AFV facing to avoid flank shots.
Views:
4,630
Posted By
Mobhack
Re: How to set AFV facing to avoid flank shots.
No - vehicles will auto turn to face the current threat based on internal code.
Forum:
TO&Es
October 14th, 2020, 05:09 PM
Replies:
2
37mm Type 94 AT missing it`s main gun
Views:
2,678
Posted By
Mobhack
Re: 37mm Type 94 AT missing it`s main gun
Moved to ccorrect sub-forum as it's a TO&E error.
Showing results 451 to 475 of 500
Page 19 of 20
«
First
<
9
17
18
19
20
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:02 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.