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Search: Posts Made By: thejeff
Forum: Dominions 3: The Awakening July 30th, 2010, 04:05 PM
Replies: 9
Views: 3,194
Posted By thejeff
Re: Casting Returning During Assassination

Why is he screwed then? If he's attacked casts returning, he's gone before the seer can act.

Do they have some weird power I don't know about?
Forum: Multiplayer and AARs July 29th, 2010, 07:44 AM
Replies: 10
Views: 2,309
Posted By thejeff
Re: How long for a game?

I can't imagine playing 100 turns in a day. Even in SP, turns get long well before the 100 turn point. Way too much to do.

And a word of advice to new players: Don't get into too many games at...
Forum: Dominions 3: The Awakening July 27th, 2010, 02:35 PM
Replies: 8
Views: 4,348
Posted By thejeff
Re: Archers and decoys in MP - questions to experienced players

I've also seen archers close and fire when their target group is engaged in melee. This happens most often with indy defenders. I believe I've also had it happen semi-reliably by leaving archers on...
Forum: Dominions 3: The Awakening July 27th, 2010, 02:22 PM
Replies: 34
Views: 11,902
Posted By thejeff
Re: Magic shield effects

Or simply broke out this round and thus didn't attack.
So if I understand this correctly: given sufficient strength (most thugs and SCs), you'll get to attack a vine-shielded opponent with every...
Forum: Dominions 3: The Awakening July 24th, 2010, 11:54 PM
Replies: 3,096
Views: 729,758
Posted By thejeff
Re: Bug Thread: Discussion

Miss? Or not work. Many are MR resists. Maybe some can be parried?

As far as I know, 100 precision guarantees they hit the target square.

I'd be interested in seeing actual evidence of a 100...
Forum: Dominions 3: The Awakening July 24th, 2010, 12:31 PM
Replies: 3,096
Views: 729,758
Posted By thejeff
Re: Bug Thread: Discussion

As long as there are unblessed sacred troops, sure. I don't think anything in that code distinguishes between troops and commanders.


Using H1 priests to bless sacred troops, I routinely just...
Forum: Dominions 3: The Awakening July 24th, 2010, 07:38 AM
Replies: 3,096
Views: 729,758
Posted By thejeff
Re: Bug Thread: Discussion

It really casts Bless twice if the only sacred unit is already blessed? I don't think I've ever seen it.
If you've got other sacred troops, sure, but I'm talking about a solo sacred thug.
Forum: Dominions 3: The Awakening July 23rd, 2010, 01:59 PM
Replies: 39
Views: 10,391
Posted By thejeff
Re: Mods to use!

There's a configurable option in the forums user preference section to show or not show signatures.
Forum: Dominions 3: The Awakening July 23rd, 2010, 11:06 AM
Replies: 384
Views: 92,745
Posted By thejeff
Re: Wish-List for Dominions 4

Direct control over battles would also drastically change MP. No more email turns, everyone would have to be simultaneously online to fight each battle.
Scheduling anything but duels and very small...
Forum: Dominions 3: The Awakening July 22nd, 2010, 10:09 PM
Replies: 7
Views: 2,916
Posted By thejeff
Re: Ethereal, summons and weapons

BE doesn't work in a communion. It's AoE 1, not caster.

If they were Ethereal, they had to cast it themselves. Or have gear, I suppose.
Forum: Dominions 3: The Awakening July 22nd, 2010, 07:47 PM
Replies: 7
Views: 2,916
Posted By thejeff
Re: Ethereal, summons and weapons

Not all spells are magical damage. In fact, Rain of Stones is not, according to the manual. It's listed as Mundane.

I'm not sure why your Mystics died. It's possible the manual is wrong here.
Forum: Dominions 3: The Awakening July 22nd, 2010, 07:04 PM
Replies: 3,096
Views: 729,758
Posted By thejeff
Re: Bug Thread: Discussion

Handled differently, I think. The targeting may just try every unit within range. Or maybe a random subset.
The evaluation distinguishes. For damage spells, I believe, damage done to the enemy...
Forum: Dominions 3: The Awakening July 22nd, 2010, 06:04 PM
Replies: 3,096
Views: 729,758
Posted By thejeff
Re: Bug Thread: Discussion

Ok, that clinches it then.

Yes, the AI will target enemy units with a bless. The targeting AI doesn't know what the spell does. It simulates casting the spell at a variety of targets, evaluates...
Forum: Dominions 3: The Awakening July 22nd, 2010, 03:29 PM
Replies: 39
Views: 10,391
Posted By thejeff
Re: Mods to use!

It's pretty common here for people to bash the AI, claiming it's completely worthless and doesn't put up any challenge.
And it's both true and not true.

The AI is pretty competent at the things...
Forum: Dominions 3: The Awakening July 22nd, 2010, 10:49 AM
Replies: 39
Views: 10,391
Posted By thejeff
Re: Mods to use!

Don't they? At least the good ones. Not a formal note at the bottom, but I've very rarely been confused. I simply assume that strategy guides are for MP on 10-15 province/player maps.

If they...
Forum: Dominions 3: The Awakening July 22nd, 2010, 10:22 AM
Replies: 3,096
Views: 729,758
Posted By thejeff
Re: Bug Thread: Discussion

I'm pretty sure the target square is always hit. My testing never showed that happening. The debug log will tell you which square was targeted.
I won't get a chance to look at this one until this...
Forum: Dominions 3: The Awakening July 22nd, 2010, 07:16 AM
Replies: 3,096
Views: 729,758
Posted By thejeff
Re: Bug Thread: Discussion

I can't look at the turn right now, but when you say by himself, there's no one, including enemies near him when he casts bless?

In my tests, targeting was the problem. Bless would target any...
Forum: Dominions 3: The Awakening July 21st, 2010, 10:26 PM
Replies: 16
Views: 5,714
Posted By thejeff
Re: Routing bug?

To get them back to a useful state quicker.

Some afflictions won't matter much, but you'd want to heal a Mute/Feeblemind as soon as possible.
Forum: Dominions 3: The Awakening July 20th, 2010, 09:14 PM
Replies: 322
Views: 93,296
Posted By thejeff
Re: Crossbows vs. Longbows

There is the occasional temptation to go off on long tangents. Really long tangents.

And then come back a year later and raise the thread from the dead.

It happens.
Forum: Dominions 3: The Awakening July 20th, 2010, 09:00 AM
Replies: 44
Views: 28,495
Posted By thejeff
Re: MA Man - Making the best of a bad deal

The Ring, (or the Amulet, after they change) prevents them from losing hp every month once they're diseased and they regenerate up to full if they survive battle.

The bless requires you to send...
Forum: Dominions 3: The Awakening July 19th, 2010, 10:01 PM
Replies: 4
Views: 1,601
Posted By thejeff
Re: Sorry to ask such simple question, but how do I rename commanders?

Right-click on the commander to bring up his stats and then hit 'r'.
Forum: Dominions 3: The Awakening July 19th, 2010, 06:34 PM
Replies: 1
Views: 1,156
Posted By thejeff
Re: longbowmen forgetting to fire

Check the first longbowman in the squad. He's probably lost an arm.

It's a known bug. Apparently the first unit in the squad is checked to see if the orders are valid.
Forum: Dominions 3: The Awakening July 17th, 2010, 07:26 PM
Replies: 44
Views: 28,495
Posted By thejeff
Re: MA Man - Making the best of a bad deal

But that problem (Daughters->Mothers-Crones) is widespread. Many nations have similar progressions, though usually only 2 steps. Warlock Apprentice->Warlock,
Augur->Augur Elder, etc. Ermor can...
Forum: Dominions 3: The Awakening July 16th, 2010, 04:58 PM
Replies: 44
Views: 28,495
Posted By thejeff
Re: MA Man - Making the best of a bad deal

Also, fluffwise all Mothers and Crones start out as Daughters, trained in Avalon. Since, not only is there no mechanism for Daughters becoming Mothers or Mothers becoming Crones, but Mothers are...
Forum: Dominions 3: The Awakening July 15th, 2010, 01:11 PM
Replies: 31
Views: 10,911
Posted By thejeff
Re: Reverse Communion Confusion

That's what I was thinking of, though I'm not sure it's that simple.

I believe 2 item spells a turn works reliably. I'm much less sure about the 2 holy spells.
Showing results 451 to 475 of 500

 
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