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Showing results 26 to 50 of 107
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Posts Made By:
DeadlyShoe
Forum:
Dominions 3: The Awakening
January 1st, 2011, 10:41 PM
Replies:
941
Sticky:
Introduce yourself!! :-)
Views:
329,525
Posted By
DeadlyShoe
Re: Introduce yourself!! :-)
Heh. Only a few nations, no ambition there :)
Forum:
Dominions 3: The Awakening
January 1st, 2011, 10:35 PM
Replies:
4
Saving Army Setup Commands
Views:
1,688
Posted By
DeadlyShoe
Re: Saving Army Setup Commands
note that commander and squad commands are incompatible, even if it's just 'attack closest' or something equally simple.
Forum:
Dominions 3: The Awakening
January 1st, 2011, 08:27 PM
Replies:
7
Glaive confusion
Views:
2,237
Posted By
DeadlyShoe
Re: Glaive confusion
i always assume modding uses the same logic as forged items, since if you give a unit a new weapon it usually replaces the existing weapon etc.
Though there are some exceptions. For example, some...
Forum:
Dominions 3: The Awakening
January 1st, 2011, 03:39 PM
Replies:
7
Glaive confusion
Views:
2,237
Posted By
DeadlyShoe
Re: Glaive confusion
there's also Mournful, they use Halberds and Turtle Shell Shields.
I look for any sort of correlation but I think it's either hardcoded or just a special rule.
Forum:
Scenarios, Maps and Mods
January 1st, 2011, 02:17 AM
Replies:
8
How to add heresy? Can one remove stealth or magic skill?
Views:
2,503
Posted By
DeadlyShoe
Re: How to add heresy? Can one remove stealth or magic skill?
:D !
Forum:
Dominions 3: The Awakening
December 31st, 2010, 01:29 AM
Replies:
4
prototype SK-creating algorithm
Views:
2,281
Posted By
DeadlyShoe
Re: prototype SK-creating algorithm
That's actually kinda scary. Heh.
Forum:
Scenarios, Maps and Mods
December 30th, 2010, 03:35 AM
Replies:
8
How to add heresy? Can one remove stealth or magic skill?
Views:
2,503
Posted By
DeadlyShoe
Re: How to add heresy? Can one remove stealth or magic skill?
Have you tried #clearmagic? Make sure to put it after #copystats.
Forum:
Dominions 3: The Awakening
December 30th, 2010, 03:28 AM
Replies:
9
Muspelheim
Views:
2,799
Posted By
DeadlyShoe
Re: Muspelheim
there's some unreleased bug fixes listed on the progress page ~
Forum:
Dominions 3: The Awakening
December 30th, 2010, 03:27 AM
Replies:
33
Help Design my EA TC Setup?.(CBM 1.71)
Views:
7,812
Posted By
DeadlyShoe
Re: Help Design my EA TC Setup?.(CBM 1.71)
Pretty sure it always uses your initial dominion score.
Forum:
Dominions 3: The Awakening
December 30th, 2010, 03:04 AM
Replies:
11
Blood Question
Views:
4,568
Posted By
DeadlyShoe
Re: Blood Question
if you go to your gem treasury there's a 'pool' button that moves that all of that type of gem from commanders to your treasury. naturally it only works in provinces with labs.
bloods kinda...
Forum:
Dominions 3: The Awakening
December 30th, 2010, 02:55 AM
Replies:
5
What is the best way to use Fire Drakes?
Views:
1,674
Posted By
DeadlyShoe
Re: What is the best way to use Fire Drakes?
Just put them behind your troops with orders to Fire Closest. There's no danger of friendly fire, and they'll sit behind your line pummeling their line.
Forum:
Dominions 3: The Awakening
December 26th, 2010, 09:49 PM
Replies:
3
blood vengeance
Views:
2,166
Posted By
DeadlyShoe
Re: blood vengeance
IIRC from the modding guide, BV's penetration scales with the BV value. I"m reasonably certain spell BV will stack with natural BV.
Forum:
Dominions 3: The Awakening
December 26th, 2010, 09:48 PM
Replies:
30
LA Pythium - Much more than you were expecting
Views:
13,711
Posted By
DeadlyShoe
Re: LA Pythium - Much more than you were expecting
I'm curious how you protect against double protection assassins. I've been using that as Abyssia as well and it seems extraordinarily difficult to counter without a first turn kill on the assassin.
Forum:
Dominions 3: The Awakening
December 26th, 2010, 09:33 PM
Replies:
39
AI - The Artificial Idiot
Views:
9,559
Posted By
DeadlyShoe
Re: AI - The Artificial Idiot
Yeah I was pondering just removing Holy Avenger for that reason, or making it a #onebattlespell for some units.
Forum:
Dominions 3: The Awakening
December 22nd, 2010, 03:07 PM
Replies:
40
Spells that arguably break the game
Views:
10,964
Posted By
DeadlyShoe
Re: Spells that arguably break the game
Well, burden of time would kill off province pop before R'lyeh could convert them. Lol.
Forum:
Scenarios, Maps and Mods
December 22nd, 2010, 11:59 AM
Replies:
23
Is this possible, and how hard would it be?
Views:
5,053
Posted By
DeadlyShoe
Re: Is this possible, and how hard would it be?
If you're willing to GM it you could send people income every month or year they hold the province~
Forum:
Dominions 3: The Awakening
December 22nd, 2010, 11:54 AM
Replies:
15
Fighting Salamanders as Eriu (cbm 1.71)
Views:
3,452
Posted By
DeadlyShoe
Re: Fighting Salamanders as Eriu (cbm 1.71)
The Slingers actually can damage the salamanders, but between the other (sling-immune) Abysian infantry and the mages casting evocations, they arn't effective or fast enough tob e anything more than...
Forum:
Scenarios, Maps and Mods
December 21st, 2010, 06:11 PM
Replies:
244
Utility:
RanDom v2.03 - Map gen & Semirandomizer... Updated
Views:
127,497
Posted By
DeadlyShoe
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
well, as it turned out, I managed to import the STAVIS list into the compilation i uploaded, but not into the copy i actually use in game. Woops. ^_^ Sorry
I am curious why 6, 23, 24, and 25 are...
Forum:
Dominions 3: The Awakening
December 21st, 2010, 05:47 PM
Replies:
28
Infernal Sword
Views:
7,888
Posted By
DeadlyShoe
Re: Infernal Sword
+1 to jonbrave. the manual was essential to understand the game as a newcomer, missing nations/out of date charts or not.
however if one is seeking to make a more up to date reference, the wiki...
Forum:
Scenarios, Maps and Mods
December 21st, 2010, 03:51 PM
Replies:
244
Utility:
RanDom v2.03 - Map gen & Semirandomizer... Updated
Views:
127,497
Posted By
DeadlyShoe
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
@Stavis - I did a few more trial runs and though I havent confirmed it explicitly the coastal placement seems to be the most likely reason. I'm running middle age games for now though, I'll check...
Forum:
Dominions 3: The Awakening
December 21st, 2010, 03:49 PM
Replies:
61
Guide:
The Artifact Tier List
Views:
20,291
Posted By
DeadlyShoe
Re: The Artifact Tier List
What would probably be most useful is that if you have any tips to share about an artifact, just put them in that artifact's particular entry.
Forum:
Dominions 3: The Awakening
December 21st, 2010, 03:45 PM
Replies:
15
Fighting Salamanders as Eriu (cbm 1.71)
Views:
3,452
Posted By
DeadlyShoe
Re: Fighting Salamanders as Eriu (cbm 1.71)
Yeah. I don't see a practical method beyond getting Fire on the pretender and hoping to get enougH Fire economy going to forestall a total loss to Salamanders. But I tried Eriu without the Earth...
Forum:
Scenarios, Maps and Mods
December 21st, 2010, 11:42 AM
Replies:
23
Is this possible, and how hard would it be?
Views:
5,053
Posted By
DeadlyShoe
Re: Is this possible, and how hard would it be?
Maybe mod existing items to be powerful gem generators, than stick immobile commanders with that item in those provinces, such that the tiem can be captured. Of course then people will just take it...
Forum:
Dominions 3: The Awakening
December 21st, 2010, 10:39 AM
Replies:
15
Fighting Salamanders as Eriu (cbm 1.71)
Views:
3,452
Posted By
DeadlyShoe
Fighting Salamanders as Eriu (cbm 1.71)
I'm playing a SP game on a No Independents RanDomized map. I'm Eriu, and there doesn't seem to be a lot I can do about the Impossible Abysian's salamander spam backed by fire evocations. My planned...
Forum:
Scenarios, Maps and Mods
December 21st, 2010, 10:07 AM
Replies:
5
Forging Mods?
Views:
2,048
Posted By
DeadlyShoe
Re: Forging Mods?
The most you can do is take some item you deem useless or redundant and changing it into something else.
Showing results 26 to 50 of 107
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