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Showing results 26 to 40 of 40
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Posts Made By:
whiplashomega
Forum:
Scenarios, Maps and Mods
January 19th, 2009, 08:16 PM
Replies:
10
Nation mod: Harabatia: Rise of the Raptors
Views:
3,508
Posted By
whiplashomega
Nation mod: Harabatia: Rise of the Raptors
So, this is a nation mod I've been working on for some time as my first real concerted effort to mod Dominions. As such, it has some noticeable weaknesses:
1) most art is from existing units or...
Forum:
Scenarios, Maps and Mods
January 16th, 2009, 11:21 PM
Replies:
263
Mod:
MA Skavenblight 1.15 hotfix
Views:
59,356
Posted By
whiplashomega
Re: MA Skavenblight 1.0 - get it while it's fecund
Great mod, plan to use it for my Dom 3 LAN party tomorrow. 'twil be awesome.
Forum:
Scenarios, Maps and Mods
January 8th, 2009, 12:06 PM
Replies:
8
New Map - HOI2 based Europe map, 700+ provinces
Views:
9,769
Posted By
whiplashomega
Re: New Map - HOI2 based Europe map, 700+ provinces
New version posted, includes province names.
Forum:
Scenarios, Maps and Mods
January 5th, 2009, 11:15 PM
Replies:
8
New Map - HOI2 based Europe map, 700+ provinces
Views:
9,769
Posted By
whiplashomega
Re: New Map - HOI2 based Europe map, 700+ provinces
You know what's mind numbing? typing out 600 some province names.
#landname ... over and over again... You know what's more mind numbing? Looking up names for all those provinces/locations in...
Forum:
Scenarios, Maps and Mods
January 5th, 2009, 04:49 PM
Replies:
8
New Map - HOI2 based Europe map, 700+ provinces
Views:
9,769
Posted By
whiplashomega
Re: New Map - HOI2 based Europe map, 700+ provinces
New version posted, taking into account criticisms, see first post for updated attachment.
Forum:
Scenarios, Maps and Mods
December 31st, 2008, 06:23 AM
Replies:
42
Map:
Dom3Minions RandomMaps (again)
Views:
22,347
Posted By
whiplashomega
Re: Dom3Minions RandomMaps (again)
Is there a way to keep the sea provinces from all clumping like that? I've often thought it would be nice to have multiple smaller seas to break up the map, but the random map generator always puts...
Forum:
Scenarios, Maps and Mods
December 31st, 2008, 06:11 AM
Replies:
28
Poll:
Mod:
Mark of the Champion, an Arena mod
Views:
19,814
Posted By
whiplashomega
Re: Mark of the Champion, an Arena mod
'bout time someone fixed the Champion's Trident, just wasn't worth losing the two hand slots over before, I think this will be much better. Thanks Endoperez!
Forum:
Scenarios, Maps and Mods
December 31st, 2008, 05:57 AM
Replies:
8
New Map - HOI2 based Europe map, 700+ provinces
Views:
9,769
Posted By
whiplashomega
Re: New Map - HOI2 based Europe map, 700+ provinces
Now includes a second .map file europespecstart.map that gives every nation in the game a special start location. For MOST nations it is historically or thematically based, however, for some...
Forum:
Scenarios, Maps and Mods
December 31st, 2008, 04:23 AM
Replies:
8
New Map - HOI2 based Europe map, 700+ provinces
Views:
9,769
Posted By
whiplashomega
Re: New Map - HOI2 based Europe map, 700+ provinces
Most certainly considered it, especially as a veteran of the original Dominions with its great Europe map. Just haven't taken the time to figure it all out yet. I would most likely assign them...
Forum:
Scenarios, Maps and Mods
December 31st, 2008, 12:33 AM
Replies:
8
New Map - HOI2 based Europe map, 700+ provinces
Views:
9,769
Posted By
whiplashomega
New Map - HOI2 based Europe map, 700+ provinces
Hey all,
Although I haven't gone to the arduous task of looking up the historical names of all of the provinces, (a task I find daunting and tedious due to the size of this map) I thought I would...
Forum:
Scenarios, Maps and Mods
December 19th, 2008, 11:34 AM
Replies:
8
Problems with GIMP and TGA
Views:
3,016
Posted By
whiplashomega
Re: Problems with GIMP and TGA
Thanks Endoperez, that solved the problem, I now have Raptor elephant riders! woot!
Forum:
Scenarios, Maps and Mods
December 17th, 2008, 06:38 PM
Replies:
8
Problems with GIMP and TGA
Views:
3,016
Posted By
whiplashomega
Re: Problems with GIMP and TGA
I feel dumb, looked back through the .dm file, I had accidentally placed the #newmonster command after my #selectmonster commands, this apparently causes the game to freak out in unusual ways. ...
Forum:
Scenarios, Maps and Mods
December 17th, 2008, 05:19 PM
Replies:
8
Problems with GIMP and TGA
Views:
3,016
Posted By
whiplashomega
Re: Problems with GIMP and TGA
And the relevant code, descriptions omitted
#newunit 2899
#copystats 150
#spr1 "./Harabatia/RaptorElephant.tga"
#name "Raptor Elephant Riders"
#weapon 182
#weapon 24
#end
Forum:
Scenarios, Maps and Mods
December 17th, 2008, 05:15 PM
Replies:
8
Problems with GIMP and TGA
Views:
3,016
Posted By
whiplashomega
Re: Problems with GIMP and TGA
Here is the edited picture I'm trying to include if that helps. I have irfanview, should I save it in GIMP format and use irfanview to convert it to TGA?
Forum:
Scenarios, Maps and Mods
December 17th, 2008, 05:00 PM
Replies:
8
Problems with GIMP and TGA
Views:
3,016
Posted By
whiplashomega
Problems with GIMP and TGA
So, I've lurked this forum for a long time, picking up tips on modding and such, and recently I decided to finally flesh out a nation mod I've been working on off and on for a while, well, I've...
Showing results 26 to 40 of 40
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