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Showing results 26 to 50 of 61
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Posts Made By:
Coldshard
Forum:
Dominions 3: The Awakening
July 8th, 2008, 03:13 PM
Replies:
52
Forum Outages
Views:
6,676
Posted By
Coldshard
Re: Forum Outages
I demand cake!
http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Dominions 3: The Awakening
July 5th, 2008, 05:01 PM
Replies:
13
Heretics?
Views:
3,427
Posted By
Coldshard
Re: Heretics?
Are black servants, or undead in general, immune to the bane venom charm?
Forum:
Dominions 3: The Awakening
June 30th, 2008, 05:24 PM
Replies:
98
Poll:
Mass-produced Reanimating Priests: Exploit?
Views:
16,234
Posted By
Coldshard
Re: Mass-produced Reanimating Priests: Exploit?
Just put them in a tight group and have another mage cast berserk on them http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Dominions 3: The Awakening
June 27th, 2008, 06:31 PM
Replies:
52
Countering Master Enslave...
Views:
9,056
Posted By
Coldshard
Re: Countering Master Enslave...
It is not unique to master enslave, that is true, but the defender advantage is pretty big.. and is magnified the later in the game that it gets.
This is just repeating what others have said in...
Forum:
Dominions 3: The Awakening
June 27th, 2008, 01:37 AM
Replies:
52
Countering Master Enslave...
Views:
9,056
Posted By
Coldshard
Re: Countering Master Enslave...
I agree... but then, doesnt everyone?
Counterspells? The only spells mentioned either rely on a preemptive strike or are can be too late to do much..
Which is why I dont like that...
Forum:
Dominions 3: The Awakening
June 26th, 2008, 07:07 PM
Replies:
52
Countering Master Enslave...
Views:
9,056
Posted By
Coldshard
Re: Countering Master Enslave...
I don't see how your response negates my 'primary, and just about only, defense against..' http://forum.shrapnelgames.com/images/smilies/wink.gif
Master enslaving back requires having master...
Forum:
Dominions 3: The Awakening
June 26th, 2008, 05:51 PM
Replies:
52
Countering Master Enslave...
Views:
9,056
Posted By
Coldshard
Re: Countering Master Enslave...
So the primary, and just about only, defense against master enslave is to proactively and send spells and troops out to kill any opposing mage who can case the spell?
Forum:
Dominions 3: The Awakening
June 23rd, 2008, 06:27 PM
Replies:
12
New Events, Afflictions, Heroic Abilities.
Views:
2,451
Posted By
Coldshard
Re: New Events, Afflictions, Heroic Abilities.
There is also the issue of something as simple as tripping over a root/step/etc. With a little luck no injury occurs, with a lot of luck something beneficial might even occur. With a little...
Forum:
Dominions 3: The Awakening
June 23rd, 2008, 05:52 PM
Replies:
12
New Events, Afflictions, Heroic Abilities.
Views:
2,451
Posted By
Coldshard
Re: New Events, Afflictions, Heroic Abilities.
Some people like order, others disorder.. some like it cold, others hot.. but does anyone genuinely like living in a place where things just seem to go wrong? I had thought about influencing the...
Forum:
Dominions 3: The Awakening
June 23rd, 2008, 05:10 PM
Replies:
1
Theurg Communicant
Views:
1,240
Posted By
Coldshard
Theurg Communicant
While looking at the thread on communions I noticed that there is a Pythium option which is not directly open to LA Pythium - Theurg Communicant.
Is there a way to get these, or something similar,...
Forum:
Dominions 3: The Awakening
June 23rd, 2008, 04:45 PM
Replies:
12
New Events, Afflictions, Heroic Abilities.
Views:
2,451
Posted By
Coldshard
Re: New Events, Afflictions, Heroic Abilities.
Whenever a good event happens to decrease unrest the population increases by 10 for every point of unrest the reduction would take that province below 0.
No extra tag would be needed, it wouldnt...
Forum:
Dominions 3: The Awakening
June 20th, 2008, 09:04 PM
Replies:
42
Thoughts on making "luck" equally attractive
Views:
6,499
Posted By
Coldshard
Re: Thoughts on making \"luck\" equally attractive
Yes! I actually view getting random militia and such to be a bad event, even if it is listed as a good one. A bunch of guys who arent good at fighting appear without a commander likely several...
Forum:
Dominions 3: The Awakening
June 20th, 2008, 08:58 PM
Replies:
33
Pythium revelers
Views:
5,144
Posted By
Coldshard
Re: Pythium revelers
I did go and run another test game.. 4 keeps on 4 different terrain types and recruited 50 revelers on each.. at the end there were 22 with +1 nature and 5 with +1 blood total but the distribution...
Forum:
Dominions 3: The Awakening
June 19th, 2008, 06:19 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
661,410
Posted By
Coldshard
Re: Bug
LA Pythium Reveler seems to have a much lower chance of gaining an extra magic path than the listed 20%. After recruiting nearly 100 of them I had 0 which had gained an extra nature or blood.
I'm...
Forum:
Dominions 3: The Awakening
June 19th, 2008, 05:53 PM
Replies:
33
Pythium revelers
Views:
5,144
Posted By
Coldshard
Pythium revelers
So I checked around and havent seen any reports of a bug with these guys... but in a couple of test games I have created nearly a hundred of them and 'none' of them have picked up the 20% chance of...
Forum:
Dominions 3: The Awakening
June 11th, 2008, 03:22 AM
Replies:
12
Unit Gift of Reasoned and in Hall of Fame but...
Views:
2,494
Posted By
Coldshard
Re: Unit Gift of Reasoned and in Hall of Fame but.
Seems she could at least have a head slot for thematic reasons then http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Dominions 3: The Awakening
June 11th, 2008, 02:54 AM
Replies:
12
Unit Gift of Reasoned and in Hall of Fame but...
Views:
2,494
Posted By
Coldshard
Re: Unit Gift of Reasoned and in Hall of Fame but.
I guess I dont see a reason why the Daughter of Typhon is unique either..
She only has 2 misc slots, so she isnt much of a SC chassie, although she is fun.
Strange...
Forum:
Dominions 3: The Awakening
June 10th, 2008, 11:50 PM
Replies:
12
Unit Gift of Reasoned and in Hall of Fame but...
Views:
2,494
Posted By
Coldshard
Re: Unit Gift of Reasoned and in Hall of Fame but.
I guess that must be it. The two I had in mind were the Daughter of Typhon and the Harvester of Sorrows.
Any reason why these guys arent supposed to?
Forum:
Dominions 3: The Awakening
June 10th, 2008, 07:45 PM
Replies:
12
Unit Gift of Reasoned and in Hall of Fame but...
Views:
2,494
Posted By
Coldshard
Unit Gift of Reasoned and in Hall of Fame but...
no ability is gained! http://forum.shrapnelgames.com/images/smilies/frown.gif
They are now a non-pretender commander in the hall of fame.. why no heroic ability?
Forum:
Dominions 3: The Awakening
June 6th, 2008, 10:07 PM
Replies:
42
Wishlist:
Alchemy - Converting Gems for Gold needs a better Rate
Views:
9,576
Posted By
Coldshard
Re: Alchemy - Converting for Gold
What if whenever a fire or earth gem was alchemized it gave some amount of gold and had a chance of giving you one of the other gems?
At that point the boost to alchemy could be split between the...
Forum:
Dominions 3: The Awakening
June 1st, 2008, 03:26 PM
Replies:
10
Heroes?
Views:
2,390
Posted By
Coldshard
Re: Heroes?
I try to always play with full luck scales.. but I've noticed that the only time I ever get the random blood caster for pythium is when magic is at 3, otherwise I've never seen the guy.
I'll keep...
Forum:
Dominions 3: The Awakening
May 31st, 2008, 08:59 PM
Replies:
10
Heroes?
Views:
2,390
Posted By
Coldshard
Heroes?
Is there a way to tell which heroes are possible based on which scales?
I ask because I've played a number of games with Pythium on different scales and I've always gotten Pontifex serpentus...
Forum:
Dominions 3: The Awakening
May 28th, 2008, 03:57 PM
Replies:
11
turn resolution sequence
Views:
2,700
Posted By
Coldshard
Re: turn resolution sequence
So the comment was to defend those provinces the most rather than use those options to defend them. Ok! http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Dominions 3: The Awakening
May 28th, 2008, 03:35 PM
Replies:
11
turn resolution sequence
Views:
2,700
Posted By
Coldshard
Re: turn resolution sequence
Temples provide a defensive boost?
Forum:
Dominions 3: The Awakening
May 27th, 2008, 07:01 PM
Replies:
43
What is the best equipment for an E9 Cyclops?
Views:
6,706
Posted By
Coldshard
Re: What is the best equipment for an E9 Cyclops?
While still having more than one head the hydra has 100% regen.. with a nature bless they are above 100% (I've had them say that they are regenerating 7 hp per turn when they only have 6 hp).
Showing results 26 to 50 of 61
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