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Showing results 26 to 50 of 86
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Search: Posts Made By: Kref
Forum: Dominions 3: The Awakening September 26th, 2010, 12:10 PM
Replies: 15
Views: 9,223
Posted By Kref
Re: newbie question: trample ability

Well, I think that Jotun woodsmen may be usefull against mammoth, but it should be tested because mammoth are size two larger.
Minotaurs can defeat a slightly larger number of troglodytes with a...
Forum: Dominions 3: The Awakening September 26th, 2010, 10:40 AM
Replies: 28
Views: 7,986
Posted By Kref
Re: Dark Knight

2thejeff:
Well, of course you should consider the presence of flying commander and not to leave your commanders without protection.
I think it's better not to place infantry in first lines, better...
Forum: Dominions 3: The Awakening September 26th, 2010, 10:15 AM
Replies: 28
Views: 7,986
Posted By Kref
Re: Dark Knight

Never thought of them as about a large problem, also it may be enough to leave a province they took to be free for some time. As far as I remember, they may be outnumbered and killed just with such...
Forum: Dominions 3: The Awakening September 26th, 2010, 08:57 AM
Replies: 14
Views: 5,595
Posted By Kref
Re: Newbie who chose Land of the Bakemono

P.S. Also it would be good to buff your mage-thugs with shields of gleaming gold, horror helmets can be good additions for such shields.
Forum: Dominions 3: The Awakening September 26th, 2010, 08:53 AM
Replies: 14
Views: 5,595
Posted By Kref
Re: Newbie who chose Land of the Bakemono

"They're small, they're weak, they die easily..."
They are small only in CBM mod, so if you are playing CBM mod with Bakemono you can just read Baalz guide.
If you are going to learn not by guides...
Forum: Dominions 3: The Awakening September 26th, 2010, 08:28 AM
Replies: 15
Views: 9,223
Posted By Kref
Re: newbie question: trample ability

Trample (in case if trampler is larger then 3) may be well countered by a size 1 smaller unit with some hitpoints ang good weapon. Troglodites are killed easily by minotuaurs, because two handed axe...
Forum: Multiplayer and AARs September 23rd, 2010, 05:41 PM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

Well, civ5 is released as it was mentioned above, so I'd suggest to increase turn length for a day or two (until november, for example).
I also think it would be a long and intresting fight between...
Forum: Dominions 3: The Awakening September 11th, 2010, 02:59 AM
Replies: 14
Views: 5,655
Posted By Kref
Re: About to start first MP game

Forts protect labs and temples from different raiders and invaders which can not hold invaded province for long. So, the obvious reason to build fort is if you need constant lab presence - to recruit...
Forum: Multiplayer and AARs August 26th, 2010, 01:15 PM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

Well, mafia 2, elemental - war of magic are good reasons to extend turn for a day or two, I just suggest to extend it not in the last moment next time. If I knew that this turn would be extended I'd...
Forum: Multiplayer and AARs August 16th, 2010, 11:35 AM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

Using the opportunity, I definetly should thank GameExtremist as well.
I am becoming to understand Marington better due to him as well.
I agree, that we have a long fight ahead, because cutting...
Forum: Dominions 3: The Awakening August 16th, 2010, 02:36 AM
Replies: 46
Views: 25,366
Posted By Kref
Re: Equipment: which to use and what to avoid?

Gauntlets of gladiator have 6 attacks in CBM.
They are two-handed, so without shield SK may be somewhat vulnerable to crowds (but they have niches anyway).
Where gauntlets may really shine, I...
Forum: Multiplayer and AARs August 13th, 2010, 04:24 AM
Replies: 145
Views: 48,132
Posted By Kref
Re: Baalz' good player pledge

I've decided to make a post with those who pledged for now.
I'll try to avoid playing with non-signers after mindblade.
I am putting " -- ?" symblols after people who, as much as I've understood,...
Forum: Dominions 3: The Awakening August 9th, 2010, 12:54 PM
Replies: 34
Views: 20,113
Posted By Kref
Re: A different take on EA Pangaea – CBM 1.6

I think that stream of life and charm should be taken in account when fighting against elite troops, thugs and SC's, also I definetly should try minotaur lords equipped like Baalz said.
Pan is an N4...
Forum: Multiplayer and AARs August 5th, 2010, 12:36 PM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

I absolutely disagree.
Marington's chances are below 50%. We should continue, the game is fun.
Forum: Multiplayer and AARs July 24th, 2010, 03:41 PM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

I suggest to extend turn length by 24 hours, to get more time for decisions and orders.
Forum: Multiplayer and AARs July 24th, 2010, 01:14 AM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

Nothing, lets continue playing.
Forum: Multiplayer and AARs July 22nd, 2010, 11:59 AM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

It seems I have problems with e-mail. I ask to make 24 hour extension for this (74) turn.
Forum: Multiplayer and AARs July 16th, 2010, 10:44 AM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

Well, I don't see any problem in rollback either.
Torin, I think that everyone had enough time to say something on that subject, so tell us final decision - so that we had time to make turn in time.
Forum: Multiplayer and AARs July 16th, 2010, 03:32 AM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

Well, so as no one says he is against stale then I suggest to let it go.
Forum: Multiplayer and AARs July 10th, 2010, 06:35 AM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

GameExtremist spent quite a time speaking about me and LA Pan breaking NAPs.
Now he said to me that he would dispell his arcane nexus, but didn't do it.
I made him a favor, I could just follow...
Forum: Multiplayer and AARs July 9th, 2010, 01:13 AM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

GameExtremist, you are funny to compare arcane nexus with existing globals. Perhaps you are too greedy.
If arcane nexus will be dispelled sucsessfully and you will take obligation not to cast it...
Forum: Multiplayer and AARs June 19th, 2010, 01:45 AM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

We also can understand the sorry of Marington that he couldn't get all Jomon territories. We see it in words "cowardly" and "opportunistic" )
P.S. Reasons of Jomon's death are simple - Marington is...
Forum: Multiplayer and AARs June 19th, 2010, 01:41 AM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

Marington position is clean - he wants to live.
Before considering joining Marington or even not fighting him, anyone may look at Marington's gem income. It's clear that Marington is capable of...
Forum: Multiplayer and AARs June 18th, 2010, 01:37 PM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

I suggest everyone to turn swords on Marington.
This nation has enourmos territories, excellent research, good access to astral magic, has already summoned many most powerfull creatures including...
Forum: Multiplayer and AARs June 18th, 2010, 03:54 AM
Replies: 149
Views: 35,273
Posted By Kref
Re: Mind Blade - Multiera Random nations (started)

I also won't be able to play from night before friday up to tuesdays or maybe wensdays evening. I ask to make a pause up to the evening of wensday. If machaka and pithium would sent their turns...
Showing results 26 to 50 of 86

 
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