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Search: Posts Made By: Agrajag
Forum: Dominions 3: The Awakening June 23rd, 2008, 01:00 PM
Replies: 55
Views: 7,567
Posted By Agrajag
Re: Donation campaign for Gandalf to fund a new se

It's worse for me, since I read it with a chet (http://en.wikipedia.org/wiki/Heth#Hebrew_Chet), which turns it into the Hebrew equivalent of "yuck!"
Forum: Dominions 3: The Awakening June 22nd, 2008, 04:11 PM
Replies: 55
Views: 7,567
Posted By Agrajag
Re: Donation campaign for Gandalf to fund a new se

Yeah, I'm a big fan of your "paying with appreciation"/"The cost of free stuff [is thank-yous]" campaign http://forum.shrapnelgames.com/images/smilies/happy.gif


Sure, I just wanted to be sure...
Forum: Dominions 3: The Awakening June 22nd, 2008, 02:53 PM
Replies: 55
Views: 7,567
Posted By Agrajag
Re: Donation campaign for Gandalf to fund a new se

I doubt 0$ would help out much http://forum.shrapnelgames.com/images/smilies/tongue.gif

More seriously, does Gandalf "approve" of such a pledge, does he even know about it? (or rather, knew about...
Forum: Dominions 3: The Awakening June 22nd, 2008, 02:49 PM
Replies: 339
Views: 90,839
Posted By Agrajag
Re: Current other active game software

I think Open Source and game publishing are kind of mutually exclusive http://forum.shrapnelgames.com/images/smilies/tongue.gif
UFO: Alien Invasion is pretty cool BTW, an open source modern XCOM.
Forum: Scenarios, Maps and Mods June 22nd, 2008, 06:45 AM
Replies: 44
Views: 16,572
Posted By Agrajag
Re: New Large Map Latus

So can 7z http://forum.shrapnelgames.com/images/smilies/happy.gif
(And yes, it allows splitting to archives even when archiving to .zip files)

From what I remember of Winrar, it even works in...
Forum: Dominions 3: The Awakening June 22nd, 2008, 06:43 AM
Replies: 339
Views: 90,839
Posted By Agrajag
Re: What other games complement your Dominions 3?

Continuum is still alive?
I played it quite a lot in ancient history, but when I tried going back to it I couldn't find a server with a playable amount of people on it.

As for the games I'm...
Forum: Dominions 3: The Awakening June 19th, 2008, 02:06 PM
Replies: 35
Views: 4,495
Posted By Agrajag
Re: Sneaked moose??

They are sneaky.
Can you even see a moose in this picture:
http://img53.imageshack.us/img53/4292/moosewt5.jpg
No?
Didn't think so.
Forum: Dominions 3: The Awakening June 19th, 2008, 07:29 AM
Replies: 35
Views: 4,495
Posted By Agrajag
Re: Sneaked moose??

They don't actually enter the city, they just wander around the nature surrounding the villages of the province.
The reason they can sneak but say, wolves, can't, is because the wolves aren't smart...
Forum: Scenarios, Maps and Mods June 18th, 2008, 03:09 AM
Replies: 44
Views: 16,572
Posted By Agrajag
Re: New Large Map Latus

You could also try 7z, it can open all common compression files, has awesome compression if you use its own format, and if someone decided to post a .7z file because they are smallest, you'll still...
Forum: Dominions 3: The Awakening June 18th, 2008, 02:55 AM
Replies: 27
Views: 5,713
Posted By Agrajag
Re: A rounding problem with population

(IIRC) Raise taxes to 200% and start patrolling, as that kills a fixed amount of population per unrest lowered http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Dominions 3: The Awakening June 17th, 2008, 12:23 PM
Replies: 27
Views: 5,713
Posted By Agrajag
Re: A rounding problem with population

Hardly, as +10 per month would still take 85 turns (7 years) to reach just 850 (where Growth 3 can first make an influence according to you guys.)
Forum: Scenarios, Maps and Mods June 16th, 2008, 12:51 PM
Replies: 128
Views: 49,029
Posted By Agrajag
Re: Monster SCENARIO Project

If there was a way to gain access to that information with a 3rd party program, it would be quite easy to change the map accordingly, with the help of the preexec/postexec, but somehow I just don't...
Forum: Dominions 3: The Awakening June 16th, 2008, 04:26 AM
Replies: 5
Views: 1,758
Posted By Agrajag
Re: Turn Any Image Into Map

My RMG in progress will be able to take an image and turn it into a map, but unless you supply it with an image and it's own "format" for storing per-pixel terrain bitmasks, it will only be able to...
Forum: Dominions 3: The Awakening June 15th, 2008, 07:07 AM
Replies: 17
Views: 3,256
Posted By Agrajag
Re: Please help, urgent bug!

Maybe the mod + magic paths bug zeroed his reanimators' holy so they can't reanimate http://forum.shrapnelgames.com/images/smilies/laugh.gif
Forum: Scenarios, Maps and Mods June 14th, 2008, 03:50 PM
Replies: 38
Views: 5,597
Posted By Agrajag
Re: Any interest in a RMG?

So far I'm still having fun with it, and I'd dare say I'm not at all far from getting it to a usable beta state.
It can currently generate maps, place provinces and draw borders. It still needs some...
Forum: Scenarios, Maps and Mods June 14th, 2008, 07:18 AM
Replies: 38
Views: 5,597
Posted By Agrajag
Re: Community Map?

Hmm, Pardox's RMG looks pretty sweet. Probably sweeter than what I could finish before being drafted into the military http://forum.shrapnelgames.com/images/smilies/frown.gif
And it doesn't look...
Forum: Dominions 3: The Awakening June 14th, 2008, 06:06 AM
Replies: 11
Views: 2,571
Posted By Agrajag
Re: Need help with Map Editor

I'd be interested in a link to an explanation of how to properly implement a good algorithm for Delaunay http://forum.shrapnelgames.com/images/smilies/happy.gif
I was planning on doing something...
Forum: Scenarios, Maps and Mods June 13th, 2008, 02:12 PM
Replies: 38
Views: 5,597
Posted By Agrajag
Re: Any interest in a RMG?

Adding some metadata to the .map files isn't hard, though any information written could be simply gotten from actually interpreting the .map file (For example, instead of checking "if...
Forum: Scenarios, Maps and Mods June 13th, 2008, 01:28 PM
Replies: 38
Views: 5,597
Posted By Agrajag
Re: Any interest in a RMG?

If I make a RMG, I'll definitely release the source.
Though I'm not sure how easy it would be to dive into it, what with no comments, and no programming skill on my part...
Forum: Scenarios, Maps and Mods June 13th, 2008, 10:27 AM
Replies: 38
Views: 5,597
Posted By Agrajag
Re: Any interest in a RMG?

Re: Gandalf Parker
That's a good idea, and it might be a motivating thought that even if no one downloads my potential RMG, people will still enjoy maps made by it.
And there's no reason why it...
Forum: Dominions 3: The Awakening June 12th, 2008, 02:19 PM
Replies: 49
Views: 11,065
Posted By Agrajag
Re: OT: Malazan Book of the Fallen

Huh?

From what I've "seen", most of the time dragons are cunning little selfish lazy bastards (:P).
Which is why the generic hero goes an slays them.

Not that I have any fondness for dragons....
Forum: Scenarios, Maps and Mods June 12th, 2008, 12:21 PM
Replies: 38
Views: 5,597
Posted By Agrajag
Re: Any interest in a RMG?

Using the present form when calling it a RMG is somewhat misleading, since so far it generates only an image http://forum.shrapnelgames.com/images/smilies/tongue.gif

But as to your question, the...
Forum: Scenarios, Maps and Mods June 12th, 2008, 11:41 AM
Replies: 38
Views: 5,597
Posted By Agrajag
Re: Any interest in a RMG?

Re: HoneyBadger, probably "no" for all of what you said.
It is possible technically to make provinces have random properties (like different guards/populations), but it would be hard to do properly...
Forum: Scenarios, Maps and Mods June 11th, 2008, 11:38 AM
Replies: 38
Views: 5,597
Posted By Agrajag
Re: Any interest in a RMG?

Re: Limits.
The only limit is your patience in waiting for the thing to churn out such a gigantic image (Unless you want something like 512x512 for 1500 provinces, which doesn't sound brilliant to...
Forum: Scenarios, Maps and Mods June 11th, 2008, 06:41 AM
Replies: 38
Views: 5,597
Posted By Agrajag
Re: Any interest in a RMG?

Wrappable maps are in.
Since this was a longstanding bug with my code, I wanted to fix it regardless of whether it was going to be used for a RMG. (which turned out to be the result of a value being...
Showing results 26 to 50 of 500

 
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