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Showing results 26 to 50 of 500
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Posts Made By:
PvK
Forum:
After Action Reports
May 30th, 2015, 06:04 PM
Replies:
27
Victory!
Views:
31,641
Posted By
PvK
Re: Victory!
My first actual victory!
Resistance victory in sector 297.
I seem to have been a quest away from a Tentaculon victory too.
I was just playing on Normal/Permadeath, not Hard, as I started...
Forum:
Approaching Infinity
May 30th, 2015, 02:00 PM
Replies:
9
International Roguelike Developers Conference
Views:
14,116
Posted By
PvK
Re: International Roguelike Developers Conference
Woo hoo! I logged on at just the right time to watch your presentation!
Good job!
Forum:
Approaching Infinity
May 26th, 2015, 10:13 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
90,028
Posted By
PvK
Re: Reports of bugs or possible bugs.
There are some other odd things about prices in sector 150 or so, too, with over 200 base crafting level. I can craft and re-sell light and medium ship weapons for about a half-million credits each...
Forum:
Approaching Infinity
May 26th, 2015, 08:22 PM
Replies:
5
Unlocking ships question
Views:
21,560
Posted By
PvK
Re: Unlocking ships question
Yeah, if you're used to running a big ship, I imagine the drop in crew, supplies and cargo would all be challenging. It can be done though. Well, I've lost many officers on away missions, but there...
Forum:
Approaching Infinity
May 26th, 2015, 08:18 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
90,028
Posted By
PvK
Re: Reports of bugs or possible bugs.
Seems like a bug that in my current game (Normal difficulty) even after sector 150 and with high-end gear and base crafting level at 200, markets continue to frequently offer scanners and engines at...
Forum:
Approaching Infinity
May 22nd, 2015, 09:57 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
90,028
Posted By
PvK
Re: Reports of bugs or possible bugs.
Possible bug: One of my favorite features is finding logs of previous captains. Very cool. However, I recently found a couple of logs of my current living captain, in his own game, in a shipwreck....
Forum:
Approaching Infinity
May 21st, 2015, 12:55 AM
Replies:
5
Unlocking ships question
Views:
21,560
Posted By
PvK
Re: Unlocking ships question
I've tried the Assault Scout, with the idea of playing a captain who tends to never go ashore without need, and who is interested in and willing to blast other ships. I did quite well on...
Forum:
Approaching Infinity
May 20th, 2015, 04:05 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
90,028
Posted By
PvK
Re: Reports of bugs or possible bugs.
Here's a screenshot of the bugs stuck in water:
https://drive.google.com/file/d/0Bwn0uQPqpkBfSXNiSEhPOHlzdFE/view?usp=sharing
For the Gruff, yes I was in combat with that ship (it attacked me)...
Forum:
Approaching Infinity
May 20th, 2015, 02:06 AM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
90,028
Posted By
PvK
Re: Reports of bugs or possible bugs.
I visited a ruins planet on a mission to clear it of insectoids. Two of those grouchy beetles were stuck on water tiles, unable to move. They weren't islands of land in the lake (there was another...
Forum:
Approaching Infinity
May 19th, 2015, 09:39 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
90,028
Posted By
PvK
Re: Reports of bugs or possible bugs.
Are Gruff supposed to be immune to Plasma Lance?
I tried using my Plasma Lance on a glowing Renegade Gruff Instigator several times, and it seemed to do no damage and caused no event in the log.
Forum:
Approaching Infinity
May 17th, 2015, 05:43 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
90,028
Posted By
PvK
Re: Reports of bugs or possible bugs.
That looks good, and would be very useful if something like that (or anything) could let you distinguish between what you can shoot at and what you know is there. It especially would help when you...
Forum:
After Action Reports
May 15th, 2015, 11:09 PM
Replies:
15
YASD: Yet Another Stupid Death
Views:
18,070
Posted By
PvK
Re: YASD: Yet Another Stupid Death
Fourth game; third stupid death:
I had wondered for a while why I never found the spatial anomaly I was told to investigate in sector 21. I'd looked for it a couple of times before. I went to...
Forum:
Approaching Infinity
May 10th, 2015, 03:41 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
90,028
Posted By
PvK
Re: Reports of bugs or possible bugs.
Jestre, I haven't had that problem, but it might help someone answer if you said what version of Mac or Windows you're on.
I wonder if maybe a firewall on your computer is blocking the game's...
Forum:
Approaching Infinity
May 8th, 2015, 03:51 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
90,028
Posted By
PvK
Re: Reports of bugs or possible bugs.
I fought a powerful ship and took fairly heavy hull damage. I went to a Sigorn base, and the hull repair would cost about 77,000 credits. I looked to see if I could craft something to repair it...
Forum:
After Action Reports
May 8th, 2015, 02:13 PM
Replies:
0
System Notes
Views:
8,403
Posted By
PvK
System Notes
In my third game, I started keeping running notes of where things were, including places that might be worthwhile, useful, and/or dangerous to return to.
My poor crew then asphyxiated, but I still...
Forum:
Approaching Infinity
May 7th, 2015, 05:16 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
90,028
Posted By
PvK
Re: Reports of bugs or possible bugs.
Follow-up to previous: I see one where the red guard is two west and one north of me through a door, and he's shooting me but blocked to my return fire.
And now, a Frawg two west and one south of...
Forum:
Approaching Infinity
May 7th, 2015, 03:29 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
90,028
Posted By
PvK
Re: Reports of bugs or possible bugs.
There seems to be a ranged weapon bug, which I notice when I'm in a hidden redeye mercenary base, and I'm on the opposite side of a door from a redeye guard. If I am two squares away north/south,...
Forum:
After Action Reports
May 7th, 2015, 02:50 PM
Replies:
27
Victory!
Views:
31,641
Posted By
PvK
Re: Victory!
I found the Amulet of Yendor!
I don't think I've ever got the Amulet of Yendor before in a Roguelike game (and I've tried, starting in the 1980's...).
I couldn't bring myself to give it to the...
Forum:
Approaching Infinity
May 7th, 2015, 12:59 AM
Replies:
21
Question:
Favourite Ship Type
Views:
48,106
Posted By
PvK
Re: Favourite Ship Type
One way to not overpower a crafting ship would be to give it an ability or two that is crafting-related, but not as good as an expert crewman with the same ability, and not stacking with it. So it...
Forum:
Approaching Infinity
May 6th, 2015, 12:17 AM
Replies:
21
Question:
Favourite Ship Type
Views:
48,106
Posted By
PvK
Re: Favourite Ship Type
Hmm, I think everyone would want a good crafting ship, as crafting seems to be the easiest path to great component performance, variety of devices available, AND money (since you can sell the stuff...
Forum:
Approaching Infinity
May 4th, 2015, 06:51 PM
Replies:
21
Question:
Favourite Ship Type
Views:
48,106
Posted By
PvK
Re: Favourite Ship Type
So far, I have been using the Light Explorers. I've only played two games though. The last one was pretty successful until I accidentally sealed myself underground. I upgraded to better and better...
Forum:
Approaching Infinity
May 4th, 2015, 02:54 PM
Replies:
11
Cave-in survival?
Views:
20,696
Posted By
PvK
Re: Cave-in survival?
That's brilliant! I'm sorry it didn't work out for you. I haven't run into any diggers yet.
Forum:
Approaching Infinity
May 3rd, 2015, 06:30 PM
Replies:
11
Cave-in survival?
Views:
20,696
Posted By
PvK
Re: Cave-in survival?
That's cool. It's actually a logical death, but it is sad and ideally you'd get some small chance to be able to dig out before the air runs out. Having nothing to do while the air runs out is sad - I...
Forum:
Approaching Infinity
May 3rd, 2015, 06:24 PM
Replies:
100
Sticky:
Feature requests
Views:
69,689
Posted By
PvK
Re: Feature requests
Yay! Sweet!
Forum:
After Action Reports
May 3rd, 2015, 02:56 PM
Replies:
15
YASD: Yet Another Stupid Death
Views:
18,070
Posted By
PvK
Re: YASD: Yet Another Stupid Death
Third game, second stupid death.
I was doing really well, I thought, having methodically worked my way up to about sector 40. 53.5k turns. My ship seemed to be up to any challenge, and my away...
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