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Showing results 26 to 50 of 52
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Posts Made By:
Lord Felix
Forum:
Approaching Infinity
February 5th, 2015, 02:18 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
91,493
Posted By
Lord Felix
Re: Reports of bugs or possible bugs.
Noon is not the best time to publish at Daily Kos. I may republish that when it's more prime time, like Friday night.
Okay, this is the bug report thread, so I seem to have another Tentaculon...
Forum:
Approaching Infinity
February 5th, 2015, 01:30 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
91,493
Posted By
Lord Felix
Re: Reports of bugs or possible bugs.
Bob, Thanks much. The code worked.
Here's a review I just published: http://www.dailykos.com/story/2015/02/05/1362510/-Approaching-Infinity-Don-t-Miss-This-Game .
Daily Kos is the most active...
Forum:
Approaching Infinity
February 4th, 2015, 08:34 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
91,493
Posted By
Lord Felix
Re: Reports of bugs or possible bugs.
1. I'd still like a response I could use for the Tentaculon "The Ionic Accumulator" quest. How about a code I could use right now for the proper device?
2. This is close to being my all-time...
Forum:
Approaching Infinity
February 4th, 2015, 08:17 PM
Replies:
8
Fame and Infamy
Views:
5,382
Posted By
Lord Felix
Re: Fame and Infamy
Big Bad Bunnies don't count toward infamy. You can kill them, but it often takes a chase all around the sector, even if you have long-range sniper rifles. They can kill you if they get close to you...
Forum:
Approaching Infinity
February 4th, 2015, 08:15 PM
Replies:
12
Disappointing End :-(
Views:
8,566
Posted By
Lord Felix
Re: Disappointing End :-(
Cool. I've been playing like crazy for weeks! But I've never encountered Whitespace yet. Give me a clue.
Forum:
Approaching Infinity
February 2nd, 2015, 08:21 PM
Replies:
8
Fame and Infamy
Views:
5,382
Posted By
Lord Felix
Fame and Infamy
Do those stats matter?
I'm ashamed that my current captain has 8 infamy points (compared to something over 3,000 fame points). The infamy points, of course, are based on accidentally hitting the...
Forum:
Approaching Infinity
February 2nd, 2015, 03:08 PM
Replies:
12
Disappointing End :-(
Views:
8,566
Posted By
Lord Felix
Re: Disappointing End :-(
Incidentally, I got killed by Devourers more than once, but I've had my revenge.
You don't even need big shields or armor, although of course that helps. You just need two decent range 4 weapons....
Forum:
Approaching Infinity
February 2nd, 2015, 02:56 PM
Replies:
0
Best Device Or Artifact
Views:
3,757
Posted By
Lord Felix
Best Device Or Artifact
I have the good fortune to have found a Firax artifact called the Light Bulb of Submission. If you have it on board your ship, it gives the constant benefit of "L.O.S. not blocked on planets." I...
Forum:
Approaching Infinity
February 2nd, 2015, 02:48 PM
Replies:
12
Disappointing End :-(
Views:
8,566
Posted By
Lord Felix
Re: Disappointing End :-(
It's a really great game.
You can play with Permadeath off.
Or you can figure out how to play with Permadeath on but with save and reload enabled.
Forum:
Approaching Infinity
January 29th, 2015, 05:05 PM
Replies:
7
How does the Lab work?
Views:
5,868
Posted By
Lord Felix
How does the Lab work?
I love this game! It's the most delightful game I've seen in years. It's a brilliant blend of roguelike, RPG, strategy, and space genres. I especially like that it lets you move up and down...
Forum:
Dominions 2: The Ascension Wars
January 13th, 2004, 03:05 AM
Replies:
3
Saving and Quitting
Views:
1,237
Posted By
Lord Felix
Re: Saving and Quitting
Thanks. That was my first victory. I'll probably be playing all the time for months.
I suppose I was inaccurate. When I got the victory message, I assumed the enemy pretender had died. In fact,...
Forum:
Dominions 2: The Ascension Wars
January 13th, 2004, 02:30 AM
Replies:
3
Saving and Quitting
Views:
1,237
Posted By
Lord Felix
Saving and Quitting
Uh, is there any difference at all between the "Save and Quit" and "Quit without Saving" options?
It appears to me that the game is saved when you hit the Host button. After that, there is no way...
Forum:
Dominions 2: The Ascension Wars
January 11th, 2004, 08:59 AM
Replies:
28
Bet the CGW review helped.
Views:
4,503
Posted By
Lord Felix
Re: Bet the CGW review helped.
I also learned of Dom2 from the CGW review and battle report, but it wasn't the first time I'd been to Shrapnel Games. I've been playing computer strategy games for about 20 years, and Dom2 probably...
Forum:
Space Empires: IV & V
March 30th, 2001, 05:10 AM
Replies:
52
Balck Holes too soft
Views:
10,316
Posted By
Lord Felix
Re: Balck Holes too soft
Dracus bloviates:
If you don't have a planet (IE earth crushed) then the sats would be pulled in, because
then there would be no orbit. orbits are based on speed ver grav. That is why we have
to...
Forum:
Space Empires: IV & V
March 29th, 2001, 11:40 PM
Replies:
648
OT: How old are you ?
Views:
123,497
Posted By
Lord Felix
Re: OT: How old are you ?
I'm 46, a lawyer, been playing board games and then computer games constantly for over 40 years. Current all-time favorite games list: (1) chess, (2) Civilization, (3) Space Empires IV, (4) Ultima...
Forum:
Space Empires: IV & V
March 23rd, 2001, 08:41 PM
Replies:
5
A Question About Anger
Views:
1,708
Posted By
Lord Felix
Re: A Question About Anger
A communications mimic is a good guess, but I'm sure it's not that, since I have intel projects disabled. I've found that I can absolutely chew the AI up with intel, which I think is much too...
Forum:
Space Empires: IV & V
March 23rd, 2001, 08:24 PM
Replies:
5
A Question About Anger
Views:
1,708
Posted By
Lord Felix
A Question About Anger
I *have* looked for this in the old Messages, so please no comments on that.
Pleased to say I abandoned as lost another game Last night. Restricting oneself to only one kind of planet really makes...
Forum:
Space Empires: IV & V
March 23rd, 2001, 05:35 AM
Replies:
8
Making 90 ton fighters causes Range Check Error in combat...
Views:
2,690
Posted By
Lord Felix
Re: Making 90 ton fighters causes Range Check Error in combat...
I had exactly the same problem with big stacks of Null Space III weapons, as someone speculated about in this thread. It has nothing to do with the extra-big fighters per se. Some weapons are just SO...
Forum:
Space Empires: IV & V
March 22nd, 2001, 12:35 AM
Replies:
4
Taking a second look
Views:
1,797
Posted By
Lord Felix
Re: Taking a second look
geoschmo, I was using not-all-warps-connected for two reasons. First, I just think it makes for a more interesting game. Second, I kept making maps till I had one with many small and large sector...
Forum:
Space Empires: IV & V
March 21st, 2001, 08:56 PM
Replies:
4
Taking a second look
Views:
1,797
Posted By
Lord Felix
Taking a second look
I've complained about the AI being stupid and threatened to switch to another game. But I took another look Last night, and am pleased to report I got absolutely destroyed by the Modpack 1.60...
Forum:
Space Empires: IV & V
March 19th, 2001, 09:15 PM
Replies:
14
Is AI/ministers worthless for pop relocation?
Views:
3,322
Posted By
Lord Felix
Re: Is AI/ministers worthless for pop relocation?
The population transport minister is the only minister I'd want to use, doing an essential task that is tremendously tedious. But that minister simply does not work at all.
This is the No. 1 thing...
Forum:
Space Empires: IV & V
March 17th, 2001, 12:32 AM
Replies:
11
Really Stupid Range Check Error
Views:
2,817
Posted By
Lord Felix
Re: Really Stupid Range Check Error
And another thing...yes, I think it's terrific that Aaron has stuck with one game for half a generation. I programmed my own game and gave up after only four years, so I really admire his...
Forum:
Space Empires: IV & V
March 17th, 2001, 12:28 AM
Replies:
11
Really Stupid Range Check Error
Views:
2,817
Posted By
Lord Felix
Re: Really Stupid Range Check Error
Er...I like the darn game, said in an earlier post I thought it was a candidate for all-time greatest game. I was hoping for some intelligent feedback on those kinds of range check errors.
MOO2...
Forum:
Space Empires: IV & V
March 16th, 2001, 10:01 PM
Replies:
11
Really Stupid Range Check Error
Views:
2,817
Posted By
Lord Felix
Really Stupid Range Check Error
SEIV is a great concept, but I think I've had enough after easily winning 10 games over a stupid AI and then hitting a really stupid range check error Last night. Was playing in a small universe, all...
Forum:
Space Empires: IV & V
March 12th, 2001, 10:22 PM
Replies:
19
I find it distressing....
Views:
3,170
Posted By
Lord Felix
Re: I find it distressing....
Spyder, It sounds to me as if maybe you don't know how to put Heavy Mount weapons on your ships. In any event, analyze the enemy ships. They're doing something you're not defending against.
In my...
Showing results 26 to 50 of 52
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