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Showing results 26 to 43 of 43
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Posts Made By:
Lastseer
Forum:
Space Empires: IV & V
March 5th, 2001, 07:55 PM
Replies:
14
Proposed counter intelligence fix
Views:
4,657
Posted By
Lastseer
Proposed counter intelligence fix
FIRST: INTELLIGENCE AS I UNDERSTAND IT:
Right now when you spend on counter intelligence, points are store in that project. If the computer is commencing an intelligence project against you, the...
Forum:
Space Empires: IV & V
March 5th, 2001, 07:34 PM
Replies:
20
rants about small stuff!
Views:
5,551
Posted By
Lastseer
Re: rants about small stuff!
Modify all your counter-intel projects to cost 10,000,000,000 points and then they will never finish. So they will always be in effect. You'll also never need more than 1 of your most advanced type.
Forum:
Space Empires: IV & V
March 2nd, 2001, 11:08 PM
Replies:
13
Has anyone created new formations?
Views:
3,505
Posted By
Lastseer
Re: Has anyone created new formations?
You can still get satellite spread, if you launch a group from your planet, one at a time during your turn. Either in combat or on the strategic map. A little tedious, but better than having ALL...
Forum:
Space Empires: IV & V
March 2nd, 2001, 11:05 PM
Replies:
21
Want a challenge in SEIV?
Views:
6,188
Posted By
Lastseer
Re: Want a challenge in SEIV?
>>>I guess if you gave the AI bonuses it would increase the challenge. However, I think that on most settings, the AI gets the same advantages (or disadvantages) as you. So IMO, setting "colonize...
Forum:
Space Empires: IV & V
March 2nd, 2001, 10:41 PM
Replies:
12
Resupply base
Views:
2,905
Posted By
Lastseer
Re: Resupply base
Well, it might be nice to have some kind of component that you could place on a ship that works like a resupply facility and has the effect of resupplying other ships in the sector. Something that...
Forum:
Space Empires: IV & V
March 2nd, 2001, 10:37 PM
Replies:
9
Multi-player Bug! for diplomacy cheats!!!
Views:
1,959
Posted By
Lastseer
Re: Multi-player Bug! for diplomacy cheats!!!
Well while the USSR may not know how to make some of the specific high tech items the US has. I'm sure they probably have a very good graps on how many naval vessels or aircraft the US has (probably...
Forum:
Space Empires: IV & V
March 2nd, 2001, 07:48 PM
Replies:
9
Multi-player Bug! for diplomacy cheats!!!
Views:
1,959
Posted By
Lastseer
Re: Multi-player Bug! for diplomacy cheats!!!
This cheat doesn't work if you play with the option "see score for ALL players", because this information is already available. This is the way I normally play.
Forum:
Space Empires: IV & V
February 26th, 2001, 10:09 PM
Replies:
42
Strategy guide?
Views:
8,126
Posted By
Lastseer
Re: Strategy guide?
From what I understand the loss of mass in a nuclear reaction is converted directly to energy at E=mc^2. That is party what makes a nuclear explosion so powerful. When the nucleous is split (where...
Forum:
Space Empires: IV & V
February 23rd, 2001, 11:29 PM
Replies:
17
Shipyard Mod Idea
Views:
3,375
Posted By
Lastseer
Re: Shipyard Mod Idea
Well, you bring up two points.
The first about the AI, I already considered, even though I didn't mention it in my post. It may in fact hamstring me. Because the suggested mod would probably be...
Forum:
Space Empires: IV & V
February 23rd, 2001, 10:56 PM
Replies:
17
Shipyard Mod Idea
Views:
3,375
Posted By
Lastseer
Shipyard Mod Idea
One of the cool things about some past sci-fi movies has been the CGI when they show a giant starbase in space contructing a ship in space (I think they did this in one of the Star Trek movies with...
Forum:
Space Empires: IV & V
February 21st, 2001, 05:45 PM
Replies:
20
Big Fat Bug
Views:
4,108
Posted By
Lastseer
Re: Big Fat Bug
What if you use the builtin options at the start of the game to turn armor technology off. Does this alleviate the problem?
[This message has been edited by Lastseer (edited 21 February 2001).]
Forum:
Space Empires: IV & V
February 20th, 2001, 07:37 PM
Replies:
4
cumulative systemwide building bonus warning?
Views:
1,542
Posted By
Lastseer
Re: cumulative systemwide building bonus warning?
Right now you are getting both modifiers (summed). This is a bug and fixed under v1.23:
>33. Fixed - System level point modifiers were being summed instead of max'd
Then you'll get the better...
Forum:
Space Empires: IV & V
February 12th, 2001, 09:02 PM
Replies:
158
Up to date beta patch info..
Views:
28,658
Posted By
Lastseer
Re: Up to date beta patch info..
That can not really be the issue. As it is they must still be getting a large amount of suggestions and just queueing them up, to concentrate of feedback from the official beta testers until the...
Forum:
Space Empires: IV & V
February 12th, 2001, 07:27 PM
Replies:
158
Up to date beta patch info..
Views:
28,658
Posted By
Lastseer
Re: Up to date beta patch info..
I have seen that the patch is expected at the end of the month. Why not release intermediate patches with each group of fixes. Two benefits:
More testers.
We get intermediate fixes to some of...
Forum:
Space Empires: IV & V
February 12th, 2001, 07:25 PM
Replies:
39
Next Patch Suggestion
Views:
7,383
Posted By
Lastseer
Re: Next Patch Suggestion
Look the bottom line is wasted construction.
If a miner II takes 2 turns to build (who cares why, maybe a race has lower production) and a minter II takes 3 turns. It may make sense to build...
Forum:
Space Empires: IV & V
February 9th, 2001, 08:57 PM
Replies:
9
Neutrals outside of their system
Views:
1,972
Posted By
Lastseer
Re: Neutrals outside of their system
I've never noticed it, but I guess if you or an AI gift them a ship not in their solar system it could happen.
Forum:
Space Empires: IV & V
January 29th, 2001, 09:25 PM
Replies:
4
starting technologies allowed
Views:
1,195
Posted By
Lastseer
Re: starting technologies allowed
Another good change:
Change the game to have a file (probably belongs in the 'Data' subdirectory) which allows us to control what the default settings are when a new game is started. Every time...
Forum:
Space Empires: IV & V
January 29th, 2001, 09:16 PM
Replies:
4
starting technologies allowed
Views:
1,195
Posted By
Lastseer
starting technologies allowed
A good idea about starting settings:
Perhaps instead of turning certain technologies off at the start of the game you could change settings to allow you to set a maximum level. That way instead...
Showing results 26 to 43 of 43
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