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Search: Posts Made By: Bowlingballhead
Forum: Dominions 2: The Ascension Wars February 6th, 2004, 01:33 AM
Replies: 33
Views: 4,903
Posted By Bowlingballhead
Re: Question about Horrors

Their magic resistance is superior to a god's. They have a strength 25 armor-negating attack with an attack skill of 25 - and that's just one of their attacks. They fly, and thus will cross the...
Forum: Dominions 2: The Ascension Wars February 5th, 2004, 11:59 PM
Replies: 70
Views: 10,111
Posted By Bowlingballhead
Re: The Summoned Creature Quick Reference

You go, girl! Boy. Einstein. Whatever.

I like the idea of a summoned creature guide. There are so many spells in this game, I get lost, and summons are a major tool all by themselves,...
Forum: Dominions 2: The Ascension Wars February 5th, 2004, 11:45 PM
Replies: 10
Views: 2,190
Posted By Bowlingballhead
Re: I love this game

I like the idea of feeding the computer pointless, even self-defeating magical items. Can I make him put fever fetishes on his commanders?
Forum: Dominions 2: The Ascension Wars February 5th, 2004, 08:34 PM
Replies: 29
Views: 3,923
Posted By Bowlingballhead
Re: Convinced! Now looking for MP game...

Yay, rusty fork!

I can't say much about the multiplayer community. I tend to prefer to play with people I know. I'm just paranoid that way.

However, I can weigh in my two cents on multiplayer...
Forum: Dominions 2: The Ascension Wars February 5th, 2004, 08:12 PM
Replies: 58
Views: 6,239
Posted By Bowlingballhead
Re: Give me good reasons why R\'lyeh is a balanced nation.

Vastnesses are pretty rare (I usually get 1 per game), and truthfully, while they're good units, they're not quite as amazing as they tend to be made out to be. Greater Othernesses are much more...
Forum: Dominions 2: The Ascension Wars February 5th, 2004, 07:52 PM
Replies: 30
Views: 3,888
Posted By Bowlingballhead
Re: UlmPunk MOD available

I can't remove the '#mounted' flag in 2.06, I'm afraid. He should have a foot slot in 2.07. So just think of him as being too big for boots.

He still won't have feet when the 1.1 UlmPunk is...
Forum: Dominions 2: The Ascension Wars February 5th, 2004, 07:18 PM
Replies: 58
Views: 6,239
Posted By Bowlingballhead
Re: Give me good reasons why R\'lyeh is a balanced nation.

As Void Monsters are among my favorite elements in the game, I will fill you in on them.

Priests summon much better than mages. They both seem to summon more stuff, and they are vastly less...
Forum: Dominions 2: The Ascension Wars February 5th, 2004, 04:16 PM
Replies: 30
Views: 3,888
Posted By Bowlingballhead
Re: UlmPunk MOD available

Aside from being able to hit ethereal targets - and my own experiences have always suggested that missile attacks hit ethereal targets anyway for some reason - what's the difference between a magic...
Forum: Dominions 2: The Ascension Wars February 5th, 2004, 05:53 AM
Replies: 30
Views: 3,888
Posted By Bowlingballhead
Re: UlmPunk MOD available

I have submitted an updated Version of UlmPunk to the Illwinter board. I have no idea how long it takes them to process, or if they're even awake in Sweden. Or if they'll post any notification when...
Forum: Dominions 2: The Ascension Wars February 5th, 2004, 12:27 AM
Replies: 30
Views: 3,888
Posted By Bowlingballhead
Re: UlmPunk MOD available

If you can 'aim' 6 at once, that's bad. I definitely think that deserves a fix. I assume that if I knock it up to 2, only one at a time will be affected.

Once I do that, though, I feel pretty...
Forum: Dominions 2: The Ascension Wars February 4th, 2004, 06:50 PM
Replies: 30
Views: 3,888
Posted By Bowlingballhead
Re: UlmPunk MOD available

Mongrels: Every race gets their own starting unit. Some are fairly strong, some are fairly weak - I think the contraptions are too weak, personally. But you're right, the mongrels are strong. ...
Forum: Dominions 2: The Ascension Wars February 4th, 2004, 12:49 AM
Replies: 21
Views: 4,577
Posted By Bowlingballhead
Re: Which nation is the best?

Obviously UlmPunk is the best, because you can blacken the skies with arrows and not hit a [expletive deleted] thing. http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Dominions 2: The Ascension Wars February 4th, 2004, 12:45 AM
Replies: 27
Views: 4,812
Posted By Bowlingballhead
Re: Dominions review up at Gamespot

I'll have to read this review. I cannot imagine this game being described as having too much micromanagement. Maybe these people don't play turn-based strategy games much, but it's blatantly...
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 09:52 PM
Replies: 30
Views: 3,888
Posted By Bowlingballhead
Re: UlmPunk MOD available

#clear will work?! Oh, happy days! I will immediately move the #clear commands in my units' setups appropriately.
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 08:55 PM
Replies: 5
Views: 1,497
Posted By Bowlingballhead
Re: how is unit-upkeep calculated?

Actually, you left that one out, Saber kitty! At least, I couldn't find it.
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 08:29 PM
Replies: 58
Views: 6,239
Posted By Bowlingballhead
Re: Give me good reasons why R\'lyeh is a balanced nation.

Actually, I think Rl'yeh's biggest weakness is more subtle. Illithids have a huge upkeep cost. This is far more devastating than their initial purchase cost. You just can't maintain a very large...
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 07:59 PM
Replies: 12
Views: 3,528
Posted By Bowlingballhead
Re: Bow Balance

Bowmen are almost universally cheap, however. I have discovered, through playing around with Caelum, that bowmen are rather effective in larger hordes. Since you can buy ten times the bowmen you...
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 07:28 PM
Replies: 30
Views: 3,888
Posted By Bowlingballhead
Re: UlmPunk MOD available

I believe so. I'm not at home to check. I'll see if I can't get confirmation from a friend.
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 07:02 PM
Replies: 30
Views: 3,888
Posted By Bowlingballhead
Re: UlmPunk MOD available

Derived from 'Steampunk', the name for the genre of fanciful pre-electrical technology. Which in turn is derived from 'Cyberpunk', the genre of fanciful near-science fiction technology, with a dark...
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 06:46 PM
Replies: 30
Views: 3,888
Posted By Bowlingballhead
Re: UlmPunk MOD available

'The names of the critters are missing'? What do you mean? The unit types are all named. I confirmed this myself. Maybe something is wrong with the copy of the file you got? I'm looking at a...
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 06:38 PM
Replies: 31
Views: 5,253
Posted By Bowlingballhead
Re: Mictlan, Cross Breeding and Luck

Summons are definitely the point of blood magic. Don't let the first couple of summons fool you - fiends and spine devils are not that tough, and bone devils are easily dispelled. It's when you get...
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 06:25 PM
Replies: 47
Views: 6,820
Posted By Bowlingballhead
Re: Modding Questions

Ah, well. Turns out I missed a hero, so UlmPunk's going to have to be updated a bit sooner than I'd anticipated. I guess I'll get to work on it!
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 05:24 AM
Replies: 47
Views: 6,820
Posted By Bowlingballhead
Re: Modding Questions

Merci. I sent the basic Version to IllWinter.
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 04:01 AM
Replies: 47
Views: 6,820
Posted By Bowlingballhead
Re: Modding Questions

Oh, and I learned a couple of things in the process. We definitely need a command to change the leadership abilities of a unit. Very muchly. And the special powers of items (like the whip of...
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 03:57 AM
Replies: 47
Views: 6,820
Posted By Bowlingballhead
Re: Modding Questions

Okay, I have a decent working Version of UlmPunk ready for general enjoyment. It will certainly need updates, but I have a basic and completely playable shell, and I think the balance is acceptable....
Showing results 26 to 50 of 98

 
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