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Showing results 26 to 50 of 67
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Posts Made By:
Frederick_d_Ohlmann
Forum:
Space Empires: IV & V
March 31st, 2005, 11:02 AM
Replies:
28
Questions on Designnames and Subjegation(sp)
Views:
5,050
Posted By
Frederick_d_Ohlmann
Re: Questions on Desgnnames and Subjegation(sp)
It's a good way to win - but AI is not worth of such a strategy .
Forum:
Space Empires: IV & V
March 31st, 2005, 09:55 AM
Replies:
11
Newbie questions
Views:
3,025
Posted By
Frederick_d_Ohlmann
Re: Newbie questions
Strategia_In_Ultima you're wrong. In each game I play I turn off the end-of-turn warning in empire option
Forum:
Space Empires: IV & V
March 30th, 2005, 10:24 AM
Replies:
26
Master of Orion 2 returns (soon)
Views:
6,756
Posted By
Frederick_d_Ohlmann
Re: Master of Orion 2 returns (soon)
In fact I could get it for free... But I dislike downloading game ; after all even the worst one is mean to pay a programmer.
Forum:
Space Empires: IV & V
March 30th, 2005, 09:24 AM
Replies:
26
Master of Orion 2 returns (soon)
Views:
6,756
Posted By
Frederick_d_Ohlmann
Re: Master of Orion 2 returns (soon)
PTF stand for what ?
Oh and BTW what were the flaw of Moo3 . Everybody says that it's [censored] but forgot to say the reason.
Forum:
Space Empires: IV & V
March 30th, 2005, 09:20 AM
Replies:
3
A Thank You
Views:
1,403
Posted By
Frederick_d_Ohlmann
Re: A Thank You
You don't get the idea. The twin tower were destroyed just for the fun of destroying them ; VUG vugge a game because it want to gain money from the game and spending as little money as possible.
...
Forum:
Space Empires: IV & V
March 30th, 2005, 09:07 AM
Replies:
11
Newbie questions
Views:
3,025
Posted By
Frederick_d_Ohlmann
Re: Newbie questions
1-Nothing is needed to cross a star square as far as I remenber
3-In demo this feature is disabled
Forum:
Space Empires: IV & V
March 30th, 2005, 04:21 AM
Replies:
3
About the AI...
Views:
1,405
Posted By
Frederick_d_Ohlmann
About the AI...
With Space Yard expansion projet, if I tag the original project and mod the AI file to create facilities with the tag, will AI actually create it ? And will the project be upgrade to an expansion ?...
Forum:
Space Empires: IV & V
March 29th, 2005, 08:45 AM
Replies:
17
Computer Difficulty and Bonus ?
Views:
4,160
Posted By
Frederick_d_Ohlmann
Re: Computer Difficulty and Bonus ?
This setting does only flag human as Evil Empire, it does not affectrelation between AI. I use "AI team mode" instead of setting because I have mistaken the 2 words.
Forum:
Space Empires: IV & V
March 29th, 2005, 06:17 AM
Replies:
17
Computer Difficulty and Bonus ?
Views:
4,160
Posted By
Frederick_d_Ohlmann
Re: Computer Difficulty and Bonus ?
The AI team mode does NOT prevent war between IA as far as I remenber. They just can't accpet treaty with you.
Forum:
Space Empires: IV & V
March 29th, 2005, 05:52 AM
Replies:
23
Ship Design Advice for Crystal
Views:
3,691
Posted By
Frederick_d_Ohlmann
Re: Ship Design Advice for Crystal
10 Cristal armor is very important to max out the effect of cristal armor in my opinion
Forum:
Space Empires: IV & V
March 25th, 2005, 05:42 AM
Replies:
23
Ship Design Advice for Crystal
Views:
3,691
Posted By
Frederick_d_Ohlmann
Re: Ship Design Advice for Crystal
9 and 10 are the same for me : speed of 5 in battle
Forum:
Space Empires: IV & V
March 24th, 2005, 12:26 PM
Replies:
23
Ship Design Advice for Crystal
Views:
3,691
Posted By
Frederick_d_Ohlmann
Re: Ship Design Advice for Crystal
Enough Crystal armor for 150 (10 I think), 1 or 2 shield (since you have LOT of armor), and Anti-proton beam and 1 energy dampener. The Shard cannon is useful only against other crystallines, and...
Forum:
Space Empires: IV & V
March 24th, 2005, 10:15 AM
Replies:
35
Ideas for new Star Wars mod
Views:
5,619
Posted By
Frederick_d_Ohlmann
Re: Ideas for new Star Wars mod
The main problem of leaky armor is that it ADD a lot of random, wich I think is a bad thing. I have a lot a chance, and often I win Adamant game against my friend (not PBW) out of chance - that's why...
Forum:
Space Empires: IV & V
March 23rd, 2005, 12:01 PM
Replies:
9
p.o.'d..combat-at wormhole questions-
Views:
1,678
Posted By
Frederick_d_Ohlmann
Re: pissed..combat-at wormhole questions-
PDC will still shoot at the sat, ignoring the base. So sat will still be worthless.
Forum:
Space Empires: IV & V
March 21st, 2005, 04:27 AM
Replies:
14
Starbase upgrades
Views:
2,318
Posted By
Frederick_d_Ohlmann
Re: Starbase upgrades
As far as I remind, the shields générator are the most expensive per kT. I use them to retrofit sphereworld's components. (about 9-10 retrofits)
Forum:
Space Empires: IV & V
March 17th, 2005, 02:17 PM
Replies:
16
Sentry command
Views:
4,092
Posted By
Frederick_d_Ohlmann
Re: Sentry command
Sentry has 2 use : trigger the order once ennemy is in the system (like blowing away the system - I tend to haves a black hole creator in every system I control) because the sentry clear and others...
Forum:
Space Empires: IV & V
March 14th, 2005, 10:23 AM
Replies:
25
Weapon Platforms
Views:
5,399
Posted By
Frederick_d_Ohlmann
Re: Weapon Platforms
Propulsion lvl 7, then High-Energy weapon. The best ratio dmg/weight, but short rang. On a big WP, range of 9 I think (including +6 of mount)
Forum:
Space Empires: IV & V
March 10th, 2005, 11:48 AM
Replies:
38
Opening Warp holes
Views:
6,973
Posted By
Frederick_d_Ohlmann
Re: Opening Warp holes
No, you cannot create a star if there is already star or RW/SW. The only thing you can do in some mods is creating a RW, destroy it (you cannot do it with stock planet destroyer) then use the...
Forum:
Space Empires: IV & V
March 9th, 2005, 08:59 AM
Replies:
16
Question on fleets
Views:
7,143
Posted By
Frederick_d_Ohlmann
Re: Question on fleets
Yes, yes. You are the boss. I'm sure all your officier are loyal only to you. And your self-destruct devices are indeed very sure.
Forum:
Space Empires: IV & V
March 8th, 2005, 03:23 PM
Replies:
16
Question on fleets
Views:
7,143
Posted By
Frederick_d_Ohlmann
Re: Question on fleets
Yes, I hace alway manipulated StrategiaInUltima. He think he rule over entire plan but he does only MY will. And I had enough well cloaked plans filled with baseship and troop to overwhelm him if he...
Forum:
Space Empires: IV & V
March 3rd, 2005, 06:02 AM
Replies:
11
FQM Update in Progress
Views:
3,699
Posted By
Frederick_d_Ohlmann
Re: FQM Update in Progress
The event horizon is the 6,6 because elsewhere we can recover ship. And there is a accretion field (sorry don't know the true english word) that is somewhat an asteroid field. Making IA begin here is...
Forum:
Space Empires: IV & V
March 3rd, 2005, 05:44 AM
Replies:
11
FQM Update in Progress
Views:
3,699
Posted By
Frederick_d_Ohlmann
Re: FQM Update in Progress
It could be cool not to have the same pic (starmap) in background for every standard system. For example using a well-chosen novae picture for system not far from a nova (with or without in-game...
Forum:
Space Empires: IV & V
March 3rd, 2005, 04:55 AM
Replies:
11
FQM Update in Progress
Views:
3,699
Posted By
Frederick_d_Ohlmann
Re: FQM Update in Progress
About the FQM... If I have suggestion to add to FQM, where should I post ?
Forum:
Space Empires: IV & V
March 3rd, 2005, 04:30 AM
Replies:
9
Minister question
Views:
2,899
Posted By
Frederick_d_Ohlmann
Re: Minister question
As a big user of stellar manip they usually don't run over 1 system in mid game.
Forum:
Space Empires: IV & V
March 3rd, 2005, 04:29 AM
Replies:
18
specific questions
Views:
4,320
Posted By
Frederick_d_Ohlmann
Re: specific questions
No problem.
Showing results 26 to 50 of 67
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