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Search: Posts Made By: JCrowe
Forum: World Supremacy January 11th, 2011, 07:18 PM
Replies: 28
Views: 33,656
Posted By JCrowe
Re: Wish List

Ha! Right on the money. My last "manifesto" included a whooole section on nukes. All very theoretical, of course, since the AI likes to build 'em, but won't use 'em. Have to think what the...
Forum: World Supremacy January 11th, 2011, 06:57 PM
Replies: 28
Views: 33,173
Posted By JCrowe
Re: Multiplayer issues

eehh ... don't be too hasty; it's hard to judge when the facts are not all in evidence. The company could have good reasons for its policy: legal exposure, bureaucratic protocols, employee work...
Forum: World Supremacy January 3rd, 2011, 04:51 PM
Replies: 3
Views: 11,904
Posted By JCrowe
Re: Multiplayer Woes

Is the Big D reading our mail?

Yes & no.

As in, I don't think they are combing through the lines dropped here in this forum, so much as they are responding to direct mail.

I've had...
Forum: World Supremacy December 31st, 2010, 02:36 PM
Replies: 20
Views: 30,236
Posted By JCrowe
Re: New patch and multiplayer map pack

.... naturally, all of this depends on an AI capable of making rational choices. AI v1.05 is a huge step up from its predecessor, but it's still a major lightweight.

It builds air units, but...
Forum: World Supremacy December 31st, 2010, 02:14 PM
Replies: 20
Views: 30,236
Posted By JCrowe
Re: New patch and multiplayer map pack

I suggested a retreat option (for both sides) in the first book of changes I sent to Malf. It might be something they build-in later. They still seem to be working on the AI and unit balance. My...
Forum: World Supremacy December 27th, 2010, 06:53 PM
Replies: 20
Views: 30,236
Posted By JCrowe
Re: New patch and multiplayer map pack

HUGE improvement. AI is considerably more aggressive. It invests in air power right away and naval forces are not far behind. I was even able to catch part of a fight between two opposing task...
Forum: World Supremacy December 11th, 2010, 01:23 AM
Replies: 5
Views: 12,754
Posted By JCrowe
Re: AI Under Redevelopment!

Malfador says that the patch they're currently developing would cover more than just the AI, which I took to mean they are also targeting unit balancing. Of course, never jump to conclusions unless...
Forum: World Supremacy December 10th, 2010, 04:13 PM
Replies: 5
Views: 12,754
Posted By JCrowe
AI Under Redevelopment!

Very good news - Malfador is aware that the AI for World Supremacy needs work, and they've been coding away on an update.

They say we might see a patch run later this month, and even have a...
Forum: World Supremacy December 7th, 2010, 05:19 PM
Replies: 5
Views: 12,667
Posted By JCrowe
Re: How very dissapointed

Ah - I see.

Well, does anyone know if the developer intends to overhaul the AI? The game seems to hold great potential - it just has to be cracked in order to bloom. I'd worry, though; wouldn't...
Forum: World Supremacy December 7th, 2010, 02:45 PM
Replies: 5
Views: 12,667
Posted By JCrowe
Re: How very dissapointed

Yes, but ... "A good pilot in a bad plane is better than a bad pilot in a great plane."

Trying to rebalance the forces at play is commendable, but what the impact? if one has not the hands to ply...
Forum: World Supremacy December 7th, 2010, 02:32 PM
Replies: 2
Views: 11,884
Posted By JCrowe
Re: Suggested Fixes - Major to Minor

MORE NEWS FROM THE FRONT …

… and it’s pretty ugly if your native language is based on one’s & zeros.

1.) ISLAND FATALITY SYNDROME

Problem:
AI incapable of developing itself when it...
Forum: World Supremacy December 6th, 2010, 12:00 AM
Replies: 17
Views: 21,100
Posted By JCrowe
Re: Early Observations/Thoughts

Tim (Brooks) -

If they are reworking the AI, make sure a little birdie tells them to do something about its "Island Fatality Syndrome".

Any computer player starting off on a small island-ish...
Forum: World Supremacy December 5th, 2010, 10:05 PM
Replies: 17
Views: 21,100
Posted By JCrowe
Re: Early Observations/Thoughts

A weird aspect of the AI that I noticed - the presence of neutral nations seems to SPUR military advancement in the AI.

I've played with & without neutrals, and expected a more vigorous game from...
Forum: World Supremacy December 4th, 2010, 02:49 AM
Replies: 2
Views: 11,884
Posted By JCrowe
Re: Suggested Fixes - Major to Minor

TO ADD ....

1.) CARGO "CARRIER" OR FIGHTING SHIP??

Problem:
Loading jets on or off a carrier burns movement for somebody, either the ship itself or for the jets. OK. But, operating under...
Forum: World Supremacy December 3rd, 2010, 07:46 PM
Replies: 2
Views: 11,884
Posted By JCrowe
Suggested Fixes - Major to Minor

I've put some time in on a game or two. Fun stuff. And if the developers have a moment to entertain the rantings of yet another certified loon from beyond the ethereal dark, I've got a list changes...
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