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Showing results 26 to 40 of 40
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Posts Made By:
JCrowe
Forum:
World Supremacy
January 11th, 2011, 07:18 PM
Replies:
28
Wish List
Views:
33,656
Posted By
JCrowe
Re: Wish List
Ha! Right on the money. My last "manifesto" included a whooole section on nukes. All very theoretical, of course, since the AI likes to build 'em, but won't use 'em. Have to think what the...
Forum:
World Supremacy
January 11th, 2011, 06:57 PM
Replies:
28
Multiplayer issues
Views:
33,173
Posted By
JCrowe
Re: Multiplayer issues
eehh ... don't be too hasty; it's hard to judge when the facts are not all in evidence. The company could have good reasons for its policy: legal exposure, bureaucratic protocols, employee work...
Forum:
World Supremacy
January 3rd, 2011, 04:51 PM
Replies:
3
Multiplayer Woes
Views:
11,904
Posted By
JCrowe
Re: Multiplayer Woes
Is the Big D reading our mail?
Yes & no.
As in, I don't think they are combing through the lines dropped here in this forum, so much as they are responding to direct mail.
I've had...
Forum:
World Supremacy
December 31st, 2010, 02:36 PM
Replies:
20
New patch and multiplayer map pack
Views:
30,236
Posted By
JCrowe
Re: New patch and multiplayer map pack
.... naturally, all of this depends on an AI capable of making rational choices. AI v1.05 is a huge step up from its predecessor, but it's still a major lightweight.
It builds air units, but...
Forum:
World Supremacy
December 31st, 2010, 02:14 PM
Replies:
20
New patch and multiplayer map pack
Views:
30,236
Posted By
JCrowe
Re: New patch and multiplayer map pack
I suggested a retreat option (for both sides) in the first book of changes I sent to Malf. It might be something they build-in later. They still seem to be working on the AI and unit balance. My...
Forum:
World Supremacy
December 27th, 2010, 06:53 PM
Replies:
20
New patch and multiplayer map pack
Views:
30,236
Posted By
JCrowe
Re: New patch and multiplayer map pack
HUGE improvement. AI is considerably more aggressive. It invests in air power right away and naval forces are not far behind. I was even able to catch part of a fight between two opposing task...
Forum:
World Supremacy
December 11th, 2010, 01:23 AM
Replies:
5
AI Under Redevelopment!
Views:
12,754
Posted By
JCrowe
Re: AI Under Redevelopment!
Malfador says that the patch they're currently developing would cover more than just the AI, which I took to mean they are also targeting unit balancing. Of course, never jump to conclusions unless...
Forum:
World Supremacy
December 10th, 2010, 04:13 PM
Replies:
5
AI Under Redevelopment!
Views:
12,754
Posted By
JCrowe
AI Under Redevelopment!
Very good news - Malfador is aware that the AI for World Supremacy needs work, and they've been coding away on an update.
They say we might see a patch run later this month, and even have a...
Forum:
World Supremacy
December 7th, 2010, 05:19 PM
Replies:
5
How very dissapointed
Views:
12,667
Posted By
JCrowe
Re: How very dissapointed
Ah - I see.
Well, does anyone know if the developer intends to overhaul the AI? The game seems to hold great potential - it just has to be cracked in order to bloom. I'd worry, though; wouldn't...
Forum:
World Supremacy
December 7th, 2010, 02:45 PM
Replies:
5
How very dissapointed
Views:
12,667
Posted By
JCrowe
Re: How very dissapointed
Yes, but ... "A good pilot in a bad plane is better than a bad pilot in a great plane."
Trying to rebalance the forces at play is commendable, but what the impact? if one has not the hands to ply...
Forum:
World Supremacy
December 7th, 2010, 02:32 PM
Replies:
2
Suggested Fixes - Major to Minor
Views:
11,884
Posted By
JCrowe
Re: Suggested Fixes - Major to Minor
MORE NEWS FROM THE FRONT …
… and it’s pretty ugly if your native language is based on one’s & zeros.
1.) ISLAND FATALITY SYNDROME
Problem:
AI incapable of developing itself when it...
Forum:
World Supremacy
December 6th, 2010, 12:00 AM
Replies:
17
Early Observations/Thoughts
Views:
21,100
Posted By
JCrowe
Re: Early Observations/Thoughts
Tim (Brooks) -
If they are reworking the AI, make sure a little birdie tells them to do something about its "Island Fatality Syndrome".
Any computer player starting off on a small island-ish...
Forum:
World Supremacy
December 5th, 2010, 10:05 PM
Replies:
17
Early Observations/Thoughts
Views:
21,100
Posted By
JCrowe
Re: Early Observations/Thoughts
A weird aspect of the AI that I noticed - the presence of neutral nations seems to SPUR military advancement in the AI.
I've played with & without neutrals, and expected a more vigorous game from...
Forum:
World Supremacy
December 4th, 2010, 02:49 AM
Replies:
2
Suggested Fixes - Major to Minor
Views:
11,884
Posted By
JCrowe
Re: Suggested Fixes - Major to Minor
TO ADD ....
1.) CARGO "CARRIER" OR FIGHTING SHIP??
Problem:
Loading jets on or off a carrier burns movement for somebody, either the ship itself or for the jets. OK. But, operating under...
Forum:
World Supremacy
December 3rd, 2010, 07:46 PM
Replies:
2
Suggested Fixes - Major to Minor
Views:
11,884
Posted By
JCrowe
Suggested Fixes - Major to Minor
I've put some time in on a game or two. Fun stuff. And if the developers have a moment to entertain the rantings of yet another certified loon from beyond the ethereal dark, I've got a list changes...
Showing results 26 to 40 of 40
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