The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 3
<
1
2
3
>
Showing results 26 to 50 of 55
Search took
0.00
seconds; generated 52 minute(s) ago.
Search:
Posts Made By:
Dimitry
Forum:
TO&Es
April 3rd, 2007, 12:06 PM
Replies:
30
Thermal imaging
Views:
6,410
Posted By
Dimitry
Re: Thermal imaging
Well, I must say that this is not a suprise for me.
As far as I can see 90% of the game units characteristics are based on someone's http://forum.shrapnelgames.com/images/smilies/wink.gif...
Forum:
TO&Es
March 24th, 2007, 11:30 AM
Replies:
30
Thermal imaging
Views:
6,410
Posted By
Dimitry
Re: Thermal imaging
2 Don
So maybe you have? No you don't.
Because I don't just explaining my point of view, I'm veryfying it by links and examples. And you don't. You just make a statement about LRF "a...
Forum:
TO&Es
March 22nd, 2007, 12:44 PM
Replies:
30
Thermal imaging
Views:
6,410
Posted By
Dimitry
Re: Thermal imaging
No. Not at all.
I think so just because everybody is talking about modern LRF, though the question is about 80s-90s.
My link on this subject is about laser , not about TI. I'm shore that...
Forum:
TO&Es
March 21st, 2007, 12:30 PM
Replies:
30
Thermal imaging
Views:
6,410
Posted By
Dimitry
Re: Thermal imaging
IMHO the answer will be about modern lasers, not about those in 80s-90s http://forum.shrapnelgames.com/images/smilies/redface.gif
Above you will find my link to a document for VISUAL SYSTEM FOR...
Forum:
TO&Es
March 21st, 2007, 12:23 PM
Replies:
30
Thermal imaging
Views:
6,410
Posted By
Dimitry
Re: Thermal imaging
Don't take offence, JaM, but the problem of modern lasers already were discussed. I'm talking about 80s-90s, not 2000 and + years.
As for APFSDS flat trajectory (for about 2000 m for Abrams 120mm...
Forum:
TO&Es
March 20th, 2007, 01:16 PM
Replies:
30
Thermal imaging
Views:
6,410
Posted By
Dimitry
Re: Thermal imaging
I don't think that this is right.
If my previous arguments are not enough, well, here are more
http://www.edinformatics.com/inventions_inventors/military_tank.htm
«....Some smoke grenades are...
Forum:
TO&Es
March 18th, 2007, 09:06 AM
Replies:
30
Thermal imaging
Views:
6,410
Posted By
Dimitry
Re: Thermal imaging
2 Marcello
Of course http://forum.shrapnelgames.com/images/smilies/biggrin.gif
But my example was based on the LRF abilities of '81 Abrams.
Yours - on modern tanks.
Again: I have nothing to...
Forum:
TO&Es
March 16th, 2007, 01:55 PM
Replies:
30
Thermal imaging
Views:
6,410
Posted By
Dimitry
Re: Thermal imaging
Just as your attached image - I don't see the vehicle itself. It may be the up-to-date Lecrerc or Chiorniy Oriol.
Or is it '81 Abrams that I was talking about?...
Forum:
TO&Es
March 14th, 2007, 01:50 PM
Replies:
30
Thermal imaging
Views:
6,410
Posted By
Dimitry
Re: Thermal imaging
Tkanks for the information - I'm glad that my post has attracted such an attention http://forum.shrapnelgames.com/images/smilies/biggrin.gif
But as for Laser Range Finders. I'm sure that modern...
Forum:
TO&Es
March 13th, 2007, 12:53 PM
Replies:
30
Thermal imaging
Views:
6,410
Posted By
Dimitry
Thermal imaging
I've noticed a very strange thing in the game - vehicles with thermal imagers are indifferent to smoke.
Here is the example - year 1981. We have 2 lines of smoke across the map, dividing two tanks...
Forum:
TO&Es
February 5th, 2007, 06:16 AM
Replies:
10
Bullpups again
Views:
3,627
Posted By
Dimitry
Re: Bullpups again
So it seems to me that the Bullpup's HE ratio remains 90.
But as for AP ratio - as far as I remember, 500lb bomb has AP ratio of 8. So 1000lb bomb is 16.
That means that Bullpup's AP ratio will be...
Forum:
TO&Es
February 3rd, 2007, 09:16 PM
Replies:
10
Bullpups again
Views:
3,627
Posted By
Dimitry
Re: Bullpups again
You know, I'd like to change the Fury unit file manually, not to wait for the patch - so can you tell me - if I am not mistaken, now USMC Fury has a standart loadout of 2 missiles? And these 2...
Forum:
TO&Es
February 3rd, 2007, 12:14 PM
Replies:
10
Bullpups again
Views:
3,627
Posted By
Dimitry
Re: Bullpups again
I'm glad that my question helped you in finding a game bug.
But what about 2launches per move?
And a high armor penetration ratio?
Forum:
TO&Es
February 2nd, 2007, 05:37 AM
Replies:
10
Bullpups again
Views:
3,627
Posted By
Dimitry
Re: Bullpups again
Allright.
Sorry for the wrong forum post.
As far as I understand you need the following information:
obat 13 USMC
Unit 133 F-J-4 Fury
Weapon 217 AGM-12B Bullpup
Forum:
WinSPMBT
February 1st, 2007, 05:42 AM
Replies:
0
Bullpups again
Views:
1,481
Posted By
Dimitry
Bullpups again
spmbttoe-ML-492524-ML-
Equipment question - moved to TO&E thread
Forum:
TO&Es
February 1st, 2007, 05:42 AM
Replies:
10
Bullpups again
Views:
3,627
Posted By
Dimitry
Bullpups again
Thank you for the trustworthiness - the 60's Bullpup accuracy in 3.0 patch is 35% http://forum.shrapnelgames.com/images/smilies/happy.gif
But I have some questions.
First - it seems to me that...
Forum:
WinSPMBT
January 26th, 2007, 11:49 AM
Replies:
3
The screen sticks to unit
Views:
1,348
Posted By
Dimitry
Re: The screen sticks to unit
Yes, I understand that this is very useful.
I just want the screen not to STICK to the unit. Let it just go across the screen.
Forum:
WinSPMBT
January 26th, 2007, 09:52 AM
Replies:
3
The screen sticks to unit
Views:
1,348
Posted By
Dimitry
The screen sticks to unit
Hello to everybody!
I've installed the 3.0 patch and got a very strange problem.
When the unit retreats, the screen sticks, centres and follows it till the edge of the map. I havent seen anything...
Forum:
TO&Es
December 25th, 2006, 11:41 AM
Replies:
14
new ACE MOD
Views:
4,903
Posted By
Dimitry
Re: Download MOD
Please read my post at the top./threads/images/Graemlins/PointUp.gif
If it is not enough you can download the MOD and view the text file with the complete list of changes. ...
Forum:
TO&Es
December 21st, 2006, 11:39 AM
Replies:
3
Bullpups
Views:
1,849
Posted By
Dimitry
Re: Bullpups
That is absolutely right - the Bullpup should be given 30-35% accuracy, while I still have some doubts about small targets.
Anyway, as far as I remember, the only example of successful use of...
Forum:
TO&Es
December 20th, 2006, 12:28 PM
Replies:
3
Bullpups
Views:
1,849
Posted By
Dimitry
Bullpups
Hello to everybody!
I've played a 1962 scenario as USA and noticed that USMC has a F4J Fury, carrying Bullpap "air-to-ground" missiles.
And that F4J Fury can engage the small armored targets...
Forum:
TO&Es
December 19th, 2006, 10:48 AM
Replies:
14
new ACE MOD
Views:
4,903
Posted By
Dimitry
Re: Download MOD
Here it goes....http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Try out this link http://vk.bstu.ru/book51/list.htm
Forum:
TO&Es
December 15th, 2006, 05:59 AM
Replies:
14
new ACE MOD
Views:
4,903
Posted By
Dimitry
Re: Download MOD
New vehicle/weaponry icons/sounds plus some new units (like Luna, Tochka/Tochka U and Iskander).
You cant find them just because they are in RED database.
...
Forum:
TO&Es
December 14th, 2006, 05:50 AM
Replies:
14
new ACE MOD
Views:
4,903
Posted By
Dimitry
Re: Download MOD
The process of installation is fully automatical - just point the MBT folder in installation menu. No additional actions recquired.
Except playing the game, of course. ...
Forum:
TO&Es
December 12th, 2006, 11:02 AM
Replies:
14
new ACE MOD
Views:
4,903
Posted By
Dimitry
new ACE MOD
Hello to everybody. http://forum.shrapnelgames.com/images/smilies/happy.gif
Let me introduce you the new ACE MOD.
This MOD adds some new units into the game (you can find the list of changes in...
Showing results 26 to 50 of 55
Page 2 of 3
<
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
10:01 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.