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Search: Posts Made By: Dimitry
Forum: TO&Es April 3rd, 2007, 12:06 PM
Replies: 30
Views: 6,410
Posted By Dimitry
Re: Thermal imaging

Well, I must say that this is not a suprise for me.



As far as I can see 90% of the game units characteristics are based on someone's http://forum.shrapnelgames.com/images/smilies/wink.gif...
Forum: TO&Es March 24th, 2007, 11:30 AM
Replies: 30
Views: 6,410
Posted By Dimitry
Re: Thermal imaging

2 Don



So maybe you have? No you don't.
Because I don't just explaining my point of view, I'm veryfying it by links and examples. And you don't. You just make a statement about LRF "a...
Forum: TO&Es March 22nd, 2007, 12:44 PM
Replies: 30
Views: 6,410
Posted By Dimitry
Re: Thermal imaging

No. Not at all.
I think so just because everybody is talking about modern LRF, though the question is about 80s-90s.



My link on this subject is about laser , not about TI. I'm shore that...
Forum: TO&Es March 21st, 2007, 12:30 PM
Replies: 30
Views: 6,410
Posted By Dimitry
Re: Thermal imaging

IMHO the answer will be about modern lasers, not about those in 80s-90s http://forum.shrapnelgames.com/images/smilies/redface.gif

Above you will find my link to a document for VISUAL SYSTEM FOR...
Forum: TO&Es March 21st, 2007, 12:23 PM
Replies: 30
Views: 6,410
Posted By Dimitry
Re: Thermal imaging

Don't take offence, JaM, but the problem of modern lasers already were discussed. I'm talking about 80s-90s, not 2000 and + years.

As for APFSDS flat trajectory (for about 2000 m for Abrams 120mm...
Forum: TO&Es March 20th, 2007, 01:16 PM
Replies: 30
Views: 6,410
Posted By Dimitry
Re: Thermal imaging

I don't think that this is right.
If my previous arguments are not enough, well, here are more
http://www.edinformatics.com/inventions_inventors/military_tank.htm

«....Some smoke grenades are...
Forum: TO&Es March 18th, 2007, 09:06 AM
Replies: 30
Views: 6,410
Posted By Dimitry
Re: Thermal imaging

2 Marcello

Of course http://forum.shrapnelgames.com/images/smilies/biggrin.gif
But my example was based on the LRF abilities of '81 Abrams.
Yours - on modern tanks.
Again: I have nothing to...
Forum: TO&Es March 16th, 2007, 01:55 PM
Replies: 30
Views: 6,410
Posted By Dimitry
Re: Thermal imaging

Just as your attached image - I don't see the vehicle itself. It may be the up-to-date Lecrerc or Chiorniy Oriol.
Or is it '81 Abrams that I was talking about?...
Forum: TO&Es March 14th, 2007, 01:50 PM
Replies: 30
Views: 6,410
Posted By Dimitry
Re: Thermal imaging

Tkanks for the information - I'm glad that my post has attracted such an attention http://forum.shrapnelgames.com/images/smilies/biggrin.gif

But as for Laser Range Finders. I'm sure that modern...
Forum: TO&Es March 13th, 2007, 12:53 PM
Replies: 30
Views: 6,410
Posted By Dimitry
Thermal imaging

I've noticed a very strange thing in the game - vehicles with thermal imagers are indifferent to smoke.
Here is the example - year 1981. We have 2 lines of smoke across the map, dividing two tanks...
Forum: TO&Es February 5th, 2007, 06:16 AM
Replies: 10
Views: 3,627
Posted By Dimitry
Re: Bullpups again

So it seems to me that the Bullpup's HE ratio remains 90.
But as for AP ratio - as far as I remember, 500lb bomb has AP ratio of 8. So 1000lb bomb is 16.
That means that Bullpup's AP ratio will be...
Forum: TO&Es February 3rd, 2007, 09:16 PM
Replies: 10
Views: 3,627
Posted By Dimitry
Re: Bullpups again

You know, I'd like to change the Fury unit file manually, not to wait for the patch - so can you tell me - if I am not mistaken, now USMC Fury has a standart loadout of 2 missiles? And these 2...
Forum: TO&Es February 3rd, 2007, 12:14 PM
Replies: 10
Views: 3,627
Posted By Dimitry
Re: Bullpups again

I'm glad that my question helped you in finding a game bug.
But what about 2launches per move?
And a high armor penetration ratio?
Forum: TO&Es February 2nd, 2007, 05:37 AM
Replies: 10
Views: 3,627
Posted By Dimitry
Re: Bullpups again

Allright.
Sorry for the wrong forum post.

As far as I understand you need the following information:

obat 13 USMC

Unit 133 F-J-4 Fury

Weapon 217 AGM-12B Bullpup
Forum: WinSPMBT February 1st, 2007, 05:42 AM
Replies: 0
Views: 1,481
Posted By Dimitry
Bullpups again

spmbttoe-ML-492524-ML-

Equipment question - moved to TO&E thread
Forum: TO&Es February 1st, 2007, 05:42 AM
Replies: 10
Views: 3,627
Posted By Dimitry
Bullpups again

Thank you for the trustworthiness - the 60's Bullpup accuracy in 3.0 patch is 35% http://forum.shrapnelgames.com/images/smilies/happy.gif
But I have some questions.
First - it seems to me that...
Forum: WinSPMBT January 26th, 2007, 11:49 AM
Replies: 3
Views: 1,348
Posted By Dimitry
Re: The screen sticks to unit

Yes, I understand that this is very useful.
I just want the screen not to STICK to the unit. Let it just go across the screen.
Forum: WinSPMBT January 26th, 2007, 09:52 AM
Replies: 3
Views: 1,348
Posted By Dimitry
The screen sticks to unit

Hello to everybody!

I've installed the 3.0 patch and got a very strange problem.
When the unit retreats, the screen sticks, centres and follows it till the edge of the map. I havent seen anything...
Forum: TO&Es December 25th, 2006, 11:41 AM
Replies: 14
Views: 4,903
Posted By Dimitry
Re: Download MOD

Please read my post at the top./threads/images/Graemlins/PointUp.gif
If it is not enough you can download the MOD and view the text file with the complete list of changes. ...
Forum: TO&Es December 21st, 2006, 11:39 AM
Replies: 3
Views: 1,849
Posted By Dimitry
Re: Bullpups

That is absolutely right - the Bullpup should be given 30-35% accuracy, while I still have some doubts about small targets.
Anyway, as far as I remember, the only example of successful use of...
Forum: TO&Es December 20th, 2006, 12:28 PM
Replies: 3
Views: 1,849
Posted By Dimitry
Bullpups

Hello to everybody!

I've played a 1962 scenario as USA and noticed that USMC has a F4J Fury, carrying Bullpap "air-to-ground" missiles.
And that F4J Fury can engage the small armored targets...
Forum: TO&Es December 19th, 2006, 10:48 AM
Replies: 14
Views: 4,903
Posted By Dimitry
Re: Download MOD

Here it goes....http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Try out this link http://vk.bstu.ru/book51/list.htm
Forum: TO&Es December 15th, 2006, 05:59 AM
Replies: 14
Views: 4,903
Posted By Dimitry
Re: Download MOD

New vehicle/weaponry icons/sounds plus some new units (like Luna, Tochka/Tochka U and Iskander).
You cant find them just because they are in RED database.
...
Forum: TO&Es December 14th, 2006, 05:50 AM
Replies: 14
Views: 4,903
Posted By Dimitry
Re: Download MOD

The process of installation is fully automatical - just point the MBT folder in installation menu. No additional actions recquired.
Except playing the game, of course. ...
Forum: TO&Es December 12th, 2006, 11:02 AM
Replies: 14
Views: 4,903
Posted By Dimitry
new ACE MOD

Hello to everybody. http://forum.shrapnelgames.com/images/smilies/happy.gif
Let me introduce you the new ACE MOD.
This MOD adds some new units into the game (you can find the list of changes in...
Showing results 26 to 50 of 55

 
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