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Showing results 26 to 49 of 49
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Posts Made By:
charliecooper
Forum:
Scenarios and Mods
January 13th, 2008, 07:54 AM
Replies:
33
Star Wars Mod - Anyone?
Views:
13,176
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
awesome!
I'm glad it is working for you, now.
You had me worried. :-)
Forum:
Scenarios and Mods
January 12th, 2008, 06:47 AM
Replies:
33
Star Wars Mod - Anyone?
Views:
13,176
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
I don't know what the issue could be.
I have played the new version tons of times to test it and I haven't had an issue yet.
Forum:
Scenarios and Mods
January 10th, 2008, 01:26 PM
Replies:
33
Star Wars Mod - Anyone?
Views:
13,176
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
Here is the attachment for the 1.00 edition.
I decided to add x-wing fighters and z-95 'headhunter' fighters.
Also, the Vortex Cannon is not available to the player.
A flak cannon has been...
Forum:
Scenarios and Mods
January 6th, 2008, 07:32 AM
Replies:
33
Star Wars Mod - Anyone?
Views:
13,176
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
Yeah, if you don't have fighter control, you are going to get nailed.
I have the terran fighters working now. (I have it set to release only one squad of fighters.)
I will add x-wings in later.
...
Forum:
Scenarios and Mods
December 31st, 2007, 04:51 AM
Replies:
33
Star Wars Mod - Anyone?
Views:
13,176
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
I will add the newest additions to this attachment.
1) I replaced the Garthans with the Trandoshans.
2) I got the TIE fighters to work. (I reworked the graphics and sprite data.) With the TIE...
Forum:
Scenarios and Mods
December 30th, 2007, 07:52 AM
Replies:
33
Star Wars Mod - Anyone?
Views:
13,176
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
Yeah, I will definately try those ideas.
For some reason, the image of the 'Return To Star Wars' text at the intro is crashing the game. I don't know why, but I will remove it for now.
Forum:
Scenarios and Mods
December 28th, 2007, 02:42 PM
Replies:
33
Star Wars Mod - Anyone?
Views:
13,176
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
I was going to make the super nova the Death Star, but your idea has better possibilities.
Forum:
Scenarios and Mods
December 27th, 2007, 07:41 PM
Replies:
33
Star Wars Mod - Anyone?
Views:
13,176
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
I forgot to remove 'Correllian' from the star name list, after I made it a home star system.
The it_c3po.ini is showing the 'unique' flag.
I've played the cruiser many times, but I've never seen...
Forum:
Scenarios and Mods
December 27th, 2007, 06:24 AM
Replies:
33
Star Wars Mod - Anyone?
Views:
13,176
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
Here you go, guys; Rebel Alliance 0.69 .
I would give it a higher version number, but I can't get the fighter bays to work.
Take a look at the Readme file.
Let me know what you guys think.
Forum:
Scenarios and Mods
December 22nd, 2007, 12:15 AM
Replies:
33
Star Wars Mod - Anyone?
Views:
13,176
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
Good idea.
I'll also add a C3PO unit to talk with the TanRu.
Forum:
Scenarios and Mods
December 21st, 2007, 01:16 AM
Replies:
33
Star Wars Mod - Anyone?
Views:
13,176
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
A version with the ships added should be finished by the 28th; Friday next week.
Ships:
Rebel Cruiser
Millenium Falcon
Slave 1
I will try to include quests, but I've never done quests before...
Forum:
Scenarios and Mods
December 12th, 2007, 01:03 PM
Replies:
9
New modder here, just have a question
Views:
5,052
Posted By
charliecooper
Re: New modder here, just have a question
I have been using images from games, movies, and magazines.
At times, I need to make manual adjustments to the images, be it a shape correction or color addition.
Forum:
Scenarios and Mods
December 11th, 2007, 03:40 PM
Replies:
33
Star Wars Mod - Anyone?
Views:
13,176
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
There will be different quests for the bounty hunter; ship captures, passenger captures, asassinations, item procurement, other bounty hunters, etc.
Some ideas will come from the Star Wars movies,...
Forum:
Scenarios and Mods
December 10th, 2007, 07:25 PM
Replies:
33
Star Wars Mod - Anyone?
Views:
13,176
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
Yeah. I was looking at the Interdictor and the Executer, but decided against it.
The Victory class would be interesting.
Bounty Hunter it is. It will give a whole new meaning to the term...
Forum:
Scenarios and Mods
December 10th, 2007, 01:06 PM
Replies:
33
Star Wars Mod - Anyone?
Views:
13,176
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
I decided to start a Star Wars mod, after I was inspired by the ISD 2.0 mod.
I have the Rebel Cruiser done, except the terran fighters aren't working right.
I have a Smuggler ship finished.
...
Forum:
Scenarios and Mods
December 9th, 2007, 02:54 AM
Replies:
9
Fighter Bays in player ships
Views:
5,308
Posted By
charliecooper
Re: Fighter Bays in player ships
Is there something about the terran fighters (ter_rip and ter_ftr) that prevents them from deploying during combat.
I can get any other fighters working, but not those.
Forum:
Scenarios and Mods
December 6th, 2007, 08:59 PM
Replies:
11
Mod problems
Views:
6,685
Posted By
charliecooper
Re: Mod problems
Or at least jelly fish monsters for an encounter against the ship.
Make it immune to beam weapons and can only take damage when it is fully faded in. ...
Forum:
Scenarios and Mods
December 5th, 2007, 08:16 PM
Replies:
11
Mod problems
Views:
6,685
Posted By
charliecooper
Re: Mod problems
That did it.
Everything is looking good now.
Forum:
Scenarios and Mods
December 1st, 2007, 07:06 PM
Replies:
11
Mod problems
Views:
6,685
Posted By
charliecooper
Re: Mod problems
I have been able to resolve the issues I was having.
I forgot to keep a letter lower-case and there was an errant 's' which pluralized a word.
As always, there are other issues that pop-up.
The...
Forum:
Scenarios and Mods
December 1st, 2007, 04:38 AM
Replies:
11
Mod problems
Views:
6,685
Posted By
charliecooper
Re: Mod problems
All I'm trying to do is add a new ship.
I will try to take on this problem one step at a time. I will start with changing the graphics, then proceed further.
Forum:
Scenarios and Mods
December 1st, 2007, 04:35 AM
Replies:
10
MOD - Weird Worlds: Rebooted v0.10 [UPDATED]
Views:
7,294
Posted By
charliecooper
Re: MOD - Weird Worlds: Rebooted [ATTACHED]
I like some of the changes to the weapons graphics that were made.
Forum:
Scenarios and Mods
November 27th, 2007, 06:39 AM
Replies:
4
In the spirit of giving away mod stuff....BSG
Views:
3,830
Posted By
charliecooper
Re: In the spirit of giving away mod stuff....BSG
I would like to play this mod, but it is showing the attachment as unavailable.
Forum:
Scenarios and Mods
November 27th, 2007, 06:35 AM
Replies:
11
Mod problems
Views:
6,685
Posted By
charliecooper
Re: Mod problems
I tried changing some of the graphics and information within my Rebel cruiser mod, but I continue to be unable to load it.
Forum:
Scenarios and Mods
November 1st, 2007, 10:52 AM
Replies:
11
Mod problems
Views:
6,685
Posted By
charliecooper
Mod problems
I saw a very good Imperial Star Destroyer mod (isd 2.0) and I decided to do a Rebel Cruiser mod.
It crashes on loading. Using the -verbose switch doesn't provide me with any information. ...
Showing results 26 to 49 of 49
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