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Showing results 26 to 50 of 56
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Posts Made By:
Magus38
Forum:
Space Empires: IV & V
April 5th, 2001, 12:19 PM
Replies:
16
Would you change the graphics?
Views:
3,931
Posted By
Magus38
Re: Would you change the graphics?
I might beef them up a bit, better artwork, more detailed shipsets, better space effects, but certainly not the kind of 3D you'd see in homeworld. Perhaps 3D rederred models of the type you see in...
Forum:
Space Empires: IV & V
April 5th, 2001, 06:58 AM
Replies:
9
PANIC !!!
Views:
2,663
Posted By
Magus38
Re: PANIC !!!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lucanos:
[B]
Can you alter the AI files and apply them to an ONGOING game?
Don't you hafta start all over?...
Forum:
Space Empires: IV & V
April 5th, 2001, 01:57 AM
Replies:
19
TCP/IP
Views:
4,033
Posted By
Magus38
Re: TCP/IP
I may be wrong but I think that when Londo says realtime, he simply means all players connected through a single host simultaneously. Though turns would be taken simultaneously it would remain a turn...
Forum:
Space Empires: IV & V
April 5th, 2001, 01:35 AM
Replies:
14
Well, I just pulled another all nighter
Views:
3,989
Posted By
Magus38
Re: Well, I just pulled another all nighter
Thanks, I was just there. I read your post in the mods section of the forum. There seems to be a problem with the download though, I keep getting stuck at 24% oddly enough. I will keep trying...
Forum:
Space Empires: IV & V
April 5th, 2001, 01:19 AM
Replies:
14
Well, I just pulled another all nighter
Views:
3,989
Posted By
Magus38
Re: Well, I just pulled another all nighter
The Narn and Eee were rocking in my game as well. Eee were first for quite a while and the Narn have risen from 18th position to the 2nd spot. The modded AI's provide quite a different order of...
Forum:
Space Empires: IV & V
April 5th, 2001, 01:12 AM
Replies:
22
Interesting Items coming out soon...
Views:
3,931
Posted By
Magus38
Re: Interesting Items coming out soon...
Referring to Atrocities' idea of a facility that prevents warp points from being opened in a system... As stated that would be hugely unbalancing. Consider what would happen if an isolationist AI or...
Forum:
Space Empires: IV & V
April 4th, 2001, 11:49 PM
Replies:
17
Counter Intelligence Questions
Views:
3,214
Posted By
Magus38
Re: Counter Intelligence Questions
Ok, after looking carefully at the information on the MM website I have concluded that CI works against any attack, regardless of the empire. I think that it does protect against a number of attacks...
Forum:
Space Empires: IV & V
April 4th, 2001, 11:25 PM
Replies:
17
Counter Intelligence Questions
Views:
3,214
Posted By
Magus38
Re: Counter Intelligence Questions
Here's something that supports the idea that CI III defends against up to 3 attacks from a single empire.
I am now running five repeating CI III projects, the other slots being devoted to Crew...
Forum:
Space Empires: IV & V
April 4th, 2001, 10:48 PM
Replies:
17
Counter Intelligence Questions
Views:
3,214
Posted By
Magus38
Re: Counter Intelligence Questions
Thanks Director.
However, one thing stills puzzles me. What is the difference between Counter Intelligence I, II and III? As I mentioned the only difference is the cost and the following value...
Forum:
Space Empires: IV & V
April 4th, 2001, 10:25 PM
Replies:
9
Diplomatic Triggers
Views:
2,348
Posted By
Magus38
Re: Diplomatic Triggers
I maintain that it is and define it thus:
It is the adjective one applies to eccentric, peripheral or otherwise skewed or screwy people or phenomenon. Mildly pejorative, but often with an element...
Forum:
Space Empires: IV & V
April 4th, 2001, 10:02 PM
Replies:
14
Well, I just pulled another all nighter
Views:
3,989
Posted By
Magus38
Re: Well, I just pulled another all nighter
Right you are, I am sharing it with lots of people, a good section of my province in fact... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
April 4th, 2001, 10:00 PM
Replies:
17
Counter Intelligence Questions
Views:
3,214
Posted By
Magus38
Counter Intelligence Questions
I am hoping you guys can answer these questions as I am getting nailed constantly by intel attacks.
1) The explanation of Counter Intelligence implies that as long as the project is running it...
Forum:
Space Empires: IV & V
April 4th, 2001, 09:45 PM
Replies:
9
Diplomatic Triggers
Views:
2,348
Posted By
Magus38
Re: Diplomatic Triggers
You guys were right... Mega Evil Empire... sigh. I edited all races anger files and changed the value from the default 50 to 100. Now the quadrants races are easing up on me a bit, which makes the...
Forum:
Space Empires: IV & V
April 4th, 2001, 08:49 PM
Replies:
7
(Hopefully) New SubTopic Download Areas
Views:
2,192
Posted By
Magus38
Re: (Hopefully) New SubTopic Download Areas
In that case I suggest that the owners copy their latest Posts into a local .doc now as a backup against that contingency. That way when Richard wipes the Forum everyone can repost the latests mods...
Forum:
Space Empires: IV & V
April 4th, 2001, 06:27 PM
Replies:
8
Armor, Shields and Damage (FAQ): Correction
Views:
1,695
Posted By
Magus38
Re: Armor, Shields and Damage (FAQ): Correction
Actually I think I must raise an objection. While it is true that OE does not repair itself while destroyed outside of combat, once a layer of OA regenerates within combat it does indeed contribute...
Forum:
Space Empires: IV & V
April 4th, 2001, 06:18 PM
Replies:
9
Mines
Views:
2,171
Posted By
Magus38
Re: Mines
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
Mag,
You sure about that?
I try to avoid treaties at all costs because the AI spreads like...
Forum:
Space Empires: IV & V
April 4th, 2001, 06:02 PM
Replies:
1
Grouped Ship / Fleet Functions
Views:
1,650
Posted By
Magus38
Grouped Ship / Fleet Functions
One thing I would strongly suggest to MM to incorporate in the next patch, if there is time, or further down the road if there isn't, is the ability to activate the "Use Component" function when...
Forum:
Space Empires: IV & V
April 4th, 2001, 05:51 PM
Replies:
14
Well, I just pulled another all nighter
Views:
3,989
Posted By
Magus38
Re: Well, I just pulled another all nighter
I was at work when I was trying to download the file (yes I know, company time... http://www.shrapnelgames.com/ubb/images/icons/icon12.gif ). At work I have a OC3 connection. If you are not certain...
Forum:
Space Empires: IV & V
April 4th, 2001, 05:44 PM
Replies:
9
Diplomatic Triggers
Views:
2,348
Posted By
Magus38
Re: Diplomatic Triggers
The kooky, yes I said kooky, thing of it is that I only have three systems. In a huge galaxy you'd think this hardly qualifies me for the Mega Evil Empire title, sigh. I ddi research all colonization...
Forum:
Space Empires: IV & V
April 4th, 2001, 12:59 PM
Replies:
9
Diplomatic Triggers
Views:
2,348
Posted By
Magus38
Diplomatic Triggers
In my current game I just reahed level 10 in Propulsion, receiving Quantum Engines III. Within two months (turns) every single other species turned against me completely. Races that I had had...
Forum:
Space Empires: IV & V
April 4th, 2001, 12:52 PM
Replies:
9
"Allegiance Subverter" for master computer ?
Views:
3,984
Posted By
Magus38
Re: \"Allegiance Subverter\" for master computer ?
I have to say I disagree. As it stands each option, master computer or live crew, has one major vulnerability. Adding an alliegance subverter for master computers would, I think, be overpowering for...
Forum:
Space Empires: IV & V
April 4th, 2001, 01:40 AM
Replies:
6
new race suggestion: Lemmings ?
Views:
1,904
Posted By
Magus38
Re: new race suggestion: Lemmings ?
For that matter why not have the Gaelic Hunting Chickens in the game. Death dealing chicken creatures, dyed in warlike colours, cousins to MOO2's Alkari. Honourable and warlike, with an inflexible...
Forum:
Space Empires: IV & V
April 4th, 2001, 01:01 AM
Replies:
3
Stacking the "Launch Units Remotely" Command
Views:
1,714
Posted By
Magus38
Stacking the \"Launch Units Remotely\" Command
I don't know how useful this will be to everybody, but to those who find it tiresome to have to remember to deploy mines every turn because the order to Remotely Launch Units does not stack, here is...
Forum:
Space Empires: IV & V
April 3rd, 2001, 12:54 PM
Replies:
43
Umm, have to bring up the new "look"
Views:
10,127
Posted By
Magus38
Re: Umm, have to bring up the new \"look\"
I usually insist it's research...
Forum:
Space Empires: IV & V
April 3rd, 2001, 08:50 AM
Replies:
9
Mines
Views:
2,171
Posted By
Magus38
Re: Mines
Once you establish a treaty with any power they will not colonize anything in any system that you have already marked as one of your borders, provided the border is not in dispute. This is viewable...
Showing results 26 to 50 of 56
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