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Showing results 26 to 50 of 114
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Posts Made By:
Dubious
Forum:
Approaching Infinity
March 5th, 2015, 01:55 AM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
92,120
Posted By
Dubious
Re: Reports of bugs or possible bugs.
Just encountered an unminable "Minable asteroid", free floating in space. Not in a "belt". Attempted to enter the square via keyboard and mouse from several angles. Save game available.
...
Forum:
Approaching Infinity
February 21st, 2015, 09:10 PM
Replies:
12
Patch Notes
Views:
8,452
Posted By
Dubious
Re: Patch Notes
Just an FYI for your peace of mind: I did almost exactly this with my current (not so advanced game) and it worked fine. No need to even start a new "sacrificial" game if you don't want to. A...
Forum:
Approaching Infinity
February 19th, 2015, 09:01 PM
Replies:
5
Radiation squares
Views:
4,588
Posted By
Dubious
Re: Radiation squares
+1 to "Rad-Resist" device. And/Or perhaps a "haz mat cleanup" device that removes such hazards?
-Dubious-
Forum:
Approaching Infinity
February 19th, 2015, 08:57 PM
Replies:
11
AI Economy
Views:
7,967
Posted By
Dubious
Re: AI Economy
That's a neat idea. Fits in with the "smugglers" approach to the game. But what do you do if you run across such and have nowhere to stash the cargo until you can find a "safe" place to sell it,...
Forum:
Approaching Infinity
February 17th, 2015, 12:50 PM
Replies:
11
AI Economy
Views:
7,967
Posted By
Dubious
Re: AI Economy
Can't say I am surprised to hear this is too radical a change for a mere "feature addition". Something for AI2 consideration is entirely reasonable.
Abstraction is not a bad thing. Most people...
Forum:
Approaching Infinity
February 14th, 2015, 09:36 AM
Replies:
11
AI Economy
Views:
7,967
Posted By
Dubious
Re: AI Economy
More thoughts on trading:
One of the ways to make the life of a trader more "interesting", is to make it so the player has to put together combinations of consignments of cargoes into a profitable...
Forum:
Approaching Infinity
February 13th, 2015, 07:46 PM
Replies:
11
AI Economy
Views:
7,967
Posted By
Dubious
Re: AI Economy
+1 to this idea.
You are aware that a number of commodities are already "tagged" as "illegal"? They are:
Stim-Ware
Weapons
Transuranium
Narcotics
Forum:
Approaching Infinity
February 12th, 2015, 07:53 PM
Replies:
11
AI Economy
Views:
7,967
Posted By
Dubious
Re: AI Economy
Good to hear my timing was on target. I didn't want this to get into the first "bug fix" release, but hoped maybe the next "added features" version.
Re: "I can't really envision a time when boxes...
Forum:
Approaching Infinity
February 9th, 2015, 10:04 PM
Replies:
11
AI Economy
Views:
7,967
Posted By
Dubious
AI Economy
Inspired in part by the discussion of the Planetary Events suggestion in the "Feature requests" thread, I thought it time to revisit the subject of the game's economic engine which was initially...
Forum:
Approaching Infinity
February 7th, 2015, 02:01 PM
Replies:
3
Speed?
Views:
4,150
Posted By
Dubious
Re: Speed?
Ibol covered this in a previous post on the question here (http://forum.shrapnelgames.com/showpost.php?p=827333&postcount=2).
Basically it comes into play in determining who goes first and how...
Forum:
Approaching Infinity
February 4th, 2015, 04:20 AM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
92,120
Posted By
Dubious
Re: Reports of bugs or possible bugs.
Just added another: Same Scientist (Researcher) "Melanie Camo" available 2 sectors apart. I sure didn't give her a ride and went straight from one BS to the other. $7K cheaper in the lower sector,...
Forum:
Approaching Infinity
February 4th, 2015, 03:03 AM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
92,120
Posted By
Dubious
Re: Reports of bugs or possible bugs.
No mercy. Got another one.
1. Crafting Lab Research provides the schematic for a "Shield Regenerator". Yet the Crafting screen does not list one. I had recorded the 6 sub-components in the...
Forum:
Approaching Infinity
February 3rd, 2015, 01:37 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
92,120
Posted By
Dubious
Re: Reports of bugs or possible bugs.
Star Temple of Paranoia: cleared red force field and explored all of one level. Two "brains?!" and a deactivated data terminal, none of which produced any reaction. Artifact: Teaspoon of...
Forum:
Approaching Infinity
February 3rd, 2015, 02:59 AM
Replies:
12
Disappointing End :-(
Views:
8,600
Posted By
Dubious
Re: Disappointing End :-(
I can understand Chris' position. It's not so much the dying that bothers as the feeling of "not even a saving throw?! I could have made the same game out of tossing a coin: heads, I live; tails,...
Forum:
Approaching Infinity
January 30th, 2015, 01:56 AM
Replies:
7
How does the Lab work?
Views:
5,893
Posted By
Dubious
Re: How does the Lab work?
I've been experimenting with this, tracking exactly which of the 25 sub-components make up each item when disassembled (for this current game). If you craft exactly those sub-components in the...
Forum:
Approaching Infinity
January 25th, 2015, 03:26 AM
Replies:
21
Most helpful skills?
Views:
14,037
Posted By
Dubious
Re: Most helpful skills?
I note both of you have either finished or are deep into the game sectors. It seems to me that Crafting skills are more likely to be useful in mid to late game, when you have had the chance to...
Forum:
Approaching Infinity
January 25th, 2015, 03:07 AM
Replies:
100
Sticky:
Feature requests
Views:
71,359
Posted By
Dubious
Re: Feature requests
When I'm over {this}, I would like to see {that screen} displayed by default as follows:
* Bank Station: Cargo, alternating with "Ship Devices" every X seconds.
* Planet/Ship Wreck: "Away Team...
Forum:
Approaching Infinity
January 23rd, 2015, 10:58 PM
Replies:
21
Most helpful skills?
Views:
14,037
Posted By
Dubious
Most helpful skills?
Now that there has been some time to get a better feel for the game (and even win it by some non-beta players), what are people finding to be their preferred "Captain" skills in the early game, and...
Forum:
Approaching Infinity
January 23rd, 2015, 01:10 AM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
92,120
Posted By
Dubious
Re: Reports of bugs or possible bugs.
Economic message with incomplete sentence (missing marked with []):
"'No Luck!' - Mining concerns fail to find Transuranium. Market prices are[]. No end is in sight. Sector 4 is the hardest...
Forum:
Approaching Infinity
January 2nd, 2015, 08:13 PM
Replies:
100
Sticky:
Feature requests
Views:
71,359
Posted By
Dubious
Re: Feature requests
Isn't this what crafting is for? During my games i mainly dismantle away team stuff i don't need and just rebuild it whenever neccessary.[/QUOTE]
Brilliant! Thanks for sharing that. Now that you...
Forum:
Approaching Infinity
November 5th, 2014, 10:01 PM
Replies:
29
General Discussion
Views:
13,100
Posted By
Dubious
Re: General Discussion
That animation is very interesting. My impression after watching for a while is that while the price increases are fairly gradual, the decreases are quite rapid. Especially the drops from the high...
Forum:
Approaching Infinity
November 5th, 2014, 04:28 AM
Replies:
29
General Discussion
Views:
13,100
Posted By
Dubious
Re: General Discussion
Re: Commodities. Thanks for looking into this. Trying to simulate a "supply-and-demand" economy is never "fun", and in my experience not easy to pull off. Looking forward to seeing the result. ...
Forum:
Approaching Infinity
October 31st, 2014, 02:26 AM
Replies:
29
General Discussion
Views:
13,100
Posted By
Dubious
Re: General Discussion
Found what appears to be a bug (which may only be in the demo):
Same date (41.46.06), reloading save game in sector 6, while still at the station (undocked but no movement):
Commodity:...
Forum:
Approaching Infinity
October 27th, 2014, 01:08 AM
Replies:
29
General Discussion
Views:
13,100
Posted By
Dubious
Re: General Discussion
Indeed, I see that now. So it is much more useful for evasion than combat. Can you swap (install) the cloak in/out during combat? Can you warp while cloaked and appear in the next sector still...
Forum:
Approaching Infinity
October 26th, 2014, 05:59 AM
Replies:
29
General Discussion
Views:
13,100
Posted By
Dubious
Re: General Discussion
Feedback, eh?
Well initially I played some 6k turns on "Easy, no Perma-death" with the Light Explorer just to get a feel for how things work. Ship got crushed by a gang of Gruffs in sector 5. ...
Showing results 26 to 50 of 114
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