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Showing results 26 to 50 of 98
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Posts Made By:
Dravis
Forum:
Space Empires: IV & V
December 7th, 2001, 02:04 AM
Replies:
27
Off Topic Q for Richard
Views:
4,480
Posted By
Dravis
Re: Off Topic Q for Richard
Aron Hall should be #1 because he is.
[edit]Hey cool my # is less that a thousand...
[ 06 December 2001: Message edited by: Dravis ]</p>
Forum:
Space Empires: IV & V
December 7th, 2001, 02:00 AM
Replies:
24
Se IV gold
Views:
5,441
Posted By
Dravis
Re: Se IV gold
Mac here are some of the answers
1. Just Load is as a brand new game
2. I think you will have to pick which MOD to use in the path.txt file like you do now
3. I don't know
4. No
Hope this helps
Forum:
Space Empires: IV & V
December 5th, 2001, 01:39 PM
Replies:
18
Ultimate Mod Over?!?!
Views:
2,313
Posted By
Dravis
Re: Ultimate Mod Over?!?!
How 'bout Ultimate MOD²?
Forum:
Space Empires: IV & V
December 5th, 2001, 01:36 PM
Replies:
43
what are the advantages of TCP/IP
Views:
5,395
Posted By
Dravis
Re: what are the advantages of TCP/IP
For most of us would love to paly TCP/IP when we can but since we usually can't PbW is what to do.
Forum:
Space Empires: IV & V
December 5th, 2001, 01:36 PM
Replies:
43
what are the advantages of TCP/IP
Views:
5,395
Posted By
Dravis
Re: what are the advantages of TCP/IP
For most of us would love to paly TCP/IP when we can but since we usually can't PbW is what we will usually do.
Forum:
Space Empires: IV & V
December 5th, 2001, 01:06 PM
Replies:
6
Ramming Problem
Views:
3,017
Posted By
Dravis
Re: Ramming Problem
Oh yeah, I rember that. That worked especially well when you are organic useing organic armor (no need for repair ships). maby they should count half of the sheilds so ramming isn't so worthless.
Forum:
Space Empires: IV & V
December 5th, 2001, 02:36 AM
Replies:
6
Ramming Problem
Views:
3,017
Posted By
Dravis
Ramming Problem
OK this is really bad. Once one of my transport ships got into combat with a light cruiser. My transport did not have any weapons or cargo so I gave it the order to ram, it had more Sheilds and...
Forum:
Space Empires: IV & V
December 4th, 2001, 11:50 PM
Replies:
18
Ultimate Mod Over?!?!
Views:
2,313
Posted By
Dravis
Re: Ultimate Mod Over?!?!
sniff... http://forum.shrapnelgames.com/images/icons/icon9.gif
Forum:
Space Empires: IV & V
December 4th, 2001, 11:48 PM
Replies:
17
Gifting Planets??
Views:
3,984
Posted By
Dravis
Re: Gifting Planets??
All you need to do is bring a cargo ship and load it with population then jetteson them. bwahahahahaha...
Forum:
Space Empires: IV & V
December 4th, 2001, 11:42 PM
Replies:
6
Ramming Problem
Views:
3,017
Posted By
Dravis
Re: Ramming Problem
I think shields should be counted... Thanks for the info though.
Forum:
Space Empires: IV & V
December 4th, 2001, 01:51 AM
Replies:
89
SEIV GOLD Rebate
Views:
15,541
Posted By
Dravis
Re: SEIV GOLD Rebate
What about the packing slip? it could be coppied but if you limit it to one per household, so that would be very hard.
I personnally don't want to break the SE4 CD.
Forum:
Space Empires: IV & V
September 5th, 2001, 01:38 AM
Replies:
16
PCMod under construction. Permissions needed.
Views:
4,588
Posted By
Dravis
Re: PCMod under construction. Permissions needed.
The Ultimate MOD is only 10% Complete!?!?!? Man it uses enough of my memory as it is! and that will be one BIG download. GOOD!!!!
------------------
Grand Admiral Dravis
------------------...
Forum:
Space Empires: IV & V
August 31st, 2001, 02:15 AM
Replies:
1
subjugation and colonization limitations
Views:
1,751
Posted By
Dravis
Re: subjugation and colonization limitations
Hmm... good strategy. Why don't you submit it to SpaceEmpires.org?
------------------
Grand Admiral Dravis
------------------
<SEIV Code>
L>L* GDX $? Fr! C-- SdS T!+ Sf* Tcp A% M++>M+++++ MpH...
Forum:
Space Empires: IV & V
August 31st, 2001, 01:26 AM
Replies:
28
Tech Council
Views:
5,753
Posted By
Dravis
Re: Tech Council
Then there's always USEfans if everything else fails or we need more space for downloads. I think a 11 person council will be better, so there is enough space for the non-modders. Also I think...
Forum:
Space Empires: IV & V
August 31st, 2001, 01:15 AM
Replies:
30
Please read...
Views:
6,407
Posted By
Dravis
Re: Please read...
SE hymns!!! just think songs of praise to MM...
Forum:
Space Empires: IV & V
August 28th, 2001, 01:23 AM
Replies:
7
Just discovered: Emergency Populsion Pack
Views:
2,653
Posted By
Dravis
Re: Just discovered: Emergency Populsion Pack
And, of course, you can put multiple emergency propulsion components on ships so if you have a baseship you can travel across the galaxy in one turn.
------------------
Grand Admiral Dravis...
Forum:
Space Empires: IV & V
August 28th, 2001, 01:15 AM
Replies:
54
SE4 code
Views:
7,507
Posted By
Dravis
Re: SE4 code
Are you trying to say that for half pluses put X(+)? if not you lost me.
------------------
Grand Admiral Dravis
------------------
<SEIV Code>
L>L* GDX $? Fr! C-- SdS T!+ Sf* Tcp A%...
Forum:
Space Empires: IV & V
August 28th, 2001, 01:07 AM
Replies:
28
Tech Council
Views:
5,753
Posted By
Dravis
Re: Tech Council
Will the site fit in under 1 meg? I don't think so because the site will have to have the MOD available for download. Unless you find another place for the MOD.
------------------
Grand Admiral...
Forum:
Space Empires: IV & V
August 26th, 2001, 07:35 PM
Replies:
7
SE4 works much faster when there is some CD in
Views:
2,407
Posted By
Dravis
Re: SE4 works much faster when there is some CD in
Turn off CD music in the options menu and then restart SE4 (or your computer if necessary).
------------------
Grand Admiral Dravis
------------------
<SEIV Code>
L>L* GDX $? Fr! C-- SdS T!+...
Forum:
Space Empires: IV & V
August 26th, 2001, 07:33 PM
Replies:
54
SE4 code
Views:
7,507
Posted By
Dravis
Re: SE4 code
add a symbol for a half + or - (my +/2 is not very good)
Forum:
Space Empires: IV & V
August 26th, 2001, 07:29 PM
Replies:
3
Empire Age
Views:
1,921
Posted By
Dravis
Re: Empire Age
Hmm... I have noticed it to, but only in simultaneous games. Mebby it is something in the newest Version of SE4.
------------------
Grand Admiral Dravis
------------------
<SEIV Code>
L>L*...
Forum:
Space Empires: IV & V
August 26th, 2001, 07:21 PM
Replies:
28
Tech Council
Views:
5,753
Posted By
Dravis
Re: Tech Council
This will probally be much better than the HB "Universal Tech Council", which I was a part of (it never was finished). I would like to help, how can I (or just can I)?
------------------
Grand...
Forum:
Space Empires: IV & V
August 25th, 2001, 01:12 AM
Replies:
3
Empire Age
Views:
1,921
Posted By
Dravis
Empire Age
What is the point of "empire Age"? Also what are empire experience for?
------------------
Grand Admiral Dravis
--------------------------
<SEIV Code>
L>L* GDX $? Fr! C-- SdS T!+ Sf* Tcp A%...
Forum:
Space Empires: IV & V
August 24th, 2001, 12:32 PM
Replies:
77
SEIV is being Pirated
Views:
13,248
Posted By
Dravis
Re: SEIV is being Pirated
Yes, but I still think those Pirators SHOULD GO TO !*#@ !!!
Forum:
Space Empires: IV & V
August 6th, 2001, 12:02 PM
Replies:
3
Interested in cooperative work on strategy gaming site?
Views:
2,187
Posted By
Dravis
Re: Interested in cooperative work on strategy gaming site?
What kind of help? HTML, reviewing? BTW I like your site, but the rating system needs work. You should make it weighted, so that gameplay, atmosphere or AI the second... And add value to the list.
Showing results 26 to 50 of 98
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