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Showing results 26 to 50 of 180
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Posts Made By:
zircher
Forum:
Total Eclipse
October 25th, 2011, 08:23 PM
Replies:
21
Beta Testers Wanted
Views:
32,468
Posted By
zircher
Re: Beta Testers Wanted
Survived MonkeyCon and on patrol. Any news? :-)
--
TAZ
Forum:
Total Eclipse
October 13th, 2011, 09:39 AM
Replies:
21
Beta Testers Wanted
Views:
32,468
Posted By
zircher
Re: Beta Testers Wanted
Ready and able, Captain. :-)
--
TAZ
Forum:
Total Eclipse
October 4th, 2011, 07:48 PM
Replies:
21
Beta Testers Wanted
Views:
32,468
Posted By
zircher
Re: Beta Testers Wanted
Just a quick status check, "Give me a ping, Vasili."
--
TAZ
Forum:
Total Eclipse
September 23rd, 2011, 07:34 PM
Replies:
5
Hail and well met!
Views:
15,525
Posted By
zircher
Re: Hail and well met!
The 'open call' via Shrapnel's newsletter was a good idea. Well, at least it caught my attention. :-)
I do have a few questions. How will the second wave of play testers get their material? ...
Forum:
Total Eclipse
September 22nd, 2011, 09:17 PM
Replies:
21
Beta Testers Wanted
Views:
32,468
Posted By
zircher
Re: Beta Testers Wanted
Coolness, looking forward to when the beta starts.
--
TAZ
Forum:
Total Eclipse
September 22nd, 2011, 09:39 AM
Replies:
21
Beta Testers Wanted
Views:
32,468
Posted By
zircher
Re: Beta Testers Wanted
Got a group that would be down with the hack and slash and they like new games, but to be honest, I want to challenge you on the solo thing. As a fan and regular user of the Mythic GM Emulator, I'd...
Forum:
Space Empires: IV & V
June 12th, 2006, 01:41 AM
Replies:
102
Abandon SE4?Opinions:Space Empires 5 screen shots?
Views:
20,160
Posted By
zircher
Re: Abandon SE4?Opinions:Space Empires 5 screen sh
If you have not seen these links, they might help to show how DoGA and Metasequoia can be used together to make 3d meshes for games like Star Fury and SEV.
http://www.virmin.com/doga/design_1.htm...
Forum:
Space Empires: IV & V
January 27th, 2006, 01:30 AM
Replies:
48
Lookee what being bored can do.....
Views:
9,485
Posted By
zircher
Re: Lookee what being bored can do.....
Sorry about the delay on this, I missed the reply.
Go to http://www.virmin.com/doga and scroll down a little bit.
When doing the raw export from DoGA to .X, you can have problems with path...
Forum:
Space Empires: IV & V
December 21st, 2005, 11:39 PM
Replies:
48
Lookee what being bored can do.....
Views:
9,485
Posted By
zircher
Re: Lookee what being bored can do.....
No, the glow is an effect of the rendering engine in DoGA. You can have 100% ambient textures in .X models, but nothing with a glowing aura unless the game engine supports that effect. Given what I...
Forum:
Space Empires: IV & V
December 15th, 2005, 01:23 AM
Replies:
77
SEV on Steam?
Views:
9,216
Posted By
zircher
Re: SEV on Steam?
If SEV became a STEAM only product. I'd drop it like a leperous midget. I've had to deal with STEAM in the past when my kids tried (and failed) to install HL. I vowed never ever to touch it again....
Forum:
Space Empires: IV & V
November 28th, 2005, 11:46 PM
Replies:
48
Lookee what being bored can do.....
Views:
9,485
Posted By
zircher
Re: Lookee what being bored can do.....
L2 and L3 are essentially free for the purpose of making images and models for SE4 and SE5. You only have to register L2 or L3 if you want to make movies or if you're a nice guy and want to support...
Forum:
Space Empires: IV & V
November 13th, 2005, 10:42 PM
Replies:
58
SEV How's it look?
Views:
8,493
Posted By
zircher
Re: SEV How\'s it look?
To take that literally, here are the StarFury requirements accorting to Strategy First's site:
System requirements
Windows 98, 2000, ME, XP; Pentium 500Mhz, 32MB RAM; A video card with 3D...
Forum:
Weird Worlds: Return to Infinite Space
November 11th, 2005, 10:52 PM
Replies:
17
Timeless Bauble changed...?
Views:
7,451
Posted By
zircher
Re: Timeless Bauble changed...?
For the science mission, asking for a mirror is very handy.
--
TAZ
Forum:
Weird Worlds: Return to Infinite Space
November 10th, 2005, 10:15 AM
Replies:
21
First Impressions
Views:
7,718
Posted By
zircher
Re: First Impressions
Try right clicking, I seem to remember fire and turn buttons popping up.
--
TAZ
Forum:
Space Empires: IV & V
November 5th, 2005, 07:57 PM
Replies:
22
A preview of what's to come *DELETED*
Views:
4,258
Posted By
zircher
Re: A preview of what\'s to come
"They look so very DOGA."
Be nice. You can learn DoGA CGA in a few minutes, but it takes time to master it and learn how to make it your own.
I could probably point fingers at yours or my...
Forum:
Space Empires: IV & V
November 4th, 2005, 01:37 AM
Replies:
24
Queston about DOGA L3
Views:
6,256
Posted By
zircher
Re: Queston about DOGA L3
You can also use a transparency mask and slider to get varying levels of translucency for a texture. That should give you the ghostly thrust effect.
DoGA is intended for stills and movies. ...
Forum:
Space Empires: IV & V
November 1st, 2005, 03:02 PM
Replies:
58
SEV How's it look?
Views:
8,493
Posted By
zircher
Re: SEV How\'s it look?
So, we can talk about the shining examples of beta testers working together, the successful string of updates, the joyful progress on building custom races, and Malfador's interaction with the...
Forum:
Space Empires: IV & V
October 27th, 2005, 02:17 AM
Replies:
63
Shadow Fleet - PUBLISHED
Views:
8,814
Posted By
zircher
Re: Preview - Shadow Fleet
Good set, I really like the weapon platforms. They're just dripping with menace. The Shadow purists might ask for the pine cone fighters from the series, but that's your call as the author of this...
Forum:
Space Empires: IV & V
October 27th, 2005, 02:03 AM
Replies:
10
OT: Scratchbuilding a fleet
Views:
2,774
Posted By
zircher
Re: OT: Scratchbuilding a fleet
Fun stuff, Starhawk. I had a friend that tried the balsa thing from a different angle. He's pre-fabricate a slew of parts and then build up the ship designs from that. Almost like DoGA CGA done in...
Forum:
Weird Worlds: Return to Infinite Space
October 20th, 2005, 09:30 AM
Replies:
6
WW needs a warning label :)
Views:
2,289
Posted By
zircher
Re: WW needs a warning label :)
I think I can handle addictive game play in bite sized chucnks. :-)
As part of the beta testing crew, did any of you all try your hand at modding it?
--
TAZ
Forum:
Weird Worlds: Return to Infinite Space
October 13th, 2005, 09:30 AM
Replies:
11
Weird Worlds: Return To Infinite Space Is Complete
Views:
6,276
Posted By
zircher
Re: Weird Worlds: Return To Infinite Space Is Complete
Happy day! Do you all have a guesstimate as to how long it will take to get the pre-orders shipped?
--
TAZ
Forum:
Space Empires: IV & V
October 12th, 2005, 08:23 PM
Replies:
10
What do you think of...
Views:
2,161
Posted By
zircher
Re: What do you think of...
It's been tried before with some level of success.
Omnitrend created Breach and then Rules of Engagement. You could fight ship to ship in RoE and when boarding combat happened, you could export...
Forum:
Space Empires: IV & V
October 8th, 2005, 05:21 PM
Replies:
21
creating shipsets
Views:
3,274
Posted By
zircher
Re: creating shipsets
One of the interesting perks to L2 and L3 is that while they are shareware, only the movie rendering feature is disabled. For ship set makers and model designers, the programs are fully functional. ...
Forum:
Weird Worlds: Return to Infinite Space
October 8th, 2005, 04:52 PM
Replies:
2
Any update on the release date?
Views:
4,006
Posted By
zircher
Re: Any update on the release date?
Excellent news, thanks.
--
TAZ
Forum:
Weird Worlds: Return to Infinite Space
October 7th, 2005, 09:25 AM
Replies:
2
Any update on the release date?
Views:
4,006
Posted By
zircher
Any update on the release date?
The subject line says it all.
--
TAZ
Showing results 26 to 50 of 180
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