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Search: Posts Made By: zircher
Forum: Total Eclipse October 25th, 2011, 08:23 PM
Replies: 21
Views: 32,468
Posted By zircher
Re: Beta Testers Wanted

Survived MonkeyCon and on patrol. Any news? :-)
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TAZ
Forum: Total Eclipse October 13th, 2011, 09:39 AM
Replies: 21
Views: 32,468
Posted By zircher
Re: Beta Testers Wanted

Ready and able, Captain. :-)
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TAZ
Forum: Total Eclipse October 4th, 2011, 07:48 PM
Replies: 21
Views: 32,468
Posted By zircher
Re: Beta Testers Wanted

Just a quick status check, "Give me a ping, Vasili."
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TAZ
Forum: Total Eclipse September 23rd, 2011, 07:34 PM
Replies: 5
Views: 15,525
Posted By zircher
Re: Hail and well met!

The 'open call' via Shrapnel's newsletter was a good idea. Well, at least it caught my attention. :-)

I do have a few questions. How will the second wave of play testers get their material? ...
Forum: Total Eclipse September 22nd, 2011, 09:17 PM
Replies: 21
Views: 32,468
Posted By zircher
Re: Beta Testers Wanted

Coolness, looking forward to when the beta starts.
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TAZ
Forum: Total Eclipse September 22nd, 2011, 09:39 AM
Replies: 21
Views: 32,468
Posted By zircher
Question Re: Beta Testers Wanted

Got a group that would be down with the hack and slash and they like new games, but to be honest, I want to challenge you on the solo thing. As a fan and regular user of the Mythic GM Emulator, I'd...
Forum: Space Empires: IV & V June 12th, 2006, 01:41 AM
Replies: 102
Views: 20,160
Posted By zircher
Re: Abandon SE4?Opinions:Space Empires 5 screen sh

If you have not seen these links, they might help to show how DoGA and Metasequoia can be used together to make 3d meshes for games like Star Fury and SEV.

http://www.virmin.com/doga/design_1.htm...
Forum: Space Empires: IV & V January 27th, 2006, 01:30 AM
Replies: 48
Views: 9,485
Posted By zircher
Re: Lookee what being bored can do.....

Sorry about the delay on this, I missed the reply.

Go to http://www.virmin.com/doga and scroll down a little bit.

When doing the raw export from DoGA to .X, you can have problems with path...
Forum: Space Empires: IV & V December 21st, 2005, 11:39 PM
Replies: 48
Views: 9,485
Posted By zircher
Re: Lookee what being bored can do.....

No, the glow is an effect of the rendering engine in DoGA. You can have 100% ambient textures in .X models, but nothing with a glowing aura unless the game engine supports that effect. Given what I...
Forum: Space Empires: IV & V December 15th, 2005, 01:23 AM
Replies: 77
Views: 9,216
Posted By zircher
Re: SEV on Steam?

If SEV became a STEAM only product. I'd drop it like a leperous midget. I've had to deal with STEAM in the past when my kids tried (and failed) to install HL. I vowed never ever to touch it again....
Forum: Space Empires: IV & V November 28th, 2005, 11:46 PM
Replies: 48
Views: 9,485
Posted By zircher
Re: Lookee what being bored can do.....

L2 and L3 are essentially free for the purpose of making images and models for SE4 and SE5. You only have to register L2 or L3 if you want to make movies or if you're a nice guy and want to support...
Forum: Space Empires: IV & V November 13th, 2005, 10:42 PM
Replies: 58
Views: 8,493
Posted By zircher
Re: SEV How\'s it look?

To take that literally, here are the StarFury requirements accorting to Strategy First's site:

System requirements

Windows 98, 2000, ME, XP; Pentium 500Mhz, 32MB RAM; A video card with 3D...
Forum: Weird Worlds: Return to Infinite Space November 11th, 2005, 10:52 PM
Replies: 17
Views: 7,451
Posted By zircher
Re: Timeless Bauble changed...?

For the science mission, asking for a mirror is very handy.
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TAZ
Forum: Weird Worlds: Return to Infinite Space November 10th, 2005, 10:15 AM
Replies: 21
Views: 7,718
Posted By zircher
Re: First Impressions

Try right clicking, I seem to remember fire and turn buttons popping up.
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TAZ
Forum: Space Empires: IV & V November 5th, 2005, 07:57 PM
Replies: 22
Views: 4,258
Posted By zircher
Re: A preview of what\'s to come

"They look so very DOGA."

Be nice. You can learn DoGA CGA in a few minutes, but it takes time to master it and learn how to make it your own.

I could probably point fingers at yours or my...
Forum: Space Empires: IV & V November 4th, 2005, 01:37 AM
Replies: 24
Views: 6,256
Posted By zircher
Re: Queston about DOGA L3

You can also use a transparency mask and slider to get varying levels of translucency for a texture. That should give you the ghostly thrust effect.

DoGA is intended for stills and movies. ...
Forum: Space Empires: IV & V November 1st, 2005, 03:02 PM
Replies: 58
Views: 8,493
Posted By zircher
Re: SEV How\'s it look?

So, we can talk about the shining examples of beta testers working together, the successful string of updates, the joyful progress on building custom races, and Malfador's interaction with the...
Forum: Space Empires: IV & V October 27th, 2005, 02:17 AM
Replies: 63
Views: 8,814
Posted By zircher
Re: Preview - Shadow Fleet

Good set, I really like the weapon platforms. They're just dripping with menace. The Shadow purists might ask for the pine cone fighters from the series, but that's your call as the author of this...
Forum: Space Empires: IV & V October 27th, 2005, 02:03 AM
Replies: 10
Views: 2,774
Posted By zircher
Re: OT: Scratchbuilding a fleet

Fun stuff, Starhawk. I had a friend that tried the balsa thing from a different angle. He's pre-fabricate a slew of parts and then build up the ship designs from that. Almost like DoGA CGA done in...
Forum: Weird Worlds: Return to Infinite Space October 20th, 2005, 09:30 AM
Replies: 6
Views: 2,289
Posted By zircher
Re: WW needs a warning label :)

I think I can handle addictive game play in bite sized chucnks. :-)

As part of the beta testing crew, did any of you all try your hand at modding it?
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TAZ
Forum: Weird Worlds: Return to Infinite Space October 13th, 2005, 09:30 AM
Replies: 11
Views: 6,276
Posted By zircher
Re: Weird Worlds: Return To Infinite Space Is Complete

Happy day! Do you all have a guesstimate as to how long it will take to get the pre-orders shipped?
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TAZ
Forum: Space Empires: IV & V October 12th, 2005, 08:23 PM
Replies: 10
Views: 2,161
Posted By zircher
Re: What do you think of...

It's been tried before with some level of success.

Omnitrend created Breach and then Rules of Engagement. You could fight ship to ship in RoE and when boarding combat happened, you could export...
Forum: Space Empires: IV & V October 8th, 2005, 05:21 PM
Replies: 21
Views: 3,274
Posted By zircher
Re: creating shipsets

One of the interesting perks to L2 and L3 is that while they are shareware, only the movie rendering feature is disabled. For ship set makers and model designers, the programs are fully functional. ...
Forum: Weird Worlds: Return to Infinite Space October 8th, 2005, 04:52 PM
Replies: 2
Views: 4,006
Posted By zircher
Re: Any update on the release date?

Excellent news, thanks.
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TAZ
Forum: Weird Worlds: Return to Infinite Space October 7th, 2005, 09:25 AM
Replies: 2
Views: 4,006
Posted By zircher
Any update on the release date?

The subject line says it all.
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TAZ
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