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Posts Made By:
Spyder
Forum:
Space Empires: IV & V
December 3rd, 2001, 03:00 PM
Replies:
8
Big Announcement tommorow...
Views:
1,670
Posted By
Spyder
Re: Big Announcement tommorow...
Is today tomorrow or tomorrow tomorrow?
Forum:
Space Empires: IV & V
December 1st, 2001, 02:47 AM
Replies:
30
Your History With SEIV
Views:
6,477
Posted By
Spyder
Re: Your History With SEIV
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by TacticDragon:
MOO3 is actually advertised as a "5X" game, the 5th X standing for eXperience. And yes, the...
Forum:
Space Empires: IV & V
November 30th, 2001, 09:56 PM
Replies:
22
eXperience: the 5h X
Views:
4,415
Posted By
Spyder
Re: eXperience: the 5h X
I thought we were talking about the evolution of the game to include the 5th X. I am specifically targetting Space Empires V ideas http://forum.shrapnelgames.com/images/icons/icon7.gif
The idea...
Forum:
Space Empires: IV & V
November 30th, 2001, 07:59 PM
Replies:
22
eXperience: the 5h X
Views:
4,415
Posted By
Spyder
Re: eXperience: the 5h X
Another idea that comes from Civilization (The Boardgame) along with the Civil War idea is the Barbarian Hordes.
In Civilization this is a 5th level calamity. Its basic premise is that the hordes...
Forum:
Space Empires: IV & V
November 30th, 2001, 07:48 PM
Replies:
22
eXperience: the 5h X
Views:
4,415
Posted By
Spyder
Re: eXperience: the 5h X
I think that, generally speaking, boring-time hits at about the same time you hit MEE. At that point, you basically KNOW you'll win, its just a matter of time as you blow away/subjugate all the...
Forum:
Space Empires: IV & V
November 30th, 2001, 06:22 PM
Replies:
19
OT - Kind of
Views:
3,316
Posted By
Spyder
Re: OT - Kind of
KISS (Keep It Simple Stupid)
Make sure that the current section of code WORKS. If its slick and doesn't work, it doesn't do any good. In the words of my Assembly Language Professor (Yep, was a...
Forum:
Space Empires: IV & V
November 30th, 2001, 04:36 PM
Replies:
13
Ending combat
Views:
3,372
Posted By
Spyder
Re: Ending combat
I think that escape should be based upon initiative disparity. If your initiative is significantly higher than another's, then you should be able to escape unharmed. However, the closer together...
Forum:
Space Empires: IV & V
November 30th, 2001, 04:13 PM
Replies:
5
Want a challenge? Try this!
Views:
1,639
Posted By
Spyder
Re: Want a challenge? Try this!
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Nscaler:
Idoit newbie question: whats a PBW?<hr></blockquote>
Play By Web...I think.
Forum:
Space Empires: IV & V
November 30th, 2001, 02:30 AM
Replies:
10
Some Questions
Views:
2,469
Posted By
Spyder
Re: Some Questions
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by DirectorTsaarx:
Actually, since the construction file is calling for system-wide improvement facilities,...
Forum:
Space Empires: IV & V
November 30th, 2001, 02:29 AM
Replies:
10
Some Questions
Views:
2,469
Posted By
Spyder
Re: Some Questions
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Tampa_Gamer:
Spyder - d/l this document
...
Forum:
Space Empires: IV & V
November 30th, 2001, 02:26 AM
Replies:
10
Some Questions
Views:
2,469
Posted By
Spyder
Re: Some Questions
Atrocities, I got your ship set guide the other day...nice job http://forum.shrapnelgames.com/images/icons/icon7.gif
However, I'm currently working on making my race behave, as much as I can,...
Forum:
Space Empires: IV & V
November 29th, 2001, 07:57 PM
Replies:
30
Your History With SEIV
Views:
6,477
Posted By
Spyder
Re: Your History With SEIV
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by TacticDragon:
However, I am very, very excited about MOO3 which will soon hit the market ...
Forum:
Space Empires: IV & V
November 29th, 2001, 04:19 PM
Replies:
10
Some Questions
Views:
2,469
Posted By
Spyder
Re: Some Questions
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Rollo:
I am not sure what you mean by refit planets. If you mean scrapping old facilities to build new ones....
Forum:
Space Empires: IV & V
November 29th, 2001, 04:09 PM
Replies:
30
Your History With SEIV
Views:
6,477
Posted By
Spyder
Re: Your History With SEIV
I'm also a late-comer http://forum.shrapnelgames.com/images/icons/icon7.gif
I've been hooked on Logistical Puzzles (otherwise known as Strategy Games) ever since Empire. I'd been looking for a...
Forum:
Space Empires: IV & V
November 28th, 2001, 10:35 PM
Replies:
10
Some Questions
Views:
2,469
Posted By
Spyder
Some Questions
Question 1
Has anyone written a guide to the various <race>_AI_*.TXT files? There are some things in the default files that leave me with many questions.
Question 2
Has anyone written any...
Forum:
Space Empires: IV & V
March 20th, 2001, 10:45 PM
Replies:
11
War points and black holes
Views:
3,172
Posted By
Spyder
Re: War points and black holes
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
2) Unless you control >10% of the galaxy or are partners with everybody, destroying black...
Forum:
Space Empires: IV & V
March 20th, 2001, 07:09 PM
Replies:
13
genocide vs ground assault
Views:
3,292
Posted By
Spyder
Re: genocide vs ground assault
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
Puke this works fine for one or may be two enemy planets especially their home world, but if they have...
Forum:
Space Empires: IV & V
March 15th, 2001, 03:16 PM
Replies:
19
I find it distressing....
Views:
3,209
Posted By
Spyder
Re: I find it distressing....
Heh...my FAS (Fast Attack Ships) don't even have shields. I DID go back and added one more shield generator to each design (except FAS) and removed all the extra solar sails I had stacked in there...
Forum:
Space Empires: IV & V
March 13th, 2001, 06:41 PM
Replies:
19
I find it distressing....
Views:
3,209
Posted By
Spyder
Re: I find it distressing....
I set those numbers (I think) up to 100%...but, how to use those settings are much less than clear to me...I posted a question about them below.
------------------
Spyder, Chairman of the...
Forum:
Space Empires: IV & V
March 13th, 2001, 05:33 PM
Replies:
19
I find it distressing....
Views:
3,209
Posted By
Spyder
Re: I find it distressing....
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
BTW - only two shield generators on a dreadnought? I usually try to have three, maybe four on...
Forum:
Space Empires: IV & V
March 13th, 2001, 05:26 PM
Replies:
7
Question about initial # of planets setting
Views:
2,051
Posted By
Spyder
Re: Question about initial # of planets setting
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hydraa:
The other thing that seemed to cause me problem is that there is only 104 name in the SystemNames.txt...
Forum:
Space Empires: IV & V
March 13th, 2001, 04:32 PM
Replies:
7
Why in the world.....
Views:
1,887
Posted By
Spyder
Re: Why in the world.....
Now, that makes sense....I raised the system number to 250. I'll look at it. What file is it in?
------------------
Spyder, Chairman of the Arachnid Consortium
Forum:
Space Empires: IV & V
March 13th, 2001, 04:12 PM
Replies:
20
combat modifiers: stealth armor + ECM?
Views:
5,876
Posted By
Spyder
Re: combat modifiers: stealth armor + ECM?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Solar Sails definitely do not stack<HR></BLOCKQUOTE>
Solar Sails don't stack? The text...
Forum:
Space Empires: IV & V
March 13th, 2001, 04:09 PM
Replies:
66
New Features You Would Like to See That Would Have to Be Hard Coded
Views:
11,545
Posted By
Spyder
Re: New Features You Would Like to See That Would Have to Be Hard Coded
Cool! I'll try it. Thanks http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
------------------
Spyder, Chairman of the Arachnid Consortium
Forum:
Space Empires: IV & V
March 13th, 2001, 03:31 PM
Replies:
66
New Features You Would Like to See That Would Have to Be Hard Coded
Views:
11,545
Posted By
Spyder
Re: New Features You Would Like to See That Would Have to Be Hard Coded
Interface comment here.
I would like the screen to return to the system I was at when I told a ship to move out. Currently, you are viewing a system where a ship was produced, you tell the ship...
Showing results 26 to 50 of 195
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