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Search: Posts Made By: Hydraa
Forum: Space Empires: IV & V April 18th, 2001, 05:00 PM
Replies: 5
Views: 1,757
Posted By Hydraa
Map Editor Questions/Enhancements

I thought I would start us a new topic for map editor questions and enhancement requests

Here is my first one

1. Can we turn on the gridlines for the map.

2. We can create systems that...
Forum: Space Empires: IV & V April 18th, 2001, 04:46 PM
Replies: 16
Views: 3,185
Posted By Hydraa
Re: All New Patch v. 1.35 Now Available...

I just tried the map editor. You can only edit maps that have been save 1.31 or later. So to edit earlier maps you need to create a new game in 1.35 or later and then load the old map and save it. ...
Forum: Space Empires: IV & V April 18th, 2001, 04:29 PM
Replies: 16
Views: 3,185
Posted By Hydraa
Re: All New Patch v. 1.35 Now Available...

Upgrading a game in process can be done but can result in unexpected results.

Several people have two (I guess now three) installs of the game due to being in PBEM games that have not patched up...
Forum: Space Empires: IV & V April 18th, 2001, 04:08 PM
Replies: 16
Views: 3,185
Posted By Hydraa
Re: All New Patch v. 1.35 Now Available...

Here is the info for 1.34/1.35 for those who have not been able to down load yet.

ersion History for Space Empires IV
---------------------------------------------------

Version 1.35:
1. ...
Forum: Space Empires: IV & V April 15th, 2001, 12:44 AM
Replies: 4
Views: 1,567
Posted By Hydraa
Re: Happiness

The manual states that the happiness events it speaks of are for a peaceful happiness type. Blood thirsty likes war type stuff to happen. Neutral likes just about nothing. The only happiness for...
Forum: Space Empires: IV & V April 13th, 2001, 06:10 PM
Replies: 14
Views: 2,742
Posted By Hydraa
Re: Scanners to see planets as well

There is a way to keep that info albeit cumbersome. You can right click on the galaxy map then click on a system and record notes on what was there. But I would also like the game to show us that...
Forum: Space Empires: IV & V April 12th, 2001, 06:18 PM
Replies: 32
Views: 5,699
Posted By Hydraa
Re: In need for a few beta testers!

I don't see a way for a derelict ship but there might be a way for a you to have a derelict planet show up with technology.

There is a planet - created event (alas no example of how to use in the...
Forum: Space Empires: IV & V April 11th, 2001, 11:23 PM
Replies: 37
Views: 7,192
Posted By Hydraa
Re: Should large mines be counted as three mines for sweepers?

I did a little testing. Armors that have a greater strength then mines warhead are not hurt by them. This includes Org arm II and scattering armors.

I do not think there are current armors that...
Forum: Space Empires: IV & V April 11th, 2001, 10:20 PM
Replies: 6
Views: 1,952
Posted By Hydraa
Re: Command line options?

You only said multi. You did not say if it was turn based or Simultaneous but it appears to be simultaneous

from the help file under Simultaneous Games


Command Line
As the Host, you can...
Forum: Space Empires: IV & V April 10th, 2001, 07:12 PM
Replies: 10
Views: 2,337
Posted By Hydraa
Re: Unarmed troops make your people happy!

Which Version of the happiness file is that. My Version of 1.30 shows .2 increase for all happiness types and 1.19 shows .1 increase for all happiness types.

If they take away troop happiness...
Forum: Space Empires: IV & V April 10th, 2001, 04:00 PM
Replies: 37
Views: 7,192
Posted By Hydraa
Re: Should large mines be counted as three mines for sweepers?

Shields are not active against mines. However armor is so your mine sacrifice ship would need to be armor heavy and not shield heavy.
Forum: Space Empires: IV & V April 6th, 2001, 09:22 PM
Replies: 10
Views: 3,252
Posted By Hydraa
Re: New cultures mod posted

I seem to remember that it was brought up during the twingalaxies tourney (v1.19) that culture modifiers for production did not do anything. It might be related to that
Forum: Space Empires: IV & V April 6th, 2001, 09:20 PM
Replies: 6
Views: 2,176
Posted By Hydraa
Re: Range Check Error

A couple of questions. Did the null space cannon do more damage to the ship then the ship had or more than its internal damage.
Was there partial armor damage when the null space fired or other...
Forum: Space Empires: IV & V April 5th, 2001, 07:28 PM
Replies: 22
Views: 3,931
Posted By Hydraa
Re: Interesting Items coming out soon...

Actually your replicator is in the crystal tech. A Solar generator - it converts sunlight into resources
Forum: Space Empires: IV & V April 5th, 2001, 05:49 PM
Replies: 3
Views: 1,658
Posted By Hydraa
Re: The ultimate nomadic TEC.

Can not make a planet engine, but you can mod to map to have a planet start in a nebula
Forum: Space Empires: IV & V April 3rd, 2001, 07:33 PM
Replies: 7
Views: 2,355
Posted By Hydraa
Re: Nomadic Resource Problem Solved!!!

Also does this require v1.27 or a change to the settings.txt file to a negative number? When I tested for negative maintaince in 1.30 I did not see a postive amount of resources. I changed...
Forum: Space Empires: IV & V April 3rd, 2001, 06:04 PM
Replies: 4
Views: 1,793
Posted By Hydraa
Re: Help! Giant pbem turn

In a simultaneous game there is not a way to save in the middle. In a turn based pbem there is.

This has been mentioned before and I think it should be addressed again, as I tended to play my...
Forum: Space Empires: IV & V April 2nd, 2001, 05:28 PM
Replies: 6
Views: 1,937
Posted By Hydraa
Re: new race suggestion: Lemmings ?

Tribbles would also have max happiness (unless the klingons are in the game)
Forum: Space Empires: IV & V March 28th, 2001, 09:33 PM
Replies: 24
Views: 3,702
Posted By Hydraa
Re: Technological arms races

I was thinking about adding in individual cloaking items to cloak to higher levels on each individual cloaking type.

It would end up with a ship cloaked against all as long as they had one of...
Forum: Space Empires: IV & V March 28th, 2001, 07:59 PM
Replies: 15
Views: 2,950
Posted By Hydraa
Re: Solar Systems with lots of asteriods but no planets

You contact a alien race through ships, units or planets provided that you can trace a current path to a planet of the alien empire through the current warpoints of the system. If you cannot get to...
Forum: Space Empires: IV & V March 28th, 2001, 01:15 AM
Replies: 15
Views: 2,950
Posted By Hydraa
Re: Solar Systems with lots of asteriods but no planets

I just did a futher test. A empire can stay active even with just a mines left. Once I killed all the mines the empire finally died.
Forum: Space Empires: IV & V March 28th, 2001, 12:40 AM
Replies: 15
Views: 2,950
Posted By Hydraa
Re: Solar Systems with lots of asteriods but no planets

Testing this I noted that you must have planets that are with in view (via) warpoints to maintain contact with another race. I gave away all my planets to my opponent and lost contact with him even...
Forum: Space Empires: IV & V March 28th, 2001, 12:21 AM
Replies: 7
Views: 1,460
Posted By Hydraa
Re: conquered races

Excuse me sir but this lowly corporal begs to differ with the colonel.

I just ran a test in 1.30. I created a 150% resist race and a 50% resist race and gave them the same reproduction rate.
...
Forum: Space Empires: IV & V March 27th, 2001, 09:22 PM
Replies: 18
Views: 2,082
Posted By Hydraa
Re: Colonizing w/ conquored population

The dome is 'raised' or 'lowered' based on if there is any unit of a race there that breathes a different atomsphere.
If you have 7999 units on a huge gas giant and add 1 unit of a race that does...
Forum: Space Empires: IV & V March 27th, 2001, 08:00 PM
Replies: 18
Views: 2,082
Posted By Hydraa
Re: Colonizing w/ conquored population

With limited testing it appears that if your own race is the majority race then you use your races natural decrease else if your race is not in the majority then the other race natural decrease takes...
Showing results 26 to 50 of 121

 
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