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Search: Posts Made By: Admiral Grover
Forum: Space Empires: IV & V October 19th, 2001, 08:52 PM
Replies: 72
Views: 11,475
Posted By Admiral Grover
Re: Psst, over here, I got the latest patch status... shhhh

I know alot of people have most likely already seen this but on another post in this forum Richard said it should be out either Monday or Tuesday.

Regards,

------------------
Admiral Grover...
Forum: Space Empires: IV & V July 26th, 2001, 12:04 PM
Replies: 9
Views: 3,316
Posted By Admiral Grover
Re: Question about resource converters

Speaking of Logistics and Supply Chains, if anyone is interested in a semi-4x game that handles these quite impressively check out Conquest: Frontier Wars. I have currently only played the demo, but...
Forum: Space Empires: IV & V July 7th, 2001, 12:22 AM
Replies: 1
Views: 1,827
Posted By Admiral Grover
New Site

Check out http://admgrover.tripod.com for a new SciFi and SE4 site.

I'm looking for new Race Styles, Mods, Maps, and any other things to post on the site.

Regards,


------------------...
Forum: Space Empires: IV & V June 25th, 2001, 07:11 AM
Replies: 34
Views: 7,756
Posted By Admiral Grover
Re: Bug in 1.41

I have just noticed that when I make a new game, it is saying it can't find several statements in the AI files.

Regards,

------------------
Admiral Grover
-------------------
"There is a...
Forum: Space Empires: IV & V June 23rd, 2001, 03:02 AM
Replies: 9
Views: 2,603
Posted By Admiral Grover
Re: Updated Modpack

Thanks for the speedy reply....I didn't want to try it with my old game in case it messed up any of the AI Players.

Regards

------------------
Admiral Grover
-------------------
"There is a...
Forum: Space Empires: IV & V June 22nd, 2001, 07:48 AM
Replies: 9
Views: 2,603
Posted By Admiral Grover
Updated Modpack

I know this may be fairly early, but when can we expect an updated ModPack for v.1.41.

Regards,

------------------
Admiral Grover
-------------------
"There is a theory which states that if...
Forum: Space Empires: IV & V June 22nd, 2001, 07:46 AM
Replies: 22
Views: 5,416
Posted By Admiral Grover
Re: New Patch!!

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lucanos:
According to my experience Alligience SUBVERTERS have always been able to convert master computers.
...
Forum: Space Empires: IV & V June 14th, 2001, 12:00 AM
Replies: 2
Views: 1,525
Posted By Admiral Grover
Re: Next Patch

*bump*

------------------
Admiral Grover
-------------------
"There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly...
Forum: Space Empires: IV & V June 12th, 2001, 10:27 AM
Replies: 7
Views: 2,597
Posted By Admiral Grover
Mod Pack

I just wanted to send out a big congrats to all involved in the making of the TDM-ModPack. I am currently using is in a game (V 1.35) and am having quite a challenge against the Cue-Cappa (sp). ...
Forum: Space Empires: IV & V June 12th, 2001, 10:22 AM
Replies: 2
Views: 1,525
Posted By Admiral Grover
Next Patch

I was just having a look at Malfador's Website and noticed that on May 11, 2001, they said that the patch would be out in the next couple of weeks. It has been a month and I was wondering if anyone...
Forum: Space Empires: IV & V May 17th, 2001, 11:54 PM
Replies: 25
Views: 10,056
Posted By Admiral Grover
Re: tcp/ip Net Play For Space Empires IV

Actually the list is still there on EGroups. Although it is now Yahoo! Groups. Just search for SE4 and you should find it. There has been several good discussions on it recently, although they do...
Forum: Space Empires: IV & V May 14th, 2001, 11:16 PM
Replies: 12
Views: 3,379
Posted By Admiral Grover
Is this a bug??

Not sure if this is a bug or not but, when designing ships, it is possible to build a ship without any engines. I use 1.35 and the TDM-ModPack.

IMO, this should not happen, ships should be...
Forum: Space Empires: IV & V May 1st, 2001, 08:48 AM
Replies: 20
Views: 4,913
Posted By Admiral Grover
Re: UCP Star Trek Races UPDATED

Atrocities,
What is your new address, your old one doesn't seem to work anymore (the Anglefire one)

BTW, great work on the ship sets, check out my new one in the MODs Section.

Regards,
...
Forum: Space Empires: IV & V May 1st, 2001, 08:40 AM
Replies: 0
Views: 983
Posted By Admiral Grover
New Federation Set

Federation Ship Style V1.0 is again available over in the MODs section.

Questions/Comments welcome.

Regards

------------------
Admiral Grover
-------------------
"There is a theory which...
Forum: Space Empires: IV & V April 26th, 2001, 07:17 PM
Replies: 16
Views: 3,048
Posted By Admiral Grover
Re: Wondering on Star wars star map data

There is an OK map for the Star Wars Galaxy located in the New Jedi Order books...may not be great, but it is a starting point.

------------------
Admiral Grover
-------------------
"There is a...
Forum: Space Empires: IV & V April 18th, 2001, 08:50 AM
Replies: 5
Views: 1,487
Posted By Admiral Grover
Re: Custom strategies ignored in combat simulator?

I would have to agree. Several of my starbases in the simulator and strategic combat don't use the Multiplex ability at all. It is highly annoying when a station can use 6 out of 8 of its weapons...
Forum: Space Empires: IV & V April 11th, 2001, 11:58 PM
Replies: 6
Views: 1,952
Posted By Admiral Grover
Re: Command line options?

I read a while ago that the next patch will actually include support for command line startups.
Hopefully this will solve some of the tediousness involved in PBEM games.

Regards,
Admiral Grover...
Forum: Space Empires: IV & V April 3rd, 2001, 10:16 PM
Replies: 1
Views: 1,383
Posted By Admiral Grover
Federation Ship Set

If anyone is interested, there is a Federation ShipSet over in the MODS Section. It is a few topics down, but it should be there.

Comments & Suggestions are appreciated.

------------------...
Forum: Space Empires: IV & V April 3rd, 2001, 10:14 PM
Replies: 6
Views: 1,991
Posted By Admiral Grover
Re: Troops in PBEM

I normally give my troop transports (which are actually dreadnaughts) PDC's to keep them in the fleet formation. That way once the defences are gone from the planet, the transports can move in and...
Forum: Space Empires: IV & V April 3rd, 2001, 10:11 PM
Replies: 3
Views: 1,741
Posted By Admiral Grover
Re: Stacking the \"Launch Units Remotely\" Command

I have done this in Simultaneous Games....but not in turn based games.

------------------
Admiral Grover
-------------------
"There is a theory which states that if ever anyone discovers...
Forum: Space Empires: IV & V April 1st, 2001, 09:28 AM
Replies: 23
Views: 5,108
Posted By Admiral Grover
Re: Retreat Option

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Will:
I personally don't miss the retreat option. I always found it annoying when I went into combat and the...
Forum: Space Empires: IV & V March 31st, 2001, 04:05 AM
Replies: 15
Views: 2,484
Posted By Admiral Grover
Re: Cloaking and nebulae

I've personnally had no troubles with the shield disrupting effect of nebulae. In fact that is one of my best late game strategies....have all warp points open into the same sector in the nebula...
Forum: Space Empires: IV & V March 31st, 2001, 12:29 AM
Replies: 15
Views: 2,484
Posted By Admiral Grover
Re: Cloaking and nebulae

Actually, In the game I am currently playing, I had a scout in a nebula system and I saw an uncloaked colony ship go through the system. I had the highest scanner on the ship but i have no idea what...
Forum: Space Empires: IV & V March 31st, 2001, 12:07 AM
Replies: 23
Views: 5,108
Posted By Admiral Grover
Retreat Option

I don't know about anyone else, but I would really like to see a retreat option for the tactical combat as it was in SE3, except for one small change......Interdictors.


I think it would add a...
Forum: Space Empires: IV & V March 26th, 2001, 04:59 AM
Replies: 9
Views: 2,131
Posted By Admiral Grover
Re: Modders or Aaron Please read.

This is a great idea.
Maybe make the facility a unique one only found in ruins and really expensive to build (like the planetary shield generator)
Showing results 26 to 50 of 53

 
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