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Showing results 26 to 50 of 53
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Posts Made By:
Admiral Grover
Forum:
Space Empires: IV & V
October 19th, 2001, 08:52 PM
Replies:
72
Psst, over here, I got the latest patch status... shhhh
Views:
11,475
Posted By
Admiral Grover
Re: Psst, over here, I got the latest patch status... shhhh
I know alot of people have most likely already seen this but on another post in this forum Richard said it should be out either Monday or Tuesday.
Regards,
------------------
Admiral Grover...
Forum:
Space Empires: IV & V
July 26th, 2001, 12:04 PM
Replies:
9
Question about resource converters
Views:
3,316
Posted By
Admiral Grover
Re: Question about resource converters
Speaking of Logistics and Supply Chains, if anyone is interested in a semi-4x game that handles these quite impressively check out Conquest: Frontier Wars. I have currently only played the demo, but...
Forum:
Space Empires: IV & V
July 7th, 2001, 12:22 AM
Replies:
1
New Site
Views:
1,827
Posted By
Admiral Grover
New Site
Check out http://admgrover.tripod.com for a new SciFi and SE4 site.
I'm looking for new Race Styles, Mods, Maps, and any other things to post on the site.
Regards,
------------------...
Forum:
Space Empires: IV & V
June 25th, 2001, 07:11 AM
Replies:
34
Bug in 1.41
Views:
7,756
Posted By
Admiral Grover
Re: Bug in 1.41
I have just noticed that when I make a new game, it is saying it can't find several statements in the AI files.
Regards,
------------------
Admiral Grover
-------------------
"There is a...
Forum:
Space Empires: IV & V
June 23rd, 2001, 03:02 AM
Replies:
9
Updated Modpack
Views:
2,603
Posted By
Admiral Grover
Re: Updated Modpack
Thanks for the speedy reply....I didn't want to try it with my old game in case it messed up any of the AI Players.
Regards
------------------
Admiral Grover
-------------------
"There is a...
Forum:
Space Empires: IV & V
June 22nd, 2001, 07:48 AM
Replies:
9
Updated Modpack
Views:
2,603
Posted By
Admiral Grover
Updated Modpack
I know this may be fairly early, but when can we expect an updated ModPack for v.1.41.
Regards,
------------------
Admiral Grover
-------------------
"There is a theory which states that if...
Forum:
Space Empires: IV & V
June 22nd, 2001, 07:46 AM
Replies:
22
New Patch!!
Views:
5,416
Posted By
Admiral Grover
Re: New Patch!!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lucanos:
According to my experience Alligience SUBVERTERS have always been able to convert master computers.
...
Forum:
Space Empires: IV & V
June 14th, 2001, 12:00 AM
Replies:
2
Next Patch
Views:
1,525
Posted By
Admiral Grover
Re: Next Patch
*bump*
------------------
Admiral Grover
-------------------
"There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly...
Forum:
Space Empires: IV & V
June 12th, 2001, 10:27 AM
Replies:
7
Mod Pack
Views:
2,597
Posted By
Admiral Grover
Mod Pack
I just wanted to send out a big congrats to all involved in the making of the TDM-ModPack. I am currently using is in a game (V 1.35) and am having quite a challenge against the Cue-Cappa (sp). ...
Forum:
Space Empires: IV & V
June 12th, 2001, 10:22 AM
Replies:
2
Next Patch
Views:
1,525
Posted By
Admiral Grover
Next Patch
I was just having a look at Malfador's Website and noticed that on May 11, 2001, they said that the patch would be out in the next couple of weeks. It has been a month and I was wondering if anyone...
Forum:
Space Empires: IV & V
May 17th, 2001, 11:54 PM
Replies:
25
tcp/ip Net Play For Space Empires IV
Views:
10,056
Posted By
Admiral Grover
Re: tcp/ip Net Play For Space Empires IV
Actually the list is still there on EGroups. Although it is now Yahoo! Groups. Just search for SE4 and you should find it. There has been several good discussions on it recently, although they do...
Forum:
Space Empires: IV & V
May 14th, 2001, 11:16 PM
Replies:
12
Is this a bug??
Views:
3,379
Posted By
Admiral Grover
Is this a bug??
Not sure if this is a bug or not but, when designing ships, it is possible to build a ship without any engines. I use 1.35 and the TDM-ModPack.
IMO, this should not happen, ships should be...
Forum:
Space Empires: IV & V
May 1st, 2001, 08:48 AM
Replies:
20
UCP Star Trek Races UPDATED
Views:
4,913
Posted By
Admiral Grover
Re: UCP Star Trek Races UPDATED
Atrocities,
What is your new address, your old one doesn't seem to work anymore (the Anglefire one)
BTW, great work on the ship sets, check out my new one in the MODs Section.
Regards,
...
Forum:
Space Empires: IV & V
May 1st, 2001, 08:40 AM
Replies:
0
New Federation Set
Views:
983
Posted By
Admiral Grover
New Federation Set
Federation Ship Style V1.0 is again available over in the MODs section.
Questions/Comments welcome.
Regards
------------------
Admiral Grover
-------------------
"There is a theory which...
Forum:
Space Empires: IV & V
April 26th, 2001, 07:17 PM
Replies:
16
Wondering on Star wars star map data
Views:
3,048
Posted By
Admiral Grover
Re: Wondering on Star wars star map data
There is an OK map for the Star Wars Galaxy located in the New Jedi Order books...may not be great, but it is a starting point.
------------------
Admiral Grover
-------------------
"There is a...
Forum:
Space Empires: IV & V
April 18th, 2001, 08:50 AM
Replies:
5
Custom strategies ignored in combat simulator?
Views:
1,487
Posted By
Admiral Grover
Re: Custom strategies ignored in combat simulator?
I would have to agree. Several of my starbases in the simulator and strategic combat don't use the Multiplex ability at all. It is highly annoying when a station can use 6 out of 8 of its weapons...
Forum:
Space Empires: IV & V
April 11th, 2001, 11:58 PM
Replies:
6
Command line options?
Views:
1,952
Posted By
Admiral Grover
Re: Command line options?
I read a while ago that the next patch will actually include support for command line startups.
Hopefully this will solve some of the tediousness involved in PBEM games.
Regards,
Admiral Grover...
Forum:
Space Empires: IV & V
April 3rd, 2001, 10:16 PM
Replies:
1
Federation Ship Set
Views:
1,383
Posted By
Admiral Grover
Federation Ship Set
If anyone is interested, there is a Federation ShipSet over in the MODS Section. It is a few topics down, but it should be there.
Comments & Suggestions are appreciated.
------------------...
Forum:
Space Empires: IV & V
April 3rd, 2001, 10:14 PM
Replies:
6
Troops in PBEM
Views:
1,991
Posted By
Admiral Grover
Re: Troops in PBEM
I normally give my troop transports (which are actually dreadnaughts) PDC's to keep them in the fleet formation. That way once the defences are gone from the planet, the transports can move in and...
Forum:
Space Empires: IV & V
April 3rd, 2001, 10:11 PM
Replies:
3
Stacking the "Launch Units Remotely" Command
Views:
1,741
Posted By
Admiral Grover
Re: Stacking the \"Launch Units Remotely\" Command
I have done this in Simultaneous Games....but not in turn based games.
------------------
Admiral Grover
-------------------
"There is a theory which states that if ever anyone discovers...
Forum:
Space Empires: IV & V
April 1st, 2001, 09:28 AM
Replies:
23
Retreat Option
Views:
5,108
Posted By
Admiral Grover
Re: Retreat Option
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Will:
I personally don't miss the retreat option. I always found it annoying when I went into combat and the...
Forum:
Space Empires: IV & V
March 31st, 2001, 04:05 AM
Replies:
15
Cloaking and nebulae
Views:
2,484
Posted By
Admiral Grover
Re: Cloaking and nebulae
I've personnally had no troubles with the shield disrupting effect of nebulae. In fact that is one of my best late game strategies....have all warp points open into the same sector in the nebula...
Forum:
Space Empires: IV & V
March 31st, 2001, 12:29 AM
Replies:
15
Cloaking and nebulae
Views:
2,484
Posted By
Admiral Grover
Re: Cloaking and nebulae
Actually, In the game I am currently playing, I had a scout in a nebula system and I saw an uncloaked colony ship go through the system. I had the highest scanner on the ship but i have no idea what...
Forum:
Space Empires: IV & V
March 31st, 2001, 12:07 AM
Replies:
23
Retreat Option
Views:
5,108
Posted By
Admiral Grover
Retreat Option
I don't know about anyone else, but I would really like to see a retreat option for the tactical combat as it was in SE3, except for one small change......Interdictors.
I think it would add a...
Forum:
Space Empires: IV & V
March 26th, 2001, 04:59 AM
Replies:
9
Modders or Aaron Please read.
Views:
2,131
Posted By
Admiral Grover
Re: Modders or Aaron Please read.
This is a great idea.
Maybe make the facility a unique one only found in ruins and really expensive to build (like the planetary shield generator)
Showing results 26 to 50 of 53
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