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Search: Posts Made By: thejeff
Forum: Dominions 3: The Awakening January 25th, 2012, 07:11 PM
Replies: 2
Views: 1,595
Posted By thejeff
Re: bug/map prob?

It generally comes from regenerating a map with same game name. It overwrites the picture but not the map file or something like that.

Either use a new game name or delete the old one before...
Forum: Dominions 3: The Awakening January 10th, 2012, 06:51 AM
Replies: 18
Views: 6,631
Posted By thejeff
Re: Global Enchantments

You can't find the actual caster ID numbers, but commanders are listed in unit ID order, both in the regular province screen and the army setup screen, so you can know relative order.
Forum: Dominions 3: The Awakening January 9th, 2012, 06:16 PM
Replies: 23
Views: 11,957
Posted By thejeff
Re: Murdering Winter

It is randomly either in caster ID order or reverse ID order, which is effectively random for most purposes. There are ways to abuse this, of course.
Forum: Dominions 3: The Awakening January 2nd, 2012, 10:36 PM
Replies: 17
Views: 4,512
Posted By thejeff
Re: Ring of Earth

CBM.
It's a replacement Earth booster for Blood Stones.

It has the same abilities as the unique Boots of Antaeus, but uses a different slot, so that earth still has 2 boosters.
Forum: Dominions 3: The Awakening December 28th, 2011, 04:58 PM
Replies: 20
Views: 7,629
Posted By thejeff
Re: Any mod suggestions for a returning player

The various versions of the BetterIndependents mod.
They raise the cost of many of the less useful independents (either in gold or resources) to the point where the AI won't by them. This means...
Forum: Dominions 3: The Awakening December 18th, 2011, 06:48 PM
Replies: 11
Views: 6,091
Posted By thejeff
Re: Glorious Victory! Followed by a strategic withdrawal

I think it originally was. Or usually was.
There was a patch that fixed that and afterwards the bug still happened but now it happened in SP too. I think it's rarer now, so it may be that one cause...
Forum: Dominions 3: The Awakening December 12th, 2011, 07:22 PM
Replies: 18
Views: 5,314
Posted By thejeff
Re: OT - Books???

Be aware that The Dark Tower series becomes much more horror than scifi/fantasy/western as it goes along. I loved the first few and lost interest as I went along.

Zelazny is wonderful. Lords of...
Forum: Dominions 3: The Awakening December 9th, 2011, 07:23 PM
Replies: 37
Views: 11,421
Posted By thejeff
Re: 25% autoroute question

Ohhhh... :confused:

OK, well I've played quite a few SP random games with various races. I am under the distinct impression that I tended to get either 1 or 2, more pertinently, they were always...
Forum: Dominions 3: The Awakening December 1st, 2011, 08:44 PM
Replies: 29
Views: 9,477
Posted By thejeff
Re: OT: Chess

Wait. The rules of chess have changed since you were a kid? How old are you?
Forum: Dominions 3: The Awakening November 30th, 2011, 11:07 PM
Replies: 107
Views: 37,855
Posted By thejeff
Re: House Rules against the AI

Isn't a lot of the fluff for MA Ermor about using Death magic to hold back the Death unleashed at the end of EA Ermor? You could definitely spin that into at least a neutral rp.

Of course,...
Forum: Dominions 3: The Awakening November 28th, 2011, 08:09 PM
Replies: 107
Views: 37,855
Posted By thejeff
Re: House Rules against the AI

In other words the strategy to beat the AI with limits on research (whether none or 1/lab) is to use strategies that don't rely on research. High bless sacreds or maybe SC pretenders.
It probably...
Forum: Dominions 3: The Awakening November 27th, 2011, 05:02 PM
Replies: 25
Views: 7,271
Posted By thejeff
Re: What am I doing wrong?

Using thugs against the AI is different than against players. Players will kill your thugs whatever you do, generally sending something specifically designed to do so, whether be targeting specific...
Forum: Dominions 3: The Awakening November 26th, 2011, 04:29 PM
Replies: 107
Views: 37,855
Posted By thejeff
Re: House Rules against the AI

I haven't done this, but I'd assume the technique is to have fast expansion which doesn't rely on research, then lever that expansion into lots of labs.
Unless you start with an awake research...
Forum: Dominions 3: The Awakening November 22nd, 2011, 07:08 PM
Replies: 12
Views: 4,433
Posted By thejeff
Re: When can I first use my God for fighting?

The other thing you can do with some of the titans, especially if you've given them Dom 9+ for Awe is to wait a couple turns and forge them basic equipment. Shield, Armor, maybe a weapon if the...
Forum: Dominions 3: The Awakening November 20th, 2011, 07:38 PM
Replies: 8
Views: 2,511
Posted By thejeff
Re: Casting Earthquake with an Ancestor Smith

Put some boots on a E2 Smith and he can cast Summon EarthPower and EarthQuake on round 2 with an extra gem. Of course, you really want EarthQuake to go off on round 1 before defenses go up.

Use a...
Forum: Dominions 3: The Awakening November 15th, 2011, 05:45 PM
Replies: 29
Views: 6,027
Posted By thejeff
Re: Does Temple Boost Holy for Call God?

Note that the quote only applies to failed checks in a province containing enemy dominion.

If that is true, then it shouldn't matter how far from the front your temple is in your ideal situation....
Forum: Dominions 3: The Awakening November 13th, 2011, 06:55 PM
Replies: 17
Views: 5,791
Posted By thejeff
Re: Mage/Commander Numbering Questions

Yes. They are shown in order, even for combined attacks.

The numbers for new units are not strictly incremented. I believe dead units numbers are reused, except for those who can be brought back,...
Forum: Dominions 3: The Awakening November 11th, 2011, 09:06 PM
Replies: 599
Views: 210,635
Posted By thejeff
Re: Conquest of Elysium 3 dev log

That's somewhat disturbing, since by far the best way to have the modding available is to build it in from the start.
Forum: Dominions 3: The Awakening November 8th, 2011, 07:34 PM
Replies: 29
Views: 6,027
Posted By thejeff
Re: Does Temple Boost Holy for Call God?

I think the "friendly" distinction really meant "owned".
That is, a stealth preacher in enemy territory does not have his H level boosted by enemy temples.

At least I don't think so. I haven't...
Forum: Dominions 3: The Awakening October 28th, 2011, 05:08 PM
Replies: 42
Views: 16,546
Posted By thejeff
Re: Fatigue 100- ?

You have an increased chance of criticals with any fatigue. You pass out at 100 and fatigue converts into damage over 200.
Mages are perfectly willing to cast spells that cast more than 100 fatigue,...
Forum: Dominions 3: The Awakening October 26th, 2011, 06:11 PM
Replies: 21
Views: 5,137
Posted By thejeff
Re: Assailed by heroes

The griffin knight definitely has flying and I believe he is scripted to attack commanders (or possibly mages?)

Spreading out your infantry & archers as suggested won't help. Instead bury your...
Forum: Dominions 3: The Awakening October 22nd, 2011, 10:09 AM
Replies: 11
Views: 4,663
Posted By thejeff
Re: Moving from Windows to Linux Question

You could also contact Shrapnel and see if they can help you out.
I don't really see why they wouldn't be willing to let you have both versions.
The worst they can say is no.
Forum: Dominions 3: The Awakening October 18th, 2011, 04:59 PM
Replies: 3
Views: 2,230
Posted By thejeff
Re: Banner driven Morale

It doesn't stack, I think. Morale boosts up to the standard bonus. I assume it eventually drops back down if moved away from any standards.

What it's really good for is countering fear, since it...
Forum: Dominions 3: The Awakening October 17th, 2011, 09:43 PM
Replies: 12
Views: 5,168
Posted By thejeff
Re: How do I get blood slaves back in my pocket?

If a leader retreats on the battlefield all the blood slaves die and are lost.[/QUOTE]

Not if the battle is won. At least in some cases the slaves survive as units.
There's no way to turn them...
Forum: Dominions 3: The Awakening October 8th, 2011, 08:35 PM
Replies: 98
Views: 18,375
Posted By thejeff
Re: Whoah theres a lot of micro management in this game

I think "killing them" was for globals.

Kill the caster, the global goes away. Often tricky without just destroying the nation.
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