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Showing results 26 to 50 of 111
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Posts Made By:
Lupusman
Forum:
Space Empires: IV & V
June 6th, 2002, 02:21 AM
Replies:
9
Basic questions....
Views:
2,297
Posted By
Lupusman
Re: Basic questions....
If I may, skulky,
is it the kilometers per hour that the construction crew's steam roller was going?
[ June 06, 2002, 01:25: Message edited by: Lupusman ]
Forum:
Space Empires: IV & V
June 5th, 2002, 01:30 AM
Replies:
9
question about the culture-thing
Views:
2,446
Posted By
Lupusman
Re: question about the culture-thing
Part of it is luck, and the other part is making sure you have friendly neighbors, but so far I'm two of two while playing religious. Just have to take low key until the Talisman arrives, that's all.
Forum:
Space Empires: IV & V
June 2nd, 2002, 11:54 PM
Replies:
9
question about the culture-thing
Views:
2,446
Posted By
Lupusman
Re: question about the culture-thing
Actually, with the religious Talisman, the beserker advantage only increases the defensive half, since you'll hit every time anuway. At that point, the 10% happiness would be a better choice.
Forum:
Space Empires: IV & V
May 25th, 2002, 04:57 AM
Replies:
53
OT: Star Wars Episode 2...
Views:
9,727
Posted By
Lupusman
Re: OT: Star Wars Episode 2...
"they were infact fans of fictional literature about hay-soos, the guy the romans nailed to a tree"
Was this comment worth the time to write? Cause you sure didn't impress me with this remark.
Forum:
Space Empires: IV & V
May 23rd, 2002, 09:21 PM
Replies:
40
Who let the dogs out?
Views:
6,497
Posted By
Lupusman
Re: Who let the dogs out?
I'm not trained, but I think I could be included too.
Forum:
Space Empires: IV & V
May 11th, 2002, 02:23 AM
Replies:
22
Jar Jar Binks Must Die!
Views:
4,650
Posted By
Lupusman
Re: Jar Jar Binks Must Die!
Actually, even if you remove him from the movie, it really wasn't all that good.
Too many cliche and stupid things:
Darth maul - ooh, is that the devil?
Anniken - I wonder what this button does?...
Forum:
Space Empires: IV & V
May 8th, 2002, 05:04 AM
Replies:
68
Important notice for PBW Users.
Views:
9,759
Posted By
Lupusman
Re: Important notice for PBW Users.
It's, it's, it's down!
Now, where is that gun of mine?
Ah, here it is . . click, click, clickclickclick
Dammit!
Anyone out there got bullets for a 30-06?
Forum:
Space Empires: IV & V
April 25th, 2002, 04:34 AM
Replies:
70
SE4 Strategy - An Art or a Science?
Views:
11,414
Posted By
Lupusman
Re: SE4 Strategy - An Art or a Science?
Having a ally that can't fight worth crap is also a downer. One has to choose friends wisely.
(cough, cough, Italians)
Forum:
Space Empires: IV & V
April 13th, 2002, 02:35 AM
Replies:
39
Official statement of cheating on PBW.
Views:
8,772
Posted By
Lupusman
Re: Official statement of cheating on PBW.
How do we know that this same cheater did not just create a new user name? Perhaps toning down the cheat a little so as not to be noticed.
Forum:
Space Empires: IV & V
March 24th, 2002, 03:42 AM
Replies:
67
Disturbing Facts
Views:
10,613
Posted By
Lupusman
Re: Disturbing Facts
Just for people's info, I just searched through Kazaa for any Space Empires game, and found nothing. Found Stars! though, crappy game . .
And just to tell Shrapnel, if you are going by patch...
Forum:
Space Empires: IV & V
July 14th, 2001, 07:55 PM
Replies:
9
Small Afterburnner
Views:
2,425
Posted By
Lupusman
Re: Small Afterburnner
Sort of on purpose.
An AI player which I was friendly with suddenly decided to attack me. I usually blockade my warp points, but it already had a fleet in one of my loosely defended systems. I had a...
Forum:
Space Empires: IV & V
July 13th, 2001, 05:25 PM
Replies:
9
Small Afterburnner
Views:
2,425
Posted By
Lupusman
Re: Small Afterburnner
Actually, fighters with all engines, and no weapons ARE good for something.
Build a small amount on a planet. If the planet gets attacked, they get launched, and the attack ships chase after the...
Forum:
Space Empires: IV & V
July 13th, 2001, 04:01 AM
Replies:
50
game idea: junkyard wars
Views:
10,439
Posted By
Lupusman
Re: game idea: junkyard wars
I don't get it.
If the turns are processed with a False setting, no AR levels can be found, right?
Also, if a player does build a research center, won't it just cause an error with the turn.
...
Forum:
Space Empires: IV & V
July 12th, 2001, 08:00 PM
Replies:
50
game idea: junkyard wars
Views:
10,439
Posted By
Lupusman
Re: game idea: junkyard wars
I missed that one too. Thanks.
I've noticed that most tech levels stay fairly low, as you can't jump levels. I've found this is most pronounced in the weapon techs. Rarely do I get higher than...
Forum:
Space Empires: IV & V
July 12th, 2001, 07:43 PM
Replies:
18
Help - I've fallen and I can't get up!
Views:
4,175
Posted By
Lupusman
Re: Help - I\'ve fallen and I can\'t get up!
What happens if there is a new attack ship built in that system? Will it get orders to attack the colonizer, or will it ignore it like the others?
Forum:
Space Empires: IV & V
July 12th, 2001, 07:08 PM
Replies:
18
Help - I've fallen and I can't get up!
Views:
4,175
Posted By
Lupusman
Re: Help - I\'ve fallen and I can\'t get up!
Isn't it because the ships already have orders to go through the warp point (and not attack the colony ship), but they can't go through the warp because it is blocked. Since they don't have orders to...
Forum:
Space Empires: IV & V
July 11th, 2001, 10:36 PM
Replies:
30
newtonian motion
Views:
6,383
Posted By
Lupusman
Re: newtonian motion
Physics humor. Is that horrible or what! http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Forum:
Space Empires: IV & V
July 11th, 2001, 08:30 PM
Replies:
50
game idea: junkyard wars
Views:
10,439
Posted By
Lupusman
Re: game idea: junkyard wars
OK, so I'm in the game.
Do we have to modify our files somehow in order to play? Spefically askking about the no research thing, as I couldn't find out how to do that without removing Research...
Forum:
Space Empires: IV & V
May 13th, 2001, 06:01 AM
Replies:
18
SETI - Off Topic
Views:
3,548
Posted By
Lupusman
Re: SETI - Off Topic
Guess it would take me a while to catch up. I only have 57. Go ahead and laugh, my old 166 clunker does the best it can.
Who seriously thinks that they'll find something though? (Or if they do, that...
Forum:
Space Empires: IV & V
May 7th, 2001, 01:47 AM
Replies:
37
Opinions wanted on new tech (Pirate Mod)
Views:
7,073
Posted By
Lupusman
Re: Opinions wanted on new tech (Pirate Mod)
Not as intended? Excuuuse me! All I did was play. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
I just wanted to tell you that 'if' you pick both pirate and nomad, some components come...
Forum:
Space Empires: IV & V
May 7th, 2001, 01:33 AM
Replies:
6
New style of tech tree
Views:
2,087
Posted By
Lupusman
Re: New style of tech tree
What he means (I think) is to get a facility to produce tech specific research points.
Which, is not possible to do.
Forum:
Space Empires: IV & V
May 6th, 2001, 05:33 AM
Replies:
37
Opinions wanted on new tech (Pirate Mod)
Views:
7,073
Posted By
Lupusman
Re: Opinions wanted on new tech (Pirate Mod)
Ok, I didn't really go through all the postings about this so sorry about the repeats.
I have to say that what you did was pretty good. By that I mean, making enough changes so that the entire...
Forum:
Space Empires: IV & V
May 1st, 2001, 11:50 PM
Replies:
9
Hey check this out
Views:
2,351
Posted By
Lupusman
Re: Hey check this out
SUCKER! Hahaha
Forum:
Space Empires: IV & V
April 25th, 2001, 10:18 PM
Replies:
96
Game Stories
Views:
13,655
Posted By
Lupusman
Re: Game Stories
Pretty good writing there BD.
Forum:
Space Empires: IV & V
April 25th, 2001, 08:24 PM
Replies:
7
20000 Poster is me!
Views:
2,020
Posted By
Lupusman
Re: 20000 Poster is me!
Hey! You want to get beat down or what! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Showing results 26 to 50 of 111
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