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Showing results 26 to 50 of 213
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Posts Made By:
WhiteHojo
Forum:
Space Empires: IV & V
June 17th, 2004, 11:11 PM
Replies:
11
HELP! SE4Gold - which EXTRAS to add?
Views:
3,475
Posted By
WhiteHojo
Re: HELP! SE4Gold - which EXTRAS to add?
<font size="2" face="sans-serif, arial, verdana">There are what appears to be 3 pages of links at spaceempires.net that list Image Mod as the beggining of their name... should i DL ALL of them? Is...
Forum:
Space Empires: IV & V
June 17th, 2004, 02:28 AM
Replies:
11
HELP! SE4Gold - which EXTRAS to add?
Views:
3,475
Posted By
WhiteHojo
HELP! SE4Gold - which EXTRAS to add?
just got the Gold in the mail... installed it and added the 1.94(?) patch (latest one I could find, whatever the number)... I then found the 'extras' section of the CD... I DL'd & installed the...
Forum:
Space Empires: IV & V
June 16th, 2004, 02:53 PM
Replies:
26
Just bought SEIV Gold... can't wait to start playing PBW
Views:
5,919
Posted By
WhiteHojo
Re: Just bought SEIV Gold... can\'t wait to start playing PBW
Texas College Nicknames & Sloguns...
UT, Hook 'em horns & T-Sip = University of Texas (Austin)
Guns Up! & Red Raiders = Texas Tech University (Lubbock)
Aggies! & Gig'em! = Texas A&M University...
Forum:
Space Empires: IV & V
June 15th, 2004, 05:09 PM
Replies:
26
Just bought SEIV Gold... can't wait to start playing PBW
Views:
5,919
Posted By
WhiteHojo
Re: Just bought SEIV Gold... can\'t wait to start playing PBW
Well at least you're not a stinking Aggie http://forum.shrapnelgames.com/images/icons/icon10.gif
Guns UP!!
Forum:
Space Empires: IV & V
June 14th, 2004, 07:44 PM
Replies:
26
Just bought SEIV Gold... can't wait to start playing PBW
Views:
5,919
Posted By
WhiteHojo
Re: Just bought SEIV Gold... can\'t wait to start playing PBW
Damn T-Sip!!!
Guns Up!!!
Forum:
Space Empires: IV & V
June 10th, 2004, 08:50 PM
Replies:
629
Rise of the Remorhaz Society
Views:
184,500
Posted By
WhiteHojo
Re: Rise of the Remorhaz Society
again, excellent story... You should get paid by the company for this - seems I'm not the only one who's forked out $45 plus S&H based on this story... and I already HAVE the old SE4 ...
Forum:
Space Empires: IV & V
June 9th, 2004, 07:30 PM
Replies:
629
Rise of the Remorhaz Society
Views:
184,500
Posted By
WhiteHojo
Re: Rise of the Remorhaz Society
I should have said in my 1st post - Its pretty enjoyable so far -
Forum:
Space Empires: IV & V
June 9th, 2004, 05:40 PM
Replies:
629
Rise of the Remorhaz Society
Views:
184,500
Posted By
WhiteHojo
Re: Rise of the Remorhaz Society
hey - this looks like the same AAR that I'm reading over at the FOF Dynasty forum... is it?
if so, should I start reading over here or do both threads contain the same info?
I'm up to the part...
Forum:
Space Empires: IV & V
June 9th, 2004, 05:35 PM
Replies:
16
What's good these days?
Views:
4,220
Posted By
WhiteHojo
Re: What\'s good these days?
AIC mod - is it compatable w/say the TDM mod? that is will they screw each other up if I try to install both?
I've also been gone a long long time and keep trying to talk myself back into playing...
Forum:
Space Empires: IV & V
May 21st, 2001, 09:47 PM
Replies:
21
Pirates & Nomads update
Views:
5,121
Posted By
WhiteHojo
Re: Pirates & Nomads update
my god!!! You guys have been busy since I've been away... not only has the pirate mod apparently taken off, ya'll have made considerable progress on the nomad as well?
Not to mention that SJ has...
Forum:
Space Empires: IV & V
April 2nd, 2001, 04:16 PM
Replies:
809
A pirates life for me...
Views:
76,940
Posted By
WhiteHojo
Re: A pirates life for me...
SJ - you have done one hell of a job on the little pirate idea. I finally have a break w/my work and I hope to be able to try out the "Pirate Mod" this week. Your changes look promissing and w/all...
Forum:
Space Empires: IV & V
March 24th, 2001, 04:58 AM
Replies:
2
Special
Views:
1,358
Posted By
WhiteHojo
Re: Special
Thanks for this - I always like the feel of new unknown system names in my games - makes me feel like I'm actually discovering a NEW system...
------------------
Character is best defined as that...
Forum:
Space Empires: IV & V
March 23rd, 2001, 10:00 PM
Replies:
809
A pirates life for me...
Views:
76,940
Posted By
WhiteHojo
Re: A pirates life for me...
My god!!! leave for a week and the ole Pirate thread jumps above 200... lots of good info and I've seen lots of progress made toward an actual Pirate Mod has been made - nice work SJ and the rest of...
Forum:
Space Empires: IV & V
March 15th, 2001, 08:37 PM
Replies:
809
A pirates life for me...
Views:
76,940
Posted By
WhiteHojo
Re: A pirates life for me...
Lots of good ideas being tossed around here lately... hope it keeps up but I'll be gone and off the Boards for about a week - business trip. Keep up the thoughts.
Hojo
------------------...
Forum:
Space Empires: IV & V
March 14th, 2001, 08:56 PM
Replies:
809
A pirates life for me...
Views:
76,940
Posted By
WhiteHojo
Re: A pirates life for me...
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Um, we are going to have to edit all of the .emp files anyways, to give them either colony ship...
Forum:
Space Empires: IV & V
March 14th, 2001, 07:47 PM
Replies:
10
Has Anyone ever successfully added a new Racial Trait?
Views:
2,831
Posted By
WhiteHojo
Has Anyone ever successfully added a new Racial Trait?
well, have you?
anyone who could be of a little assistance here would be remembered in my will.
All my attempts at adding a racial trait to the file results in the game being unable to load an...
Forum:
Space Empires: IV & V
March 14th, 2001, 07:08 PM
Replies:
809
A pirates life for me...
Views:
76,940
Posted By
WhiteHojo
Re: A pirates life for me...
Nit - yep, same here
what exactly are .emp files and how do you read em?
------------------
Character is best defined as that which you do when you believe nobody is watching.
Forum:
Space Empires: IV & V
March 14th, 2001, 07:03 PM
Replies:
809
A pirates life for me...
Views:
76,940
Posted By
WhiteHojo
Re: A pirates life for me...
UM- nope, that doesn't work either - if I mod the racial trait file to add a new Pirate race and then restart the game, click on new game and try to add an existing empire, I get the error I...
Forum:
Space Empires: IV & V
March 14th, 2001, 06:24 PM
Replies:
26
Warp Point defence
Views:
5,688
Posted By
WhiteHojo
Re: Warp Point defence
yep - that's what a human would do, but the AI, if it has attack ships will attack - if it is non attack ships (colony, minelayers, etc) they'll run away.
Try building it on their side of the warp...
Forum:
Space Empires: IV & V
March 14th, 2001, 06:05 PM
Replies:
809
A pirates life for me...
Views:
76,940
Posted By
WhiteHojo
Re: A pirates life for me...
Nit - that's the same line of problems I ran into - which is why I wondered if anyone has successfully added a race to the race trait file... if you can't use the game in it's capacity, to me that's...
Forum:
Space Empires: IV & V
March 13th, 2001, 11:48 PM
Replies:
0
Racial Profiling...
Views:
1,385
Posted By
WhiteHojo
Racial Profiling...
For all you americans reading this post, surprise, it's not about the police and minorities.
It's a request for info. Info on the Racial Traits Data file specifically.
Has anyone created any...
Forum:
Space Empires: IV & V
March 13th, 2001, 11:38 PM
Replies:
809
A pirates life for me...
Views:
76,940
Posted By
WhiteHojo
Re: A pirates life for me...
Nit - have you tried this new racial trait in the game yet?
I put that info in the racial trait file then designated the new Pirate Tech as a racial area of 6 (the next one available I assumed)......
Forum:
Space Empires: IV & V
March 13th, 2001, 11:04 PM
Replies:
809
A pirates life for me...
Views:
76,940
Posted By
WhiteHojo
Re: A pirates life for me...
I must not be following the rest of you... I'm a little lost on the some of the concepts mentioned here.
If you place all the tech that you want a PR (pirate Race) to have access to in a special...
Forum:
Space Empires: IV & V
March 13th, 2001, 09:06 PM
Replies:
8
phased polaron beam
Views:
2,308
Posted By
WhiteHojo
Re: phased polaron beam
space stations have access to bigger mounts for their weapons than ships. Also does a crapload more damage... be carefull when attacking em
and a hint I learned the hard way when designing em......
Forum:
Space Empires: IV & V
March 13th, 2001, 06:44 PM
Replies:
5
detecting cloaked ships
Views:
1,759
Posted By
WhiteHojo
Re: detecting cloaked ships
I believe if you have 1 ship/base/sat in a system w/a sensor of appropriate level that is able to detect the cloaking level of the enemy ship, the enemy is viewable to all your forces.
somewhere...
Showing results 26 to 50 of 213
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