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Showing results 26 to 50 of 53
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Posts Made By:
ArchAngel7
Forum:
Space Empires: IV & V
October 22nd, 2002, 10:49 PM
Replies:
60
To Suicide Junkie
Views:
10,105
Posted By
ArchAngel7
Re: To Suicide Junkie
Your right. But do you think I could enter a PBW game with my escorts at 1500kt? http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
October 22nd, 2002, 08:34 PM
Replies:
60
To Suicide Junkie
Views:
10,105
Posted By
ArchAngel7
Re: To Suicide Junkie
I prefer speed, warp speed!. I'm playing with Fyron's maps and it will take 3 or 4 years to see the galaxy at 9 movements per turn http://forum.shrapnelgames.com/images/icons/icon10.gif ! There's...
Forum:
Space Empires: IV & V
October 22nd, 2002, 07:08 PM
Replies:
60
To Suicide Junkie
Views:
10,105
Posted By
ArchAngel7
Re: To Suicide Junkie
No offence SJ, but is there anyway I can change the engine movement back to the regular SEIV. It's killing me to take up one third of my available kts to move maybe 8 or 9 movements. Actually I did...
Forum:
Space Empires: IV & V
October 22nd, 2002, 04:06 PM
Replies:
60
To Suicide Junkie
Views:
10,105
Posted By
ArchAngel7
Re: To Suicide Junkie
The reason I asked is because you have it written as " engines per move- 200", "requirement max engines- 99". If you need 200 for 1 movement but can only put on 99 your never going to go anywhere.
Forum:
Space Empires: IV & V
October 22nd, 2002, 02:34 PM
Replies:
60
To Suicide Junkie
Views:
10,105
Posted By
ArchAngel7
Re: To Suicide Junkie
I guess I should have asked this Last night, but is the Battlemoon expected to move in this mod?
Forum:
Space Empires: IV & V
October 22nd, 2002, 12:55 AM
Replies:
60
To Suicide Junkie
Views:
10,105
Posted By
ArchAngel7
Re: To Suicide Junkie
What do I need to change in the data/ship file? Make it 1 life support?
Forum:
Space Empires: IV & V
October 22nd, 2002, 12:48 AM
Replies:
60
To Suicide Junkie
Views:
10,105
Posted By
ArchAngel7
Re: To Suicide Junkie
Yes they do.
Forum:
Space Empires: IV & V
October 22nd, 2002, 12:42 AM
Replies:
60
To Suicide Junkie
Views:
10,105
Posted By
ArchAngel7
Re: To Suicide Junkie
I clicked on about a half dozen and they were all normal traits. How do you account though, for the fact that not a single one is colonizing. This is about turn 56.
Forum:
Space Empires: IV & V
October 22nd, 2002, 12:28 AM
Replies:
60
To Suicide Junkie
Views:
10,105
Posted By
ArchAngel7
Re: To Suicide Junkie
I gave all of the races maximum on everything. But even by turn 50 not a single race had colonized another planet. I simply took my ships and glassed all their planets. It seemed to me that it was...
Forum:
Space Empires: IV & V
October 22nd, 2002, 12:11 AM
Replies:
60
To Suicide Junkie
Views:
10,105
Posted By
ArchAngel7
To Suicide Junkie
I'm playing the P&N mod 3.1b and I've noticed that NONE of the other races colonize- not a single one. I'm wondering how to approach this mod now because it basically became a walk through for me. I...
Forum:
Space Empires: IV & V
October 20th, 2002, 03:12 AM
Replies:
10
AI difference between P&N and TDM
Views:
2,732
Posted By
ArchAngel7
Re: AI difference between P&N and TDM
So would you say the TDM mod with the P&N tech tree is the best of SEIV?
Forum:
Space Empires: IV & V
October 19th, 2002, 10:52 PM
Replies:
10
AI difference between P&N and TDM
Views:
2,732
Posted By
ArchAngel7
Re: AI difference between P&N and TDM
So than the AI in P&N is a regular AI game with the added tech. and the cloaked pirates/
Forum:
Space Empires: IV & V
October 19th, 2002, 10:48 PM
Replies:
10
AI difference between P&N and TDM
Views:
2,732
Posted By
ArchAngel7
Re: AI difference between P&N and TDM
Okay, so how is the AI in the TDM mod different than in the regular game?
Forum:
Space Empires: IV & V
October 19th, 2002, 10:42 PM
Replies:
10
AI difference between P&N and TDM
Views:
2,732
Posted By
ArchAngel7
Re: AI difference between P&N and TDM
Yes I have that converter but I was really wondering if converting the TDM races to play in P&N would corrupt their unique AI playing abilities- whatever they are.
Forum:
Space Empires: IV & V
October 19th, 2002, 10:30 PM
Replies:
10
AI difference between P&N and TDM
Views:
2,732
Posted By
ArchAngel7
AI difference between P&N and TDM
What is the AI difference in these two mods? I really like the data file in P&N and would like to paste it into TDM but that means adjusting the races. Would this kill the TDM AI?
Forum:
Space Empires: IV & V
October 17th, 2002, 03:28 AM
Replies:
3
P & N 3.1b and loading existing players
Views:
1,413
Posted By
ArchAngel7
Re: P & N 3.1b and loading existing players
I did that and still no luck!
Forum:
Space Empires: IV & V
October 17th, 2002, 01:26 AM
Replies:
3
P & N 3.1b and loading existing players
Views:
1,413
Posted By
ArchAngel7
P & N 3.1b and loading existing players
Apparently this mod will not allow me to choose what players I want in the game through the "existing player" option on the game setup screen. I put the klingons in the race folder and it doesn't...
Forum:
Space Empires: IV & V
October 16th, 2002, 11:44 PM
Replies:
14
Pirates and Nomads V3.1b glitches
Views:
3,557
Posted By
ArchAngel7
Re: Pirates and Nomads V3.1b glitches
I just tried to load all the races I put into the 3.1 file having modified them through the AI Patcher 2b and now it won't let me load any in the game setup screen. Any ideas?
Forum:
Space Empires: IV & V
October 16th, 2002, 11:19 PM
Replies:
14
Pirates and Nomads V3.1b glitches
Views:
3,557
Posted By
ArchAngel7
Re: Pirates and Nomads V3.1b glitches
That's It!! However I did notice that the races were patched to P&N 3.0 under SEIV 1.60. Does that make a big difference than 1.78? Thanks.
Forum:
Space Empires: IV & V
October 16th, 2002, 10:27 PM
Replies:
14
Pirates and Nomads V3.1b glitches
Views:
3,557
Posted By
ArchAngel7
Re: Pirates and Nomads V3.1b glitches
I'm not sure what I'm doing wrong but I keep getting this message when I press the "patch" button- "Failed AI_general.txt not found" Can you help me out here? Thanks!
Forum:
Space Empires: IV & V
October 16th, 2002, 06:37 PM
Replies:
14
Pirates and Nomads V3.1b glitches
Views:
3,557
Posted By
ArchAngel7
Re: Pirates and Nomads V3.1b glitches
Thanks alot! Now can I add other races to this mod? IE. Will other races like the Klingons recognize these components or does the AI of races have to be programmed to recognize the components,...
Forum:
Space Empires: IV & V
October 16th, 2002, 05:36 PM
Replies:
14
Pirates and Nomads V3.1b glitches
Views:
3,557
Posted By
ArchAngel7
Re: Pirates and Nomads V3.1b glitches
When you say replace the new .bmp images with the old ones do you mean simply delete the old ones?
Forum:
Space Empires: IV & V
October 16th, 2002, 05:05 PM
Replies:
14
Pirates and Nomads V3.1b glitches
Views:
3,557
Posted By
ArchAngel7
Pirates and Nomads V3.1b glitches
I just downloaded this latest Version and noticed I'm missing some .bmp file/pictures for certain components. Apparently the components been given picture numbers that are not in my picture...
Forum:
Space Empires: IV & V
October 15th, 2002, 03:57 AM
Replies:
6
Rangefinder for Tactical Combat
Views:
1,717
Posted By
ArchAngel7
Rangefinder for Tactical Combat
I have a game called Sub Command. In this game is an option to put a rangefinding circle around the sub. The diameter of the ring around the sub can be adjusted to give me the distance in miles...
Forum:
Dungeon Odyssey
October 1st, 2002, 07:21 PM
Replies:
34
Patches
Views:
11,853
Posted By
ArchAngel7
Re: Patches
How about a Zoom -in feature like in Empire Earth. These characters are mighty small!
Showing results 26 to 50 of 53
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