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Showing results 26 to 50 of 181
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Posts Made By:
Artur
Forum:
After Action Reports
April 30th, 2007, 05:15 AM
Replies:
12
Long Campaign - German - Abrevated AAR
Views:
7,901
Posted By
Artur
Re: Long Campaign - German - Abrevated AAR
Hey Don,
Good reading, keep them coming http://forum.shrapnelgames.com/images/smilies/laugh.gif.
Artur.
Forum:
WinSPWW2
March 25th, 2007, 06:27 AM
Replies:
8
Happiness is:
Views:
2,762
Posted By
Artur
Re: Happiness is:
When your opponent is cooperative to your battle plan http://forum.shrapnelgames.com/images/smilies/laugh.gif.
(Sometimes this also must be very suspicious...)
Artur.
Forum:
WinSPWW2
March 21st, 2007, 05:23 PM
Replies:
4
Reaction Fire Filtering
Views:
1,568
Posted By
Artur
Re: Reaction Fire Filtering
Yes if you design the scenario.
In SPMBT there is my scenario "The Bear Strikes" I am using op fire filtering extensively.
Artur.
Forum:
Campaigns, Scenarios & Maps
March 17th, 2007, 12:24 PM
Replies:
8
Ponyri Station (Kursk)?
Views:
4,364
Posted By
Artur
Re: Ponyri Station (Kursk)?
Look forward to seeing your new scenarios http://forum.shrapnelgames.com/images/smilies/wink.gif.
Artur.
Forum:
Campaigns, Scenarios & Maps
March 11th, 2007, 05:33 PM
Replies:
8
Ponyri Station (Kursk)?
Views:
4,364
Posted By
Artur
Re: Ponyri Station (Kursk)?
Uuuuppsss. OK http://forum.shrapnelgames.com/images/smilies/happy.gif.
Thanks anyway http://forum.shrapnelgames.com/images/smilies/happy.gif.
Glad to see you here! I am not much into SPWaW any...
Forum:
Campaigns, Scenarios & Maps
March 9th, 2007, 02:39 PM
Replies:
8
Ponyri Station (Kursk)?
Views:
4,364
Posted By
Artur
Re: Ponyri Station (Kursk)?
Where can I find it???? Please attach it here if you have it...
Artur.
Forum:
Campaigns, Scenarios & Maps
February 28th, 2007, 05:08 PM
Replies:
8
Ponyri Station (Kursk)?
Views:
4,364
Posted By
Artur
Re: Ponyri Station (Kursk)?
There is one By M4Jess in SPWaWH2H.
Scenario name "The school house"
Artur.
Forum:
Campaigns, Scenarios & Maps
February 19th, 2007, 06:23 AM
Replies:
13
WW3 campaigns for the Soviets?
Views:
4,059
Posted By
Artur
Re: WW3 campaigns for the Soviets?
I have an idea making one but I lack the time do do it for the moment.That may change in the near future.
Artur.
PS: How great is the need for such campaign?
Forum:
WinSPMBT
January 3rd, 2007, 04:43 PM
Replies:
64
why buy armor?
Views:
14,489
Posted By
Artur
Re: why buy armor?
Try your theory in practice (PBEM). There are some seasoned players at the Blitzkrieg club.
I also think the victory hexes should be at least one magnitude higher than tzhey are now. However you...
Forum:
WinSPMBT
January 2nd, 2007, 07:44 PM
Replies:
64
why buy armor?
Views:
14,489
Posted By
Artur
Re: why buy armor?
Finally some more about the usage of armor in modern enviroment. You experienced it right, it is very unforgiving to make any major mistake with your armor units in the recent era (from the 80ies...
Forum:
WinSPMBT
January 2nd, 2007, 06:11 PM
Replies:
64
why buy armor?
Views:
14,489
Posted By
Artur
Re: why buy armor?
I also suggest you to do the following experiment.
Play a generated battle in 2010 in a not very dense terrain.
1.Set one side to Germany the other side to Russia.
2.Buy troops for both sides...
Forum:
WinSPMBT
January 2nd, 2007, 05:57 PM
Replies:
64
why buy armor?
Views:
14,489
Posted By
Artur
Re: why buy armor?
You are right about this. ATGM is greater threat to an armor espevially infantry ATGM well concealed and well dug in.
It is like how deadly the ATGs were to armour in WWII.
IMHO unless a very...
Forum:
WinSPMBT
January 1st, 2007, 02:15 PM
Replies:
148
WinSPMBTver3.0 Info
Views:
32,623
Posted By
Artur
Re: WinSPMBTver3.0 Info
I am member of the beta team and tested the OP fire filter feature extensively.
Those who remember the long debate we had over the topic earlier on I can tell this solution is much better than the...
Forum:
WinSPMBT
October 17th, 2006, 06:47 AM
Replies:
111
Red Army = most effective force !
Views:
19,421
Posted By
Artur
Re: Red Army = most effective force !
Very good initiative gents. I played a lot with NATO WP armies in the mid 80´s. IMO NATO rules because of the TI once NATO troops run out of smoke and the visibility is high then WP has advantage...
Forum:
WinSPMBT
October 2nd, 2006, 04:42 PM
Replies:
4
Editor question
Views:
1,372
Posted By
Artur
Re: Editor question
Hi!
The first scenario of a campaign -in the slot 00- does not allow the iclusion of "aux" or "fix" units. We usually make a filler scenario there which is 1 or 2 turns long. You can download my...
Forum:
WinSPWW2
July 24th, 2006, 03:39 PM
Replies:
44
And now ? (WinSP dreams)
Views:
13,476
Posted By
Artur
Re: And now ? (WinSP dreams)
Hello!
You may want to visit this thread and read my proposal. If you agree please make yourself heared. http://forum.shrapnelgames.com/images/smilies/happy.gif
The link:...
Forum:
WinSPMBT
July 2nd, 2006, 03:46 PM
Replies:
64
Improvement proposal I - OP fire draining
Views:
13,678
Posted By
Artur
Re: Improvement proposal I - OP fire draining
Many thanks Jad!
It is good to have the support of an Elite Blitz player!
Forum:
Campaigns, Scenarios & Maps
June 22nd, 2006, 04:20 PM
Replies:
4
NEW TYPE OF MISSION: CONVOY
Views:
5,101
Posted By
Artur
Re: NEW TYPE OF MISSION: CONVOY
We coould use victory exit hexes like in SPWaW then we could have our own high value convoy.
Artur.
Forum:
WinSPWW2
June 19th, 2006, 06:22 AM
Replies:
16
CD arrives!
Views:
4,315
Posted By
Artur
Re: CD arrives!
LOL. Good to see you here Don!
Hope you will port your SPWaW scens to SPWW2!
Artur.
Forum:
WinSPMBT
June 19th, 2006, 06:05 AM
Replies:
64
Improvement proposal I - OP fire draining
Views:
13,678
Posted By
Artur
Re: Improvement proposal I - OP fire draining
Thanks RAEME_Dave! There is always some hope...
Artur.
Forum:
Campaigns, Scenarios & Maps
June 17th, 2006, 12:56 PM
Replies:
12
WW3 campaigns?
Views:
5,628
Posted By
Artur
Re: WW3 campaigns?
Here is the Red Storm campaign.
Enjoy!!!
Artur.
Forum:
Campaigns, Scenarios & Maps
March 17th, 2006, 06:07 PM
Replies:
19
Poll:
Campaign questionnaire
Views:
9,968
Posted By
Artur
Re: Campaign questionnaire
Gents,
This is a very useful suff, please vote as many of you as you can to help the designers http://forum.shrapnelgames.com/images/smilies/wink.gif.
Artur.
Forum:
Campaigns, Scenarios & Maps
February 11th, 2006, 03:09 PM
Replies:
14
A view from the other side-Battle of Wadi Al-Batin
Views:
6,522
Posted By
Artur
Re: A view from the other side-Battle of Wadi Al-B
Well I always learn something http://forum.shrapnelgames.com/images/smilies/happy.gif. Mustang, make the VHexes worth 30 or 40.
Artur.
Forum:
Campaigns, Scenarios & Maps
February 11th, 2006, 05:08 AM
Replies:
14
A view from the other side-Battle of Wadi Al-Batin
Views:
6,522
Posted By
Artur
Re: A view from the other side-Battle of Wadi Al-B
Three things that came to my mind.
- Deploy all VHexes. Make them with value od 10. Spread on the two ridges to give the AI a hint where to go.
- Dig in the iraqi tanks. I would put them all on...
Forum:
Campaigns, Scenarios & Maps
February 10th, 2006, 06:21 PM
Replies:
14
A view from the other side-Battle of Wadi Al-Batin
Views:
6,522
Posted By
Artur
Re: A view from the other side-Battle of Wadi Al-B
I tried the scenario.
The idea is brilliant. I have one comment that not all VHexes are deployed on the map. If you wish to place low value VHexes you can do it by setting their value to 5 or 10...
Showing results 26 to 50 of 181
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