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Search: Posts Made By: Artur
Forum: After Action Reports April 30th, 2007, 05:15 AM
Replies: 12
Views: 7,901
Posted By Artur
Re: Long Campaign - German - Abrevated AAR

Hey Don,

Good reading, keep them coming http://forum.shrapnelgames.com/images/smilies/laugh.gif.

Artur.
Forum: WinSPWW2 March 25th, 2007, 06:27 AM
Replies: 8
Views: 2,762
Posted By Artur
Re: Happiness is:

When your opponent is cooperative to your battle plan http://forum.shrapnelgames.com/images/smilies/laugh.gif.
(Sometimes this also must be very suspicious...)

Artur.
Forum: WinSPWW2 March 21st, 2007, 05:23 PM
Replies: 4
Views: 1,568
Posted By Artur
Re: Reaction Fire Filtering

Yes if you design the scenario.
In SPMBT there is my scenario "The Bear Strikes" I am using op fire filtering extensively.

Artur.
Forum: Campaigns, Scenarios & Maps March 17th, 2007, 12:24 PM
Replies: 8
Views: 4,364
Posted By Artur
Re: Ponyri Station (Kursk)?

Look forward to seeing your new scenarios http://forum.shrapnelgames.com/images/smilies/wink.gif.

Artur.
Forum: Campaigns, Scenarios & Maps March 11th, 2007, 05:33 PM
Replies: 8
Views: 4,364
Posted By Artur
Re: Ponyri Station (Kursk)?

Uuuuppsss. OK http://forum.shrapnelgames.com/images/smilies/happy.gif.

Thanks anyway http://forum.shrapnelgames.com/images/smilies/happy.gif.

Glad to see you here! I am not much into SPWaW any...
Forum: Campaigns, Scenarios & Maps March 9th, 2007, 02:39 PM
Replies: 8
Views: 4,364
Posted By Artur
Re: Ponyri Station (Kursk)?

Where can I find it???? Please attach it here if you have it...

Artur.
Forum: Campaigns, Scenarios & Maps February 28th, 2007, 05:08 PM
Replies: 8
Views: 4,364
Posted By Artur
Re: Ponyri Station (Kursk)?

There is one By M4Jess in SPWaWH2H.

Scenario name "The school house"

Artur.
Forum: Campaigns, Scenarios & Maps February 19th, 2007, 06:23 AM
Replies: 13
Views: 4,059
Posted By Artur
Re: WW3 campaigns for the Soviets?

I have an idea making one but I lack the time do do it for the moment.That may change in the near future.

Artur.

PS: How great is the need for such campaign?
Forum: WinSPMBT January 3rd, 2007, 04:43 PM
Replies: 64
Views: 14,489
Posted By Artur
Re: why buy armor?

Try your theory in practice (PBEM). There are some seasoned players at the Blitzkrieg club.

I also think the victory hexes should be at least one magnitude higher than tzhey are now. However you...
Forum: WinSPMBT January 2nd, 2007, 07:44 PM
Replies: 64
Views: 14,489
Posted By Artur
Re: why buy armor?

Finally some more about the usage of armor in modern enviroment. You experienced it right, it is very unforgiving to make any major mistake with your armor units in the recent era (from the 80ies...
Forum: WinSPMBT January 2nd, 2007, 06:11 PM
Replies: 64
Views: 14,489
Posted By Artur
Re: why buy armor?

I also suggest you to do the following experiment.

Play a generated battle in 2010 in a not very dense terrain.
1.Set one side to Germany the other side to Russia.
2.Buy troops for both sides...
Forum: WinSPMBT January 2nd, 2007, 05:57 PM
Replies: 64
Views: 14,489
Posted By Artur
Re: why buy armor?

You are right about this. ATGM is greater threat to an armor espevially infantry ATGM well concealed and well dug in.
It is like how deadly the ATGs were to armour in WWII.

IMHO unless a very...
Forum: WinSPMBT January 1st, 2007, 02:15 PM
Replies: 148
Views: 32,623
Posted By Artur
Re: WinSPMBTver3.0 Info

I am member of the beta team and tested the OP fire filter feature extensively.
Those who remember the long debate we had over the topic earlier on I can tell this solution is much better than the...
Forum: WinSPMBT October 17th, 2006, 06:47 AM
Replies: 111
Views: 19,421
Posted By Artur
Re: Red Army = most effective force !

Very good initiative gents. I played a lot with NATO WP armies in the mid 80´s. IMO NATO rules because of the TI once NATO troops run out of smoke and the visibility is high then WP has advantage...
Forum: WinSPMBT October 2nd, 2006, 04:42 PM
Replies: 4
Views: 1,372
Posted By Artur
Re: Editor question

Hi!

The first scenario of a campaign -in the slot 00- does not allow the iclusion of "aux" or "fix" units. We usually make a filler scenario there which is 1 or 2 turns long. You can download my...
Forum: WinSPWW2 July 24th, 2006, 03:39 PM
Replies: 44
Views: 13,476
Posted By Artur
Re: And now ? (WinSP dreams)

Hello!

You may want to visit this thread and read my proposal. If you agree please make yourself heared. http://forum.shrapnelgames.com/images/smilies/happy.gif

The link:...
Forum: WinSPMBT July 2nd, 2006, 03:46 PM
Replies: 64
Views: 13,678
Posted By Artur
Re: Improvement proposal I - OP fire draining

Many thanks Jad!

It is good to have the support of an Elite Blitz player!
Forum: Campaigns, Scenarios & Maps June 22nd, 2006, 04:20 PM
Replies: 4
Views: 5,101
Posted By Artur
Re: NEW TYPE OF MISSION: CONVOY

We coould use victory exit hexes like in SPWaW then we could have our own high value convoy.

Artur.
Forum: WinSPWW2 June 19th, 2006, 06:22 AM
Replies: 16
Views: 4,315
Posted By Artur
Re: CD arrives!

LOL. Good to see you here Don!
Hope you will port your SPWaW scens to SPWW2!

Artur.
Forum: WinSPMBT June 19th, 2006, 06:05 AM
Replies: 64
Views: 13,678
Posted By Artur
Re: Improvement proposal I - OP fire draining

Thanks RAEME_Dave! There is always some hope...

Artur.
Forum: Campaigns, Scenarios & Maps June 17th, 2006, 12:56 PM
Replies: 12
Views: 5,628
Posted By Artur
Re: WW3 campaigns?

Here is the Red Storm campaign.

Enjoy!!!

Artur.
Forum: Campaigns, Scenarios & Maps March 17th, 2006, 06:07 PM
Replies: 19
Views: 9,968
Posted By Artur
Re: Campaign questionnaire

Gents,

This is a very useful suff, please vote as many of you as you can to help the designers http://forum.shrapnelgames.com/images/smilies/wink.gif.

Artur.
Forum: Campaigns, Scenarios & Maps February 11th, 2006, 03:09 PM
Replies: 14
Views: 6,522
Posted By Artur
Re: A view from the other side-Battle of Wadi Al-B

Well I always learn something http://forum.shrapnelgames.com/images/smilies/happy.gif. Mustang, make the VHexes worth 30 or 40.

Artur.
Forum: Campaigns, Scenarios & Maps February 11th, 2006, 05:08 AM
Replies: 14
Views: 6,522
Posted By Artur
Re: A view from the other side-Battle of Wadi Al-B

Three things that came to my mind.
- Deploy all VHexes. Make them with value od 10. Spread on the two ridges to give the AI a hint where to go.
- Dig in the iraqi tanks. I would put them all on...
Forum: Campaigns, Scenarios & Maps February 10th, 2006, 06:21 PM
Replies: 14
Views: 6,522
Posted By Artur
Re: A view from the other side-Battle of Wadi Al-B

I tried the scenario.

The idea is brilliant. I have one comment that not all VHexes are deployed on the map. If you wish to place low value VHexes you can do it by setting their value to 5 or 10...
Showing results 26 to 50 of 181

 
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