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Showing results 26 to 50 of 433
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Posts Made By:
militarist
Forum:
Scenarios, Maps and Mods
September 29th, 2012, 11:49 AM
Replies:
71
Mod:
MA -Myconos- Last of the Fungi
Views:
31,836
Posted By
militarist
Re: MA -Myconos- Last of the Fungi
How many turns does it take to mutate ticks turn into blood eggs for example? Why If I have 20 eggs, some turns 1 mutates, some -zero?
Do other intermediate forms like those looking like worms...
Forum:
Scenarios, Maps and Mods
September 29th, 2012, 09:05 AM
Replies:
71
Mod:
MA -Myconos- Last of the Fungi
Views:
31,836
Posted By
militarist
Re: MA -Myconos- Last of the Fungi
On z7.invisionfree the version is not updated yet.
The fact that the Queen you selecting when choosing pretender and in game its not shown that she is immortal is quite confusing. Btw, I don't know...
Forum:
Scenarios, Maps and Mods
September 29th, 2012, 08:32 AM
Replies:
71
Mod:
MA -Myconos- Last of the Fungi
Views:
31,836
Posted By
militarist
On z7.invisionfree the version is not updated...
On z7.invisionfree the version is not updated yet.
The fact that the Queen you selecting when choosing pretender and in game its not shown that she is immortal is quite confusing. Btw, I don't know...
Forum:
Multiplayer and AARs
September 24th, 2012, 04:29 AM
Replies:
192
MP:
Talon of Fear - Random nations - Started
Views:
53,771
Posted By
militarist
Re: Talon of Fear - Random nations - Started
Need som E gems (30 maybe) in exchange on something else (have a lot of F and some D). Is anyone interested in friendly exchange?
Forum:
Multiplayer and AARs
September 24th, 2012, 04:28 AM
Replies:
192
MP:
Talon of Fear - Random nations - Started
Views:
53,771
Posted By
militarist
Re: Talon of Fear - Random nations - Started
Ragnarok-X, while I'm absolutely not agree with your logic(yuo still have capital which produces gems and 25k pop, and someone will just have it for free), Torin didn't mention any strict rules for...
Forum:
Multiplayer and AARs
September 22nd, 2012, 09:06 AM
Replies:
192
MP:
Talon of Fear - Random nations - Started
Views:
53,771
Posted By
militarist
Re: Talon of Fear - Random nations - Started
As for Oceania, I'm absolutely not agree that everything was done to survive.
1. Taum 2 spell ride the currents. Good way to get somewhere
2. Capricon mages can travel over the land and are...
Forum:
Multiplayer and AARs
September 22nd, 2012, 08:50 AM
Replies:
192
MP:
Talon of Fear - Random nations - Started
Views:
53,771
Posted By
militarist
Re: Talon of Fear - Random nations - Started
Need E and N boosters
Can buy or better exchange on something LA Absy can forge with mages.
Forum:
Multiplayer and AARs
July 30th, 2011, 09:26 AM
Replies:
132
EA Tempest - Game Finished - Dimaz Wins!!!
Views:
33,813
Posted By
militarist
Re: New EA game, Tempest, Recruiting
Instead of using 1.6 I would suggest the latest,just add more magic sites to compensate hammers. There is no way to compensate rods, but those nations in EA which can bloodhunt are strong enough to ...
Forum:
Dominions 3: The Awakening
July 27th, 2011, 03:22 PM
Replies:
4
Events mechanism question
Views:
2,183
Posted By
militarist
Re: Events mechanism question
I think I've found the answer in the glossary.
Forum:
Dominions 3: The Awakening
July 27th, 2011, 03:01 PM
Replies:
4
Events mechanism question
Views:
2,183
Posted By
militarist
Re: Events mechanism question
One more question related to DB.
There are 3 types of reference to scales:
Magic 1, Magic-1, Drain 1. Do I understand properly that Magic-1=Magic 1, not Drain 1?
Forum:
Dominions 3: The Awakening
July 26th, 2011, 04:28 AM
Replies:
4
Events mechanism question
Views:
2,183
Posted By
militarist
Events mechanism question
Hello,
I have a question regarding events mechanism, maybe anyone knows.
There is an events database.
And I have few questions about it.
1. If some types of events can't happen because of scales...
Forum:
Dominions 3: The Awakening
July 17th, 2011, 03:54 AM
Replies:
12
Strands of Arcane Power
Views:
4,812
Posted By
militarist
Re: Strands of Arcane Power
The more interesting question is if Strands has limited searches per turn, or each province in dominion has equal possibility to be checked, and this probability doesn't depend on amount of provinces...
Forum:
Dominions 3: The Awakening
July 12th, 2011, 10:29 AM
Replies:
12
Strands of Arcane Power
Views:
4,812
Posted By
militarist
Strands of Arcane Power
Does anyone knows exact algorithm or something about it?
Does it make several checks every turn? For each land in dominion? Depands on levels in each path of magic? There are many questions.
Forum:
Dominions 3: The Awakening
June 18th, 2011, 10:07 AM
Replies:
45
An Open Letter to Illwinter Game Design
Views:
16,512
Posted By
militarist
Re: An Open Letter to Illwinter Game Design
Though different temperature scales looks fun for different nations, is it really reasonable that it gives extra points? Are those nations which require normal temperature like man, ulm , are really...
Forum:
Scenarios, Maps and Mods
March 6th, 2011, 05:07 PM
Replies:
53
Conceptual Balance Mod 1.83 released!
Views:
20,379
Posted By
militarist
Re: Conceptual Balance Mod 1.83 released!
Pretender (crone, mother of serpents) still just gets affliction and doesn't die.
Forum:
Dominions 3: The Awakening
August 1st, 2010, 03:59 PM
Replies:
6
Efficient Site Searching
Views:
2,607
Posted By
militarist
Re: Efficient Site Searching
Sitesearching is definitely one of things you should plan during pretender design. My favorite strategy is taking sleeping rainbow pretender. I check what paths my mages have, and if I can produce...
Forum:
Multiplayer and AARs
July 19th, 2010, 06:01 PM
Replies:
108
Traitors! Team Game! 1 Captain, 1 Player needed!
Views:
24,090
Posted By
militarist
Re: Traitors! Team Game! 6/16
I will be off this game, want to make some break.
Forum:
Multiplayer and AARs
July 18th, 2010, 04:34 PM
Replies:
145
Baalz' good player pledge
Views:
50,434
Posted By
militarist
Re: Baalz' good player pledge
What an Interesting thought. So, if you have reputation of the person who fights till end you will hardly be selected as a first target. But if everyone knows you tend to go AI after first battle...
Forum:
Dominions 3: The Awakening
July 12th, 2010, 10:15 PM
Replies:
1
Turn resolutions order issue.
Views:
1,159
Posted By
militarist
Turn resolutions order issue.
Turn resolutions order issue.
Just tried to check idea to tax 100% my capital, while I bloodhunt there with heavy paroling.
I did some tests and there is some thing I don't understand connected...
Forum:
Dominions 3: The Awakening
July 12th, 2010, 10:09 PM
Replies:
0
Turn resolutions order issue.
Views:
1,073
Posted By
militarist
Turn resolutions order issue.
Turn resolutions order issue.
Just tried to check idea to tax 100% my capital, while I bloodhunt there with heavy paroling.
I did some tests and there is some thing I don't understand connected...
Forum:
Multiplayer and AARs
July 7th, 2010, 07:22 PM
Replies:
7
MA Ermor needs permnent replacement in a song of fire and ice
Views:
1,785
Posted By
militarist
Re: MA Ermor needs permnent replacement in a song of fire and ice
Ok, perfect, inform it game admin at invizions forum. I recommend you also join IRC. And send me your email address, I'll send you turn.
Forum:
Multiplayer and AARs
July 7th, 2010, 06:44 PM
Replies:
7
MA Ermor needs permnent replacement in a song of fire and ice
Views:
1,785
Posted By
militarist
MA Ermor needs permnent replacement in a song of fire and ice
MA Ermor is looking for perm sub in A Song of Ice and Fire. Turn 5.
have unexpected need to visit 3 places in a short period in different US states and do some things onsite, will have a lot of...
Forum:
Multiplayer and AARs
July 7th, 2010, 06:40 PM
Replies:
3
hinnom needs replacement in Inversions
Views:
1,504
Posted By
militarist
hinnom needs replacement in Inversions
Hinnom is looking for perm sub in inversions3.Turn 18.
I have unexpected need to visit 3 places in a short period in different US states and do some things onsite, will have a lot of time on the...
Forum:
Dominions 3: The Awakening
July 5th, 2010, 01:34 AM
Replies:
175
Luck/Turmoil versus Nothing.
Views:
36,759
Posted By
militarist
Re: Luck/Turmoil versus Nothing.
It's also possible that it's linear, just Capital is counted as 10-20 provinces for all calculations.
Forum:
Multiplayer and AARs
July 4th, 2010, 09:39 PM
Replies:
108
Traitors! Team Game! 1 Captain, 1 Player needed!
Views:
24,090
Posted By
militarist
Re: Traitors! Team Game!
"chrispedersen has exceeded their stored private messages quota and cannot accept further messages until they clear some space."
Showing results 26 to 50 of 433
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