The Official e-Store of Shrapnel Games
This Month's Specials
The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 2
<
1
2
Showing results 26 to 45 of 45
Search took
0.00
seconds; generated 92 minute(s) ago.
Search:
Posts Made By:
PaddirN
Forum:
Scenarios and Mods
December 29th, 2006, 01:37 PM
Replies:
94
Updated mod: The Babylon Project
Views:
76,174
Posted By
PaddirN
Re: Updated mod: The Babylon Project
Aight, new update is posted at the top. Just wanted to fix that bug really quick, but I figured I may as well just post everything I've worked on since the last update. Newer things include:
* 2...
Forum:
Scenarios and Mods
December 29th, 2006, 01:09 PM
Replies:
94
Updated mod: The Babylon Project
Views:
76,174
Posted By
PaddirN
Re: Updated mod: The Babylon Project
huh... That's really weird, I'll try and mess around and see if I can recreate that one.
(10 minutes later)...
ok, figured it out. Apparently that was supposed to be a popup, but it wasn't...
Forum:
Scenarios and Mods
December 27th, 2006, 07:25 PM
Replies:
94
Updated mod: The Babylon Project
Views:
76,174
Posted By
PaddirN
Re: Updated mod: The Babylon Project
OK, new version 2.45 has now been uploaded, you can get it at the top of the thread. Highlights include:
* As per request: the addition of beacons to your list of allies in the war against the...
Forum:
Scenarios and Mods
December 24th, 2006, 01:04 PM
Replies:
14
Modding Questions
Views:
5,254
Posted By
PaddirN
Re: Modding Questions
Also, how does the verbose command work?
I take it that its some sort of debugging tool, but how do I use it? I keep getting an event or something thats taking back to windows and I'm having...
Forum:
Scenarios and Mods
December 24th, 2006, 02:44 AM
Replies:
14
Modding Questions
Views:
5,254
Posted By
PaddirN
Re: Modding Questions
Couple more questions:
* Is there any way to change the string for the mirror effect on the starmap? FOLD ENGAGE VIEW RETIRE ENTER are all there, but I didn't see a MIRROR anywhere in the...
Forum:
Scenarios and Mods
December 21st, 2006, 04:33 AM
Replies:
3
Suggestion: (Open) Content Database
Views:
3,078
Posted By
PaddirN
Re: Suggestion: (Open) Content Database
Seems to me like you could just start something like that up on this board if you wanted to, just start up separate threads for each category and if the boys at Shrapnel were feeling extra nice they...
Forum:
Scenarios and Mods
December 18th, 2006, 07:39 AM
Replies:
94
Updated mod: The Babylon Project
Views:
76,174
Posted By
PaddirN
Re: Updated mod: The Babylon Project
Actually I just uploaded the new update, you can find it at the top of the thread.
Two somewhat big changes:
1) Victory main gun is now a one shot (per combat) deal, with a "gong" type...
Forum:
Scenarios and Mods
December 17th, 2006, 03:13 PM
Replies:
94
Updated mod: The Babylon Project
Views:
76,174
Posted By
PaddirN
Re: Updated mod: The Babylon Project
It's an interesting idea and it may actually help with another problem I've encountered. Maybe do the beacons as trade-offs: Each race would have its own item that would befriend them and get their...
Forum:
Scenarios and Mods
December 16th, 2006, 09:41 AM
Replies:
94
Updated mod: The Babylon Project
Views:
76,174
Posted By
PaddirN
Re: Updated mod: The Babylon Project
1) With the Delenn thing I believe the problem was that I didn't have that pic at the correct size (128x128), it should be corrected with the next update.
2) The events for both the narn and the...
Forum:
Scenarios and Mods
December 12th, 2006, 04:52 PM
Replies:
14
Modding Questions
Views:
5,254
Posted By
PaddirN
Modding Questions
I'm curious about a few things I'm trying to do and I'm not even sure if its even possible to do ,perhaps someone else out there can help:
* Is there a way to add cargo to a ship at the start?...
Forum:
Scenarios and Mods
December 12th, 2006, 05:19 AM
Replies:
2
Mod request
Views:
3,068
Posted By
PaddirN
Re: Mod request
I've actually thought about a Star Trek vs Star Wars mod, but now I'm wondering, why not do a sci-fi free-for-all mod? Star Trek vs Star Wars vs Battlestar Galactica vs Farscape vs Babylon 5 vs...
Forum:
Scenarios and Mods
December 10th, 2006, 10:57 PM
Replies:
94
Updated mod: The Babylon Project
Views:
76,174
Posted By
PaddirN
Re: Updated mod: The Babylon Project
Yea, saw the Victory class glitch and have taken care of that. Oddly enough, I didn't change anything about that and just carried it right over from Shadowfall. Turns out the OFFS variable for that...
Forum:
Scenarios and Mods
December 9th, 2006, 04:45 PM
Replies:
94
Updated mod: The Babylon Project
Views:
76,174
Posted By
PaddirN
Re: Updated mod: The Babylon Project
Not sure about the black hole thing, tried reproducing it myself, haven't seen it crop up yet. But if it does have to do with the double bauble effect, that shouldn't be a problem with next release....
Forum:
Scenarios and Mods
December 7th, 2006, 07:55 AM
Replies:
94
Updated mod: The Babylon Project
Views:
76,174
Posted By
PaddirN
Re: Updated mod: The Babylon Project
Whew, I'll try and do a point-by-point reply:
* Yea, in the race profile for the EA there actually are some fleets that have the new fighter bay omega, but in game I noticed they weren't appearing...
Forum:
Scenarios and Mods
December 5th, 2006, 06:51 AM
Replies:
94
Updated mod: The Babylon Project
Views:
76,174
Posted By
PaddirN
Re: Updated mod: The Babylon Project
Plans for the next version include:
* Streamlining certain passenger quests so they work more efficiently
* more quests
* update to the Centauri Primus battlecruiser, that all white skin just...
Forum:
Scenarios and Mods
December 5th, 2006, 06:37 AM
Replies:
94
Updated mod: The Babylon Project
Views:
76,174
Posted By
PaddirN
Updated mod: The Babylon Project
Well, this is basically an updated version of Psientist's very excellent mod 'B5 Shadowfall'. Things new to this version include:
- Version 2.60 -
* new ship: Frazi fighter -- replaces...
Forum:
Scenarios and Mods
December 5th, 2006, 04:57 AM
Replies:
96
New Mod: Babylon 5 Shadowfall
Views:
29,730
Posted By
PaddirN
Re: New Mod: Babylon 5 Shadowfall
Aight, well tried contacting Psientist and haven't recieved a response yet and it looks as though he hasn't even posted on this forum in about 4 months the last time I checked. I'm gonna go ahead and...
Forum:
Scenarios and Mods
December 1st, 2006, 05:11 PM
Replies:
96
New Mod: Babylon 5 Shadowfall
Views:
29,730
Posted By
PaddirN
Re: New Mod: Babylon 5 Shadowfall
yea, the starfuries aren't much to jump and shout about, but they're prolly the most recognizable ship from the series, it seems a crime to not include them. For now it seems the best place to put...
Forum:
Scenarios and Mods
November 30th, 2006, 02:35 PM
Replies:
96
New Mod: Babylon 5 Shadowfall
Views:
29,730
Posted By
PaddirN
Re: New Mod: Babylon 5 Shadowfall
Aight, I might throw it up on here, but I'll check with Psientist first. I just feel like I'd be stepping on somebody else's toes if I released an updated version of their mod. Also with the release...
Forum:
Scenarios and Mods
November 25th, 2006, 01:21 PM
Replies:
96
New Mod: Babylon 5 Shadowfall
Views:
29,730
Posted By
PaddirN
Re: New Mod: Babylon 5 Shadowfall
This is probably one of the best mod for WW or SAIS I've seen, but there were a couple of things that bothered me about it so I went in and started fiddling around some:
* Neroon wasn't showing up...
Showing results 26 to 45 of 45
Page 2 of 2
<
1
2
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:44 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.