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Search: Posts Made By: PaddirN
Forum: Scenarios and Mods December 29th, 2006, 01:37 PM
Replies: 94
Views: 76,174
Posted By PaddirN
Re: Updated mod: The Babylon Project

Aight, new update is posted at the top. Just wanted to fix that bug really quick, but I figured I may as well just post everything I've worked on since the last update. Newer things include:

* 2...
Forum: Scenarios and Mods December 29th, 2006, 01:09 PM
Replies: 94
Views: 76,174
Posted By PaddirN
Re: Updated mod: The Babylon Project

huh... That's really weird, I'll try and mess around and see if I can recreate that one.

(10 minutes later)...

ok, figured it out. Apparently that was supposed to be a popup, but it wasn't...
Forum: Scenarios and Mods December 27th, 2006, 07:25 PM
Replies: 94
Views: 76,174
Posted By PaddirN
Re: Updated mod: The Babylon Project

OK, new version 2.45 has now been uploaded, you can get it at the top of the thread. Highlights include:

* As per request: the addition of beacons to your list of allies in the war against the...
Forum: Scenarios and Mods December 24th, 2006, 01:04 PM
Replies: 14
Views: 5,254
Posted By PaddirN
Re: Modding Questions

Also, how does the verbose command work?

I take it that its some sort of debugging tool, but how do I use it? I keep getting an event or something thats taking back to windows and I'm having...
Forum: Scenarios and Mods December 24th, 2006, 02:44 AM
Replies: 14
Views: 5,254
Posted By PaddirN
Re: Modding Questions

Couple more questions:

* Is there any way to change the string for the mirror effect on the starmap? FOLD ENGAGE VIEW RETIRE ENTER are all there, but I didn't see a MIRROR anywhere in the...
Forum: Scenarios and Mods December 21st, 2006, 04:33 AM
Replies: 3
Views: 3,078
Posted By PaddirN
Re: Suggestion: (Open) Content Database

Seems to me like you could just start something like that up on this board if you wanted to, just start up separate threads for each category and if the boys at Shrapnel were feeling extra nice they...
Forum: Scenarios and Mods December 18th, 2006, 07:39 AM
Replies: 94
Views: 76,174
Posted By PaddirN
Re: Updated mod: The Babylon Project

Actually I just uploaded the new update, you can find it at the top of the thread.

Two somewhat big changes:

1) Victory main gun is now a one shot (per combat) deal, with a "gong" type...
Forum: Scenarios and Mods December 17th, 2006, 03:13 PM
Replies: 94
Views: 76,174
Posted By PaddirN
Re: Updated mod: The Babylon Project

It's an interesting idea and it may actually help with another problem I've encountered. Maybe do the beacons as trade-offs: Each race would have its own item that would befriend them and get their...
Forum: Scenarios and Mods December 16th, 2006, 09:41 AM
Replies: 94
Views: 76,174
Posted By PaddirN
Re: Updated mod: The Babylon Project

1) With the Delenn thing I believe the problem was that I didn't have that pic at the correct size (128x128), it should be corrected with the next update.

2) The events for both the narn and the...
Forum: Scenarios and Mods December 12th, 2006, 04:52 PM
Replies: 14
Views: 5,254
Posted By PaddirN
Modding Questions

I'm curious about a few things I'm trying to do and I'm not even sure if its even possible to do ,perhaps someone else out there can help:

* Is there a way to add cargo to a ship at the start?...
Forum: Scenarios and Mods December 12th, 2006, 05:19 AM
Replies: 2
Views: 3,068
Posted By PaddirN
Re: Mod request

I've actually thought about a Star Trek vs Star Wars mod, but now I'm wondering, why not do a sci-fi free-for-all mod? Star Trek vs Star Wars vs Battlestar Galactica vs Farscape vs Babylon 5 vs...
Forum: Scenarios and Mods December 10th, 2006, 10:57 PM
Replies: 94
Views: 76,174
Posted By PaddirN
Re: Updated mod: The Babylon Project

Yea, saw the Victory class glitch and have taken care of that. Oddly enough, I didn't change anything about that and just carried it right over from Shadowfall. Turns out the OFFS variable for that...
Forum: Scenarios and Mods December 9th, 2006, 04:45 PM
Replies: 94
Views: 76,174
Posted By PaddirN
Re: Updated mod: The Babylon Project

Not sure about the black hole thing, tried reproducing it myself, haven't seen it crop up yet. But if it does have to do with the double bauble effect, that shouldn't be a problem with next release....
Forum: Scenarios and Mods December 7th, 2006, 07:55 AM
Replies: 94
Views: 76,174
Posted By PaddirN
Re: Updated mod: The Babylon Project

Whew, I'll try and do a point-by-point reply:

* Yea, in the race profile for the EA there actually are some fleets that have the new fighter bay omega, but in game I noticed they weren't appearing...
Forum: Scenarios and Mods December 5th, 2006, 06:51 AM
Replies: 94
Views: 76,174
Posted By PaddirN
Re: Updated mod: The Babylon Project

Plans for the next version include:

* Streamlining certain passenger quests so they work more efficiently
* more quests
* update to the Centauri Primus battlecruiser, that all white skin just...
Forum: Scenarios and Mods December 5th, 2006, 06:37 AM
Replies: 94
Views: 76,174
Posted By PaddirN
Updated mod: The Babylon Project

Well, this is basically an updated version of Psientist's very excellent mod 'B5 Shadowfall'. Things new to this version include:

- Version 2.60 -
* new ship: Frazi fighter -- replaces...
Forum: Scenarios and Mods December 5th, 2006, 04:57 AM
Replies: 96
Views: 29,730
Posted By PaddirN
Re: New Mod: Babylon 5 Shadowfall

Aight, well tried contacting Psientist and haven't recieved a response yet and it looks as though he hasn't even posted on this forum in about 4 months the last time I checked. I'm gonna go ahead and...
Forum: Scenarios and Mods December 1st, 2006, 05:11 PM
Replies: 96
Views: 29,730
Posted By PaddirN
Re: New Mod: Babylon 5 Shadowfall

yea, the starfuries aren't much to jump and shout about, but they're prolly the most recognizable ship from the series, it seems a crime to not include them. For now it seems the best place to put...
Forum: Scenarios and Mods November 30th, 2006, 02:35 PM
Replies: 96
Views: 29,730
Posted By PaddirN
Re: New Mod: Babylon 5 Shadowfall

Aight, I might throw it up on here, but I'll check with Psientist first. I just feel like I'd be stepping on somebody else's toes if I released an updated version of their mod. Also with the release...
Forum: Scenarios and Mods November 25th, 2006, 01:21 PM
Replies: 96
Views: 29,730
Posted By PaddirN
Re: New Mod: Babylon 5 Shadowfall

This is probably one of the best mod for WW or SAIS I've seen, but there were a couple of things that bothered me about it so I went in and started fiddling around some:

* Neroon wasn't showing up...
Showing results 26 to 45 of 45

 
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