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Showing results 26 to 50 of 211
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Posts Made By:
GFSnl
Forum:
Dominions 3: The Awakening
November 6th, 2012, 04:57 PM
Replies:
11
cbm 194/divine magic
Views:
5,893
Posted By
GFSnl
Re: cbm 194/divine magic
Yes
Forum:
Scenarios, Maps and Mods
October 11th, 2012, 01:46 PM
Replies:
71
Mod:
MA -Myconos- Last of the Fungi
Views:
32,150
Posted By
GFSnl
Re: MA -Myconos- Last of the Fungi
Hmm...
I'm using the 'Thorough Kill' spell from CBM to kill the unit after casting. In CBM it's used for the LA Ulm/Bogarus Possession spell and the Machakan Spider spell.
Have no idea what...
Forum:
Scenarios, Maps and Mods
October 11th, 2012, 01:27 PM
Replies:
71
Mod:
MA -Myconos- Last of the Fungi
Views:
32,150
Posted By
GFSnl
Re: MA -Myconos- Last of the Fungi
I don't change the paths from 2nd to 3rd form. I just give them a boost. (Or remove a penalty). So the Beetle already has a Death path but at zero and only once he becomes a Centaur he gets a +2...
Forum:
Scenarios, Maps and Mods
October 11th, 2012, 11:59 AM
Replies:
71
Mod:
MA -Myconos- Last of the Fungi
Views:
32,150
Posted By
GFSnl
Re: MA -Myconos- Last of the Fungi
Yes. Once magic paths have been assigned to a unit you can't change them by transformation. Not intended but not much of a choice either.
Forum:
Scenarios, Maps and Mods
October 8th, 2012, 03:36 AM
Replies:
71
Mod:
MA -Myconos- Last of the Fungi
Views:
32,150
Posted By
GFSnl
Re: MA -Myconos- Last of the Fungi
Actually, the Stag beetles were supposed to have N2. Then the D2N2 would have made sense on the Centaurs as all the tier 3 morphs would gain an extra path from the one the tier 2 morphs have.
Any...
Forum:
Scenarios, Maps and Mods
October 2nd, 2012, 01:50 PM
Replies:
71
Mod:
MA -Myconos- Last of the Fungi
Views:
32,150
Posted By
GFSnl
Re: MA -Myconos- Last of the Fungi
There will be a major revision in the next update but for now it's like this:
Automatic Slaves:
- Myconid commanders
- The mages that grow out of the Magick Mushrooms (Fly Amanita, etc.)
...
Forum:
Scenarios, Maps and Mods
October 2nd, 2012, 11:07 AM
Replies:
71
Mod:
MA -Myconos- Last of the Fungi
Views:
32,150
Posted By
GFSnl
Re: MA -Myconos- Last of the Fungi
The Alpha Parasite claims a new body as host after death.
So the queen comes back in a new form.
A Bandar, Moose, Wyvern, Stag Centaur, or a Spider.
There will be one last major update on this...
Forum:
Dominions 3: The Awakening
August 17th, 2012, 08:05 AM
Replies:
41
Question:
Overcoming the barrier to understand Dom 3?
Views:
16,248
Posted By
GFSnl
Re: Overcoming the barrier to understand Dom 3?
Start with MA Caelum.
Recruit Mammoth for expansion.
Research evocation 4 and start casting 'Thunder strike' with you mages.
This is one of the easiest but relative powerful setups for...
Forum:
Multiplayer and AARs
August 17th, 2012, 08:00 AM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
24,132
Posted By
GFSnl
Re: New Game - MA Microless
Hey, guys...
I'm moving tomorrow so I might not be able to do my turn in time.
Probably I already have internet over there but if not I need an postponement.
Forum:
Multiplayer and AARs
August 6th, 2012, 04:21 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
24,132
Posted By
GFSnl
Re: New Game - Microless MA Awaiting Pretenders
We no evils....
Horsies tasty....
Ogre hungry...
Forum:
Scenarios, Maps and Mods
July 1st, 2012, 10:53 AM
Replies:
25
CBM 1.92 EDM summons cost increase
Views:
16,330
Posted By
GFSnl
Re: CBM 1.92 EDM summons cost increase
I still really think Zmey's should have the 'cold blooded' trait.
That way it wouldn't be a good raider in some situations.
This is a good thing. As Dom3 is about strategic thinking and planning...
Forum:
Multiplayer and AARs
June 27th, 2012, 04:46 AM
Replies:
88
MP:
MP YARG4, non newb LA RAND game. WL wins
Views:
28,113
Posted By
GFSnl
Re: YARG4, non newb LA RAND game recruiting + finalizing settings. 9/19
You have to look at the line '#fatiguecost 700'
This one makes the spell cost 7 gems. Fatigue/100.
I'm in btw :).
Forum:
Scenarios, Maps and Mods
June 9th, 2012, 03:24 PM
Replies:
3
Mod:
EA: Dystopia, Land of Fortune
Views:
6,025
Posted By
GFSnl
Re: EA: Dystopia, Land of Fortune
Dystopia
Dystopia a prosperous nation of trade and science, managed to stay neutral in the last Pantokrator wars. The Pegasi around mount Pegasus have always provide the nation with good Fortune....
Forum:
Scenarios, Maps and Mods
June 7th, 2012, 02:26 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
204,920
Posted By
GFSnl
Re: Conceptual Balance Mod v1.92
I think I should just add that I think Single player is not a very good measurement for Value.
Single player is not like multi player. It's much different.
Just my two cents.
Forum:
Scenarios, Maps and Mods
June 5th, 2012, 11:10 AM
Replies:
3
Mod:
EA: Dystopia, Land of Fortune
Views:
6,025
Posted By
GFSnl
Re: EA: Dystopia, Land of Fortune
Tnx for the look.
Most sprites I made myself. But some are copies of others. Like the Pegasus is actually a horse from Elder Scrolls Oblivion with the horse armor DLC. To which I attached extra...
Forum:
Scenarios, Maps and Mods
May 28th, 2012, 03:50 PM
Replies:
3
Mod:
EA: Dystopia, Land of Fortune
Views:
6,025
Posted By
GFSnl
EA: Dystopia, Land of Fortune
http://dl.dropbox.com/u/56917571/Dystopia.gif
Dystopia
Dystopia a prosperous nation of trade and science, managed to stay neutral in the last Pantokrator wars. The Pegasi around mount Pegasus...
Forum:
Scenarios, Maps and Mods
May 21st, 2012, 04:43 PM
Replies:
71
Mod:
MA -Myconos- Last of the Fungi
Views:
32,150
Posted By
GFSnl
Re: MA -Myconos- Last of the Fungi
Version 3.30.
http://dl.dropbox.com/u/56917571/MortarPod_11.pnghttp://dl.dropbox.com/u/56917571/MortarPod_12.png
Mortar Pod is a new recruit-able archer unit that rains down poison on enemies...
Forum:
Scenarios, Maps and Mods
May 12th, 2012, 05:04 PM
Replies:
10
Mod:
LA Medicia (Revival of Reason)
Views:
9,603
Posted By
GFSnl
Re: LA Medicia (Revival of Reason)
Nice :up:
Love the sprites.
Forum:
Scenarios, Maps and Mods
May 1st, 2012, 12:45 PM
Replies:
13
Mod:
Red Wood, Burning Forest
Views:
13,398
Posted By
GFSnl
Re: Red Wood, Burning Forest
Update to v2.5
http://dl.dropbox.com/u/56917571/RedWood.png
v2.5
- Boulder Thrower: 20 resources
- Boulder Thrower: Good Leader
- Forest Shambler: Recuperation
- Fire Spout summon is...
Forum:
Scenarios, Maps and Mods
April 30th, 2012, 09:58 AM
Replies:
13
Mod:
Red Wood, Burning Forest
Views:
13,398
Posted By
GFSnl
Re: Red Wood, Burning Forest
Update to version 2.4
http://i.imgur.com/6Y7qp.png
v2.4
- New Unit: Dryad. 3N3W mage that generates a W gem each month and is a good healer.
- New Unit: Crippling Vine. Tough summon with...
Forum:
Multiplayer and AARs
April 21st, 2012, 06:56 AM
Replies:
122
MP:
Valhalla's heroes - LA Patala - Immaculate WINNER !!!
Views:
28,357
Posted By
GFSnl
Re: Valhalla's heroes - LA - (running)
Gentlemen,
it was a pleasure.
With one remaining besieged fort I turn myself A.I.
See you all in next games.
Greetz
Forum:
Scenarios, Maps and Mods
April 10th, 2012, 04:30 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
204,920
Posted By
GFSnl
Re: Conceptual Balance Mod v1.92
Dai Oni, Jarls and Fom. Kings are much, MUCH better then Adons.
Forum:
Multiplayer and AARs
April 2nd, 2012, 05:55 AM
Replies:
86
MP:
Another World - EA - (Running)
Views:
17,951
Posted By
GFSnl
Re: Another World - EA - (Running)
Sorry
Forum:
Dominions 3: The Awakening
March 31st, 2012, 07:53 AM
Replies:
28
death bless
Views:
9,327
Posted By
GFSnl
Re: death bless
Awesome Death-Bless is Awesome!
Forum:
Multiplayer and AARs
March 26th, 2012, 12:48 PM
Replies:
3
Sub needed for Fomoria in 'Another World'
Views:
1,642
Posted By
GFSnl
Re: Sub needed for Fomoria in 'Another World'
C'mon party people!
This is one of the best and most awesome sub positions ever!
Showing results 26 to 50 of 211
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