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Showing results 26 to 44 of 44
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Posts Made By:
Starbelly Geek
Forum:
Dominions 3: The Awakening
November 22nd, 2011, 12:35 PM
Replies:
21
Hammer of the forge lord CBM
Views:
8,114
Posted By
Starbelly Geek
Re: Hammer of the forge lord CBM
Then that, also, is a mistake in the CBM forging guide, n'est-ce pas?
Forum:
Dominions 3: The Awakening
November 21st, 2011, 10:27 PM
Replies:
21
Hammer of the forge lord CBM
Views:
8,114
Posted By
Starbelly Geek
Re: Hammer of the forge lord CBM
What are earth rings?
Forum:
Dominions 3: The Awakening
November 20th, 2011, 04:45 PM
Replies:
87
Ashdod is worthless now
Views:
22,131
Posted By
Starbelly Geek
Re: Ashdod is worthless now
My issue would be that the principal behind CBM was, I thought, to reduce the number of "useless" units each nation has and encourage diversity. This change does the latter (because Ashdod becomes...
Forum:
Dominions 3: The Awakening
November 20th, 2011, 04:23 PM
Replies:
8
Casting Earthquake with an Ancestor Smith
Views:
2,726
Posted By
Starbelly Geek
Re: Casting Earthquake with an Ancestor Smith
Earthquake requires E4 to cast.
Earthquake also requires the use of 3 earth gems to cast.
A spellcaster can only use a number of gems equal to their level in that path, so an E3 caster can only use...
Forum:
Dominions 3: The Awakening
November 15th, 2011, 11:11 AM
Replies:
17
Mage/Commander Numbering Questions
Views:
6,221
Posted By
Starbelly Geek
Re: Mage/Commander Numbering Questions
The auto-cast thing is the advantage for Crystal and Slave Matrix, and for the Crystal Shield, too. As with anything, it has to be balanced against the mage-turns and gem cost, but it's handy to have...
Forum:
Dominions 3: The Awakening
November 9th, 2011, 10:36 AM
Replies:
29
Does Temple Boost Holy for Call God?
Views:
6,637
Posted By
Starbelly Geek
Re: Does Temple Boost Holy for Call God?
I never claimed that you could not preach in enemy provinces.
I said that preaching in a friendly province with a temple had a greater effect. Am I wrong?[/QUOTE]
The confusion was whether by...
Forum:
Dominions 3: The Awakening
November 1st, 2011, 11:42 AM
Replies:
8
Dominion Influences and Shifts
Views:
2,493
Posted By
Starbelly Geek
Re: Dominion Influences and Shifts
That's a usual way, but it's not terribly useful when your dominion is already over 4 in the province, as it's likely to be in your capital.
You get unrest in provinces you own that have enemy...
Forum:
Scenarios, Maps and Mods
October 30th, 2011, 06:18 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
210,814
Posted By
Starbelly Geek
Re: Conceptual Balance Mod v1.92
EA Oceania has the Oceanian Captain recruitable twice.
Is that intentional?
Forum:
Dominions 3: The Awakening
October 30th, 2011, 02:36 PM
Replies:
42
Fatigue 100- ?
Views:
17,858
Posted By
Starbelly Geek
Re: Fatigue 100- ?
So, to roll things back to something more common, an A5 caster with 5 air gems could cast Wind Guide with an effective level of A6 (net 1/5 fatigue), but could reduce fatigue by a factor of 1/8 by...
Forum:
Dominions 3: The Awakening
October 30th, 2011, 10:40 AM
Replies:
42
Fatigue 100- ?
Views:
17,858
Posted By
Starbelly Geek
Re: Fatigue 100- ?
The most pearls you can use on an 8-pearl spell is 9, so the 10th pearl would be pointless. At most one gem can be used to boost caster level.
You could still use a communion. A really big one,...
Forum:
Dominions 3: The Awakening
October 30th, 2011, 10:36 AM
Replies:
42
Fatigue 100- ?
Views:
17,858
Posted By
Starbelly Geek
Re: Fatigue 100- ?
Right.
Having a D4 mage cast one spell and nothing else the rest of the battle is kind of painful, though. Especially if he's mortal and gets surrounded by harpies or imps that take him down when...
Forum:
Dominions 3: The Awakening
October 29th, 2011, 04:02 PM
Replies:
42
Fatigue 100- ?
Views:
17,858
Posted By
Starbelly Geek
Re: Fatigue 100- ?
Biggest reason to avoid punching fatigue over 100 in one spell is so that the mage can do something else during the battle, up to and including run away.
Communion masters casting spells can...
Forum:
Dominions 3: The Awakening
October 28th, 2011, 08:07 PM
Replies:
42
Fatigue 100- ?
Views:
17,858
Posted By
Starbelly Geek
Re: Fatigue 100- ?
No, thejeff's answers match what I thought I said. He just streamlined it and emphasized different stuff. I added the AI confusion.
Clarify it so:
1S caster has one pearl and is scripted to...
Forum:
Dominions 3: The Awakening
October 28th, 2011, 05:00 PM
Replies:
42
Fatigue 100- ?
Views:
17,858
Posted By
Starbelly Geek
Re: Fatigue 100- ?
100 or more fatigue is inaction. 200 or more is "extra applied against your hit points." Increase critical chance starts pretty much immediately, but isn't significant until fatigue gets over about...
Forum:
Dominions 3: The Awakening
October 25th, 2011, 05:19 PM
Replies:
37
Killing Indi Commanders
Views:
9,111
Posted By
Starbelly Geek
Re: Killing Indi Commanders
Poking around, the wiki entry for Lord of Night had that material added by "Lch" a while back, but endorsements of using that pretender as an assassin date back to the Dom2 board here. There are a...
Forum:
Dominions 3: The Awakening
October 25th, 2011, 05:01 PM
Replies:
8
Just making sure
Views:
3,074
Posted By
Starbelly Geek
Re: Just making sure
Enemy capitals are often prioritized low by the shift-M spells because they already have multiple sites, but eventually they will rise to the top of the priority list, unless there happen to be four...
Forum:
Dominions 3: The Awakening
October 25th, 2011, 09:55 AM
Replies:
8
Just making sure
Views:
3,074
Posted By
Starbelly Geek
Re: Just making sure
It is possible. I have seen it happen, generally with luck scales IIRC. Mines, usually.
But yeah, don't site search capitals.
Forum:
Dominions 3: The Awakening
October 24th, 2011, 11:45 AM
Replies:
37
Killing Indi Commanders
Views:
9,111
Posted By
Starbelly Geek
Re: Killing Indi Commanders
Assassins work well on elephant provinces when you have expensive troops that are hard to mass early in the game. For example, Abyssia can send an assassin to knock off the commanders of an elephant...
Forum:
Dominions 3: The Awakening
October 10th, 2011, 04:44 PM
Replies:
106
Your Top 10 Super Combatant Builds
Views:
62,878
Posted By
Starbelly Geek
Re: Your Top 10 Super Combatant Builds
Or any of several spells, particularly in the Thaumaturgy line.
Your Jarl will also retreat if there's enough hit points of other units on his side in the battle, including province defense, who...
Showing results 26 to 44 of 44
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