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Showing results 26 to 50 of 66
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Posts Made By:
mehrunes_dagon
Forum:
Scenarios, Maps and Mods
January 7th, 2010, 01:32 PM
Replies:
35
Warhammer: Wood Elves
Views:
18,169
Posted By
mehrunes_dagon
Re: Warhammer: Wood Elves
Yes, my pretender is not optimal for the race
I planned to hire some useful independent mages and sacred troops, but found none
As for your suggestion to use WE natinal mages as offensive air...
Forum:
Scenarios, Maps and Mods
January 5th, 2010, 03:46 AM
Replies:
35
Warhammer: Wood Elves
Views:
18,169
Posted By
mehrunes_dagon
Warhammer: Wood Elves - after-action report
Played one game to the end.
Vampire Queen, awoke, with 4 astral/nature/fire, sloth 3, disorder 3, luck 3
Played on Epotara with Warhammer six and conceptual balance mods against difficult AI
...
Forum:
Scenarios, Maps and Mods
January 5th, 2010, 02:24 AM
Replies:
35
Warhammer: Wood Elves
Views:
18,169
Posted By
mehrunes_dagon
shadow weaver
$subj is unable to lead anyone, including undead he auto-summons
alansmithee, is this bug or feature?
Forum:
Scenarios, Maps and Mods
January 3rd, 2010, 09:52 AM
Replies:
5
How do i restrict ritual to terrain?
Views:
2,297
Posted By
mehrunes_dagon
Re: How do i restrict ritual to terrain?
so, to restrict ritual to forest, i need some to copy some forest-only ritual
And which ritual is forest-only? Or forest-mountain only?
Forum:
Scenarios, Maps and Mods
January 3rd, 2010, 09:48 AM
Replies:
35
Warhammer: Wood Elves
Views:
18,169
Posted By
mehrunes_dagon
fixed force of nature magic decay
thanks, Sombre
I've patched the mod file, fixing wrong case in file name and 3 problems described in my 3 posts
Here goes the list of changes
608a609
> #female
644a646
> #female
Forum:
Scenarios, Maps and Mods
January 3rd, 2010, 06:30 AM
Replies:
35
Warhammer: Wood Elves
Views:
18,169
Posted By
mehrunes_dagon
Force of nature fails to regain magic skill in forest
i summoned force of nature in swamp, then moved him to forest. The creature got his forest form but not magic. I expected his magic skill to rise to 3 earth/5 nature, but he still is 2 earth/4 nature...
Forum:
Scenarios, Maps and Mods
January 3rd, 2010, 06:13 AM
Replies:
5
How do i restrict ritual to terrain?
Views:
2,297
Posted By
mehrunes_dagon
How do i restrict ritual to terrain?
Some rituals are only castable on certain terrains. For instance, `mountain vila' only works in mountains, and `hidden in sand' only works in deserts.
How do i restrict a certain ritual spell to...
Forum:
Scenarios, Maps and Mods
January 2nd, 2010, 02:32 PM
Replies:
35
Warhammer: Wood Elves
Views:
18,169
Posted By
mehrunes_dagon
Treekin
$subj forest shape missing, presumably due to bug in monster 2436 definition
IMHO 2436 should be forest shape of 2418, and so in monster 2436 definition `forestshape' directive should be changed...
Forum:
Scenarios, Maps and Mods
January 2nd, 2010, 12:58 PM
Replies:
35
Warhammer: Wood Elves
Views:
18,169
Posted By
mehrunes_dagon
branchwraith
judging by the description
``Branchwraiths usually appear in the form of a beautiful woman, only showing their other side when attacking''
$subj should be seducing in female form, right?
I...
Forum:
Scenarios, Maps and Mods
November 24th, 2009, 01:12 PM
Replies:
85
Mod:
Nosophoros - The Vampire Lords
Views:
80,905
Posted By
mehrunes_dagon
Re: Nosophoros - The Vampire Lords
To Thilock_Dominus: yes, the mod is working alone. And also working with conceptual balance mod:
./combineMods 2 CBcomplete_1.6.dm Nosophoros.dm result
I played 30 turns with no visible...
Forum:
Scenarios, Maps and Mods
November 23rd, 2009, 01:07 PM
Replies:
85
Mod:
Nosophoros - The Vampire Lords
Views:
80,905
Posted By
mehrunes_dagon
Re: Nosophoros - The Vampire Lords
I'm tryin to put this mod into warhammer universe, by combining it with "WarhammerSix" combination. I tried to manually change nation number of Nosophorus, then tried automagic combination via...
Forum:
Scenarios, Maps and Mods
November 2nd, 2009, 01:10 PM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
74,287
Posted By
mehrunes_dagon
Anvil of doom
I'm playtestesting Dwarves version 0.7 against other warhammer nations, with mighty AI (=160% bonus). Anvil of doom, when summoned at least every 2nd turn, is a real killer. I'm filling hall of fame...
Forum:
Scenarios, Maps and Mods
September 29th, 2009, 02:50 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
194,155
Posted By
mehrunes_dagon
summon mod creatures
No, it is possible to summon mod creatures, at least in epotara realm
I've just summoned dragon of fate, ancient wyrm, with 2 claws, only lacking commander status;)
Forum:
Scenarios, Maps and Mods
September 29th, 2009, 12:22 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
194,155
Posted By
mehrunes_dagon
?good monsters to wish for?
:p
I am new to the Dominions 3000 universe.
If i make it to wish stage, whom do i wish to finish the game? Space eel, whom else?
Forum:
Scenarios, Maps and Mods
September 29th, 2009, 12:19 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
194,155
Posted By
mehrunes_dagon
galaxy map
By the way, how many players the Galaxy map can hold? Each time i start with 9 nations, 2 nations die on the first turn. Is this a bug or feature?
Forum:
Scenarios, Maps and Mods
September 29th, 2009, 12:16 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
194,155
Posted By
mehrunes_dagon
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
To begin with, i like the mod and insectoid nation especially (and currently laying my eggs in Oni capital, playing single-player against mighty AI). It really feels like space conquest.
Aezeal,...
Forum:
Scenarios, Maps and Mods
August 11th, 2009, 11:28 AM
Replies:
101
Mod:
MA al-Nadim - The thousand and one nights 1.01)
Views:
46,861
Posted By
mehrunes_dagon
Re: MA al-Nadim - The thousand and one nights (Feature completish, playtest now!)
elmokki, will you please replace all backward slashes to forward slashes in .dm file, to let linux/macos playtesters join windoze p[laytesters in playtestin
ps Summary/briefin is jagged and...
Forum:
Scenarios, Maps and Mods
July 12th, 2009, 02:46 AM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
120,085
Posted By
mehrunes_dagon
Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
sombre, third generation slann fails to get back from dormant state. There's strange command
#shapechange 3001
i guess that should that be 2301 ?
Forum:
Scenarios, Maps and Mods
July 11th, 2009, 04:36 AM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
120,085
Posted By
mehrunes_dagon
Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
Sombre, Warhammer lizardmen appears to be incompatible with your mod Ogre Kingdoms. With only theese 2 mods, the game crashes when creating middle-age pretender saying
Något gick fel!
Bad...
Forum:
Scenarios, Maps and Mods
June 11th, 2009, 12:17 AM
Replies:
70
Mod:
EA Alchera - now ver. 2.0!
Views:
30,066
Posted By
mehrunes_dagon
Re: EA Alchera: Aborigine and Maori-inspired Nation
i'm playtestin the mod, ver 1.51, on land of legends map
//slowly expandin with 2 gangs of thunderstrikers
found 1 error and 1 strange feature
1 error) mod does not work under linux. To make...
Forum:
Multiplayer and AARs
March 3rd, 2007, 05:51 PM
Replies:
167
New Horizons - Started
Views:
36,899
Posted By
mehrunes_dagon
Goodbye from Marignon
Most of my gems and money go to Ulm, little piece went to Man. I go computer-controlled. I failed to fight against 3 nations
PS Pangae (Sorlakind) attack was against out peace treaty. If anybody...
Forum:
Multiplayer and AARs
February 14th, 2007, 12:02 PM
Replies:
167
New Horizons - Started
Views:
36,899
Posted By
mehrunes_dagon
Re: news from the wide world
Machaka, Ermor and Pangae took nearly all my provinces. I am low on money and gems.
Whom would u advise me to hire: elephants or knights of the chalice? They cost nearly the same. Elephant is...
Forum:
Multiplayer and AARs
January 25th, 2007, 04:59 PM
Replies:
167
New Horizons - Started
Views:
36,899
Posted By
mehrunes_dagon
Micah capital
To Micah.
I am interested to know the location of yo capital. U said "more than 10 crystals". I offer 15 fire crystals.
I send u 15 fire crystals on turn 12, and immediately upon receivin turn...
Forum:
Multiplayer and AARs
January 25th, 2007, 04:50 PM
Replies:
167
New Horizons - Started
Views:
36,899
Posted By
mehrunes_dagon
\"threatening missive from Marignon\"
Looks like it is ok to exchange early opinions on players' personalities in this forum thread?
First comes the story, then my analyze.
At the beginnning i receieved lots of in-game messages and...
Forum:
Multiplayer and AARs
January 25th, 2007, 01:36 AM
Replies:
167
New Horizons - Started
Views:
36,899
Posted By
mehrunes_dagon
holly knigts
Our military commanders are mighty god-blessed horse-riding knights of chalice. Heretics, beware!
Showing results 26 to 50 of 66
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