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Search: Posts Made By: pujal
Forum: Space Empires: IV & V October 25th, 2006, 09:05 PM
Replies: 22
Views: 5,934
Posted By pujal
Re: More than just \'weak\' AI?

I made a mod yesterday that took out the no-research a few other treaty elements from the game. Sadly it didn't help much. The AI seems very limited in how much they expand and how many research...
Forum: Space Empires: IV & V October 25th, 2006, 05:23 AM
Replies: 2
Views: 1,430
Posted By pujal
Design Names

Some very kewl names in both
Both are rather large, enjoy!(Right click > Save Target):

Birds (http://www.geocities.com/reavin_1999/DesignNames_BIRDS.TXT)

Rocks...
Forum: Space Empires: IV & V October 25th, 2006, 04:05 AM
Replies: 22
Views: 5,934
Posted By pujal
Forum: Space Empires: IV & V October 25th, 2006, 03:08 AM
Replies: 2
Views: 1,942
Posted By pujal
Research Treaties

Gotten input from several people, it appears that the AI, no matter what difficulty continually cripple each other by entering into treaties with the No Research element attached.

This is probably...
Forum: Space Empires: IV & V October 25th, 2006, 03:01 AM
Replies: 16
Views: 3,584
Posted By pujal
Forum: Space Empires: IV & V October 25th, 2006, 02:48 AM
Replies: 17
Views: 4,156
Posted By pujal
Re: Organic & Crystal vehicle differences?

No idea about crystal, but organic ships use more organic resources and less minerals and their dreadnoughts are much larger than normal ships.
Forum: SEV Modders Knowledge Base October 24th, 2006, 06:48 PM
Replies: 443
Views: 133,576
Posted By pujal
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