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Search: Posts Made By: klausD
Forum: Space Empires: IV & V February 29th, 2004, 12:12 PM
Replies: 67
Views: 13,338
Posted By klausD
Re: SE IV The End Of An Era.

I dont think that a lot of SE3 players has abandoned the series after SE4 release. The most players had complaints about some good SE3 game mechanics which changed in SE4, but nonetheless played it...
Forum: Dominions 2: The Ascension Wars September 30th, 2003, 03:04 PM
Replies: 84
Views: 13,486
Posted By klausD
Re: suggestion about commanders

<font size="2" face="sans-serif, arial, verdana">I am wondering that everybody thinks formations are such a great change to the game system. Of course one can invent a whole new tactical combat...
Forum: Dominions 2: The Ascension Wars September 29th, 2003, 04:32 PM
Replies: 84
Views: 13,486
Posted By klausD
Re: suggestion about commanders

Many thanks for your reply.

<font size="2" face="sans-serif, arial, verdana">I am not sure if this would be so odd. Just imagine some chtulhuoids appearing suddenly from deep sea and attacking a...
Forum: Dominions 2: The Ascension Wars September 29th, 2003, 03:38 PM
Replies: 84
Views: 13,486
Posted By klausD
Re: suggestion about commanders

Thanks alot for the good answers. Looks like the game will be a good one. http://forum.shrapnelgames.com/images/icons/icon7.gif

Just to post some "wishes" I would love to see in dominion.
...
Forum: Dominions 2: The Ascension Wars September 29th, 2003, 09:31 AM
Replies: 84
Views: 13,486
Posted By klausD
suggestion about commanders

I just saw the new screen shot. Looks really fine. I would like suggest one idea I had after looking at the commander icons which are diplayed on the left side of the screen. Wouldnt it be good to...
Forum: Dominions 2: The Ascension Wars September 29th, 2003, 08:37 AM
Replies: 4
Views: 4,959
Posted By klausD
Re: Questions about DOM 1 Demo

Many thanks to you all for the interesting replies. Now I am a lot more informed.

klausD
Forum: Dominions 2: The Ascension Wars September 29th, 2003, 02:51 AM
Replies: 4
Views: 4,959
Posted By klausD
Questions about DOM 1 Demo

Hi,
sorry to ask you some silly questions, but I am new to the dominion 1 game and I am playing the demo at the moment. (seems very interesting)

-is it possible to have ships? (each castle has so...
Forum: SEIV May 26th, 2003, 09:03 AM
Replies: 2,397
Views: 497,664
Posted By klausD
Re: SE5, Tell Aaron what\'s on your Wish List

<font size="2" face="Verdana, Helvetica, sans-serif">I dont confuse your idea of realtime with "games" like C&C. I am sure that you have a more "advanced" Version in mind. But as always I would like...
Forum: SEIV May 24th, 2003, 11:24 AM
Replies: 2,397
Views: 497,664
Posted By klausD
Re: SE5, Tell Aaron what\'s on your Wish List

<font size="2" face="Verdana, Helvetica, sans-serif">Well the problem is that SE is not a quality strategy game anymore if Aaron introduces anything like realtime (pauseable or not) with SEV.

...
Forum: Space Empires: IV & V May 21st, 2003, 09:46 PM
Replies: 9
Views: 2,034
Posted By klausD
Re: unit design rant and planet management in SEV

tesco s.
thanks, but maybe I did not express myself good enough (english is not my parent language) I referred to the SEIII units which have every stat included without designing them. I know there...
Forum: Space Empires: IV & V May 21st, 2003, 09:35 PM
Replies: 9
Views: 2,034
Posted By klausD
Re: unit design rant and planet management in SEV

phönixd
<font size="2" face="Verdana, Helvetica, sans-serif">Good argument. Maybe I should overthink this idea.

<font size="2" face="Verdana, Helvetica, sans-serif">I think facility which...
Forum: Space Empires: IV & V May 21st, 2003, 08:47 PM
Replies: 9
Views: 2,034
Posted By klausD
unit design rant and planet management in SEV

Hi all,
I would like to express some ideas for managing units and planets in SEV.

1. Planets
- SEV should have generic athmosphere types (moddable) and generic planet types (also moddable). If...
Forum: Space Empires: IV & V May 21st, 2003, 06:18 PM
Replies: 72
Views: 12,900
Posted By klausD
Re: Space Empires V or ridiculous lawsuits? What is the connection?

I play SE3 often. SE3 is really good. I like the construction queus and the unit management. I never found an advantage in constructing fighters, troopers or mines in SE4 instead of just having a...
Forum: Space Empires: IV & V May 20th, 2003, 11:47 AM
Replies: 42
Views: 7,338
Posted By klausD
Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc

one of the essential problems in standard SEIV is that PD cannons are VERY cheap in tech costs. Its easy to get the 5th level of them in short time, making it one of the standard tactics. Its more...
Forum: Space Empires: IV & V May 19th, 2003, 12:32 PM
Replies: 42
Views: 7,338
Posted By klausD
Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc

you are very right in your opinion. Its also my observation and I am playing the SE series since SEII. In the standard game there is a certain lack of different equal effective combat options. A...
Forum: Space Empires: IV & V May 13th, 2003, 09:53 PM
Replies: 9
Views: 3,034
Posted By klausD
Re: How to NOT glass a planet

Another modding option is to change every weapon system in the component.txt harming planets at all. (except diverse planetary bombs) But I dont know if the AI is handling this well.
tschüß
KlausD
Forum: Space Empires: IV & V May 12th, 2003, 08:31 PM
Replies: 6
Views: 1,833
Posted By klausD
Re: a "problem" with the space vikings

Q also to you a nice thank you. I did not know that I have to place the modified files at the end. (I was just always wondering why the game screwed up after adding techs during a running game - now...
Forum: Space Empires: IV & V May 12th, 2003, 03:08 PM
Replies: 6
Views: 1,833
Posted By klausD
Re: a "problem" with the space vikings

Thanks I.F. for your info. (I did not know anything about "junkyards")
Of course I know that there are mods outside with more levels. I dont play alot of those mods. (except proportions which has...
Forum: Space Empires: IV & V May 12th, 2003, 09:02 AM
Replies: 6
Views: 1,833
Posted By klausD
a "problem" with the space vikings

Currently I am playing a good TDM game. (I am just no. 5 in score in turn 142 but this does not matter)

The prob is that one of the races (the space vikings) are way ahead in both resources and...
Forum: Space Empires: IV & V May 7th, 2003, 01:13 AM
Replies: 133
Views: 24,312
Posted By klausD
Re: Fight Dirty?

a possibility to conduct some terror on him could be:

-research cloaking or stealth armor
-equip a minelayer with such a device
-sneak past his warp-pointlines in cloaked modus
-check his...
Forum: Space Empires: IV & V May 6th, 2003, 01:41 AM
Replies: 1,581
Views: 152,521
Posted By klausD
Re: AI Campaign => For a Challenging AI opponent

I just played AIC the first time and I think I like it so far. But I dont understand why the AI has several Thousands! of units (I play with visible scores) after just some turns. Is this a bug or is...
Forum: Space Empires: IV & V April 27th, 2003, 06:13 PM
Replies: 11
Views: 2,590
Posted By klausD
Re: minerals, a game design decision

Imp fyron,
thanks for the tip. Is it possible to play adamant mod SP and classic turn based? (I can remember I read somewhere that its just for MP or so)
klausD
Forum: Space Empires: IV & V April 27th, 2003, 11:36 AM
Replies: 11
Views: 2,590
Posted By klausD
Re: minerals, a game design decision

Maybe a solution could be to mod several "normal" tech branches (not race related) which use rad and organics more than other type of resources (at least there is similar try in standard null space...
Forum: Space Empires: IV & V April 21st, 2003, 10:29 AM
Replies: 323
Views: 48,972
Posted By klausD
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

many thanks for your prompt reply.
klausD
Forum: Space Empires: IV & V April 21st, 2003, 01:08 AM
Replies: 323
Views: 48,972
Posted By klausD
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Could somebody please tell me if it is possible to develope a race which can only invest in its own unique tech structures and not in the normal standard SE4 tech structure?

This would be fine,...
Showing results 26 to 50 of 148

 
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