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Posts Made By:
RERomine
Forum:
After Action Reports
June 16th, 2009, 12:03 PM
Replies:
30
DAR: Moscow Region
Views:
13,692
Posted By
RERomine
Re: DAR: Moscow Region
Turn 8
Enemy artillery and my units firing at scouts accounted for most of the activity up north. The lone exception was an AT team fired at a distant Zeus moving on a hill without effect. It's...
Forum:
After Action Reports
June 16th, 2009, 11:49 AM
Replies:
30
DAR: Moscow Region
Views:
13,692
Posted By
RERomine
Re: DAR: Moscow Region
Turn 7
More Russian artillery up north against the tree line, but most of my units are out of the way. Some caught hits from rounds off target, but no casualties. A little bit of small arms fire...
Forum:
After Action Reports
June 16th, 2009, 11:15 AM
Replies:
30
DAR: Moscow Region
Views:
13,692
Posted By
RERomine
Re: DAR: Moscow Region
Turn 6
Things slowed down up north. Mostly artillery from both sides, but my forces opened with a little bit of small arms fire. Spotted one BMP-2 just south of the position, east of the stream....
Forum:
WinSPMBT
June 16th, 2009, 09:03 AM
Replies:
73
Fog of war
Views:
17,021
Posted By
RERomine
Re: Fog of war
Always a risk with artillery unless you are plotting against an immobile or pinned down target. The way I view it, if the arty has nothing better to do, it might as well be plotted against...
Forum:
After Action Reports
June 16th, 2009, 12:21 AM
Replies:
30
DAR: Moscow Region
Views:
13,692
Posted By
RERomine
Re: DAR: Moscow Region
Turn 5
After losing another five BMP-2s and one more BRDM-2 up north, the enemy attack is losing steam. Some infantry units are still alive, but if they are going to capture any objectives, they...
Forum:
After Action Reports
June 15th, 2009, 11:46 PM
Replies:
30
DAR: Moscow Region
Views:
13,692
Posted By
RERomine
Re: DAR: Moscow Region
Turn 4
Additional enemy units approaching the northern holding line. Things are getting hot there very quickly. I engaged the enemy with a few AT teams, destroying a couple BRDM-2s and one...
Forum:
After Action Reports
June 15th, 2009, 11:15 PM
Replies:
30
DAR: Moscow Region
Views:
13,692
Posted By
RERomine
Re: DAR: Moscow Region
Turn 3
Enemy force in company strength approaching northern holding force. One enemy BRDM-2 destroyed. Five more west of the stream. Two more BRDM-2s and seven BMP-2s on the east side. ...
Forum:
After Action Reports
June 15th, 2009, 10:59 PM
Replies:
30
DAR: Moscow Region
Views:
13,692
Posted By
RERomine
Re: DAR: Moscow Region
Turn 2
Five enemy BRDM-2s spotted just east of the stream up north. My holding force is just starting to get into position there. I'm going to move my two gunships up to support in case it is...
Forum:
After Action Reports
June 15th, 2009, 10:51 PM
Replies:
30
DAR: Moscow Region
Views:
13,692
Posted By
RERomine
Re: DAR: Moscow Region
Turn 1
A little more Russian artillery, but anything that was close to the impact zones already bugged out. That includes my armor reserve. Seems crossing the LD was safer for them than staying...
Forum:
After Action Reports
June 15th, 2009, 10:34 PM
Replies:
30
DAR: Moscow Region
Views:
13,692
Posted By
RERomine
Re: DAR: Moscow Region
Turn 0 (Prep Fire)
Lots of Russian prep fire, but didn't hit anything. It was spooky when the rockets with cluster munition started landing around my tank reserve and artillery positions.
...
Forum:
After Action Reports
June 15th, 2009, 10:26 PM
Replies:
30
DAR: Moscow Region
Views:
13,692
Posted By
RERomine
DAR: Moscow Region
US vs. Russia
Mission: Meeting Engagement, Moscow Region, 6/2009 - scattered objectives.
Enemy: Reinforced Battalion - 1-2 Armor Co, 2-3 Mech Infantry Co, 4-6 Artillery Btry, plus SAM, AAA,...
Forum:
WinSPMBT
June 15th, 2009, 08:34 PM
Replies:
73
Fog of war
Views:
17,021
Posted By
RERomine
Re: Fog of war
You are correct in the fact that the "right click" gives you the full payload for that unit, but doesn't give you an up to date tally of what it has left during a battle. The problem is, it does...
Forum:
WinSPMBT
June 15th, 2009, 05:07 PM
Replies:
73
Fog of war
Views:
17,021
Posted By
RERomine
Re: Fog of war
Depends on if you want to see what is beyond the fog :eek:
Forum:
WinSPMBT
June 15th, 2009, 05:06 PM
Replies:
73
Fog of war
Views:
17,021
Posted By
RERomine
Re: Fog of war
Whenever you play against someone, just make sure all the ground rules are set up first. If it is a personal concern, bring it up and agree on it. Items/options not mentioned can be construed as...
Forum:
WinSPMBT
June 15th, 2009, 02:29 PM
Replies:
73
Fog of war
Views:
17,021
Posted By
RERomine
Re: Fog of war
Yup. Life has been frantic and I disappeared into the "fog of war", for a while. :D
Forum:
WinSPMBT
June 15th, 2009, 01:17 PM
Replies:
73
Fog of war
Views:
17,021
Posted By
RERomine
Re: Fog of war
I figure I'll throw in my 2 cents.
There are some aspects of the "right click" that provide information that we shouldn't know. Ammo payload is one. There are many units that have specialized...
Forum:
WinSPWW2
March 9th, 2009, 01:01 PM
Replies:
5
River Crossings for Dummies..help pls
Views:
2,211
Posted By
RERomine
Re: River Crossings for Dummies..help pls
Once you run out of smoke, constantly bombarding with HE will also obscure vision. Catching a few trees on fire will also add to the smoke. This is hit and miss, however as trees don't always...
Forum:
WinSPWW2
March 8th, 2009, 12:17 AM
Replies:
33
Unsupported tanks behind enemy lines
Views:
10,707
Posted By
RERomine
Re: Unsupported tanks behind enemy lines
Once the surprise has been sprung, moving is probably a good idea unless the unit is actively engaged. The steel rain won't be too far off in the future. You just don't want it loaded when the arty...
Forum:
WinSPMBT
March 8th, 2009, 12:05 AM
Replies:
13
Missing Area SAMs
Views:
2,679
Posted By
RERomine
Re: Missing Area SAMs
The are actually there, but "invisible". You can select them from the HQ list and place them. If you need to move them, you just have to click on the "empty" hex where they are and you will see you...
Forum:
WinSPMBT
March 6th, 2009, 10:53 PM
Replies:
38
Wishlist:
Wasting High Explosive Anti Tank Rounds
Views:
7,903
Posted By
RERomine
Re: Wasting High Explosive Anti Tank Rounds
You would have to clearly define what those conditions would be in such a way that would be programmable, applicable to all time periods covered by MBT, acceptable to others impacted by the change,...
Forum:
WinSPMBT
March 6th, 2009, 06:43 PM
Replies:
38
Wishlist:
Wasting High Explosive Anti Tank Rounds
Views:
7,903
Posted By
RERomine
Re: Wasting High Explosive Anti Tank Rounds
It sounds like you are saying you want to be able to filter weapons independently, say to engage soft targets with a machine gun, but nothing more than that, correct? Something along the lines of...
Forum:
WinSPMBT
March 6th, 2009, 03:59 PM
Replies:
38
Wishlist:
Wasting High Explosive Anti Tank Rounds
Views:
7,903
Posted By
RERomine
Re: Wasting High Explosive Anti Tank Rounds
Maybe I'm missing something here, but doesn't the filter allow you to handle most of this? I know it doesn't allow you to choose whether to use HE or HEAT rounds, but it's already been said that the...
Forum:
WinSPWW2
March 6th, 2009, 02:37 PM
Replies:
9
I hate my computer
Views:
3,622
Posted By
RERomine
Re: I hate my computer
Until you get a new computer, do you have some way you can get more airflow around the laptop? Maybe a small house fan that will help further diffuse the heat around it. Just set it up to blow on...
Forum:
WinSPWW2
March 5th, 2009, 04:58 PM
Replies:
33
Unsupported tanks behind enemy lines
Views:
10,707
Posted By
RERomine
Re: Unsupported tanks behind enemy lines
Not a bad idea. What organization do you normaly have when you hit the rear area? For example, your set up your forces: recon up front, tanks and infantry main body, mobile reserve in rearish area of...
Forum:
WinSPWW2
March 4th, 2009, 11:55 PM
Replies:
33
Unsupported tanks behind enemy lines
Views:
10,707
Posted By
RERomine
Re: Unsupported tanks behind enemy lines
Just for sake of clarity, I typically don't raid into the enemy rear area. I move my whole core into their rear. Support units punch a hole and core elements exploit the gap, leaving nothing in my...
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