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Showing results 476 to 500 of 500
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Posts Made By:
LDiCesare
Forum:
Dominions 3: The Awakening
August 16th, 2009, 04:10 AM
Replies:
5
Trivially easy UI improvement request
Views:
1,889
Posted By
LDiCesare
Re: Trivially easy UI improvement request
You don't. You can go in the nation overview screen, which is still a pain, but far easier than scrolling the map.
Multiple provinces with the same name is also a sign of rushed map design, except...
Forum:
Multiplayer and AARs
August 15th, 2009, 05:30 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
15,537
Posted By
LDiCesare
Re: Age of Adventurers - EA [started]
My naval troops (a bunch of sea trolls) should be able to attack Oceania in 3 turns. In the meantime, I'm equipping mages with pills of water breathing and a water cup.
If anyone has water gems, or...
Forum:
Dominions 3: The Awakening
August 15th, 2009, 02:17 PM
Replies:
5
Trivially easy UI improvement request
Views:
1,889
Posted By
LDiCesare
Re: Trivially easy UI improvement request
What do you mean? Percentage of total number of commanders who are in a province?
In nation overview screen?
Of all units? Of units of one kind? I mean I don't really need a percentage of units if...
Forum:
Multiplayer and AARs
August 15th, 2009, 05:33 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
15,537
Posted By
LDiCesare
Re: Age of Adventurers - EA [started]
I KILLED KURGI!
Yay for a lucky soul slay (+5 penetration items help, what with spare gems). The luck was it was the second soul slay fired which got rid of the horror, I only lost one mage in the...
Forum:
Multiplayer and AARs
August 14th, 2009, 05:44 PM
Replies:
567
Forge of Godhood - started
Views:
92,084
Posted By
LDiCesare
Re: Forge of Godhood - started
You mean no army showing, no interface around the map? 'n' key does nothing?
Forum:
Multiplayer and AARs
August 14th, 2009, 02:01 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
15,537
Posted By
LDiCesare
Re: Age of Adventurers - EA [started]
Ok.
Btw I'm besieging Neifelheim's capital in the far south but if he's got anything strong inside, I'll have some trouble taking the fortress. Particularly considering Im sending all I can to try...
Forum:
Multiplayer and AARs
August 14th, 2009, 02:09 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
15,537
Posted By
LDiCesare
Re: Age of Adventurers - EA [started]
Yes, Ophanim are nasty. I hope the indy castle in the north isn't filled with too strong an army... I don't relly need to take it, just want to kill oceanian troops that go there, but I can't help...
Forum:
Multiplayer and AARs
August 13th, 2009, 07:59 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
15,537
Posted By
LDiCesare
Re: Age of Adventurers - EA [started]
Province 10 is going to be a pain.
There's KURGI there. The damn thing has more than 400hp and Blood Vengeance 7. Which means almost all my army suicided itself attacking it. Oceania armies routed,...
Forum:
Multiplayer and AARs
August 13th, 2009, 03:05 PM
Replies:
567
Forge of Godhood - started
Views:
92,084
Posted By
LDiCesare
Re: Forge of Godhood - started
And anyway, those pretenders who durst not attack independant provinces on first turn are jsut cowards unworthy of ruling the world. They aren't confident in their own strength.
;)
Forum:
Multiplayer and AARs
August 13th, 2009, 01:54 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
15,537
Posted By
LDiCesare
Re: Age of Adventurers - EA [started]
Given your position and troops, you should take out those giants'castle south of you.
I can't really comment about your start. You had a lot of bad luck early on, but then so did I. Afterwards, I...
Forum:
Multiplayer and AARs
August 13th, 2009, 01:37 PM
Replies:
567
Forge of Godhood - started
Views:
92,084
Posted By
LDiCesare
Re: Forge of Godhood - started
So what? I'm playing Atlantis. Do you really believe I stand a tenth of a hundredth of a chance fo winning with that?
And then in order to lose I'd have to be taken over by another nation that can...
Forum:
Multiplayer and AARs
August 13th, 2009, 05:44 AM
Replies:
567
Forge of Godhood - started
Views:
92,084
Posted By
LDiCesare
Re: Forge of Godhood - started
Gambling is fun.
Forum:
Multiplayer and AARs
August 12th, 2009, 08:48 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
15,537
Posted By
LDiCesare
Re: Age of Adventurers - EA [started]
I don't need anything, but if someone could take a shot northwards at Oceania that would be nice. Jotun is being attacked, and I should take care of Hinnom soon.
Forum:
Multiplayer and AARs
August 11th, 2009, 02:19 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
15,537
Posted By
LDiCesare
Re: Age of Adventurers - EA [started]
Since we're coming into contact, we'd better coordinate a bit now. Belegor(38) was mine, Hinnom took it on previous turn, I was going to take it back and intend to keep it.
I'm moving my troops from...
Forum:
Multiplayer and AARs
August 10th, 2009, 01:29 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
15,537
Posted By
LDiCesare
Re: Age of Adventurers - EA [started]
Good news: Hinnom's false god is dead!
Forum:
Multiplayer and AARs
August 8th, 2009, 06:05 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
15,537
Posted By
LDiCesare
Re: Age of Adventurers - EA [started]
Hinnom declared war on me. I'm going to have to send all my troops, including the "lucky" 99 militia I jsut received, southwards to fend off Jotnar and Hinnom giants. I'll try to concentrate on the...
Forum:
Multiplayer and AARs
August 8th, 2009, 11:17 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
15,537
Posted By
LDiCesare
Re: Age of Adventurers - EA [started]
So I won't attack Hinnom, as Niefelheim declared war on me first. They can only reach me trhough 29 though, so it should be easy to defend and desroy their armies from there.
I would like to...
Forum:
Scenarios, Maps and Mods
August 7th, 2009, 03:41 PM
Replies:
25
Mod Project - Metaphysics
Views:
6,458
Posted By
LDiCesare
Re: Mod Project - Metaphysics
Regarding research, is ti possible to boost a magic item, like skull mentor?
You'd just have to put two or three of these to the starting commanders, and not make them buildable.
Forum:
Multiplayer and AARs
August 7th, 2009, 03:29 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
15,537
Posted By
LDiCesare
Re: Age of Adventurers - EA [started]
So we have Atlantis in the northern waters, with one province and besieging a land castle. Puny but they declared war on me.
In the south I have borders with Hinnom in the west, with Jotunheim...
Forum:
Dominions 3: The Awakening
August 7th, 2009, 04:00 AM
Replies:
27
What Makes a Good Hero?
Views:
8,718
Posted By
LDiCesare
Re: What Makes a Good Hero?
That's a funny idea, but putting more items on a hero who's just likely to die due to lowish hp/mr isn't going to cut it. On a wizard, it could be awesome however: Imagine you get yoru typical...
Forum:
Dominions 3: The Awakening
August 6th, 2009, 05:02 PM
Replies:
39
OT - Strategy games with GOOD AI
Views:
12,366
Posted By
LDiCesare
Re: OT - Strategy games with GOOD AI
Strange. With aggressive ai on, which should always be the case, the ai is somewhat aggressive. Not as much as a human, but it will strike early if it feels its neighbour is weak, akthough it depends...
Forum:
Multiplayer and AARs
August 6th, 2009, 04:56 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
15,537
Posted By
LDiCesare
Re: Age of Adventurers - EA [started]
Thanks for the staff, just tell me when you want it back.
Given what seemed to happen in 26 recently, I think first Hinnom and later Jotunheim tried to take it from the Special Monsters but...
Forum:
Multiplayer and AARs
August 6th, 2009, 02:05 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
15,537
Posted By
LDiCesare
Re: Age of Adventurers - EA [started]
If anyone has a scout to spare, province 26 should be fun to look at. Unfortunately my only scout is busy trying to produce feverish gems and I can't build any except in my capital (and black...
Forum:
Dominions 3: The Awakening
August 6th, 2009, 11:32 AM
Replies:
39
OT - Strategy games with GOOD AI
Views:
12,366
Posted By
LDiCesare
Re: OT - Strategy games with GOOD AI
Strategic ai that is. The tactical battle ai was utterly moronic.
Forum:
Dominions 3: The Awakening
August 6th, 2009, 05:45 AM
Replies:
39
OT - Strategy games with GOOD AI
Views:
12,366
Posted By
LDiCesare
Re: OT - Strategy games with GOOD AI
I am not so sure. I worked in a game company and know several developpers who worked on ai in other game companies. The devs would usually like to create a good ai, because it's an interesting...
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