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Search: Posts Made By: Arralen
Forum: Dominions 3: The Awakening November 1st, 2006, 01:39 PM
Replies: 3,096
Views: 667,139
Posted By Arralen
Re: Bug thread

Would make sense if one of the sites gave a temple and the other one holy-2 priests, wouldn't it??
Forum: Scenarios, Maps and Mods October 31st, 2006, 10:44 PM
Replies: 5
Views: 3,322
Posted By Arralen
ReBalanced : Pangaea (LA)

This is a preview of the nation of "New Era Pangaea" from my upcoming ReBalance Mod

Changes:
Centaur Longbow recruitable - .. was missing any archers..
light satyrs merged
Black Centaur =>...
Forum: Scenarios, Maps and Mods October 30th, 2006, 12:48 PM
Replies: 9
Views: 2,224
Posted By Arralen
Re: Unit pricing guidelines?

Actually, sacred units cost 50-75% more, most of them quite close to 67% ...
Forum: Dominions 3: The Awakening October 30th, 2006, 09:36 AM
Replies: 15
Views: 2,442
Posted By Arralen
Re: Demo doesn´t start! What´s wrong??

drivers:
"Latest drivers" - that would be the Win9x/Me version of Detonator 81.98. Use those, there should be no problem running Dom3.

command line:
use _insert_your_path_\dom3.exe -ifawsm...
Forum: Dominions 3: The Awakening October 28th, 2006, 12:10 PM
Replies: 3,096
Views: 667,139
Posted By Arralen
Re: Bug thread

1) There is an option to resize the commander icons. Check the hotkey help page.

2) There are scroll arrows on the right of the list, on the outside .. hover over them with the mouse and they'll...
Forum: Dominions 3: The Awakening October 28th, 2006, 05:24 AM
Replies: 5
Views: 1,665
Posted By Arralen
Re: Constructed Magic Items with Spell Effects ???

You must differentiate between ritual, combat spells and "self-cast" spells:

Combat Spells can be cast at a cost of "5" fatigue, the commander does not need any magical ability at all. The spells...
Forum: Dominions 3: The Awakening October 28th, 2006, 05:16 AM
Replies: 7
Views: 2,138
Posted By Arralen
Re: Can we play over a LAN without a new CD key?

2 players on 2 comps = 2 serial numbers ... no luck, I am afraid ...
Forum: Dominions 3: The Awakening October 28th, 2006, 05:15 AM
Replies: 3
Views: 1,654
Posted By Arralen
Re: Question about random map icons

I think I already posted this half a dozend times somewhere here on the forum ;-)

Those icons show the presence of a known (level-0) site in the province.
=> When the game rolls for sites, it...
Forum: Dominions 3: The Awakening October 28th, 2006, 05:10 AM
Replies: 16
Views: 2,976
Posted By Arralen
Re: Question to developers - magic sites

Sorry, but this doesn't work - gem generation is totally independant from site level ...


You can set indies to "0", even ...


Better yet, make a level-1, a level-2, a level-3 and a level-4...
Forum: Dominions 3: The Awakening October 27th, 2006, 08:25 PM
Replies: 7
Views: 1,253
Posted By Arralen
Re: Very new to the game

Cut-off thread for me, too, but simply hitting the "threaded" button in the upper right fixes this ... .
Forum: Dominions 3: The Awakening October 27th, 2006, 10:02 AM
Replies: 3,096
Views: 667,139
Posted By Arralen
Re: New map editor bug

Are you sure? I think you hardly can be ... :
The "no start" flag is not meant to be set in ALL province other than those 5 you want the nations to start in, its only there to mark 'special'...
Forum: Dominions 3: The Awakening October 26th, 2006, 09:13 PM
Replies: 5
Views: 1,567
Posted By Arralen
Re: Patches

From where did you download the 'patch program'?

The latest 2.16 patch is available from Shrapnelgames site (http://www.shrapnelgames.com/Illwinter/d2/6.htm);
It's actually a program, a...
Forum: Dominions 3: The Awakening October 26th, 2006, 09:03 PM
Replies: 27
Views: 3,915
Posted By Arralen
Re: Terrain effects-putting together the complete

Those are not the same as the randomly distributed sites. Those sites are pre-placed by the map generator and are visible on the map by little icons:

<font class="small">Code:</font><hr /><pre>...
Forum: Dominions 3: The Awakening October 26th, 2006, 08:59 PM
Replies: 15
Views: 3,668
Posted By Arralen
Re: Not sure I\'m getting mechanics right

It is explicitly state (at another point, though), that dominion increases from preaching do not spread to neighbouring, but only affect the provinces the preachers are in ...
Forum: Dominions 3: The Awakening October 26th, 2006, 08:52 PM
Replies: 27
Views: 3,915
Posted By Arralen
Re: Terrain effects-putting together the complete

This is from Dom2 - but there's no reason to assume values have changed
You can see from this that terrain does not give preference to sites of a specific path (who came up with that, anyway?), but...
Forum: Dominions 3: The Awakening October 26th, 2006, 08:41 PM
Replies: 15
Views: 3,668
Posted By Arralen
Re: Not sure I\'m getting mechanics right

Actually it looks like it is exactly the same order as in Dom2 - at least if you only look at the titles:

8. Prayers - Prophets are declared and gods awaken.

24. Dominions - All dominion spread...
Forum: Dominions 3: The Awakening October 25th, 2006, 08:20 AM
Replies: 21
Views: 4,886
Posted By Arralen
Re: Very poor performance under Linux

Did you turn off "animated backgrounds" (-a) ?

Though this was fixed, but it is not for the Linux version, somehow..
18th august
* Version 3.00
15th august
* Battle graphics settings screen...
Forum: Dominions 3: The Awakening October 24th, 2006, 08:17 PM
Replies: 92
Views: 15,279
Posted By Arralen
Re: Manual Typos

Twiceborn - erroneous spell description

In-game description says it works only on slain mages, i.e. in combat.

Manual simply states "if caster dies in friendly dominion" .. what would include...
Forum: Dominions 3: The Awakening October 24th, 2006, 08:11 PM
Replies: 3,096
Views: 667,139
Posted By Arralen
Re: Bug thread

Ain't a bug:
Twiceborn only works in combat, not for drowning, not for disease and all the other ways to get the mages state from "living" to "dead". Should be mentioned in the manual or the in-game...
Forum: Dominions 3: The Awakening October 24th, 2006, 12:53 PM
Replies: 36
Views: 8,222
Posted By Arralen
Re: CLI for probing turn status

IIRC, it's written in Eiffel and Illwinter disclosed part of the client/server protocol. Search the Dom2 forum for more info ... .. or look here ... (http://www.fams.de/download.html)

...
Forum: Dominions 3: The Awakening October 24th, 2006, 12:42 PM
Replies: 6
Views: 1,877
Posted By Arralen
Re: Where to build Temples????

Successful temple checks result in "Dominion blobs" which wander around unless they find a place to settle, i.e. a province with low or enemy dominion. This could be several provinces away .. . At...
Forum: Dominions 3: The Awakening October 23rd, 2006, 02:22 PM
Replies: 3,096
Views: 667,139
Posted By Arralen
Re: Bug thread

This ain't a bug, that ain't a special gods gift:

If a Machakan spider rider dies, you'll get a big spider unit instead. If it was a commander, the spider will be a commander, too. That happens...
Forum: Scenarios, Maps and Mods October 22nd, 2006, 12:54 PM
Replies: 15
Views: 8,976
Posted By Arralen
Re: Mod File Editor & Syntax Scheme [Freeware ]

Gnnnnagnnagnag ... hey folks, I haven't written that thing .. there isn't anything I could do about such issues, as it isn't opensource. Not that I know enough about C++ to have any hope to be able...
Forum: Scenarios, Maps and Mods October 22nd, 2006, 09:36 AM
Replies: 15
Views: 8,976
Posted By Arralen
Re: Mod File Editor & Syntax Scheme [Freeware ]

I know. But nothing I can do about that atm, sorry .. http://forum.shrapnelgames.com/images/smilies/frown.gif
Forum: Scenarios, Maps and Mods October 22nd, 2006, 05:18 AM
Replies: 15
Views: 8,976
Posted By Arralen
Re: Mod File Editor & Syntax Scheme [Freeware ]

The editor is now available for download (http://people.freenet.de/stefan.weniger/proton32eng.zip) !!

It's freeware, like free beer.
It's in english.
It runs under every kind of Windows.
It...
Showing results 476 to 500 of 500

 
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