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Search: Posts Made By: Phoenix-D
Forum: Space Empires: IV & V November 6th, 2006, 12:58 AM
Replies: 175
Views: 22,111
Posted By Phoenix-D
Re: 1.08 bugs.

Just give the hulls a small amount of regnerative capability. That should make the armors regenerate even when dead.
Forum: Space Empires: IV & V November 5th, 2006, 09:47 PM
Replies: 175
Views: 22,111
Posted By Phoenix-D
Re: 1.08 bugs.

That's a balance problem, not a bug.
Forum: Space Empires: IV & V November 5th, 2006, 07:04 PM
Replies: 20
Views: 3,460
Posted By Phoenix-D
Re: frustration with se5

It is, partially. There's settings to move some of the interface elments around, but they don't work fully. And all the pictures that make up the interface are moddable.
Forum: Space Empires: IV & V November 5th, 2006, 03:50 AM
Replies: 2
Views: 1,082
Posted By Phoenix-D
Adding a new planet size

Has anyone managed to add a new planet size in SEV yet? I've been messing with it for the last half hour to no result..
Forum: SEIV November 5th, 2006, 12:49 AM
Replies: 2,397
Views: 386,138
Posted By Phoenix-D
Re: SE5, Tell Aaron what\'s on your Wish List

AZ: the point here is how they were on release, not how they were patched.

I do think the idea that MM isn't listening is silly. This thread is 160 pages long; if you implimented everything in it...
Forum: Space Empires: IV & V November 4th, 2006, 11:20 PM
Replies: 32
Views: 5,278
Posted By Phoenix-D
Re: Has anything really changed?

Here's another concrete example:

In SEIV, many mods implimented "native" colonization tech- that is, if you started out as a Rock dwelling race, it was harder to research Ice technology, and vice...
Forum: Space Empires: IV & V November 4th, 2006, 08:41 PM
Replies: 43
Views: 7,518
Posted By Phoenix-D
Re: GameSpot Review Posted Online

Its been reported, but not fixed (he did some changes to happyness, but not THAT part of happyness..)
Forum: Space Empires: IV & V November 4th, 2006, 08:29 PM
Replies: 112
Views: 13,358
Posted By Phoenix-D
Re: SE5 bad reviews and problems.

I don't pay for cable TV, that's what. And commericals are *exactly* why.
Forum: Space Empires: IV & V November 4th, 2006, 08:19 PM
Replies: 43
Views: 7,518
Posted By Phoenix-D
Re: GameSpot Review Posted Online

Stability: Stable

haha. I really don't want to know what they call unstable. http://forum.shrapnelgames.com/images/smilies/happy.gif Especially when their tag line is "riddled by bugs and issues,...
Forum: Space Empires: IV & V November 2nd, 2006, 11:30 PM
Replies: 44
Views: 7,237
Posted By Phoenix-D
Re: Space Empires V Editor 1.1 Released

Shang: are you using the 1.08 patch? Because it looks like the editor is seeing an old components.txt line and freaking out (the damage type line was Weapon Damage Type before 1.08, when it changed...
Forum: Space Empires: IV & V November 2nd, 2006, 09:53 PM
Replies: 44
Views: 7,237
Posted By Phoenix-D
Re: Space Empires V Editor 1.1 Released

Components editor: would it be possible to add a "Save anyway" box to the list of errors when saving? Also, the error list pops up twice when you try to save when errors are present.

Weapon Damage...
Forum: Space Empires: IV & V November 2nd, 2006, 09:45 PM
Replies: 7
Views: 1,418
Posted By Phoenix-D
Re: Various Issues Gameplay issues

1. fixed in the next patch. Amusingly enough you CAN go through this warp points..just only in one direction.

2. Fighters use a massive amount of supplies, yes.

3. Stock isn't very well...
Forum: Space Empires: IV & V November 2nd, 2006, 08:14 PM
Replies: 44
Views: 7,237
Posted By Phoenix-D
Re: Space Empires V Editor 1.1 Released

As far as I can tell, there are two ways:

If [Random Specific Type] is present, it reads the next bit of text and picks a random explosion from that type. In stock, there's only one type- Weapon...
Forum: Space Empires: IV & V November 2nd, 2006, 07:56 PM
Replies: 44
Views: 7,237
Posted By Phoenix-D
Re: Space Empires V Editor 1.1 Released

Actually there is a file:
BitmapEffects_SpaceCombat.txt and
BitmapEffects_GroundCombat.txt

look for the comment

Explosions - Weapon

they begin after that.
Forum: Space Empires: IV & V November 2nd, 2006, 07:04 PM
Replies: 44
Views: 7,237
Posted By Phoenix-D
Re: Space Empires V Editor 1.1 Released

1. Thanks.


2. That field doesn't do anything. The only time its called at all is when the target ship has the ability that reduces weapon damage by a %.

About the explosions: see this line in...
Forum: Space Empires: IV & V November 2nd, 2006, 06:46 PM
Replies: 44
Views: 7,237
Posted By Phoenix-D
Re: Space Empires V Editor 1.1 Released

1. Actually its not. For example: iif([%Level%] < 10, "Normal", "Burns Armor") results in a weapon that has Normal damage type for levels 1-9, and Burns Armor thereafter. It doesn't work for all...
Forum: Space Empires: IV & V November 2nd, 2006, 06:26 PM
Replies: 44
Views: 7,237
Posted By Phoenix-D
Re: Space Empires V Editor 1.1 Released

Couple of points on the component editor:
-There's no way to make Damage Type a forumla.
-A few of the fields that should be text boxs are lists (Weapon Delivery Type, Explosion, Sound, etc)....
Forum: Space Empires: IV & V November 2nd, 2006, 06:12 PM
Replies: 31
Views: 6,723
Posted By Phoenix-D
Re: Space Empires V Editor 1.0 released

http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=466218&page=0&view=collapsed&sb=5&o=&fpart=1

He beat you to it by about 6 minutes.....
Forum: Space Empires: IV & V November 2nd, 2006, 05:11 PM
Replies: 1,561
Views: 315,324
Posted By Phoenix-D
Re: Balance Mod Discussion

Wouldn't surprise me. A good chunk of the values in that file seem to be SE4 leftovers.
Forum: Space Empires: IV & V November 2nd, 2006, 02:18 AM
Replies: 44
Views: 7,250
Posted By Phoenix-D
Re: Put some reviews on Amazon plz

The big knock on SEV for a newbie, IMO, isn't the bugs. It isn't any more buggy than many newly released games (which is annoying as hell, but..eh).

The big problem is the documentation. The...
Forum: Space Empires: IV & V November 2nd, 2006, 01:12 AM
Replies: 165
Views: 21,115
Posted By Phoenix-D
Re: SEV Beta History starting V1.0

re 2: does Aaron know the same applies to all stellar object abilities? (storm damage, etc)
Forum: Space Empires: IV & V November 1st, 2006, 11:54 PM
Replies: 27
Views: 3,948
Posted By Phoenix-D
Re: Any way to have a ship cycle its weapons/targe

No matter what the source, its a problem..
Forum: Space Empires: IV & V November 1st, 2006, 11:01 PM
Replies: 27
Views: 3,948
Posted By Phoenix-D
Re: Any way to have a ship cycle its weapons/targe

The one salvo totally anhiliated the target, with MUCH overkill. This was Starbase vs Frigate, using all ABPs then all missiles, then starbase vs fighters with Bomblet missiles.

The thing is, it...
Forum: Space Empires: IV & V November 1st, 2006, 09:16 PM
Replies: 27
Views: 3,948
Posted By Phoenix-D
Re: Any way to have a ship cycle its weapons/targe

I've gotten ships to spread their fire out a little now, but even with the priority:

<50% structure
Strongest
Most Shields
Most Armor
Most Crew

all the fire is still directed onto one ship...
Forum: SEV Modders Knowledge Base November 1st, 2006, 08:41 PM
Replies: 443
Views: 105,659
Posted By Phoenix-D
Re: Component Data Weirdness

They all do. I'm not sure if its a typo or intentional, though.
Showing results 476 to 500 of 500

 
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