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Showing results 476 to 500 of 500
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Posts Made By:
Phoenix-D
Forum:
Space Empires: IV & V
November 6th, 2006, 12:58 AM
Replies:
175
1.08 bugs.
Views:
22,111
Posted By
Phoenix-D
Re: 1.08 bugs.
Just give the hulls a small amount of regnerative capability. That should make the armors regenerate even when dead.
Forum:
Space Empires: IV & V
November 5th, 2006, 09:47 PM
Replies:
175
1.08 bugs.
Views:
22,111
Posted By
Phoenix-D
Re: 1.08 bugs.
That's a balance problem, not a bug.
Forum:
Space Empires: IV & V
November 5th, 2006, 07:04 PM
Replies:
20
frustration with se5
Views:
3,460
Posted By
Phoenix-D
Re: frustration with se5
It is, partially. There's settings to move some of the interface elments around, but they don't work fully. And all the pictures that make up the interface are moddable.
Forum:
Space Empires: IV & V
November 5th, 2006, 03:50 AM
Replies:
2
Adding a new planet size
Views:
1,082
Posted By
Phoenix-D
Adding a new planet size
Has anyone managed to add a new planet size in SEV yet? I've been messing with it for the last half hour to no result..
Forum:
SEIV
November 5th, 2006, 12:49 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
386,138
Posted By
Phoenix-D
Re: SE5, Tell Aaron what\'s on your Wish List
AZ: the point here is how they were on release, not how they were patched.
I do think the idea that MM isn't listening is silly. This thread is 160 pages long; if you implimented everything in it...
Forum:
Space Empires: IV & V
November 4th, 2006, 11:20 PM
Replies:
32
Has anything really changed?
Views:
5,278
Posted By
Phoenix-D
Re: Has anything really changed?
Here's another concrete example:
In SEIV, many mods implimented "native" colonization tech- that is, if you started out as a Rock dwelling race, it was harder to research Ice technology, and vice...
Forum:
Space Empires: IV & V
November 4th, 2006, 08:41 PM
Replies:
43
GameSpot Review Posted Online
Views:
7,518
Posted By
Phoenix-D
Re: GameSpot Review Posted Online
Its been reported, but not fixed (he did some changes to happyness, but not THAT part of happyness..)
Forum:
Space Empires: IV & V
November 4th, 2006, 08:29 PM
Replies:
112
SE5 bad reviews and problems.
Views:
13,358
Posted By
Phoenix-D
Re: SE5 bad reviews and problems.
I don't pay for cable TV, that's what. And commericals are *exactly* why.
Forum:
Space Empires: IV & V
November 4th, 2006, 08:19 PM
Replies:
43
GameSpot Review Posted Online
Views:
7,518
Posted By
Phoenix-D
Re: GameSpot Review Posted Online
Stability: Stable
haha. I really don't want to know what they call unstable. http://forum.shrapnelgames.com/images/smilies/happy.gif Especially when their tag line is "riddled by bugs and issues,...
Forum:
Space Empires: IV & V
November 2nd, 2006, 11:30 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
7,237
Posted By
Phoenix-D
Re: Space Empires V Editor 1.1 Released
Shang: are you using the 1.08 patch? Because it looks like the editor is seeing an old components.txt line and freaking out (the damage type line was Weapon Damage Type before 1.08, when it changed...
Forum:
Space Empires: IV & V
November 2nd, 2006, 09:53 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
7,237
Posted By
Phoenix-D
Re: Space Empires V Editor 1.1 Released
Components editor: would it be possible to add a "Save anyway" box to the list of errors when saving? Also, the error list pops up twice when you try to save when errors are present.
Weapon Damage...
Forum:
Space Empires: IV & V
November 2nd, 2006, 09:45 PM
Replies:
7
Various Issues Gameplay issues
Views:
1,418
Posted By
Phoenix-D
Re: Various Issues Gameplay issues
1. fixed in the next patch. Amusingly enough you CAN go through this warp points..just only in one direction.
2. Fighters use a massive amount of supplies, yes.
3. Stock isn't very well...
Forum:
Space Empires: IV & V
November 2nd, 2006, 08:14 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
7,237
Posted By
Phoenix-D
Re: Space Empires V Editor 1.1 Released
As far as I can tell, there are two ways:
If [Random Specific Type] is present, it reads the next bit of text and picks a random explosion from that type. In stock, there's only one type- Weapon...
Forum:
Space Empires: IV & V
November 2nd, 2006, 07:56 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
7,237
Posted By
Phoenix-D
Re: Space Empires V Editor 1.1 Released
Actually there is a file:
BitmapEffects_SpaceCombat.txt and
BitmapEffects_GroundCombat.txt
look for the comment
Explosions - Weapon
they begin after that.
Forum:
Space Empires: IV & V
November 2nd, 2006, 07:04 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
7,237
Posted By
Phoenix-D
Re: Space Empires V Editor 1.1 Released
1. Thanks.
2. That field doesn't do anything. The only time its called at all is when the target ship has the ability that reduces weapon damage by a %.
About the explosions: see this line in...
Forum:
Space Empires: IV & V
November 2nd, 2006, 06:46 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
7,237
Posted By
Phoenix-D
Re: Space Empires V Editor 1.1 Released
1. Actually its not. For example: iif([%Level%] < 10, "Normal", "Burns Armor") results in a weapon that has Normal damage type for levels 1-9, and Burns Armor thereafter. It doesn't work for all...
Forum:
Space Empires: IV & V
November 2nd, 2006, 06:26 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
7,237
Posted By
Phoenix-D
Re: Space Empires V Editor 1.1 Released
Couple of points on the component editor:
-There's no way to make Damage Type a forumla.
-A few of the fields that should be text boxs are lists (Weapon Delivery Type, Explosion, Sound, etc)....
Forum:
Space Empires: IV & V
November 2nd, 2006, 06:12 PM
Replies:
31
Space Empires V Editor 1.0 released
Views:
6,723
Posted By
Phoenix-D
Re: Space Empires V Editor 1.0 released
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=466218&page=0&view=collapsed&sb=5&o=&fpart=1
He beat you to it by about 6 minutes.....
Forum:
Space Empires: IV & V
November 2nd, 2006, 05:11 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
315,324
Posted By
Phoenix-D
Re: Balance Mod Discussion
Wouldn't surprise me. A good chunk of the values in that file seem to be SE4 leftovers.
Forum:
Space Empires: IV & V
November 2nd, 2006, 02:18 AM
Replies:
44
Put some reviews on Amazon plz
Views:
7,250
Posted By
Phoenix-D
Re: Put some reviews on Amazon plz
The big knock on SEV for a newbie, IMO, isn't the bugs. It isn't any more buggy than many newly released games (which is annoying as hell, but..eh).
The big problem is the documentation. The...
Forum:
Space Empires: IV & V
November 2nd, 2006, 01:12 AM
Replies:
165
SEV Beta History starting V1.0
Views:
21,115
Posted By
Phoenix-D
Re: SEV Beta History starting V1.0
re 2: does Aaron know the same applies to all stellar object abilities? (storm damage, etc)
Forum:
Space Empires: IV & V
November 1st, 2006, 11:54 PM
Replies:
27
Any way to have a ship cycle its weapons/targets?
Views:
3,948
Posted By
Phoenix-D
Re: Any way to have a ship cycle its weapons/targe
No matter what the source, its a problem..
Forum:
Space Empires: IV & V
November 1st, 2006, 11:01 PM
Replies:
27
Any way to have a ship cycle its weapons/targets?
Views:
3,948
Posted By
Phoenix-D
Re: Any way to have a ship cycle its weapons/targe
The one salvo totally anhiliated the target, with MUCH overkill. This was Starbase vs Frigate, using all ABPs then all missiles, then starbase vs fighters with Bomblet missiles.
The thing is, it...
Forum:
Space Empires: IV & V
November 1st, 2006, 09:16 PM
Replies:
27
Any way to have a ship cycle its weapons/targets?
Views:
3,948
Posted By
Phoenix-D
Re: Any way to have a ship cycle its weapons/targe
I've gotten ships to spread their fire out a little now, but even with the priority:
<50% structure
Strongest
Most Shields
Most Armor
Most Crew
all the fire is still directed onto one ship...
Forum:
SEV Modders Knowledge Base
November 1st, 2006, 08:41 PM
Replies:
443
Modding SEV Thread Questions
Views:
105,659
Posted By
Phoenix-D
Re: Component Data Weirdness
They all do. I'm not sure if its a typo or intentional, though.
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