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Showing results 476 to 500 of 500
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Posts Made By:
Kristoffer O
Forum:
Dominions 3: The Awakening
April 25th, 2008, 03:04 PM
Replies:
10
Arrow Fend - Still too high
Views:
3,384
Posted By
Kristoffer O
Re: Arrow Fend - Still too high
Hmm, they are coded as AoE 999, but I thought that 999 was translated into whole battle field. I'll have to ask JK.
Forum:
Dominions 3: The Awakening
April 25th, 2008, 03:01 PM
Replies:
84
AI spell casting priorities
Views:
12,146
Posted By
Kristoffer O
Re: AI spell casting priorities
Thanks Amhazair http://forum.shrapnelgames.com/images/smilies/happy.gif
I'm just looking for particular spells atm, since I think I might be able to fix that. It should be quite simple to change...
Forum:
Dominions 3: The Awakening
April 25th, 2008, 01:45 PM
Replies:
84
AI spell casting priorities
Views:
12,146
Posted By
Kristoffer O
AI spell casting priorities
Hi,
Seems like some spells might be too popular.
I've heard about:
Astral Shield
Arrow Fend (recently heard of this, so I'm not sure how bad it is)
Any others since last patch?
Forum:
Scenarios, Maps and Mods
April 25th, 2008, 01:03 PM
Replies:
36
Mod:
New Nation: Hellgate
Views:
11,511
Posted By
Kristoffer O
Re: New Nation: Hellgate
Tried this mod the other day. Quite fun and quite powerful.
Not sure why anyone would buy anything but the dark knights though. Fire breathing fear inspiring and flying. I would gladly pay a lot...
Forum:
Dominions 3: The Awakening
April 25th, 2008, 12:56 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
668,188
Posted By
Kristoffer O
Re: Modding Bug
> Whats up? AKA., Random priest seems not to work.
It is not possible in the code I recently discovered, so I would would be surprised if it was possible in modding. THere are however instances...
Forum:
Dominions 3: The Awakening
April 24th, 2008, 04:50 PM
Replies:
18
Moving immobile commanders / pretenders
Views:
5,793
Posted By
Kristoffer O
Re: Moving immobile commanders / pretenders
But that is not a bug. All prophets that have returned from the dead are considered more powerful http://forum.shrapnelgames.com/images/smilies/happy.gif
WAD
Forum:
Dominions 3: The Awakening
April 24th, 2008, 04:35 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
668,188
Posted By
Kristoffer O
Re: Bug thread
I'm more inclined to raise the limit, but I don't see the point, since it affects everyone the same. Just like starvation rate or income or whatever. It is a feature you know and have to deal with.
Forum:
Dominions 3: The Awakening
April 24th, 2008, 04:33 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
668,188
Posted By
Kristoffer O
Re: Bug thread
> He's suggesting they get automatically moved to a neighboring province, as if they'd routed instead of just being killed.
I'm more unfond of a sphinx reappearing in a neighboring province than...
Forum:
Multiplayer and AARs
April 24th, 2008, 04:24 PM
Replies:
5
New Large LA Game
Views:
1,477
Posted By
Kristoffer O
Re: New Large LA Game
That is the general response to pirated copies of the game. If you bought the game from a legit reseller try to reinstall and use the CD-key from the manual. If you don't have the manual you probably...
Forum:
Multiplayer and AARs
April 24th, 2008, 04:13 PM
Replies:
42
Mega Game II-vote for map
Views:
5,573
Posted By
Kristoffer O
Re: Mega Game II-vote for map
As MA Mam you should take a N2W2 Bull and aim for bog beasts. Set dom to 3 and flat scales. If you start asleep you will probably get bog beasts when you wake up. Dump the rest of the points. Now...
Forum:
Dominions 3: The Awakening
April 24th, 2008, 02:36 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
668,188
Posted By
Kristoffer O
Re: Bug thread
The auto kill is there as some units don't retreat. Target was paralyzed, stunned and immobile units, as other units supposedly already had been auto-routed.
What units do not get routed by...
Forum:
Multiplayer and AARs
April 24th, 2008, 01:25 PM
Replies:
42
Mega Game II-vote for map
Views:
5,573
Posted By
Kristoffer O
Re: Mega Game II-vote for map
LA Atlantis and Marignon must start in a coastal province. Apparently this overrides starting positions (did in my current MP game). So you'll have to specify starting provinces for these nations,...
Forum:
Dominions 3: The Awakening
April 24th, 2008, 01:01 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
668,188
Posted By
Kristoffer O
Re: Bug thread
Thematically:
The golem is animated with a divine word and it acts on that principle. It is in his nature to acts and not to rout. When forced to rout the divine principle is broken and the golem is...
Forum:
Dominions 3: The Awakening
April 24th, 2008, 02:19 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
668,188
Posted By
Kristoffer O
Re: Bug thread
The first one is an auto retreat, but some units don't retreat. Paralyzed beings included. Thus the 75 turn check kills units to prevent battles from going on for ever.
Edit: mindless units that...
Forum:
Dominions 3: The Awakening
April 23rd, 2008, 05:08 PM
Replies:
65
Understanding Mictlan
Views:
23,328
Posted By
Kristoffer O
Re: blood noob question
> KO.. you do not know what you are talking about
Of course I do, but I pretend I don't, so I can make you look bad http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Dominions 3: The Awakening
April 23rd, 2008, 03:37 PM
Replies:
65
Understanding Mictlan
Views:
23,328
Posted By
Kristoffer O
Re: blood noob question
You aren't devouring enough.
Devour his jaguars.
Devour his lands.
Devour his population.
And gnaw a bit on his castles.
And use your own teammember, unless he is gnawing on you...
Forum:
Scenarios, Maps and Mods
April 23rd, 2008, 01:35 PM
Replies:
59
Mod:
Age of Wonders Mod
Views:
10,089
Posted By
Kristoffer O
Re: Age of Wonders Mod
Not sure, but I think several nations can share a hero. The hero will only appear once. Thus one nation will be lucky http://forum.shrapnelgames.com/images/smilies/happy.gif
I've intended to make...
Forum:
Dominions 3: The Awakening
April 23rd, 2008, 01:25 PM
Replies:
65
Understanding Mictlan
Views:
23,328
Posted By
Kristoffer O
Re: blood noob question
I would guess so.
Forum:
Dominions 3: The Awakening
April 23rd, 2008, 12:56 PM
Replies:
65
Understanding Mictlan
Views:
23,328
Posted By
Kristoffer O
Re: blood noob question
You are not expanding fast enough http://forum.shrapnelgames.com/images/smilies/happy.gif
If you take more province pop each turn than you lose by scales and blood hunt you are good. Compensate...
Forum:
Multiplayer and AARs
April 23rd, 2008, 12:53 PM
Replies:
42
Mega Game II-vote for map
Views:
5,573
Posted By
Kristoffer O
Re: Mega Game II-vote for map
Just give me some backward nation with ugly sprites http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Multiplayer and AARs
April 23rd, 2008, 02:16 AM
Replies:
42
Mega Game II-vote for map
Views:
5,573
Posted By
Kristoffer O
Re: Mega Game II-vote for map
I don't think it would be very difficult to graphically make one of the maps wraparound, at least left-right. But that would require quite a lot of province editing afterwards. WOuld probably take a...
Forum:
Multiplayer and AARs
April 22nd, 2008, 06:54 PM
Replies:
42
Mega Game II-vote for map
Views:
5,573
Posted By
Kristoffer O
Re: Mega Game II-vote for map
I like the 11 map as well.
Forum:
Dominions 3: The Awakening
April 22nd, 2008, 12:13 PM
Replies:
157
What is the story with those dominion ads??
Views:
21,128
Posted By
Kristoffer O
Re: What is the story with those dominion ads??
Oh dear, it has had an effect!
I'm sorry! There will be some male nudity in the new patch http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Dominions 3: The Awakening
April 21st, 2008, 07:33 PM
Replies:
26
Strange casting order
Views:
3,616
Posted By
Kristoffer O
Re: Strange casting order
Not likely. But I don't have a clue.
Forum:
Dominions 3: The Awakening
April 21st, 2008, 01:34 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
668,188
Posted By
Kristoffer O
Re: Bug thread
They can be, but it is unlikely. 30 is sort of a marker meaning unbreakable, just like 50 menas unbreakable and mindless, and 99 means unbreakable and unroutable and berserking.
I suspect 30 is...
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