.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 476 to 500 of 500
Search took 0.04 seconds; generated 68 minute(s) ago.
Search: Posts Made By: Suicide Junkie
Forum: SEIV After Action Reports July 16th, 2007, 11:10 PM
Replies: 9
Views: 7,291
Posted By Suicide Junkie
Re: Carrier Battles Team Mode

2401.0
Things went badly this month. The AIs were prepared, and only a quarter of the combat technicians made it down to the surface. All four deliverator ships were lost. We can only hope that...
Forum: Space Empires: IV & V July 16th, 2007, 10:43 PM
Replies: 31
Views: 5,427
Posted By Suicide Junkie
Re: SE5 Patch 1.44 Released

Heck, I have downloaded, played and then uploaded SE4 turns while waiting for an SE5 turn just to finish downloading.
Forum: Space Empires: IV & V July 16th, 2007, 08:08 PM
Replies: 16
Views: 2,848
Posted By Suicide Junkie
Re: SEV Junk Yard Wars.

I suspect the problem may be as Fyron complained about;
The chances are now all independent.

You might get multiple abilities on one planet, you might get none.
Forum: SEIV After Action Reports July 13th, 2007, 08:55 PM
Replies: 9
Views: 7,291
Posted By Suicide Junkie
Re: Carrier Battles Team Mode

Well, that game got laid low by an inescapable division by zero error. http://forum.shrapnelgames.com/images/smilies/frown.gif

So I started a new game, with more story from the start!

The first...
Forum: SEIV July 13th, 2007, 07:09 PM
Replies: 24
Views: 7,823
Posted By Suicide Junkie
Re: SE4 weapon index

That costs research, and still does not change the fact that having more ships costs you more resources for non-combat and one-per-ship components.
Forum: SEIV July 13th, 2007, 05:51 PM
Replies: 12
Views: 3,302
Posted By Suicide Junkie
Re: SectType.txt

Aw, Fy, I expected a better algorithm from you!

Binary search is much better http://forum.shrapnelgames.com/images/smilies/happy.gif
But try 1025 first.
Forum: SEIV July 12th, 2007, 10:26 PM
Replies: 17
Views: 8,357
Posted By Suicide Junkie
Re: TC, JAF, Dogscoff, and SJ Present ReBoB

I'm more interested in the fighter than the text, which is still completely readable anyways.
Forum: SEIV July 12th, 2007, 10:25 PM
Replies: 7
Views: 2,304
Posted By Suicide Junkie
Re: Guerrilla Race

Just copy an existing racial trait, such as Organic Tech.
Use unique ID numbers for the trait and tech area, then add a facility with cloaking ability and a tech requirement of your new racial tech....
Forum: SEIV July 12th, 2007, 10:21 PM
Replies: 24
Views: 7,823
Posted By Suicide Junkie
Re: SE4 weapon index

Glyn;
As it has been mentioned, weapon cost is not a very big part of the total ship cost.
Engines and all of the one-off components like ECM/Sensors/bridge are a huge chunk of change,...
Forum: Space Empires: IV & V July 6th, 2007, 06:05 PM
Replies: 39
Views: 7,988
Posted By Suicide Junkie
Re: Man, it\'s just not there.

Notes:
- They = only Aaron Hall (singular)
I wish Strat would give him some code monkeys to help.

- Retreat can be disabled in settings.txt.
Forum: SEIV July 4th, 2007, 06:27 PM
Replies: 36
Views: 7,873
Posted By Suicide Junkie
Re: SE4 Advanced brainstorming

Just make that an optional sectortypes.txt file.
Then you can make research disableable in the game setup, and presto, you have a Junkyardwars conversion.
Forum: SEIV July 1st, 2007, 10:45 PM
Replies: 9
Views: 3,139
Posted By Suicide Junkie
Re: How do I save ship designs?

Unlike SE3's excellent design-saving and -loading options, SE4's just isn't worth it. Why clutter your design screen with stuff from 100 years into the game when you can't obsolete it to hide them...
Forum: SEIV July 1st, 2007, 08:13 PM
Replies: 36
Views: 7,873
Posted By Suicide Junkie
Re: SE4 Advanced brainstorming

Right. Mines would, drones wouldn't.
Forum: SEIV July 1st, 2007, 07:02 PM
Replies: 36
Views: 7,873
Posted By Suicide Junkie
Re: SE4 Advanced brainstorming

Yes, but all of the mines in one stack would have the same visibility level.

You could also have a little mini-base with a SY and a drone launcher.
Repeat build dronemines, and launch drones with...
Forum: SEIV July 1st, 2007, 05:17 PM
Replies: 36
Views: 7,873
Posted By Suicide Junkie
Re: SE4 Advanced brainstorming

Units do not have armor, just a pile of hitpoints.
Forum: SEIV July 1st, 2007, 12:21 PM
Replies: 36
Views: 7,873
Posted By Suicide Junkie
Re: SE4 Advanced brainstorming

You mean a negative combat sensor ability?
I thought AIs were the only ones who put minesweepers on warships anyways (since they can't balance fleets)

As far as I know, all of the gnarled...
Forum: SEIV July 1st, 2007, 11:32 AM
Replies: 36
Views: 7,873
Posted By Suicide Junkie
Re: SE4 Advanced brainstorming

Combat accuracy does not in any way affect the number of mines a sweeper will kill. Every point of sweeping ability is a guaranteed mine kill BEFORE you enter combat.
Forum: SEIV July 1st, 2007, 11:29 AM
Replies: 3
Views: 2,407
Posted By Suicide Junkie
Re: Is there a way to research different cultures?

No, culture is deeply ingrained. It is as much a part of your race as the Ancient race or mechanoids traits.
Forum: SEIV June 30th, 2007, 03:57 PM
Replies: 36
Views: 7,873
Posted By Suicide Junkie
Re: SE4 Advanced brainstorming

Combat only starts if a non-cloaked object can see an enemy.
But if you weren't planning on having minefields be stealthy, that would work.

Just launching zero-move drones (with afterburner...
Forum: SEIV June 30th, 2007, 12:18 PM
Replies: 36
Views: 7,873
Posted By Suicide Junkie
Re: SE4 Advanced brainstorming

The problem with sweepers is that they all hit before any mines attack. So if you have sweepers, minefields go pfft.

You just bring enough for the max mines, and then you can fly full speed ahead...
Forum: SEIV June 30th, 2007, 10:29 AM
Replies: 36
Views: 7,873
Posted By Suicide Junkie
Re: SE4 Advanced brainstorming

Well, if it is just in the datafiles it probably isn't a bug per se.

Intel and mines are the biggest issues, IMO. Too much of an "all-or-nothing" system there.

For mines, I suggest removing...
Forum: SEIV June 29th, 2007, 06:30 PM
Replies: 3
Views: 2,045
Posted By Suicide Junkie
Re: Naming specific stars in a system

The first thing to check is that your path.txt is set to the same mod that the map was created in.
If you change any of the map related data files, then the map may not load up properly.
Forum: Space Empires: IV & V June 27th, 2007, 09:44 PM
Replies: 65
Views: 6,499
Posted By Suicide Junkie
Re: OT: The irony of SG1

And of course, he still does take his injections of snake oil daily.
Forum: SEIV June 27th, 2007, 06:46 PM
Replies: 36
Views: 7,873
Posted By Suicide Junkie
Re: SE4 Advanced brainstorming

Well, it really isn't doable without mounts.

You could mix it with the P&N style "budget" "normal" and "premium" component mounts if you wanted to... that would hide the scale mountness of it.
Forum: SEIV June 26th, 2007, 07:15 PM
Replies: 36
Views: 7,873
Posted By Suicide Junkie
Re: SE4 Advanced brainstorming

Gritecon style hulls are a good alternative.

Use maintenance reduction abilities and component scale mounts to make the average ship cost (ie build time) be proportional to size squared.
The...
Showing results 476 to 500 of 500

 
Forum Jump

All times are GMT -4. The time now is 07:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.