The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 20 of 20
«
First
<
10
18
19
20
Showing results 476 to 500 of 500
Search took
0.04
seconds; generated 68 minute(s) ago.
Search:
Posts Made By:
Suicide Junkie
Forum:
SEIV After Action Reports
July 16th, 2007, 11:10 PM
Replies:
9
Carrier Battles Team Mode
Views:
7,291
Posted By
Suicide Junkie
Re: Carrier Battles Team Mode
2401.0
Things went badly this month. The AIs were prepared, and only a quarter of the combat technicians made it down to the surface. All four deliverator ships were lost. We can only hope that...
Forum:
Space Empires: IV & V
July 16th, 2007, 10:43 PM
Replies:
31
SE5 Patch 1.44 Released
Views:
5,427
Posted By
Suicide Junkie
Re: SE5 Patch 1.44 Released
Heck, I have downloaded, played and then uploaded SE4 turns while waiting for an SE5 turn just to finish downloading.
Forum:
Space Empires: IV & V
July 16th, 2007, 08:08 PM
Replies:
16
SEV Junk Yard Wars.
Views:
2,848
Posted By
Suicide Junkie
Re: SEV Junk Yard Wars.
I suspect the problem may be as Fyron complained about;
The chances are now all independent.
You might get multiple abilities on one planet, you might get none.
Forum:
SEIV After Action Reports
July 13th, 2007, 08:55 PM
Replies:
9
Carrier Battles Team Mode
Views:
7,291
Posted By
Suicide Junkie
Re: Carrier Battles Team Mode
Well, that game got laid low by an inescapable division by zero error. http://forum.shrapnelgames.com/images/smilies/frown.gif
So I started a new game, with more story from the start!
The first...
Forum:
SEIV
July 13th, 2007, 07:09 PM
Replies:
24
SE4 weapon index
Views:
7,823
Posted By
Suicide Junkie
Re: SE4 weapon index
That costs research, and still does not change the fact that having more ships costs you more resources for non-combat and one-per-ship components.
Forum:
SEIV
July 13th, 2007, 05:51 PM
Replies:
12
SectType.txt
Views:
3,302
Posted By
Suicide Junkie
Re: SectType.txt
Aw, Fy, I expected a better algorithm from you!
Binary search is much better http://forum.shrapnelgames.com/images/smilies/happy.gif
But try 1025 first.
Forum:
SEIV
July 12th, 2007, 10:26 PM
Replies:
17
TC, JAF, Dogscoff, and SJ Present ReBoB
Views:
8,357
Posted By
Suicide Junkie
Re: TC, JAF, Dogscoff, and SJ Present ReBoB
I'm more interested in the fighter than the text, which is still completely readable anyways.
Forum:
SEIV
July 12th, 2007, 10:25 PM
Replies:
7
Guerrilla Race
Views:
2,304
Posted By
Suicide Junkie
Re: Guerrilla Race
Just copy an existing racial trait, such as Organic Tech.
Use unique ID numbers for the trait and tech area, then add a facility with cloaking ability and a tech requirement of your new racial tech....
Forum:
SEIV
July 12th, 2007, 10:21 PM
Replies:
24
SE4 weapon index
Views:
7,823
Posted By
Suicide Junkie
Re: SE4 weapon index
Glyn;
As it has been mentioned, weapon cost is not a very big part of the total ship cost.
Engines and all of the one-off components like ECM/Sensors/bridge are a huge chunk of change,...
Forum:
Space Empires: IV & V
July 6th, 2007, 06:05 PM
Replies:
39
Man, it's just not there.
Views:
7,988
Posted By
Suicide Junkie
Re: Man, it\'s just not there.
Notes:
- They = only Aaron Hall (singular)
I wish Strat would give him some code monkeys to help.
- Retreat can be disabled in settings.txt.
Forum:
SEIV
July 4th, 2007, 06:27 PM
Replies:
36
SE4 Advanced brainstorming
Views:
7,873
Posted By
Suicide Junkie
Re: SE4 Advanced brainstorming
Just make that an optional sectortypes.txt file.
Then you can make research disableable in the game setup, and presto, you have a Junkyardwars conversion.
Forum:
SEIV
July 1st, 2007, 10:45 PM
Replies:
9
How do I save ship designs?
Views:
3,139
Posted By
Suicide Junkie
Re: How do I save ship designs?
Unlike SE3's excellent design-saving and -loading options, SE4's just isn't worth it. Why clutter your design screen with stuff from 100 years into the game when you can't obsolete it to hide them...
Forum:
SEIV
July 1st, 2007, 08:13 PM
Replies:
36
SE4 Advanced brainstorming
Views:
7,873
Posted By
Suicide Junkie
Re: SE4 Advanced brainstorming
Right. Mines would, drones wouldn't.
Forum:
SEIV
July 1st, 2007, 07:02 PM
Replies:
36
SE4 Advanced brainstorming
Views:
7,873
Posted By
Suicide Junkie
Re: SE4 Advanced brainstorming
Yes, but all of the mines in one stack would have the same visibility level.
You could also have a little mini-base with a SY and a drone launcher.
Repeat build dronemines, and launch drones with...
Forum:
SEIV
July 1st, 2007, 05:17 PM
Replies:
36
SE4 Advanced brainstorming
Views:
7,873
Posted By
Suicide Junkie
Re: SE4 Advanced brainstorming
Units do not have armor, just a pile of hitpoints.
Forum:
SEIV
July 1st, 2007, 12:21 PM
Replies:
36
SE4 Advanced brainstorming
Views:
7,873
Posted By
Suicide Junkie
Re: SE4 Advanced brainstorming
You mean a negative combat sensor ability?
I thought AIs were the only ones who put minesweepers on warships anyways (since they can't balance fleets)
As far as I know, all of the gnarled...
Forum:
SEIV
July 1st, 2007, 11:32 AM
Replies:
36
SE4 Advanced brainstorming
Views:
7,873
Posted By
Suicide Junkie
Re: SE4 Advanced brainstorming
Combat accuracy does not in any way affect the number of mines a sweeper will kill. Every point of sweeping ability is a guaranteed mine kill BEFORE you enter combat.
Forum:
SEIV
July 1st, 2007, 11:29 AM
Replies:
3
Is there a way to research different cultures?
Views:
2,407
Posted By
Suicide Junkie
Re: Is there a way to research different cultures?
No, culture is deeply ingrained. It is as much a part of your race as the Ancient race or mechanoids traits.
Forum:
SEIV
June 30th, 2007, 03:57 PM
Replies:
36
SE4 Advanced brainstorming
Views:
7,873
Posted By
Suicide Junkie
Re: SE4 Advanced brainstorming
Combat only starts if a non-cloaked object can see an enemy.
But if you weren't planning on having minefields be stealthy, that would work.
Just launching zero-move drones (with afterburner...
Forum:
SEIV
June 30th, 2007, 12:18 PM
Replies:
36
SE4 Advanced brainstorming
Views:
7,873
Posted By
Suicide Junkie
Re: SE4 Advanced brainstorming
The problem with sweepers is that they all hit before any mines attack. So if you have sweepers, minefields go pfft.
You just bring enough for the max mines, and then you can fly full speed ahead...
Forum:
SEIV
June 30th, 2007, 10:29 AM
Replies:
36
SE4 Advanced brainstorming
Views:
7,873
Posted By
Suicide Junkie
Re: SE4 Advanced brainstorming
Well, if it is just in the datafiles it probably isn't a bug per se.
Intel and mines are the biggest issues, IMO. Too much of an "all-or-nothing" system there.
For mines, I suggest removing...
Forum:
SEIV
June 29th, 2007, 06:30 PM
Replies:
3
Naming specific stars in a system
Views:
2,045
Posted By
Suicide Junkie
Re: Naming specific stars in a system
The first thing to check is that your path.txt is set to the same mod that the map was created in.
If you change any of the map related data files, then the map may not load up properly.
Forum:
Space Empires: IV & V
June 27th, 2007, 09:44 PM
Replies:
65
OT: The irony of SG1
Views:
6,499
Posted By
Suicide Junkie
Re: OT: The irony of SG1
And of course, he still does take his injections of snake oil daily.
Forum:
SEIV
June 27th, 2007, 06:46 PM
Replies:
36
SE4 Advanced brainstorming
Views:
7,873
Posted By
Suicide Junkie
Re: SE4 Advanced brainstorming
Well, it really isn't doable without mounts.
You could mix it with the P&N style "budget" "normal" and "premium" component mounts if you wanted to... that would hide the scale mountness of it.
Forum:
SEIV
June 26th, 2007, 07:15 PM
Replies:
36
SE4 Advanced brainstorming
Views:
7,873
Posted By
Suicide Junkie
Re: SE4 Advanced brainstorming
Gritecon style hulls are a good alternative.
Use maintenance reduction abilities and component scale mounts to make the average ship cost (ie build time) be proportional to size squared.
The...
Showing results 476 to 500 of 500
Page 20 of 20
«
First
<
10
18
19
20
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
07:24 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.