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Showing results 476 to 500 of 500
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Posts Made By:
dmm
Forum:
Space Empires: IV & V
September 10th, 2001, 10:00 PM
Replies:
17
New ship names: beers
Views:
3,851
Posted By
dmm
Re: New ship names: beers
Not a beer drinker, but...
"Schaefer is the one beer to have when you're having more than one."
I think that was a Philly brand of beer, and I think it's gone now. Not sure. Just remember...
Forum:
Space Empires: IV & V
September 2nd, 2001, 08:29 PM
Replies:
3
Now how come I can never get a start like this in a real game?
Views:
1,660
Posted By
dmm
Re: Now how come I can never get a start like this in a real game?
Holy Mackerel! Talk about a perfect start for roleplaying an isolationist race! Wait -- are those good mineral planets? There must be a fly in the ointment somewhere.
Forum:
Space Empires: IV & V
August 31st, 2001, 08:04 PM
Replies:
19
Easy money for Shrapnel and Malfador.
Views:
3,383
Posted By
dmm
Re: Easy money for Shrapnel and Malfador.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by LazarusLong42:
As a rule, the initial medium in which entertainment appears is the best medium, and rarely does...
Forum:
Space Empires: IV & V
August 29th, 2001, 09:33 PM
Replies:
54
Most bang-for-the-buck hard code changes
Views:
11,802
Posted By
dmm
Re: Most bang-for-the-buck hard code changes
I forget, does the program beep at you when the computer is done processing? I don't think it does. If not, then that's my nomination for super-trivial hard-code change. It would allow people to...
Forum:
Space Empires: IV & V
August 29th, 2001, 09:28 PM
Replies:
16
Zen and the art of interstellar genocide.
Views:
4,315
Posted By
dmm
Re: Zen and the art of interstellar genocide.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dogscoff:
I'm particularly interested in any kind of speed meditation, which could be practised in periods of,...
Forum:
Space Empires: IV & V
August 29th, 2001, 08:30 PM
Replies:
56
OT- Best Snack Donut
Views:
7,823
Posted By
dmm
Re: OT- Best Snack Donut
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by tesco samoa:
dogscoff I am offended. Not every one here is US. Some of us are Canadians. ...
Forum:
Space Empires: IV & V
August 29th, 2001, 08:21 PM
Replies:
30
Please read...
Views:
6,199
Posted By
dmm
Re: Please read...
SEIV: The Video Game
A lobotomized Version for pizza parlors and Gameb*ys.
Forum:
Space Empires: IV & V
August 29th, 2001, 08:17 PM
Replies:
16
Zen and the art of interstellar genocide.
Views:
4,315
Posted By
dmm
Re: Zen and the art of interstellar genocide.
Not Zen or anything, but "The Prince" by Machiavelli is also great Evil Emperor strategy guide, and also short.
More on-topic would be "Jonathan Livingstone Seagull." Also short. I don't agree...
Forum:
Space Empires: IV & V
August 29th, 2001, 08:05 PM
Replies:
77
SEIV is being Pirated
Views:
12,839
Posted By
dmm
Re: SEIV is being Pirated
Same for other ancient works like:
The Bible, The Iliad, The Odyssey, The Aeneid, Sir Gawain and the Green Knight, The Pearl, The Republic, Canterbury Tales, etc.
Forum:
Space Empires: IV & V
August 29th, 2001, 07:58 PM
Replies:
77
SEIV is being Pirated
Views:
12,839
Posted By
dmm
Re: SEIV is being Pirated
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hadrian Aventine:
Just a little question for all of you...
Tell me, if you download a copy of original Beowulf...
Forum:
Space Empires: IV & V
August 29th, 2001, 04:21 PM
Replies:
8
How do I colonize different plant types?
Views:
3,624
Posted By
dmm
Re: How do I colonize different plant types?
Can you imagine that happening in the real world? You send a colony ship to a new planet, and only after arriving do you realize that you forgot the colonists! Like "Home Alone," magnified by...
Forum:
Space Empires: IV & V
August 28th, 2001, 11:42 PM
Replies:
33
An Open Source Project.
Views:
9,186
Posted By
dmm
Re: An Open Source Project.
Talk Turkey
Uncle Tom
Chicken Feed
Fowl Ball!
Shrike Three! http://www.shrapnelgames.com/ubb/images/smilies/rolleyes.gif
Infield Fly
Flight of the Bumblebee
Worm Out of It
SawBuck
Doe Ray...
Forum:
Space Empires: IV & V
August 28th, 2001, 08:50 PM
Replies:
33
An Open Source Project.
Views:
9,186
Posted By
dmm
Re: An Open Source Project.
Eating Crow
A Bird in the Hand
Mad as a Hornet
Sitting in the Catbird's Seat
Forum:
Space Empires: IV & V
August 28th, 2001, 07:27 PM
Replies:
30
Please read...
Views:
6,199
Posted By
dmm
Re: Please read...
Let's make wild guesses as to what this is all about. Stupidest idea wins. (Richard: no fair telling us!) I'll start:
SEIV: The Movie
This 127-hour epic will have you glued to your seats!
Forum:
Space Empires: IV & V
August 28th, 2001, 02:05 AM
Replies:
2
Possible Bug with colonize same atmosphere?
Views:
1,821
Posted By
dmm
Re: Possible Bug with colonize same atmosphere?
That's not a bug. That's a feature that you enabled when you checked "Only colonize own atmosphere." You should have not checked it, which would have allowed you to colonize the wrong atmosphere...
Forum:
Space Empires: IV & V
August 28th, 2001, 12:26 AM
Replies:
77
SEIV is being Pirated
Views:
12,839
Posted By
dmm
Re: SEIV is being Pirated
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by tesco samoa:
All copyright is enforced. For if you do not enforce it you might lose it. <HR></BLOCKQUOTE>
...
Forum:
Space Empires: IV & V
August 28th, 2001, 12:09 AM
Replies:
54
Most bang-for-the-buck hard code changes
Views:
11,802
Posted By
dmm
Re: Most bang-for-the-buck hard code changes
OK, I thought of my medium (several weeks of programming) most-bang-for-the-buck change:
Put in tons of keyboard shortcuts. You wouldn't think that they'd be necessary for a non-RTS game, but I'm...
Forum:
Space Empires: IV & V
August 27th, 2001, 11:39 PM
Replies:
33
An Open Source Project.
Views:
9,186
Posted By
dmm
Re: An Open Source Project.
The Monkey Business (Gary Hart, captain)
Monkey's Uncle
Monkey See, Monkey Do
Busy Beaver
Mother Hen (support ship)
Blind Bat (no sensors)
Beached Whale (no engines)
Raging Bull
Fish Out of...
Forum:
Space Empires: IV & V
August 27th, 2001, 11:18 PM
Replies:
33
An Open Source Project.
Views:
9,186
Posted By
dmm
Re: An Open Source Project.
Ships in the dreaded Elvis fleet:
Rockin' Robin
You-Aint-Nuttin-But-A Hound Dog
Other ships:
Wise *** (a crappy ship for trading with the AI)
Kiss *** (for gifting to a human player...
Forum:
Space Empires: IV & V
August 27th, 2001, 11:10 PM
Replies:
33
An Open Source Project.
Views:
9,186
Posted By
dmm
Re: An Open Source Project.
"Desert Rats" is also the name of a Shrapnel game. It kept flashing on and off, on and off, in the banner ad. After a while it took over my brain and forced me to post it on your topic.
Forum:
Space Empires: IV & V
August 27th, 2001, 09:05 PM
Replies:
33
An Open Source Project.
Views:
9,186
Posted By
dmm
Re: An Open Source Project.
I don't know why, but "Desert Rat" keeps coming to mind.
Forum:
Space Empires: IV & V
August 27th, 2001, 06:18 PM
Replies:
33
An Open Source Project.
Views:
9,186
Posted By
dmm
Re: An Open Source Project.
Dahlai Llama http://www.shrapnelgames.com/ubb/images/icons/icon10.gif
Early Bird [edit: BM and I must be psychic!]
Road Hog
Corn Dog ...
Forum:
Space Empires: IV & V
August 27th, 2001, 06:05 PM
Replies:
77
SEIV is being Pirated
Views:
12,839
Posted By
dmm
Re: SEIV is being Pirated
The real rip-off of pirating software is that most software only has a useful lifetime of about 5 years. So 50 years of copyright protection is meaningless. Therefore, it is much more of a crime to...
Forum:
Space Empires: IV & V
August 27th, 2001, 05:20 PM
Replies:
7
Just discovered: Emergency Populsion Pack
Views:
2,568
Posted By
dmm
Re: Just discovered: Emergency Populsion Pack
Yeah, NOW only one is allowed per ship. But in the good old days, Wow! You could use as many EPPs as you wanted, and even use them on Starbases (through a cheezy exploit discovered by yours truly ...
Forum:
Space Empires: IV & V
August 23rd, 2001, 06:04 PM
Replies:
19
Plasma vs cap ship missle
Views:
4,702
Posted By
dmm
Re: Plasma vs cap ship missle
The previous Posts got me thinking about mines in combat. Is it hard-coded that mines have zero movement, or can that be modded? If moddable, then that would make mines very interesting for...
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