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Search: Posts Made By: Taqwus
Forum: Dominions 3: The Awakening January 18th, 2007, 01:29 AM
Replies: 8
Views: 2,379
Posted By Taqwus
Scripts aren\'t necessarily followed...

...in particular, the tactical AI may attempt to conserve gems against what seems to be light opposition.

If it didn't do this, people would be able to deplete gem supplies via inexpensive...
Forum: Scenarios, Maps and Mods January 17th, 2007, 03:25 PM
Replies: 39
Views: 8,338
Posted By Taqwus
Re: [request for help] unique provinces ideas

The Ancient Presence is from one of the more vicious and rare events in the game -- almost the entire population of the province dies, and the Ancient Presence leads a group of mandragoras or...
Forum: Dominions 3: The Awakening January 17th, 2007, 03:15 PM
Replies: 21
Views: 3,780
Posted By Taqwus
Depends, depends...

For instance... if you don't go with a scalemonster build, you might use a bless build, combat pretender, or rainbow mage... or maybe a caster. They're useful for different purposes.

A bless...
Forum: Dominions 3: The Awakening January 13th, 2007, 11:11 PM
Replies: 24
Views: 4,053
Posted By Taqwus
Seem to recall it being lifedrain.

At least, I seem to recall a Wraith Lord using it to some effect... but I might have been using Soul Vortex at the same time, which would obviously cloud that issue. :p
Forum: Scenarios, Maps and Mods January 12th, 2007, 08:18 PM
Replies: 10
Views: 3,967
Posted By Taqwus
Recruitable uniques...

I don't think you can do this. While there are monsters in the game for which uniqueness is tracked (demon lords, elemental royalty, and others) and which is checked at both summoning time and map...
Forum: Scenarios, Maps and Mods January 12th, 2007, 04:59 PM
Replies: 33
Views: 9,633
Posted By Taqwus
Fireballs...

Shouldn't they be tossing fireballs in the screenshot? http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Dominions 3: The Awakening January 12th, 2007, 04:49 PM
Replies: 74
Views: 9,257
Posted By Taqwus
If independents could patrol...

Problem with the 'guardian monster' concept is that currently, they don't. You can even let them automatically replenish forces (via Soul Contracts for free devils, for instance; or maybe one of the...
Forum: Dominions 3: The Awakening January 12th, 2007, 04:34 PM
Replies: 106
Views: 13,411
Posted By Taqwus
Well, if he\'s only protecting with Luck +0 - +3...

...Misfortune of any kind still doesn't become automatic.

I really wouldn't mind seeing SEIV-level event modding, where individual events could be tweaked in magnitude and were rated as to...
Forum: Dominions 3: The Awakening January 11th, 2007, 10:39 PM
Replies: 174
Views: 32,567
Posted By Taqwus
Dev style. It\'s their product.

Devs tend to have opinions about their own products. This being a product largely controlled by two devs, and it being a fairly successful one that isn't dominating their lives, their own opinions...
Forum: Dominions 3: The Awakening January 11th, 2007, 07:07 PM
Replies: 13
Views: 3,759
Posted By Taqwus
Earth Attack does.

Haven't checked whether Disease Demon does, but Earth Attack doesn't care.
Forum: Dominions 3: The Awakening January 11th, 2007, 05:02 PM
Replies: 13
Views: 3,759
Posted By Taqwus
\'Opposition\'

'Opposition' is the targeted anti-magic-unit spell; resist or take damage. It's also the effect on Elf Bane. Moon Blade does additional damage to magic creatures, but doesn't attempt Opposition, if...
Forum: Dominions 3: The Awakening January 11th, 2007, 04:50 PM
Replies: 24
Views: 4,053
Posted By Taqwus
Shadow Brand, maybe.

Shadow Brand looks to be a nice toy; it's one-handed, but of a sword length and not a dagger. It's armor-piercing, like the flaming weapons. And it's a small-area lifedrain (Leeching Darkness), so...
Forum: Dominions 3: The Awakening January 11th, 2007, 04:46 PM
Replies: 7
Views: 2,218
Posted By Taqwus
As a side note...

...if you capture a fortress that you don't like, you could destroy it and build one of your own. You'll pay full price and will be dealing with the lack of a fort for a while, so it's not really an...
Forum: Dominions 3: The Awakening January 11th, 2007, 04:19 PM
Replies: 22
Views: 3,917
Posted By Taqwus
Re: Elemental paths, crippling, ethereals...

Iron Dragons are flying, unbreakable tramplers... but if memory serves, there MR is not that high for the research level, and you still aren't allowed to do a flying body slam.

The whole "doesn't...
Forum: Dominions 3: The Awakening January 11th, 2007, 04:13 PM
Replies: 174
Views: 32,567
Posted By Taqwus
Repeat request.

If you're not exactly the first person to request a feature that's already been heavily discussed, has been lacking in three major iterations of the game, has almost certainly been noticed by the...
Forum: Dominions 3: The Awakening January 11th, 2007, 01:32 AM
Replies: 106
Views: 13,411
Posted By Taqwus
It\'d make a reasonable game configuration option.

Maybe even letting magnitude of events vary, so that the massively *good* events also aren't occurring for some period -- in this case, the price of the Luck/Misfortune scale would need to sharply...
Forum: Dominions 3: The Awakening January 11th, 2007, 01:01 AM
Replies: 24
Views: 4,053
Posted By Taqwus
Last I checked...

...anybody that can -wield- a life-draining weapon or cast Life Drain will receive the (limited) benefits.

However, if you smack something inanimate, you won't be healed or reinvigorated by it.
Forum: Dominions 3: The Awakening January 11th, 2007, 12:51 AM
Replies: 65
Views: 24,378
Posted By Taqwus
?0

It shows ?0 in this case because it's only a 10% random. If memory serves, if you get that 1-in-10 one-point bonus, there are four possible paths -- click on the question mark to find out which ones.
Forum: Dominions 3: The Awakening January 10th, 2007, 06:40 PM
Replies: 22
Views: 3,917
Posted By Taqwus
Elemental paths, crippling, ethereals...

Tramplers have difficulty trampling anything that's ethereal, and can't trample anything that's the same size or larger. It's not too hard to get etherealness.

Try, say, a Bane Lord with a Robe...
Forum: Dominions 3: The Awakening January 10th, 2007, 03:44 AM
Replies: 22
Views: 4,797
Posted By Taqwus
Aquatic nations should beware of Twiceborn.

Wight mages are not amphibious in any way.

Water magic no longer conveys the ability to breathe water, even to the caster.

End result: instant drowning.

It should also be noted that...
Forum: Dominions 3: The Awakening January 10th, 2007, 02:27 AM
Replies: 22
Views: 4,797
Posted By Taqwus
There isn\'t one.

It'd be rather difficult to 'fairly' price it, given how powerful it could become.
Forum: Dominions 3: The Awakening January 8th, 2007, 03:44 PM
Replies: 22
Views: 4,908
Posted By Taqwus
Large map, more players

If there are many more opponents (AI or not) and much more space, a bless strategy will likely become less optimal as the game will last long for (a) capital-only sacred units to become a smaller...
Forum: Dominions 3: The Awakening January 5th, 2007, 07:10 PM
Replies: 49
Views: 7,997
Posted By Taqwus
Re: Newbie enjoying undead, looking for advice

Earth is a potentially very valuable path for Ermor; most of the more common free-castle or free-income sites for magic provinces are Earth. A bonus 100-gold site will pay you 200 when taxed 200%...
Forum: Dominions 3: The Awakening January 5th, 2007, 05:10 AM
Replies: 10
Views: 2,459
Posted By Taqwus
Dooooooooom.

Late era's nations tend to be less healthy, conceptually -- Agartha and Ermor being fairly extreme cases, with catastrophes also having affected Abysia, R'lyeh, Atlantis, and other nations. ...
Forum: Dominions 3: The Awakening January 2nd, 2007, 08:33 PM
Replies: 19
Views: 5,179
Posted By Taqwus
Time passes for all.

All units and commanders, even immortal ones, have both an age value and an old-age threshold. The usual rate of aging is one month per game turn, although Burden of Time increases this...
Showing results 476 to 500 of 500

 
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