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Search: Posts Made By: NTJedi
Forum: Scenarios, Maps and Mods July 30th, 2008, 05:40 PM
Replies: 17
Views: 2,953
Posted By NTJedi
Re: Wandering Indy Commander

I think just wearing the boots can cause any unit to be pulled into the void astral planes, at which point the commander/mage will eventually be released somewhere on the map.

What was the...
Forum: Scenarios, Maps and Mods July 30th, 2008, 03:49 PM
Replies: 5
Views: 2,817
Posted By NTJedi
Re: Harpooning Anyone?

I would estimate it allows the weapon to work underwater, thus how the piercer missle weapon works.
Forum: Dominions 3: The Awakening July 30th, 2008, 03:44 PM
Replies: 19
Views: 4,068
Posted By NTJedi
Re: How to attack stealthy astral mages?

Seeking arrow, earth attack, disease demon
Forum: Dominions 3: The Awakening July 29th, 2008, 10:16 PM
Replies: 9
Views: 2,281
Posted By NTJedi
Re: Detect Glamour

You can try casting spells like earth attack and disease demon, but it depends how many commanders are traveling in the province.
Forum: Dominions 3: The Awakening July 29th, 2008, 03:42 PM
Replies: 17
Views: 3,329
Posted By NTJedi
Re: Petrify Misses ?

good information... I didn't know the size would reduce the paralyze effect.
Forum: Dominions 3: The Awakening July 29th, 2008, 06:22 AM
Replies: 17
Views: 3,329
Posted By NTJedi
Re: Petrify Misses ?

Sounds right... that's the direction I'm leaning.
Forum: Dominions 3: The Awakening July 29th, 2008, 06:16 AM
Replies: 17
Views: 3,329
Posted By NTJedi
Re: Petrify Misses ?

Actually it's not a hidden tag, unit 1149 and 1150 show the truly ethereal tag. The unit 1148, which is the first form, only has regular ethereal.
Forum: Dominions 3: The Awakening July 29th, 2008, 06:13 AM
Replies: 17
Views: 3,329
Posted By NTJedi
Re: Petrify Misses ?

Watching the battle again shows unit 1148 only has regular ethereal.

At the start of battle eater of gods shows as unit 1148... and at the very end of battle he's still unit 1148. So it doesn't...
Forum: Dominions 3: The Awakening July 29th, 2008, 06:03 AM
Replies: 17
Views: 3,329
Posted By NTJedi
Re: Petrify Misses ?

The creature being ethereal seems like the closest logical explanation... unless a MG resist test is also done against the side effect of paralyzation.
Forum: Dominions 3: The Awakening July 29th, 2008, 05:38 AM
Replies: 17
Views: 3,329
Posted By NTJedi
Petrify Misses ?

Well to make a long story short my pretender has lots of horror marks from an SP game where I've super beefed up the AI opponents. AI opponents have units which cause horrormarks when struck.
...
Forum: Scenarios, Maps and Mods July 23rd, 2008, 05:00 PM
Replies: 352
Views: 122,686
Posted By NTJedi
Re: The map that will never be

It allows you to watch the armies patrolling, building and camping within a province.... oh wait that's in Dominions_7. nevermind
Forum: Dominions 3: The Awakening July 23rd, 2008, 05:24 AM
Replies: 141
Views: 20,686
Posted By NTJedi
Re: Patch notes

I would disagree the Balrog from Lord of the Rings was clearly a SC as no ordinary weapons could even harm him, not to mention his rock_like skin and internal fire. Now with Superman those 500 men...
Forum: Dominions 3: The Awakening July 22nd, 2008, 05:02 AM
Replies: 3,096
Views: 707,392
Posted By NTJedi
Re: Can anyone explain the following turn file?

Good catch, besides Aim and Sermon of Courage most other spells might help those routing escape. Sermon of Courage is probably the most common.

The only other spell to consider would be 'strength...
Forum: Dominions 3: The Awakening July 22nd, 2008, 04:28 AM
Replies: 141
Views: 20,686
Posted By NTJedi
Re: Patch notes

Thousands of units(people) have fought and died within a few days throughout our history. Nothing unrealistic about the battles from history! ...
Forum: Dominions 3: The Awakening July 22nd, 2008, 02:40 AM
Replies: 3,096
Views: 707,392
Posted By NTJedi
Re: Can anyone explain the following turn file?

That's different... what I meant was units fleeing the battlefield should never be targeted with 'sermon of courage'. Most other spells can make sense.
Forum: Dominions 3: The Awakening July 22nd, 2008, 02:34 AM
Replies: 141
Views: 20,686
Posted By NTJedi
Re: Patch notes

Yes there are differences of opinion, but the custom setting would please everyone. The custom setting allows the game to become flexible with the more powerful computers of today and tomorrow. I'd...
Forum: Dominions 3: The Awakening July 22nd, 2008, 02:20 AM
Replies: 141
Views: 20,686
Posted By NTJedi
Re: Patch notes

SC's have existed throughout fantasy history... everything from the ancient story of Beowulf to Superman to even Lords of the Ring !! If the SCs are removed from these stories, there's not much...
Forum: Dominions 3: The Awakening July 22nd, 2008, 02:09 AM
Replies: 37
Views: 12,091
Posted By NTJedi
Re: OT-favorite movie lines

Nations created from the Hellboy2 movie, Narnia movies, and others would probably be quiet popular especially for SP gamers. Some of these may have modders worried about intellectual property...
Forum: Dominions 3: The Awakening July 21st, 2008, 08:37 PM
Replies: 141
Views: 20,686
Posted By NTJedi
Re: Patch notes

They are sufficient for breaking the siege, however they are not sufficient to break the siege within the fixed 50 turn time limit. So it has nothing to do with whether they are strong enough, it's...
Forum: Dominions 3: The Awakening July 21st, 2008, 05:07 PM
Replies: 37
Views: 12,091
Posted By NTJedi
Re: OT-favorite movie lines

Check my signature for a favorite movie line which blends nicely with Dominions_3 as pretenders battle for godhood.

The movie was of course... Highlander

I recall Highlander generated not only...
Forum: Dominions 3: The Awakening July 21st, 2008, 05:05 PM
Replies: 141
Views: 20,686
Posted By NTJedi
Re: Patch notes

An optional battlefield turn game setting would be the most pleasing for everyone.
Forum: Dominions 3: The Awakening July 21st, 2008, 05:01 PM
Replies: 3,096
Views: 707,392
Posted By NTJedi
Re: Can anyone explain the following turn file?

I would classify this next issue as a bug since it can cause the caster to possibly go unconcious and the caster should have chosen different targets or a different spell.

...
Forum: Dominions 3: The Awakening July 21st, 2008, 04:42 PM
Replies: 141
Views: 20,686
Posted By NTJedi
Re: Patch notes

Game Rules is one thing as these are clearly defined within a manual and when reviewed will logically make sense.
As mentioned earlier these are not 'game rules' these are game limitations causing...
Forum: Dominions 3: The Awakening July 21st, 2008, 03:37 PM
Replies: 141
Views: 20,686
Posted By NTJedi
Re: Patch notes

These mindless automatons can survive over one thousand game turn years why the heck do you think battlefield turns would cause them to vanish from existence?...
Forum: Dominions 3: The Awakening July 21st, 2008, 02:41 PM
Replies: 141
Views: 20,686
Posted By NTJedi
Re: Patch notes

Not retreating is fine, yet nothing justifies or explains the instant death of these units and commanders on the battlefield. As mentioned earlier a limbo state should occur which already exists as...
Showing results 476 to 500 of 500

 
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