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Posts Made By:
jimbob
Forum:
Space Empires: IV & V
August 10th, 2002, 10:57 PM
Replies:
1
Question about P&N 3.0
Views:
1,438
Posted By
jimbob
Re: Question about P&N 3.0
Hi Gorgo,
I once had a similar problem in a non-gold game where the computer players had only space ports on their planets. This suggested to me that somehow the AI didn't get selected as...
Forum:
Space Empires: IV & V
August 10th, 2002, 10:40 PM
Replies:
5,004
Babylon 5 Mod
Views:
597,590
Posted By
jimbob
Re: Babylon 5 Mod
Well, if breathability is a prerequisite to colonization... hmmm, it gives the non-oxygen breathers one heck of an advantage, no? http://forum.shrapnelgames.com/images/icons/shock.gif Would it be...
Forum:
Space Empires: IV & V
August 10th, 2002, 02:55 AM
Replies:
25
Basic tech mod?
Views:
4,858
Posted By
jimbob
Re: Basic tech mod?
Alright.
And some of these I've made the components already, just haven't had a captive audience http://forum.shrapnelgames.com/images/icons/icon12.gif
Supply/Liquid Vents - pushes out a...
Forum:
Space Empires: IV & V
August 10th, 2002, 01:30 AM
Replies:
25
Basic tech mod?
Views:
4,858
Posted By
jimbob
Re: Basic tech mod?
Oh, Okay,
I've been thinking that there are a lot of cool ideas out there, but that they're too low tech to be realistically used in the SEIV game as it currently stands. For example, there was a...
Forum:
Space Empires: IV & V
August 10th, 2002, 12:42 AM
Replies:
25
Basic tech mod?
Views:
4,858
Posted By
jimbob
Re: Basic tech mod?
Hey, is there stuff going on with this thread? Last post is Last year, but I've got ideas for some 'basic' tech tree stuff, esp the biosciences... any takers?
Forum:
Space Empires: IV & V
August 10th, 2002, 12:10 AM
Replies:
15
My thoughts on ship sizes.
Views:
3,312
Posted By
jimbob
Re: My thoughts on ship sizes.
By about the midpoint of the game I'm using the smaller ships mainly in special roles. Mine sweeper, sneaky mine layer, scout, PD ships occasionally (especially if they're older ships from the...
Forum:
Space Empires: IV & V
August 9th, 2002, 11:52 PM
Replies:
5,004
Babylon 5 Mod
Views:
597,590
Posted By
jimbob
Re: Babylon 5 Mod
Dead Meat: No young jimbob, your people need not fear the Shadow, they are here to help the younger races, not control them. What do you want?
Lets start with two huge planets of my atmosphere...
Forum:
Space Empires: IV & V
August 9th, 2002, 08:34 AM
Replies:
5,004
Babylon 5 Mod
Views:
597,590
Posted By
jimbob
Re: Babylon 5 Mod
ZeroAdunn: If you'd like to play the Hyach in particular, I'd trade you for the Minbari. I'm so unfamiliar with the B5 universe, that playing the carrion eaters wouldn't even hurt my feelings! ...
Forum:
Space Empires: IV & V
August 8th, 2002, 12:09 AM
Replies:
4
I must be good at picking empires..
Views:
1,358
Posted By
jimbob
Re: I must be good at picking empires..
Gee,
And I thought I was a bad player!! http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
August 8th, 2002, 12:03 AM
Replies:
39
How do you beat the Talisman?
Views:
6,355
Posted By
jimbob
Re: How do you beat the Talisman?
(but Prince Charles jokes are thoroughly encouraged, chaps)
Forum:
Space Empires: IV & V
August 7th, 2002, 11:45 PM
Replies:
5,004
Babylon 5 Mod
Views:
597,590
Posted By
jimbob
Re: Babylon 5 Mod
Oh pooh
I gave my original SEIV away (not worth the postage to the USA + bother). I'll need to see if I can borrow it back again. Count me in for now though.
Forum:
Space Empires: IV & V
August 7th, 2002, 11:40 PM
Replies:
7
Trading Pl ... er ... Planets!
Views:
1,544
Posted By
jimbob
Re: Trading Pl ... er ... Planets!
Yup, you've stumbled upon the most (IMHO) important micromanaging manouver of the game. If your empire can gain 'citizens' that breathe another atmosphere, then you can move them back to the core of...
Forum:
Space Empires: IV & V
August 7th, 2002, 08:10 PM
Replies:
40
Mine balance suggestion
Views:
5,580
Posted By
jimbob
Re: Mine balance suggestion
Mine fields should have an upper limit to how many mines can be in them... if you wallpaper space with mines then they'll be detected by incoming ships, and so won't really be a mine field in the...
Forum:
Space Empires: IV & V
August 6th, 2002, 01:49 AM
Replies:
6
New component and screwy design
Views:
2,231
Posted By
jimbob
Re: New component and screwy design
Kammak: I think that this quote is most applicable to your problem
<font size="2" face="Verdana, Helvetica, sans-serif">My guess is that putting the Univ. Colony component at the end of the file...
Forum:
Space Empires: IV & V
August 6th, 2002, 01:33 AM
Replies:
5,004
Babylon 5 Mod
Views:
597,590
Posted By
jimbob
Re: Babylon 5 Mod
Not being nearly the B5 fan of many of you, I thought I'd wait to jump in. Now that it looks like most of the bigger fans have picked their favorite race... I'd be willing to run the Hyach. I'm not...
Forum:
Space Empires: IV & V
August 5th, 2002, 02:42 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
77,492
Posted By
jimbob
Re: *** Star Trek Mod Discussion ***
I don't have any original ideas http://forum.shrapnelgames.com/images/icons/icon7.gif but I'd agree with Atrocities whole heartedly. Your mod will be great, and I'm looking forward to playing it...
Forum:
Space Empires: IV & V
August 2nd, 2002, 07:57 AM
Replies:
16
RCEs & Non-Newtonian in a QNP Universe
Views:
3,016
Posted By
jimbob
Re: RCEs & Non-Newtonian in a QNP Universe
Ooooo...
now that's just plain brilliant Geo!
thanks for all the help y'all.
Forum:
Space Empires: IV & V
August 2nd, 2002, 02:51 AM
Replies:
22
OT: Babylon 5
Views:
3,485
Posted By
jimbob
Re: OT: Babylon 5
<font size="2" face="Verdana, Helvetica, sans-serif">What, are they stupid!? There's got to be WAY more money in the movies than in TV. And didn't the X-files movie bump up TV viewership...
Forum:
Space Empires: IV & V
August 2nd, 2002, 02:30 AM
Replies:
16
RCEs & Non-Newtonian in a QNP Universe
Views:
3,016
Posted By
jimbob
Re: RCEs & Non-Newtonian in a QNP Universe
Ok, thanks.
Now, as to the (soon?) to be released gold patch. Will it be possible to dictate which ships a component can be used on, or is it only possible to exclude mount types by ship...
Forum:
Space Empires: IV & V
August 1st, 2002, 07:51 AM
Replies:
16
RCEs & Non-Newtonian in a QNP Universe
Views:
3,016
Posted By
jimbob
Re: RCEs & Non-Newtonian in a QNP Universe
<font size="2" face="Verdana, Helvetica, sans-serif">Bwahhaaahhaahhaahhaaa....
Er, no actually, I won't.
Anyway, thanks for the help. So in summary 1)a BattleMoon can only move 1 per turn...
Forum:
Space Empires: IV & V
August 1st, 2002, 06:39 AM
Replies:
16
RCEs & Non-Newtonian in a QNP Universe
Views:
3,016
Posted By
jimbob
RCEs & Non-Newtonian in a QNP Universe
Edit: Three questions
1) at what number of movement points does RCE happen?
2) does RCE only occur during normal movement, or does it happen during combat too? (that is, could an...
Forum:
Space Empires: IV & V
August 1st, 2002, 05:19 AM
Replies:
40
Mine balance suggestion
Views:
5,580
Posted By
jimbob
Re: Mine balance suggestion
I suppose it depends on which type of cloaking/scanning is going on too. In P&N (and others I'm sure) the cloaking types are changed somewhat from the normal game.
What you could do is make mines...
Forum:
Space Empires: IV & V
August 1st, 2002, 05:02 AM
Replies:
23
Cloaking question
Views:
4,163
Posted By
jimbob
Re: Cloaking question
Ooooh My head.
><
~~
I read the entire thread... if only I'd started with SJ's Last posting.
Forum:
Space Empires: IV & V
August 1st, 2002, 04:49 AM
Replies:
16
How do they do it?
Views:
3,176
Posted By
jimbob
Re: How do they do it?
Release non-voting 'token' shares only.
Forum:
Space Empires: IV & V
August 1st, 2002, 04:33 AM
Replies:
40
Mine balance suggestion
Views:
5,580
Posted By
jimbob
Re: Mine balance suggestion
The level 5 (or 6) scanner would let you see any mines, including in systems that are not "yours"... now you would have an offensive component.
Instead, how about a facility that acts as a scanner...
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