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Posts Made By:
shahadi
Forum:
Campaigns, Scenarios & Maps
August 2nd, 2016, 01:25 PM
Replies:
29
Map:
Alpha Co BLT 1/6 22 MEU OEF-A
Views:
12,331
Posted By
shahadi
Re: Alpha Co BLT 1/6 22 MEU OEF-A
Great obs. Yeah. I've had serious second thoughts about demolitions. Check this out thread out: http://forum.shrapnelgames.com/showpost.php?p=834856&postcount=1.
You're right RetLT.
=====
Forum:
Campaigns, Scenarios & Maps
August 1st, 2016, 10:28 PM
Replies:
29
Map:
Alpha Co BLT 1/6 22 MEU OEF-A
Views:
12,331
Posted By
shahadi
Re: Alpha Co BLT 1/6 22 MEU OEF-A
Great! You played suhiir's suggestion for the battle. I have incorporated her assault plan from the east. The battle has now undergone over two months of work. Thanks for playing.
=====
Forum:
WinSPMBT
August 1st, 2016, 06:49 PM
Replies:
17
How do EOD teams work
Views:
7,006
Posted By
shahadi
Re: How do EOD teams work
Many others will benefit from this thread, designers and players as well. You ought not to place an IED close within 100m (what is the blast radius, I'll have to test that) of friendlies either (as a...
Forum:
WinSPMBT
August 1st, 2016, 03:40 PM
Replies:
17
How do EOD teams work
Views:
7,006
Posted By
shahadi
Re: How do EOD teams work
Using the .50 cal method would require friendly forces being outside the blast/damage radius of the IED, right?
=====
Forum:
Campaigns, Scenarios & Maps
July 30th, 2016, 01:14 AM
Replies:
29
Map:
Alpha Co BLT 1/6 22 MEU OEF-A
Views:
12,331
Posted By
shahadi
Re: Alpha Co BLT 1/6 22 MEU OEF-A
See Update 2016.07.30 on first post.
Forum:
Campaigns, Scenarios & Maps
July 28th, 2016, 08:00 PM
Replies:
9
Team Yankee Scenaios/Campaign?
Views:
7,558
Posted By
shahadi
Re: Team Yankee Scenaios/Campaign?
Team Yankee 1st Btl 08/1989 Battle Notes
Date: August 3rd, 1989, 07:30 Hours
Battle Location: Village near the Inter-German Frontier
Battle Type: Soviet mobile assault versus American defend...
Forum:
Campaigns, Scenarios & Maps
July 28th, 2016, 05:48 PM
Replies:
2
Scenario:
War with Russia - the Baltics this Time
Views:
3,788
Posted By
shahadi
War with Russia - the Baltics this Time
A fascinating tale spun from the politics today positing an invasion of the Baltic States by the Russian Federation, made all the more plausible because of a Trump presidency in 2017. Interestingly,...
Forum:
WinSPMBT
July 26th, 2016, 01:09 PM
Replies:
8
Missing Borland Database Error?
Views:
3,905
Posted By
shahadi
Re: Missing Borland Database Error?
Check post #18: http://forum.shrapnelgames.com/showpost.php?p=834075&postcount=18.
=====
Forum:
WinSPMBT
July 26th, 2016, 06:49 AM
Replies:
1
Question:
Timed Objective Assault Battle Type
Views:
2,444
Posted By
shahadi
Timed Objective Assault Battle Type
I understand from the game guide that an attacker has until half the scenario turns BEFORE defender is credited with timed objective points, as discussed here:
"In an assault, the defender gets...
Forum:
Campaigns, Scenarios & Maps
July 24th, 2016, 01:49 AM
Replies:
76
Scenario:
Acceptable US Casualties Against 3rd World Armies
Views:
34,041
Posted By
shahadi
Re: Acceptable US Casualties Against 3rd World Armies
Good stuff!
By Iwo Jima losses the game AI maybe ran by Japanese ghosts. I read an account of that battle where only 7 out of 22 battalion commanders survived and other accounts where privates...
Forum:
Campaigns, Scenarios & Maps
July 23rd, 2016, 09:53 PM
Replies:
76
Scenario:
Acceptable US Casualties Against 3rd World Armies
Views:
34,041
Posted By
shahadi
Acceptable US Casualties Against 3rd World Armies
IronDuke99 in his recent thread: http://forum.shrapnelgames.com/showpost.php?p=833713&postcount=1 proffered that winsbmpt casualties are too high given real world perceptions of acceptable losses. I...
Forum:
Shrapnel General
July 22nd, 2016, 10:33 PM
Replies:
3
Mobile Version: Forum Shrapnel Games
Views:
22,003
Posted By
shahadi
Mobile Version: Forum Shrapnel Games
I am using my smartphone to participate on the winspmbt forum, hence I would appreciate a mobile version of the forum, because a mobile version would, I believe enhance the user experience.
=====
Forum:
TO&Es
July 19th, 2016, 06:59 PM
Replies:
7
APKWS II OOB013 Gunships
Views:
3,437
Posted By
shahadi
Re: APKWS II OOB013 Gunships
You could also use the editor to change the APKWS (Weapon #188) to Hydras (Weapon #187).[/QUOTE]
Hmmm. I am flying Super Cobras unit 505 in the OOB13, the Cobra is loaded by default with the twin...
Forum:
TO&Es
July 19th, 2016, 02:59 PM
Replies:
7
APKWS II OOB013 Gunships
Views:
3,437
Posted By
shahadi
Re: APKWS II OOB013 Gunships
Often, you just have to make a decision: left, right, up, or down.
Thanks for the information and clarification. I won't load the Cobras with the APKWS in the scenario.
======
Forum:
TO&Es
July 18th, 2016, 11:43 PM
Replies:
717
Sticky:
Jets & Planes but no UAV's here.
Views:
355,769
Posted By
shahadi
Re: Jets & Planes but no UAV's here.
In our game, the playability of fixed and rotate aircraft could use some tweaking. I offer the following observations while developing my latest scenario:
I designated a 82mm mortar to a Harrier,...
Forum:
TO&Es
July 18th, 2016, 10:46 PM
Replies:
7
APKWS II OOB013 Gunships
Views:
3,437
Posted By
shahadi
APKWS II OOB013 Gunships
In prepping my Afghan scenario I came across a Gunship fitted with the Advanced Precision Kill Weapon System II. As I understand an add-on to the Hydra rockets. So, I was going to load the APKWS onto...
Forum:
TO&Es
July 17th, 2016, 02:20 AM
Replies:
717
Sticky:
Jets & Planes but no UAV's here.
Views:
355,769
Posted By
shahadi
Re: Jets & Planes but no UAV's here.
Interesting reports from the first Gulf War illustrating the tenacity of precision guided munitions:
"The reaction of Iraqi forces to direct precision air attacks indicated that the traditional...
Forum:
WinSPMBT
July 15th, 2016, 07:50 AM
Replies:
2
Info:
Guns and Snakes
Views:
2,544
Posted By
shahadi
Guns and Snakes
"On March 18, 2003, two days prior to the U.S. invasion of Iraq, my unit—Marine Light Attack Helicopter Squadron 269, which consisted of 18 AH-1W SuperCobras (we call them Snakes), nine UH-1N...
Forum:
TO&Es
July 12th, 2016, 06:27 AM
Replies:
717
Sticky:
Jets & Planes but no UAV's here.
Views:
355,769
Posted By
shahadi
Re: Jets & Planes but no UAV's here.
Always does.
I not-so-fondly remember taking up collections among the unmarried folks so the married ones could pay their rent/eat during the Carter years budget shenanigans.
The thing folks...
Forum:
Campaigns, Scenarios & Maps
July 6th, 2016, 10:58 PM
Replies:
7
Scenario:
Street Cleaning - Beirut 1958
Views:
5,823
Posted By
shahadi
Re: Street Cleaning - Beirut 1958
Nice background. However, I get the feeling this scenario, Street Cleaning is an expansion upon Bluebat, not two separate scenarios. Secondly it is my sense the scenario is not hypothetical but...
Forum:
Campaigns, Scenarios & Maps
July 6th, 2016, 10:32 PM
Replies:
2
Wishlist:
Aircraft Targeting IEDs
Views:
2,741
Posted By
shahadi
Aircraft Targeting IEDs
While working on my latest Afghan scenario I noticed aircraft targeting IEDs, fortified houses, and hiding places. I became particularly dismayed when an AC-130 Spectre repeatedly targeted a booby...
Forum:
Campaigns, Scenarios & Maps
July 6th, 2016, 09:27 PM
Replies:
7
Airborne Deployment
Views:
3,620
Posted By
shahadi
Re: Airborne Deployment
I've made progress studying one of Wild Bill Wilders scenario, Finding Way Home. So, I created single unit formations and gave waypoints to each with different reaction turns. Each unit followed...
Forum:
Campaigns, Scenarios & Maps
June 24th, 2016, 03:57 PM
Replies:
7
Airborne Deployment
Views:
3,620
Posted By
shahadi
Re: Airborne Deployment
I have a dropped para platoon following waypoints when battle type has the paras in defend. I set reaction turn to 0 or in this case as the paras have a reinforcement turn to 2, I set reaction turn...
Forum:
Campaigns, Scenarios & Maps
June 24th, 2016, 03:50 PM
Replies:
8
Where might I find/buy a naval gun unit?
Views:
3,935
Posted By
shahadi
Re: Where might I find/buy a naval gun unit?
In the Editor you can change units. So, in this instance, if you wanted to find naval guns, you could change the on map field artillery for off map naval guns.
I noticed the Raiders are set with...
Forum:
TO&Es
June 22nd, 2016, 04:18 AM
Replies:
717
Sticky:
Jets & Planes but no UAV's here.
Views:
355,769
Posted By
shahadi
Re: Jets & Planes but no UAV's here.
A stealthy fighter/bomber only as long as the ammo stores are internal. Once those bomb doors open it is no longer stealthy. If it flies in CAS with external stores, and as I understand, with a...
Showing results 476 to 500 of 500
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