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Search: Posts Made By: iCaMpWiThAWP
Forum: TO&Es January 3rd, 2009, 09:05 AM
Replies: 6
Views: 2,488
Posted By iCaMpWiThAWP
Re: hmg+mmg size

we assume that the MG is a defensive weapon and is well dug in and has some camo, making it hard to spot, so, size 0 is fair for me
Forum: WinSPMBT January 3rd, 2009, 09:03 AM
Replies: 6
Views: 2,152
Posted By iCaMpWiThAWP
Re: Dud pgms?

Now i got why my magach's were surviving malutkas 0° hit
Forum: WinSPMBT December 31st, 2008, 04:18 PM
Replies: 6
Views: 2,152
Posted By iCaMpWiThAWP
Dud pgms?

i was playing earlier today and bought some warthogs equipped with Mavericks, targeted soem enemy and one of them shot a maverick at a t72, the penetration report was TOP hit but 0 penetration, the...
Forum: WinSPMBT December 31st, 2008, 04:12 PM
Replies: 8
Views: 2,823
Posted By iCaMpWiThAWP
Re: Naval Gun on Land Map

Hey, but wasn't the pz2000 equiped with a naval gun?
Forum: WinSPMBT December 31st, 2008, 04:09 PM
Replies: 4
Views: 2,241
Posted By iCaMpWiThAWP
Re: major request

Yes, we all can dream, i like B, if this happened i would fight the 6 day war :D
Forum: WinSPWW2 December 30th, 2008, 09:34 PM
Replies: 8
Views: 3,895
Posted By iCaMpWiThAWP
Re: Hi, few questions :)

rofl, soviet ONION,btw i remember fighting (actually seeing my panzers I and II geting blow one by one, like turkey shooting) some KVs and T34s early on, so, curious123, you'd better be ready to...
Forum: WinSPWW2 December 30th, 2008, 09:21 PM
Replies: 6
Views: 2,308
Posted By iCaMpWiThAWP
Re: Penetration Reporting

The shell may simply have not hit anything important?just like shooting paper
Forum: WinSPMBT December 28th, 2008, 01:10 PM
Replies: 8
Views: 2,823
Posted By iCaMpWiThAWP
Re: Naval Gun on Land Map

i think ACC stands for accuracy, compare acc value of say, USA 4.5 inch rocket(unit 109) and USA 105mm M2 FH (unit 079), the howitzer has greater accuracy value
Forum: TO&Es December 13th, 2008, 10:54 PM
Replies: 5
Views: 2,783
Posted By iCaMpWiThAWP
Re: Just a note

Found It!
Unit 293, cant understand, maybe some weapon number error, why would italians have Garands this early? I thouhgt they only used it in the post-war
years, lets wait someone check this info
Forum: TO&Es December 11th, 2008, 09:11 PM
Replies: 1
Views: 2,527
Posted By iCaMpWiThAWP
Re: CAC boomerang aiframe weak?

Forgot to add:
Unit 163
Forum: WinSPWW2 December 11th, 2008, 02:40 PM
Replies: 13
Views: 4,411
Posted By iCaMpWiThAWP
Re: Airdropping Pack Mules

i thought splitting crew form gun/veh would make them lighter thanks Andy :D
Forum: WinSPWW2 December 11th, 2008, 01:21 PM
Replies: 13
Views: 4,411
Posted By iCaMpWiThAWP
Re: Airdropping Pack Mules

Australian C-47 are one of the ones with a 1XX load capacity in WW2(for the airborne 25 pounders)

"Pack Mules" are simply a small vehicle type (you can split the crew with the @ key, so are based...
Forum: WinSPWW2 December 11th, 2008, 12:24 PM
Replies: 13
Views: 4,411
Posted By iCaMpWiThAWP
Re: Airdropping Pack Mules

in the game i think this is possible, since you can drop tanks from planes on mbt, guess that in ww2 there were no heavy enough transports to do that
Forum: WinSPWW2 December 11th, 2008, 12:19 PM
Replies: 13
Views: 5,979
Posted By iCaMpWiThAWP
Re: Game manual?

try fighting in the pacific, LOTS of wood, near 0 open ground, SMGs, satchels and grenades are you best friend there :D IF you play some allied nation, say usmc, you'll have more smgs than the...
Forum: WinSPMBT December 11th, 2008, 12:04 PM
Replies: 11
Views: 4,025
Posted By iCaMpWiThAWP
Re: bombing ammo bunkers

i lost a few pioneers blowing enemy ammo, no long range weapons, had to satchel the bunker D:
Forum: TO&Es December 11th, 2008, 11:11 AM
Replies: 1
Views: 2,527
Posted By iCaMpWiThAWP
CAC boomerang aiframe weak?

The CAC CA-12 Boomerang's durability is of only 6, quite weak, but actually one of its most notable caracteristics was its durability
From Militaryfactory.com:

so why not give it a durability of,...
Forum: WinSPWW2 December 10th, 2008, 08:25 PM
Replies: 13
Views: 5,979
Posted By iCaMpWiThAWP
Re: Game manual?

I use firefox, and have absolutely no problems with viewing the Game Guide, whether launched from the Game Options programme or manually.

You should leave Microsoft Internet Exploder installed...
Forum: WinSPMBT December 10th, 2008, 03:47 PM
Replies: 14
Views: 3,793
Posted By iCaMpWiThAWP
Re: Helico hunting Aircraft?

The disadvantage is that 1 weapon slot has to be cleared to make space avaiable
Forum: WinSPWW2 December 10th, 2008, 03:16 PM
Replies: 13
Views: 5,979
Posted By iCaMpWiThAWP
Re: Game manual?

theres nothing wrong with my manual and i use firefox, BTW: re-install your internet explorer or you'll have problems with updates, installs and such things :D
Forum: WinSPWW2 December 10th, 2008, 03:14 PM
Replies: 4
Views: 2,382
Posted By iCaMpWiThAWP
Re: How the AI plots arty/air strikes ?

i used medium map, and had only 3000 points force, guess the AI was lucky
Forum: WinSPWW2 December 10th, 2008, 10:13 AM
Replies: 4
Views: 2,382
Posted By iCaMpWiThAWP
How the AI plots arty/air strikes ?

I was playing a battle, and in the pre-game bombardment i've been hit by some air strikes and naval guns, they were too accurate for a pre game bombardment, 5 strafing planes came in, 3 attacked...
Forum: TO&Es December 10th, 2008, 09:41 AM
Replies: 13
Views: 5,079
Posted By iCaMpWiThAWP
Re: Merkava weapons

who would sit on the top of the turret during war? maybe inside the turret?
Forum: WinSPWW2 December 10th, 2008, 09:28 AM
Replies: 6
Views: 2,418
Posted By iCaMpWiThAWP
Re: Tank loaded with infantry

I think this idea is great. I used to use support scout to lead the way but the marksman is also size 0 and cheaper.

Then one more question: is # of eyes considered in spotting? I mean, a...
Forum: WinSPWW2 December 10th, 2008, 09:26 AM
Replies: 10
Views: 6,048
Posted By iCaMpWiThAWP
Re: Capturing Enemy Kit for Core

You can't buy enemy equipment if you want to have it in your campaign core unless someone put it in the OOB.
And to have it in the campaign core is/was the point of my "brilliant";) idea.[/QUOTE]
i...
Forum: WinSPWW2 December 10th, 2008, 09:24 AM
Replies: 2
Views: 2,157
Posted By iCaMpWiThAWP
Re: make crews abandon vehicles in the scenario editor?

damn, another scenario idea trashed, thanks anyway
Showing results 476 to 500 of 500

 
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