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Showing results 476 to 500 of 500
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Posts Made By:
disabled
Forum:
Space Empires: IV & V
December 19th, 2001, 07:13 PM
Replies:
50
POST DEFINITIVE MODS/PROGRAMS HERE!!!
Views:
7,515
Posted By
disabled
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
I plan to release a new incarnation of the UM after SE4g is released.
Forum:
Space Empires: IV & V
December 15th, 2001, 06:45 AM
Replies:
50
POST DEFINITIVE MODS/PROGRAMS HERE!!!
Views:
7,515
Posted By
disabled
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Sadly, you'll have to count the Ultimate Mod out of the SE4 Gold. It's just too complex for me to bring up-to-code and create the images for the SE4 Gold.
Forum:
Space Empires: IV & V
December 14th, 2001, 04:48 AM
Replies:
10
Ultimate Mod link?
Views:
2,789
Posted By
disabled
Re: Ultimate Mod link?
I finally got it. I guess the link was too busy or something.
[ June 13, 2003, 06:02: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
December 13th, 2001, 04:30 AM
Replies:
10
Ultimate Mod link?
Views:
2,789
Posted By
disabled
Re: Ultimate Mod link?
I got it to download to 75% and then it died! Can someone repost it on another domain or a public server or something?
[ June 13, 2003, 06:03: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
December 12th, 2001, 04:55 AM
Replies:
10
Ultimate Mod link?
Views:
2,789
Posted By
disabled
Re: Ultimate Mod link?
Wasn't it uploaded to shrapnel once? I've never been able to get it of SE.org
[ June 13, 2003, 06:01: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
December 11th, 2001, 06:37 PM
Replies:
10
Ultimate Mod link?
Views:
2,789
Posted By
disabled
Ultimate Mod link?
Does anyone know of an alternate link I can get this mod, the one on the site doesn't work!
[ June 13, 2003, 06:00: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
December 11th, 2001, 03:01 PM
Replies:
18
Ultimate Mod Over?!?!
Views:
2,321
Posted By
disabled
Re: Ultimate Mod Over?!?!
Any due date at all? I'm dying to find out
[ June 13, 2003, 06:08: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
December 9th, 2001, 06:35 AM
Replies:
18
Ultimate Mod Over?!?!
Views:
2,321
Posted By
disabled
Re: Ultimate Mod Over?!?!
Will any of the tech trees be filled out when it's made compatible? Or will it be done later?
[ June 13, 2003, 06:09: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
December 9th, 2001, 02:27 AM
Replies:
18
Ultimate Mod Over?!?!
Views:
2,321
Posted By
disabled
Re: Ultimate Mod Over?!?!
Double post
[ June 13, 2003, 06:10: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
December 8th, 2001, 05:59 AM
Replies:
14
To Suicide_Junkie...
Views:
2,754
Posted By
disabled
Re: To Suicide_Junkie...
I can think of a very devious way to hide home systems. For example, IlllIII and llllIII could very well look the same given SE4's font style...
Forum:
Space Empires: IV & V
December 7th, 2001, 06:23 PM
Replies:
18
Ultimate Mod Over?!?!
Views:
2,321
Posted By
disabled
Re: Ultimate Mod Over?!?!
I think they stopped counting. lol
[ June 13, 2003, 06:11: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
December 7th, 2001, 04:20 PM
Replies:
18
Ultimate Mod Over?!?!
Views:
2,321
Posted By
disabled
Re: Ultimate Mod Over?!?!
Cool, I hope he goes with your concept!
[ June 13, 2003, 06:12: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
December 5th, 2001, 06:00 PM
Replies:
18
Ultimate Mod Over?!?!
Views:
2,321
Posted By
disabled
Re: Ultimate Mod Over?!?!
Ultimate Mod - Platnium Edition
[ June 13, 2003, 06:07: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
December 5th, 2001, 05:08 AM
Replies:
18
Ultimate Mod Over?!?!
Views:
2,321
Posted By
disabled
Re: Ultimate Mod Over?!?!
YAY! Another ultimate mod! Will the first one be finished or capped off or something?
[ June 13, 2003, 06:14: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
December 5th, 2001, 02:46 AM
Replies:
217
The neo-standard thread- Standardising additional hull sizes.
Views:
21,509
Posted By
disabled
Re: The neo-standard thread- Standardising additional hull sizes.
You know, if this can be finished before the SE4 Gold CD is burned, then it can be added directly into SE4.
Forum:
Space Empires: IV & V
December 5th, 2001, 02:42 AM
Replies:
89
SEIV GOLD Rebate
Views:
15,647
Posted By
disabled
Re: SEIV GOLD Rebate
Another thing that can be done, providing thier bank doesn't overcharge for it, is to open up accounts in a bank in each country. start it with maybe 20 bucks. Then you can transfer money to it...
Forum:
Space Empires: IV & V
December 4th, 2001, 06:02 PM
Replies:
18
Ultimate Mod Over?!?!
Views:
2,321
Posted By
disabled
Ultimate Mod Over?!?!
What happened? Did Malfador close him down or something? Does he not have SE4 Gold?
[ June 13, 2003, 06:05: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
December 4th, 2001, 05:42 PM
Replies:
217
The neo-standard thread- Standardising additional hull sizes.
Views:
21,509
Posted By
disabled
Re: The neo-standard thread- Standardising additional hull sizes.
Not everyone will be able to upgrade to the SE4 Gold or will want to.
Forum:
Space Empires: IV & V
December 3rd, 2001, 03:53 AM
Replies:
217
The neo-standard thread- Standardising additional hull sizes.
Views:
21,509
Posted By
disabled
Re: The neo-standard thread- Standardising additional hull sizes.
Actually, it just occured to me you could combine the existing ships in a weird form of kitbashing.
For example, the Converted Carrier is nothing more than a transport with a flight deck on it.
Forum:
Space Empires: IV & V
December 2nd, 2001, 01:43 AM
Replies:
12
Mine effectiveness
Views:
2,341
Posted By
disabled
Re: Mine effectiveness
I've noted that in one of my battles I dumped mines on one of my planets. Combat began and my colony was destroyed because I mis-clicked on the fleet's destination. The Mines did not activate...
Forum:
Space Empires: IV & V
December 1st, 2001, 04:47 PM
Replies:
5
Project X
Views:
1,463
Posted By
disabled
Re: Project X
As with all things, I like my surprises.
The longer they keep it a secret, the more I like it. It causes me to think up all kinds of weird stuff.
Personally, I'm hoping for an SE-based TV...
Forum:
Space Empires: IV & V
December 1st, 2001, 04:44 PM
Replies:
12
Mine effectiveness
Views:
2,341
Posted By
disabled
Re: Mine effectiveness
Part of the effectiveness of mines is that you cannot see them. If you can see them, then you can destroy them before they are useful.
I would change how they work.
1 - Mines can only be...
Forum:
Space Empires: IV & V
December 1st, 2001, 04:42 AM
Replies:
5
Project X
Views:
1,463
Posted By
disabled
Re: Project X
I say you don't say anything until the 20th man!
Drive'em up a real wall!
Forum:
Space Empires: IV & V
December 1st, 2001, 02:52 AM
Replies:
217
The neo-standard thread- Standardising additional hull sizes.
Views:
21,509
Posted By
disabled
Re: The neo-standard thread- Standardising additional hull sizes.
Argh! I just noticed something!
In the UM I made, the Converted Carrier is a carrier built from a small transport. Like the Babyflat-tops from the Second World War Two.
ARgh!
Sorry to toss...
Forum:
Space Empires: IV & V
November 29th, 2001, 07:09 PM
Replies:
14
Ultimate Mod from spaceempires.org
Views:
2,870
Posted By
disabled
Re: Ultimate Mod from spaceempires.org
I think DieCast Mount is supposed to strengthen the ship's components but there is a bug in it http://forum.shrapnelgames.com/images/icons/icon9.gif
On the up side it's easy to fix yourself.
...
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