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Search: Posts Made By: Sinapus
Forum: Space Empires: IV & V January 30th, 2001, 09:15 PM
Replies: 17
Views: 4,708
Posted By Sinapus
Re: Dying Stars

Supposedly, if you build a ringworld or sphereworld around a star, it won't be subject to an explosion event. Otherwise, I think setting event severity to anything but 'catastrophic' will keep that...
Forum: Space Empires: IV & V January 30th, 2001, 06:41 PM
Replies: 47
Views: 7,316
Posted By Sinapus
Re: Ship size vs. weapons

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
Another thought along these lines would be to make the large mount guns fire slower. Maybe 2 turns...
Forum: Space Empires: IV & V January 29th, 2001, 10:03 PM
Replies: 16
Views: 4,788
Posted By Sinapus
Re: Do the regular Empires do Stellar Manipulation?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
Oh, the frustration of building worm holes.

I sent four Battle Cruisers and two Carriers loaded with...
Forum: Space Empires: IV & V January 29th, 2001, 09:35 PM
Replies: 15
Views: 2,792
Posted By Sinapus
Re: stealth armor not working

Does this happen only between human players? I was wondering since I have sent a ship w/stealth armor I into various AI empire systems and 1st contact wasn't initiated until it ran into a minefield....
Forum: Space Empires: IV & V January 27th, 2001, 08:28 PM
Replies: 3
Views: 1,188
Posted By Sinapus
Re: AI Research. Any ideas for mods?

Actually, I've taken a look at what the computer player was doing and found it wasn't using divide equally. Unless it changes to that after you switch it to human control, that is. ...
Forum: Space Empires: IV & V January 27th, 2001, 05:06 AM
Replies: 3
Views: 1,188
Posted By Sinapus
AI Research. Any ideas for mods?

I spent a little bit making some minor tweaks, haven't had time to playtest just yet. Mainly what I did was make the AI research explosive warheads lvl 3 before researching mines (so they can build...
Forum: Space Empires: IV & V January 27th, 2001, 04:11 AM
Replies: 25
Views: 5,979
Posted By Sinapus
Re: On Fighters

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
now THATS what fighters need. heck with the rocket pods, how about some one-shot planetary napalm?
...
Forum: Space Empires: IV & V January 26th, 2001, 04:30 PM
Replies: 51
Views: 7,063
Posted By Sinapus
Re: A thought on killing planets

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Daynarr:
Sinapus, even if you put damage at 1000, when you fire with level 1 DUC at planet you will make 1000...
Forum: Space Empires: IV & V January 26th, 2001, 02:49 AM
Replies: 51
Views: 7,063
Posted By Sinapus
Re: A thought on killing planets

Okay, I fiddled around with the damage amounts and then ran some simulator missions using a ship with a neutron bomb component.

Found that no matter what the damage setting, a Neutron Bomb I would...
Forum: Space Empires: IV & V January 26th, 2001, 12:49 AM
Replies: 25
Views: 5,979
Posted By Sinapus
Re: On Fighters

Phased-energy PD?

Fine, I'll start on that small phased-shield components for fighters in the shield tech area. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Hmm... throwing all...
Forum: Space Empires: IV & V January 25th, 2001, 10:31 PM
Replies: 16
Views: 4,788
Posted By Sinapus
Re: Do the regular Empires do Stellar Manipulation?

I've stolen designs for Stellar Manipulation ships, but never seen one actually built.

They are very expensive. So maybe the AI doesn't have enough resources available.

Maybe they should throw...
Forum: Space Empires: IV & V January 25th, 2001, 09:27 PM
Replies: 16
Views: 4,788
Posted By Sinapus
Do the regular Empires do Stellar Manipulation?

Does that 'Not Connected' AI state make the AI make new warp points if you play in a 'not all warp points connected' game and the empire runs out of room to expand? Or is that only when they lose...
Forum: Space Empires: IV & V January 25th, 2001, 08:33 PM
Replies: 9
Views: 2,103
Posted By Sinapus
Re: Please help - concerns Earth Alliance

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tampa_Gamer:
Sinapus - not until the Shadow shipset is released ...
Forum: Space Empires: IV & V January 25th, 2001, 06:26 PM
Replies: 9
Views: 2,103
Posted By Sinapus
Re: Please help - concerns Earth Alliance

Okay, but what if you fight the Earth Alliance and end up at their homeworld, do you have to surrender? http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Forum: Space Empires: IV & V January 25th, 2001, 12:27 AM
Replies: 30
Views: 6,492
Posted By Sinapus
Re: Seekers ability to hit a target.

The capital ship missiles probably can't maneuver fast enough to catch a fighter. Add some 'anti-fighter missiles' to the game if you want. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
...
Forum: Space Empires: IV & V January 24th, 2001, 12:06 AM
Replies: 14
Views: 3,587
Posted By Sinapus
Re: Cloaking bug ... or?

Commerce raiding as in moving your cloaked ship into the same sector as a lone transport or colony ship, decloaking and blowing it up.
Forum: Space Empires: IV & V January 23rd, 2001, 11:50 PM
Replies: 14
Views: 3,587
Posted By Sinapus
Re: Cloaking bug ... or?

If they have sensors capable of detecting your cloak, then they can attack you. Otherwise you should go right through them w/o attacking.

(In fact, you have to decloak to attack. Something I found...
Forum: Space Empires: IV & V January 23rd, 2001, 11:47 PM
Replies: 11
Views: 4,037
Posted By Sinapus
Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Daynarr:
How about just making AI fleet together all the minesweepers it has before he sends them to sweep...
Forum: Space Empires: IV & V January 23rd, 2001, 11:01 PM
Replies: 11
Views: 4,037
Posted By Sinapus
Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

Hm. Or maybe mines have to be activated or something by a ship/base in that sector? That'd make building other defenses of some sort on a warp point needed to work.

To-hit probabilities are a good...
Forum: Space Empires: IV & V January 23rd, 2001, 10:25 PM
Replies: 51
Views: 7,063
Posted By Sinapus
Re: A thought on killing planets

I was just remembering a quote from one of the Starfire novels where an admiral (Antonov, if you're familiar with those books) remarks that it is impossible to completely annihilate a planetary...
Forum: Space Empires: IV & V January 23rd, 2001, 07:00 PM
Replies: 34
Views: 7,438
Posted By Sinapus
Re: Things you wish they kept from SE3

I liked the ability to scrap facilities within the construction screen. I also liked the little arrows near the bottom that let you switch from planet to planet. Sometimes you have to go from planet...
Forum: Space Empires: IV & V January 23rd, 2001, 06:12 PM
Replies: 4
Views: 1,763
Posted By Sinapus
Re: New Race Mod announcement

I suppose that you won't forget the point defense increase as well? Will they launch swarms of fighters at us? Will our Last words be "AUGH!! GET'M OFF! GET'M OFFFFF!!!"?

(Does organic tech have...
Forum: Space Empires: IV & V January 23rd, 2001, 05:31 PM
Replies: 11
Views: 4,037
Posted By Sinapus
Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
So try playing against them WITHOUT mines next time. ...
Forum: Space Empires: IV & V January 23rd, 2001, 04:47 PM
Replies: 7
Views: 1,988
Posted By Sinapus
Re: Anyone also dislike...

Um, I think that maintenance reduction is a percentage taken off of the cost. I.e., it's 3%, but a race w/110% maintenance gets 10% taken off that cost. It doesn't eliminate maintenance costs.

The...
Forum: Space Empires: IV & V January 23rd, 2001, 04:42 PM
Replies: 51
Views: 7,063
Posted By Sinapus
Re: A thought on killing planets

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Daynarr:
I think that Heavy and Massive mounts should be able to kill population. A Massive Mount is used on...
Showing results 476 to 500 of 500

 
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