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Search: Posts Made By: Captain Kwok
Forum: Space Empires: IV & V September 14th, 2007, 02:49 PM
Replies: 11
Views: 3,858
Posted By Captain Kwok
Re: SE:V -- Problems after Alt-Tab

Fyron was referencing the crashes alt-tabbing SE:V caused during the original beta test and that they were of a more serious nature then the occasional graphics glitch that popped up with background...
Forum: Space Empires: IV & V September 14th, 2007, 02:46 PM
Replies: 52
Views: 13,902
Posted By Captain Kwok
Re: Expanding Atmosphere Types

Unfortunately, conditions are determined outside of the formula for temperature, gravity, and radiation.
Forum: Space Empires: IV & V September 14th, 2007, 02:25 PM
Replies: 52
Views: 13,902
Posted By Captain Kwok
Re: Expanding Atmosphere Types

Woohoo for the inverse square law of radiation. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum: SEIV September 14th, 2007, 03:09 AM
Replies: 188
Views: 43,691
Posted By Captain Kwok
Re: Any One Still Playing This Game?

I'd like to know who these alleged posters are because after frequenting both sites for a year, I have no clue who you might be referring to.
Forum: Space Empires: IV & V September 12th, 2007, 01:46 PM
Replies: 4
Views: 1,473
Posted By Captain Kwok
Re: SEV Modding manual

The docs folder for SE:V has two .pdf files - one for the data files and one for the script files. It's more or less in the same format as SE:IV's modding document that Fyron made.
Forum: Space Empires: IV & V September 7th, 2007, 09:54 PM
Replies: 17
Views: 3,818
Posted By Captain Kwok
Re: SE:V History v1.52

No. The hard-coded limit was removed, but there is still a limit in the data file that restricts SYs to 1 per planet. The good thing is though that you can now mod the data files to allow for more...
Forum: SEV Modders Knowledge Base September 7th, 2007, 06:49 PM
Replies: 6
Views: 13,978
Posted By Captain Kwok
Re: Fun with armor!

Brad over at SE5.com made a mini-mod for Balance Mod that had weighted armor.

Link:
http://www.spaceempires5.com/en-US/node/4061
Forum: Space Empires: IV & V September 7th, 2007, 06:25 PM
Replies: 17
Views: 3,818
Posted By Captain Kwok
SE:V History v1.52

Greetings.

The latest beta version history. The hard-coded limit for 1 SY per planet is officially dead - modders are rejoicing everywhere!

---

Version 1.52:
1. Fixed - Restored maintenance...
Forum: Space Empires: IV & V September 7th, 2007, 10:25 AM
Replies: 24
Views: 5,523
Posted By Captain Kwok
Re: SE5 Beta History 1.51

The BM minister was finicky because of a hard to fulfill condition in the load/drop cargo functions. The change to the design type is not responsible....
Forum: Space Empires: IV & V September 7th, 2007, 09:11 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

It sounds as if your BM-FQM folder is contained within another folder in the Game Types folder... this would cause the image missing error and the non-listing of the hybrid mod as a game type.
Forum: Space Empires: IV & V September 6th, 2007, 10:33 PM
Replies: 24
Views: 5,523
Posted By Captain Kwok
Re: SE5 Beta History 1.51

It's not a hard-code issue - it's just the script needs tweaking. I finally did this for the upcoming v1.10 of the Balance Mod and it works just fine. Fallen Haven's IRM mod also had it working ok...
Forum: SEIV September 6th, 2007, 11:36 AM
Replies: 188
Views: 43,691
Posted By Captain Kwok
Re: Any One Still Playing This Game?

To be fair, the only significant change was the addition of .x models for facilities and ships. The remainder of the required files are still more or less the same image files as before.

It's just...
Forum: Space Empires: IV & V September 5th, 2007, 01:48 AM
Replies: 24
Views: 5,523
Posted By Captain Kwok
Re: SE5 Beta History 1.51

It's not that it's not functional, but how it operates. If there isn't a planet with the lots of desired cargo nearby, a formula condition in the script isn't met and the ship won't do anything. It's...
Forum: SEV Modders Knowledge Base September 5th, 2007, 12:57 AM
Replies: 46
Views: 92,094
Posted By Captain Kwok
Re: Component.txt Knowledge Base

Check pg 52 of the modding pdf file - it has a short list of string substitutes that can be used in the data files.
Forum: SEIV September 4th, 2007, 02:52 PM
Replies: 188
Views: 43,691
Posted By Captain Kwok
Forum: Space Empires: IV & V September 1st, 2007, 10:22 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

It looks like I'll be back home before anything is released, so it's a none issue. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum: Space Empires: IV & V August 31st, 2007, 02:08 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

I'll be away for the long weekend - likely without access to the interweb. It's likely that the next patch for SE:V will be out before v1.10 of the Balance Mod... if so, to make v1.09 compatible -...
Forum: Space Empires: IV & V August 28th, 2007, 10:51 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

There's no way to generate supplies in combat.

---

Warp Points in the mod can have different abilities, such as obscuration or combat sensor disruption. The sizes don't have any effect though.
Forum: Space Empires: IV & V August 28th, 2007, 10:49 PM
Replies: 3
Views: 1,130
Posted By Captain Kwok
Forum: Space Empires: IV & V August 28th, 2007, 10:12 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

I'll add descriptions in for warp points and storms with obscuration effects. I might not put in the implicit level, but will indicate if it's beyond low level sensors etc.

The max range strategy...
Forum: Space Empires: IV & V August 27th, 2007, 11:29 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

Hopefully I'll have something ready to go for the testers. I had hope to debug the new AI facility scheme and send out the update - but this weekend got consumed by softball playoffs and painting!
Forum: Space Empires: IV & V August 27th, 2007, 11:25 AM
Replies: 11
Views: 3,436
Posted By Captain Kwok
Re: Question about Bugstatus and playability of SE

I'd guess it would be in the order of placement...
Forum: Space Empires: IV & V August 27th, 2007, 07:49 AM
Replies: 11
Views: 3,436
Posted By Captain Kwok
Re: Question about Bugstatus and playability of SE

Damage is first applied non-directional to shields, then armor, then directionally to outer and inner slots. Decks are only present to provide more slots and don't have any effect on damage...
Forum: Space Empires: IV & V August 25th, 2007, 07:38 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

I'm aiming for next Friday (Aug 31) before I go away for the Labour Day weekend.
Forum: Space Empires: IV & V August 24th, 2007, 03:10 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

Actually when I first started the mod, armor was 10kT in stock as well. I didn't change it to 5kT after stock at the time primarily due to concern about the number of armor slots - but it turns out...
Showing results 476 to 500 of 500

 
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