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Posts Made By:
Tampa_Gamer
Forum:
Space Empires: IV & V
January 26th, 2001, 09:39 PM
Replies:
4
AI Intelligence projects.
Views:
1,644
Posted By
Tampa_Gamer
Re: AI Intelligence projects.
No prob. This is one of my biggest wishes for the next patch (at least for a limit to say max. 6 at a time). The other one is for the AI to use cloaking. Until then, there is no point in using...
Forum:
Space Empires: IV & V
January 26th, 2001, 09:33 PM
Replies:
23
Phased Polaron too easy to research?
Views:
3,441
Posted By
Tampa_Gamer
Re: Phased Polaron too easy to research?
However, it costs 200k research to get there. For another 140k you can have ripper beams whith a ppk value of 2.5 (again, ignoring the special ability and stand-off ranges) and the additional RPs...
Forum:
Space Empires: IV & V
January 26th, 2001, 08:33 PM
Replies:
5
Speech for Darloks??
Views:
1,325
Posted By
Tampa_Gamer
Re: Speech for Darloks??
SunDevil-
Although I would love something similar to that (see IG2), but I think at this point that is more along the lines of SE5. What I did suggest to MM was that a distinct .wav file play...
Forum:
Space Empires: IV & V
January 26th, 2001, 08:14 PM
Replies:
11
Posted: Updated Default Races
Views:
3,319
Posted By
Tampa_Gamer
Re: Posted: Updated Default Races
Mephisto, I have not confirmed that it is the Darloks. However, I have a save game from the first error reported and it does appear to pop up as soon as the screen says "player x taking turn" where...
Forum:
Space Empires: IV & V
January 26th, 2001, 08:00 PM
Replies:
4
AI Intelligence projects.
Views:
1,644
Posted By
Tampa_Gamer
Re: AI Intelligence projects.
Q - this has already been suggested a number of time to MM (see my wish-list/bug thread) Also, there needs to be a limit on the number of active projects the AI can sustain at a time (if you look...
Forum:
Space Empires: IV & V
January 26th, 2001, 06:21 PM
Replies:
34
Mod Pack 1.00 Posted
Views:
4,980
Posted By
Tampa_Gamer
Re: Mod Pack 1.00 Posted
Ok, so far one type of error is being reported with Mod Pack 1.00, an intermittent index error that was reported by two people. I am in the process of isolating this problem - but I need everyone's...
Forum:
Space Empires: IV & V
January 26th, 2001, 06:11 PM
Replies:
2
Mod idea: No nebulas or black holes.
Views:
1,598
Posted By
Tampa_Gamer
Re: Mod idea: No nebulas or black holes.
Go ahead and post it. I am the process of testing a number of such "Quadrant Mods" and would like to see which one provides the greatest amount of benefit to the AI while minimizing the amount of...
Forum:
Space Empires: IV & V
January 26th, 2001, 05:56 PM
Replies:
11
Posted: Updated Default Races
Views:
3,319
Posted By
Tampa_Gamer
Re: Posted: Updated Default Races
SunDevil-
There is absolutely no reason to give me credit for anything, we are all "discovering" how these files interact and work with each other so we will all be using each other's work as an...
Forum:
Space Empires: IV & V
January 26th, 2001, 05:27 PM
Replies:
11
Posted: Updated Default Races
Views:
3,319
Posted By
Tampa_Gamer
Re: Posted: Updated Default Races
SunDevil-
I didn't get to play with them Last night. In fact I wasn't allowed to boot up my computer at all http://www.shrapnelgames.com/ubb/images/icons/icon9.gif Anyway, have done some...
Forum:
Space Empires: IV & V
January 26th, 2001, 03:20 PM
Replies:
7
Index error after loading Mod pack
Views:
1,849
Posted By
Tampa_Gamer
Re: Index error after loading Mod pack
Pathfinder- I guess I never experienced one while in "create game" process. Wow. However, I did get an invalid .emp file one time when I had modified a data file and not "re-saved" the .emp file...
Forum:
Space Empires: IV & V
January 26th, 2001, 02:57 AM
Replies:
34
Mod Pack 1.00 Posted
Views:
4,980
Posted By
Tampa_Gamer
Re: Mod Pack 1.00 Posted
Raynor- Thanks http://www.shrapnelgames.com/ubb/images/icons/icon7.gif, the credit for the speech file goes to John Zamarra a/k/a "Nyx" (b/t/w he is also working on a revised/expanded speech file...
Forum:
Space Empires: IV & V
January 26th, 2001, 02:53 AM
Replies:
5
Some questions - help please
Views:
1,484
Posted By
Tampa_Gamer
Re: Some questions - help please
Excatly what Elwood said - when you go to unzip the file it will give you an option as to what folder to put it in, make sure you choose your "Space Empires IV" main directory. If you do this, it...
Forum:
Space Empires: IV & V
January 26th, 2001, 02:24 AM
Replies:
10
What's the status on the latest patch?
Views:
2,096
Posted By
Tampa_Gamer
Re: What\'s the status on the latest patch?
SunDevil-
No have not heard from jpinard at all. We tried to contact him (via e-mail) prior to putting out Mod Pack 1.00, no luck. I saw that he was sick, so I hope he is ok. I tried for a couple...
Forum:
Space Empires: IV & V
January 26th, 2001, 12:23 AM
Replies:
12
Isn't This Game Great!!!!!!!
Views:
3,309
Posted By
Tampa_Gamer
Re: Isn\'t This Game Great!!!!!!!
Agreed, I got hooked on this forum format when I was doing a few mods and beta testing a patch for one of Shrapnel's other games Armies of Armegeddon: Wargamer's Developer Kit 2000. This and...
Forum:
Space Empires: IV & V
January 26th, 2001, 12:11 AM
Replies:
11
Posted: Updated Default Races
Views:
3,319
Posted By
Tampa_Gamer
Re: Posted: Updated Default Races
SunDevil- I will try these out tonight after my wife goes to sleep http://www.shrapnelgames.com/ubb/images/icons/icon7.gif (I'm already in deep $%&# for the amount of hours I have spent "modding"). ...
Forum:
Space Empires: IV & V
January 25th, 2001, 11:47 PM
Replies:
25
On Fighters
Views:
6,009
Posted By
Tampa_Gamer
Re: On Fighters
You shouldn't have to modify the tech files. (However, I am at work and my brain is a little fried from reading documents all day). You will have to modify the design and research files of the AI...
Forum:
Space Empires: IV & V
January 25th, 2001, 07:06 PM
Replies:
25
On Fighters
Views:
6,009
Posted By
Tampa_Gamer
Re: On Fighters
Several modders (including myself) have suggested to Aaron that he include a line item in the "Settings.txt" file (TRUE/FALSE) flag on whether main weapons are limited to "one hit/one kill" against...
Forum:
Space Empires: IV & V
January 25th, 2001, 06:50 PM
Replies:
9
Please help - concerns Earth Alliance
Views:
2,119
Posted By
Tampa_Gamer
Re: Please help - concerns Earth Alliance
Sinapus - not until the Shadow shipset is released http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Forum:
Space Empires: IV & V
January 25th, 2001, 05:27 PM
Replies:
9
Please help - concerns Earth Alliance
Views:
2,119
Posted By
Tampa_Gamer
Re: Please help - concerns Earth Alliance
Just don't add the EA as an empire and delete their picture\race subdirectory until you can get the shipset. FYI - I find it helpful to keep an "SE 4 Downloads" folder so that I can always go back...
Forum:
Space Empires: IV & V
January 25th, 2001, 02:58 AM
Replies:
11
What's your favourite race?
Views:
3,583
Posted By
Tampa_Gamer
Re: What\'s your favourite race?
Elwood, I will let Daynarr and Mephisto speak to specifics about their mods - but (generally) all three races contained in Mod Pack 1.00 have had all of their AI files tweaked, including, but not...
Forum:
Space Empires: IV & V
January 25th, 2001, 02:19 AM
Replies:
7
Mod Pack 1.0 Compatibility with v1.20?
Views:
1,785
Posted By
Tampa_Gamer
Re: Mod Pack 1.0 Compatibility with v1.20?
Ditto what Mephisto said. Also, the next mod Version will contain an "undo" zip file to execute which will replace all the changed files with the original files (it won't however, remove add-on...
Forum:
Space Empires: IV & V
January 25th, 2001, 02:15 AM
Replies:
22
Modders: Text File Editor
Views:
4,713
Posted By
Tampa_Gamer
Re: Modders: Text File Editor
SirDarwin-
I have '97 too. Go to "Tools" then choose "Track Changes" then choose "Compare Documents" This should bring up a prompt as to which document to compare to the one you already have...
Forum:
Space Empires: IV & V
January 25th, 2001, 12:31 AM
Replies:
30
Seekers ability to hit a target.
Views:
6,538
Posted By
Tampa_Gamer
Re: Seekers ability to hit a target.
Actually, when I first got the game I created a bunch of modified components which I later discarded b/c they were not 100% working correctly due to hard-coded algorithms within the...
Forum:
Space Empires: IV & V
January 25th, 2001, 12:20 AM
Replies:
10
What's the status on the latest patch?
Views:
2,096
Posted By
Tampa_Gamer
Re: What\'s the status on the latest patch?
He stated:
"Thanks for the great list. We have fixed a number of these in the current
beta Version. We will continue to work on them and should have a new patch
for the beginning of next month....
Forum:
Space Empires: IV & V
January 24th, 2001, 11:54 PM
Replies:
10
What's the status on the latest patch?
Views:
2,096
Posted By
Tampa_Gamer
Re: What\'s the status on the latest patch?
In a recent e-mail from Aaron (this morning) he indicated that testing on the current beta patch was proceeding and that a new patch is expected to be released at the beginning of next month.
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